Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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3dcViper




Posts: 384

PostPosted: Fri, 7th Aug 2015 12:42    Post subject:
Tungsten wrote:
wahahahaha

what?!

they dont see the difference because THERE IS NOTHING TO SEE with star citizen!

Its not about whats already build.
Its about what they are going to create. That should be clear.

And yes.. if the things, they want to create, are far more complex then other games, then they will need more time, more developers and much more money compared to a game that is rather simple in terms of content and technical features.

Or do you really want to say, that base concept of ED is as complex in terms of features and as big (in terms of content) as SC-concept?

Again.. its nothing about "fanboy"... this is about facts.
If the concept is working at the end and if there will be a "good" game at the end.. this is something completly different. My question is only about the concept, about the amount of work they have to do.
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Tungsten




Posts: 2020

PostPosted: Fri, 7th Aug 2015 12:51    Post subject:
oh i see, its about whats NOT there

got it, just like my concept of.......... ehh, why even bother

bwahahahaha

not fanboy at all
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 7th Aug 2015 13:01    Post subject:
No Feed Troll
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Imoen




Posts: 892

PostPosted: Sat, 8th Aug 2015 01:58    Post subject:
I'm not saying sabin and company does not have valid points. But as much as you ridicule the fanboys, you are the EXACT same people only on the opposite side. Blindly pissing and laughing at EVERYTHING they do. I'll give you that the fanboys "started" it, but you guys are equally pathetic.

As a cynical and bitter person I can relate and I love to hate, especially on this forum, but this is some next level shit.

Mind Is Full Of Fuck Are You Serious LOL

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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 8th Aug 2015 02:51    Post subject:
Multicrew Demo:


Haven't followed the Gamescom thing but bumped into this so thought I'd post it.


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moosenoodles




Posts: 18411

PostPosted: Sat, 8th Aug 2015 03:06    Post subject:
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dannofdawn




Posts: 2227

PostPosted: Sat, 8th Aug 2015 03:23    Post subject:
Imoen wrote:
I'm not saying sabin and company does not have valid points. But as much as you ridicule the fanboys, you are the EXACT same people only on the opposite side. Blindly pissing and laughing at EVERYTHING they do. I'll give you that the fanboys "started" it, but you guys are equally pathetic.

As a cynical and bitter person I can relate and I love to hate, especially on this forum, but this is some next level shit.

Mind Is Full Of Fuck Are You Serious LOL


moosenoodles wrote:
those frames Very Happy



Yup. Laughing
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Sat, 8th Aug 2015 03:40    Post subject:
Gamescom Social Module: Press Version



Should be available this month for players to test


Yeah, well, that's just, like, your opinion, man. Reaction
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dodger2020




Posts: 3537

PostPosted: Sat, 8th Aug 2015 04:10    Post subject:
HIz wrote:
Gamescom Social Module: Press Version



Should be available this month for players to test


That looked about as exciting as sticking my dick in a doughnut
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 8th Aug 2015 05:09    Post subject:
Wow. Needs some polish, but say what you want, this feels like wing commander. Drooling And if released, looks like a serious candidate to blow everything out of the water. Very Happy A proper WC with interiors on par with alien isolation..? Philosopheraptor Everything Went Better Than Expected


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 8th Aug 2015 06:54    Post subject:
what impact does having a small play-area like that be explorable in first-person do for daily gameplay? do I want to go down into that hub every time to speak to an NPC or what?
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Mchart




Posts: 7314

PostPosted: Sat, 8th Aug 2015 08:56    Post subject:
3dcViper wrote:
tonizito wrote:
But to take on your example, I think it's not the case of the audience thinking they can do better, it's the case of the audience actually seeing other teams playing the same game doing better and with less mistakes, getting better results with a smaller budget.

But its seems they dont see, that the game, that they already can play, is by far not as big and not even as complicated (in terms of feature, technic and content) as the other game that is still in development...
The question is.. why dont they this this difference? The anwser is: Because they miss the basic technical knowledge..

And i think this is the major problem...

Yes you can compare those two games but you should at least try to understand the basic technical background to do so. Thats my opionion.


The only 'features' Star Citizen has over Elite are the overly complicated physics system, and the fact that you are controlling your person, not just a ship. (Although I suspect in a few years Elite will allow you to walk around anyways..) This will allow for more advanced things then Elite is currently capable of offering, but given the limits of the Cryengine all the fairy tale promises like 100+ player battles w/ ship boarding are impossible.

They've both had the same development time, (Remember, Star Citizen was being developed a full year before the Kickstarter/Reveal.) yet one has had SUBSTANTIALLY less funding and at least has a playable game out.

