Fallout 4
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StrEagle




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PostPosted: Mon, 27th Jul 2015 16:36    Post subject:


Lutzifer wrote:
and yes, mine is only average
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Ankh




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PostPosted: Mon, 27th Jul 2015 16:36    Post subject:
Thats cos they were almost out when you decided to kill them Wink


shitloads of new stuff in my pc. Cant keep track of it all.
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fable2




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PostPosted: Mon, 27th Jul 2015 16:40    Post subject:
Most Fallout jokes recently

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JBeckman
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Location: Sweden
PostPosted: Mon, 27th Jul 2015 18:23    Post subject:
I might be remembering incorrectly but was it not such in the previous isometric Fallout games that even bosses had limited ammo capacity?
(I guess the vault Overseer and Master might be the exception what with their sweet minigun equipped chairs - where were those in Fallout 3? - but even Frank Horrigan could run out of ammo if I remember it correctly, though most of the actual dangers in the game were deadly enough in unarmed combat and stuff like Enclave soldiers carried enough energy based ammo to kill your party several times over.)

Guess we'll see how it's handled in Fallout 4 but unlimited ammo for NPC's and maybe even companions will probably be how it works.
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red_avatar




Posts: 4567

PostPosted: Mon, 27th Jul 2015 18:44    Post subject:
I love the idea of enemies having limited ammo. It means several things:
- it's realistic so increases immersion
- it means that in combat, you'll want to be quick if you want good ammo for loot
- it means that, if an enemy is really tough, you can make him waste his ammo on you until he's forced to go melee

What a game like Fallout needs, is a great deal of attention to detail and this would be a good example. Having just played through Fallout 3, there were many instances where you can see the designers were being clever in the items you can find around the world (they tell a little story about what happened) - but in other places, it was as if they were just being silly and placed random stuff there - like finding corpses in places where there really wouldn't be or shouldn't be.

What the game needs a lot more off, is pre-war stuff. The ability to fix old computers to read diaries for example - that would add so much more flesh to the world. I always loved finding computers with a nice little back story - like seeing colleagues arguing through emails or silly company memos.
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sausje
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PostPosted: Tue, 28th Jul 2015 17:50    Post subject:
Hope those that wanted it got it pre-ordered, as now they won't be made anymore:

Quote:
Fallout 4 Studio Cannot Make Any More Pip-Boy Collector's Editions
"We made a s**tload of Pip-Boys."

If you weren't able to pick up a Fallout 4 Pip-Boy Edition while they were available, it looks like you were out of luck. Bethesda's Marketing VP Pete Hines told GameSpot at Quakecon that the studio hit the factory limit on making the editions, and it cannot make any more.

When asked about why the collector's edition sold out so fast and why Bethesda hasn't restocked it in several weeks, Hines told us that it wasn't so much a case of making the edition rare--the factories simply did not have capacity to make more of them. He explained, "We reached a point where we'd go back to the factories and they were like, 'guys, this is it, sorry. This is as long as we can run the lines and as many of them as we can make.'

He continued: "They're being made today, it's not like they're done and sitting in a warehouse. [The factories would tell us,] this is what the yields say. I mean, we don't make [the Pip-Boy Editions], and we'd go back to [the factories] and say, 'Demand for this is insane, we've got to make more.' And they'd move other projects off or shift stuff to other factories and it just came to [them telling Bethesda], 'Final answer: sorry, this is as many as we can make.' And we sold every single one of those that we could."

Hines also told us that Bethesda had ordered a lot of Pip-Boy Editions--so many, in fact, that it eclipsed all other Bethesda limited editions released in the past. "We made a s**tload of Pip-Boys, and we went back and made more, and went back and made more. I keep seeing stuff about, 'Oh, you only did a few thousand." No--we did a ton of these things. I think we did more of these things than we did for any collector's edition we've ever done, ever."

The Fallout 4: Pip-Boy Edition includes a replica Pip-Boy device that's able to hold your phone. It also includes other physical items such as a special case and a poster. It costs $120, but it's sold out everywhere.

Fallout 4 launches on November 10 for Xbox One, PlayStation 4, and PC. At Quakecon, we also asked Hines about the development of Fallout 4, and he told us that the studio had decided that the game would be set in Boston before Skyrim launched.


http://www.gamespot.com/articles/fallout-4-studio-cannot-make-any-more-pip-boy-coll/1100-6429223/


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sabin1981
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PostPosted: Tue, 28th Jul 2015 18:18    Post subject:
The "factory" said "no, we can't make, and we're not making, any more"? Really? Funny way to run a business, refusing to create more of a product that is in heavy demand Rolling Eyes Artificial availability restrictions in order to drive up demand.. I'd rather they just said "this is a Collector's Edition so we specifically only made X amount", at least that would be honest.
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tonizito
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PostPosted: Tue, 28th Jul 2015 18:21    Post subject:
Could not possibly care any less about that dumbass gimmick


