Formula Fusion is a near-future anti-gravity racing game that brings fast, frantic, adrenaline-fuelled racing together with the raw sound of a thumping dance soundtrack and psychedelic visual effects. Set in the dystopian year of 2075 in the redeveloped ruins of New York State, Formula Fusion’s stunning atmospheric environments complement the dirty-urban visual design of The Designers Republic that truly set the stage for the Formula Fusion W.A.R Leagues – a dog-eat-dog racing competition born on the back of F1 racing.
Begin your career, upgrade your craft, advance through the classes, and earn your place as champion.
- Coming soon to PC Windows! - Mac OS, Linux, Xbox One, PlayStation 4 and PS Vita Stretch Goals!
- Features 21 tracks across seven stunningly themed environments plus a final battle arena, 'Main Stadium'
- Single-player, multiplayer, split-screen and competitive esports
- Custom music, skin creator and team builder.
- Immersive soundtrack featuring Dub FX, CoLD SToRAGE and to-be-announced artists.
- No pay-to-win or subscriptions.
- Real world sponsors, plus a rich in-game universe created by The Designers Republic and VFX/Concept Artist Cenay Oekman (credited on titles such as Guardians of the Galaxy and Inception).
The year is 2075. The events of the Great Energy War of 2025 still resonate in the new capital, New York City. A ravaged wasteland now fringes the great New York metropolis, Time's Square is under water, and riots, starvation and corruption are rampant in the city. Redevelopment on a vast scale has all but papered over the cracks, with many districts almost unrecognizable. The division between rich and poor is the greatest it has ever been: Favela-style slums and make-shift buildings form poverty-stricken rings around the affluent commercial districts and neon neighbourhoods of New York City.
After the global energy reserves were emptied in 2031 following an all-out-war that tore apart the world, scientists endeavoured to find an alternative form of energy. The field of anti-gravity quantum levitation excelled, surpassing all other alternatives and quickly gained momentum both industrially and commercially. The automotive industry blossomed once again, and petroleum-based cars were quickly replaced with anti-gravity vehicles and large suspended superconductor tracks were built above the city. Vehicles were then suspended within artificially created gravity fields above superconductor highways. Along with general transportation, this technology became embedded in the remnants of motorsport racing and exploded in popularity: what was once known as Formula 1 evolved to become the Formula Fusion W.A.R Leagues.
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As a huge wipEout fan, for me this is a must-back.
I've always liked the ultra-high-speed wipEout games.
On PS3 I bought wipEout HD & Fury and I put a golden medal in every single race, in every single season/league.
Then Sony brought out a patch because some nuub feggits said some of the laptimes are too hard to finish 1st place (gold), so Sony "lowered" the gold medal requirements in the patch.
Problem was, before the patch there was only 3 medals, Bronze, Silver, Gold. I had won GOLD on all races/pages.
After patch, my legit Gold was displayed as "yellow-ish gold", indicating I had done Gold pre-patch.
Now after-patch there were 3 different Gold medals, a simple one, one with 1 stripe, one with two stripes and one with three stripes, indicating 1st place or beaten laptime and each stripe stands for difficulty (easy, medium, hard).
I had to re-do ALL THE FRIGGIN FUCKING YELLOW-ISH GOLD MEDALS INTO 3-STRIPE (HARDEST DIFFICULTY) GOLDS.
That's how much of a friggin wipEout fanatic I am.
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Last edited by paxsali on Wed, 29th Apr 2015 23:58; edited 1 time in total
Only 1 track and a few songs. But oh man the good old wipeout feeling.
Looks good and plays smoothly. Waiting for more tracks...playing just the one gets boring after a while.
Only 1 track and a few songs. But oh man the good old wipeout feeling.
Looks good and plays smoothly. Waiting for more tracks...playing just the one gets boring after a while.
Jesus Christ Some people shouldn't be allowed to breed, really. Game has been out in Early Access for all of an hour and he's played it for less than 20 minutes and already writing a wall of text negative review. These fucking people, man
Only 1 track and a few songs. But oh man the good old wipeout feeling.
Looks good and plays smoothly. Waiting for more tracks...playing just the one gets boring after a while.
Jesus Christ Some people shouldn't be allowed to breed, really. Game has been out in Early Access for all of an hour and he's played it for less than 20 minutes and already writing a wall of text negative review. These fucking people, man
What an arse.
Thats the shitty part about releasing their games to public while in alpha/beta etc etc. First impression last eh? And always someone who have to act like an idiot.
After a large back and forth, he deleted the review Funny how his entire review criticised the game for being "too expensive" and having "not enough content", yet look at his top review; fucking INTERSTELLAR MARINES! One of the biggest jokes in EA, yet he praises and gushes over it >_> And yeah, I pretty much said the same thing.. posting a negative review on the same day of launch of an EA title adversely damages the game, the team and the sales prospects -- which is perfectly fine if it's a shitty broken game, but when it's something that isn't content complete? That's uncool. No new content in a month or two? Complain away! Low content on launch day? Come on!
-new practice mode
-new track - Mannahatta
-floatier handling seen on Atlas
-3 dec points on clock
-boot cam - temporary removal of Cockpit Cam
-speed fx on/off - camera shake and chrom’ ab'
-ghost on/off/opacity
-d-pad control
I'll write longer later with more detail on all of these but for now please check this new build out. We plan to release another one in a few weeks for the next Time Trial competition.
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