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Yuri




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PostPosted: Tue, 28th Jul 2015 19:00    Post subject:
Somewhere out there Interinactive scrambled from his seat and preordered 3 collector edition sets in hopes of getting atleast one for his collection Cool Face



1 and 2 are still amazing.
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vurt




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PostPosted: Tue, 28th Jul 2015 19:27    Post subject:
sabin1981 wrote:
The "factory" said "no, we can't make, and we're not making, any more"? Really? Funny way to run a business, refusing to create more of a product that is in heavy demand Rolling Eyes Artificial availability restrictions in order to drive up demand.. I'd rather they just said "this is a Collector's Edition so we specifically only made X amount", at least that would be honest.


The resources aren't always endless though. Might be something that is a requirement for it that is no longer created. It happens sometimes in the toy industry (and sometimes for electronic equipment too). Obviously they can find other resources but they might be too expensive to use, or that there's a requirement for extremely large orders.
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briangw




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PostPosted: Tue, 28th Jul 2015 20:02    Post subject:
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sausje
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PostPosted: Tue, 28th Jul 2015 20:07    Post subject:
Good, at least they didn't hype people 10 years before releasing a buggy product.


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red_avatar




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PostPosted: Tue, 28th Jul 2015 20:12    Post subject:
sausje wrote:
Good, at least they didn't hype people 10 years before releasing a buggy product.

Agreed. I like it this way. If I knew every announced game would be this close to release, I might actually start paying attention to previews again because half the games are nothing like they're advertised if you go more than a year back before release.
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r3dshift




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PostPosted: Tue, 28th Jul 2015 20:14    Post subject:
sausje wrote:
Good, at least they didn't hype people 10 years before releasing a buggy product.

Sadly, this doesn't guarantee that the game won't be buggy...


Frant wrote:
Shitass games are ruining piracy.
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sausje
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PostPosted: Tue, 28th Jul 2015 20:16    Post subject:
r3dshift wrote:
sausje wrote:
Good, at least they didn't hype people 10 years before releasing a buggy product.

Sadly, this doesn't guarantee that the game won't be buggy...


It certainly won't be if it's a proper Bethesda game Very Happy Wink


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Drowning_witch




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PostPosted: Tue, 28th Jul 2015 20:21    Post subject:
it's an rpg. of course it will be buggy.


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Guyver




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PostPosted: Tue, 28th Jul 2015 20:25    Post subject:
vurt wrote:
sabin1981 wrote:
The "factory" said "no, we can't make, and we're not making, any more"? Really? Funny way to run a business, refusing to create more of a product that is in heavy demand Rolling Eyes Artificial availability restrictions in order to drive up demand.. I'd rather they just said "this is a Collector's Edition so we specifically only made X amount", at least that would be honest.


The resources aren't always endless though. Might be something that is a requirement for it that is no longer created. It happens sometimes in the toy industry (and sometimes for electronic equipment too). Obviously they can find other resources but they might be too expensive to use, or that there's a requirement for extremely large orders.

^this
also they could already had set X resources pre-allocated for this preorder project, but could cost much more to get new ones for the release in few months and that's the stop.


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sabin1981
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PostPosted: Tue, 28th Jul 2015 20:42    Post subject:
Right and it just so happens that the resources ran out on a high value collector's item, totally coincidentally. Sorry guys, you can believe what you want.. I'll continue to believe this is just artificial supply limitation.
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sausje
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PostPosted: Tue, 28th Jul 2015 20:43    Post subject:
sabin1981 wrote:
Right and it just so happens that the resources ran out on a high value collector's item, totally coincidentally. Sorry guys, you can believe what you want.. I'll continue to believe this is just artificial supply limitation.


Yep, my thoughts exactly.

"Let's put a limit on how many we make so everyone will run out and buy the CE quickly in the hopes of getting one"

Maybe it even sold shitty and trying to mindfuck people into buying one now Laughing


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Boneleech




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PostPosted: Tue, 28th Jul 2015 21:49    Post subject:
In other words, NOONE was buying it, so we needed to make the call and artificially increase it's worth lol
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StrEagle




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PostPosted: Wed, 29th Jul 2015 12:11    Post subject:


Lutzifer wrote:
and yes, mine is only average
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EternalBlueScreen




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PostPosted: Tue, 4th Aug 2015 11:48    Post subject:
Do you guys see followers like in Fallout 3/NV and Skyrim as an important part of the future of these types of games?

They usually (not always) add a side-quest(s). They comment on what happens, can give lore bits about various things, they can act as a moral compass, they can of course add damage and be a pack-mule, they can be romanced (all humans in F4 has been confirmed to be bisexual...).

I've tried a follower mod for Skyrim. Man. People spend a lot of time on mods. It was weird, but also cool in a way how much dialogue they recorded for it - tons more than what any Follower character in the original games had. It actually made the follower better, though that doesn't really take a lot of effort, as usually Followers are really skeleton personalities in most cases.

I did get annoyed by repetitive comments and such, which made me want to mute the mod follower. I do like party based RPGs more than single character RPGs. I also like RPGs where I can create my own characters, as opposed to RPGs like The Witcher where you're playing as someone pre-defined.

I wonder if Fallout 4 will advance Followers in any way. I'm naturally assuming the way we interface with them will be made easier, as in the actual UI of it. The contextual, point at stuff and click and have like the Dog go pick up whatever you have in your crosshairs ain't exactly mindblowing... though I'm sure it'll have its uses. Not sure what else has been revealed so far.
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Muki




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PostPosted: Tue, 4th Aug 2015 12:25    Post subject:
Pack-mule, their only use. If I don't expect anything more I won't be disappointed.
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red_avatar




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PostPosted: Tue, 4th Aug 2015 12:31    Post subject:
StrEagle wrote:


I laughed hard when I encountered that quest too - I started playing it a month back but had to reinstall my PC and didn't continue >.<
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Yuri




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PostPosted: Tue, 4th Aug 2015 12:32    Post subject:
Only this time they are attracting Tumblrinas/Dumblrs/Scumblrs etc etc with bisexual companions Laughing



1 and 2 are still amazing.
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JBeckman
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PostPosted: Tue, 4th Aug 2015 13:06    Post subject:
http://www.actiontrip.com/news/fallout-4-reportedly-has-over-400-hours-of-content/080315_9

Quote:

Apparently Fallout 4 has over 400 hours of content sandwiched into the game, according to producer Jeff Gardiner.

"I've played the game for probably 400 hours, and I'm still finding stuff that I haven't seen [before]," he told OXM in an interview.

I remember sitting at QuakeCon a few years ago and an audience member told Bethesda's Todd Howard that he had over 625 hours logged into Skyrim. I supposed this is nothing new for Bethesda and their massive games. However, Gardiner explained that most of his new findings are due to the immense crafting system.

"For the larger building stuff it’s not stored in your inventory, it's in the workbench that you're using in that area," Gardiner went on to explain. "I de-constructed this and it's all stored over her and then when I go to build it's pulling from that inventory of stuff I have."

And it gets even more intricate when you bring electricity into the mix.

"It's all common sense visual stuff. If it doesn't connect to the generator, the power doesn't work. You can actually flag stuff to say 'I'm looking for this stuff because I want to make this' which means that when you're scavenging anything that fulfils the requirement gets flagged in the world. When you connect stuff to the computer terminal you have a lot of control and sort of fine tuning. If you've got something that plays music, you can actually define how it’s playing music."

So I supposed there is 200 hours of gameplay and story, and 200 hours of crafting time? At least? This system may put Infinite Undiscovery to shame.



(Where the hell would you get electricity from in a apocalyptic setting like this, can I pull a extension cord from the Vault or something? Maybe ask the nearby BOS if I can loan some of their generators?)

(Well besides the theory about the MC being Mc.Guyver coming out of deep freeze hibernation and being able to construct stuff like power generators from 10 scrap metal and some random bits from long dead robots and electrical systems, and duct tape of course. Razz )


Last edited by JBeckman on Tue, 4th Aug 2015 13:09; edited 1 time in total
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EternalBlueScreen




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PostPosted: Tue, 4th Aug 2015 13:08    Post subject:
Muki wrote:
Pack-mule, their only use. If I don't expect anything more I won't be disappointed.


Haha, good point I guess.
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Wubbajack




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PostPosted: Tue, 4th Aug 2015 13:21    Post subject:
Keep in mind Fallout's universe forks from ours somewhere in the 50s.
While "our" technology focused more on transistors and electronics, "they" focused on nuclear energy. That's why they had cars powered by compact nuclear reactors, which may still be functional even after the war. Scavenging a couple might provide electricity for a whole village.
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JBeckman
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PostPosted: Tue, 4th Aug 2015 14:43    Post subject:
Wubbajack wrote:
Keep in mind Fallout's universe forks from ours somewhere in the 50s.
While "our" technology focused more on transistors and electronics, "they" focused on nuclear energy. That's why they had cars powered by compact nuclear reactors, which may still be functional even after the war. Scavenging a couple might provide electricity for a whole village.


Yeah that's true and as I remember they had a bit more of that in New Vegas, little fusion batteries wired to streetlights and such, small portable nuclear generators and all that.
(The cars were interesting as well, considering how volatile those were in Fallout 3 people probably drove very carefully.)
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sausje
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PostPosted: Wed, 5th Aug 2015 15:49    Post subject:
http://www.vg247.com/2015/08/05/fallout-4-looks-more-and-more-like-a-recycled-fallout-3/


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