This is again why I point out that with the same amount of funding/manpower as RSI has Frontier would have likely already released something on-par with what SC is conceptually. SC has numerous managerial issues from all facits of the business. Be it wasting money (Opening a second studio in Santa Monica when Austin is a substantially cheaper city.), or poor technical decisions such as using the Cryengine.


Last edited by Mchart on Sat, 8th Aug 2015 09:00; edited 1 time in total
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Mchart




Posts: 7314

PostPosted: Sat, 8th Aug 2015 08:59    Post subject:
EternalBlueScreen wrote:
what impact does having a small play-area like that be explorable in first-person do for daily gameplay? do I want to go down into that hub every time to speak to an NPC or what?


Bingo, and have fun with the loading screens.
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Mchart




Posts: 7314

PostPosted: Sat, 8th Aug 2015 09:09    Post subject:
3dcViper wrote:
Tungsten wrote:
wahahahaha

what?!

they dont see the difference because THERE IS NOTHING TO SEE with star citizen!

Its not about whats already build.
Its about what they are going to create. That should be clear.


And yes.. if the things, they want to create, are far more complex then other games, then they will need more time, more developers and much more money compared to a game that is rather simple in terms of content and technical features.

Or do you really want to say, that base concept of ED is as complex in terms of features and as big (in terms of content) as SC-concept?

Again.. its nothing about "fanboy"... this is about facts.
If the concept is working at the end and if there will be a "good" game at the end.. this is something completly different. My question is only about the concept, about the amount of work they have to do.


How can they build it when they have completely fallen behind on the development schedule and have already burned through a substantial amount of the money raised?

What happens when they run out of people to continue selling new ships to?

Their entire business model now relies on pumping out new ship concepts and selling it like a long order on a stock.

Shame I can't trade $RSI like a stock and start shorting it, being a betting man I bet i'd make a fortune in a couple quarters. Except unlike a stock $RSI does not have a book value and all your 'shares' (ships) will be worthless.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 8th Aug 2015 12:42    Post subject:
moosenoodles wrote:
those frames Very Happy


Exact reason why I skipped through the video, twas a pain to watch.


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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 8th Aug 2015 15:27    Post subject:
Anyone know if that head bobbing can be turned off ?
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 8th Aug 2015 21:38    Post subject:
no9999 wrote:
Anyone know if that head bobbing can be turned off ?


Last time you couldn't so I'm expecting still a: no.
They are going for 'realism', to which I say: fuck it if its annoying.


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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 8th Aug 2015 21:49    Post subject:
Nothing annoys me more than reality. If you haven't noticed: Its everywhere.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 8th Aug 2015 22:07    Post subject:
It be clever if I was whining on that, but I'm not... Razz
Some things just don't translate well to the gaming world, this is one of those. They can come back with mechanics like that if I can control the entire body movement until then: put it in the bin.


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Tungsten




Posts: 2020

PostPosted: Sat, 8th Aug 2015 22:22    Post subject:
woohoo new launcher, with innovative tech that allows you to not have to download the whole fucking game every single update

genius!
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 8th Aug 2015 23:05    Post subject:
Mchart wrote:
EternalBlueScreen wrote:
what impact does having a small play-area like that be explorable in first-person do for daily gameplay? do I want to go down into that hub every time to speak to an NPC or what?


Bingo, and have fun with the loading screens.


The impact of choice, young padwan. The game gives you that choice.

Wanna keep on your ships room drinking beer? Fine. Just dont understand that need to criticize the rest whose choice was to go downtown for a pool game and shot of whisky with cap. jeanette Devereux.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 8th Aug 2015 23:21    Post subject:
I'd just call the dude on the phone. They have those in the future. Futuristic ones. That way you don't have to go see his face personally.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 8th Aug 2015 23:46    Post subject:
EternalBlueScreen wrote:
I'd just call the dude on the phone. They have those in the future. Futuristic ones. That way you don't have to go see his face personally.


Fair enough, but..

 Spoiler:
 
Cool Face


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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sip74




Posts: 687

PostPosted: Sun, 9th Aug 2015 03:30    Post subject:
Retaliator modules are finally here folks.

Buy the base ship and add modules as your heart desires.

https://robertsspaceindustries.com/comm-link/transmission/14883-Retaliator-Modules-Available

Base ship (no modules) with LTI $150

Living quarters (front) $25


Living quarters (rear) $25


Cargo module (front) $25


Cargo module (rear) $25


Drop ship module (front) $75


Torp Bay (front) $75


Torp Bay (rear) $50


You can't make this shit up... Laughing Facepalm

Meanwhile.

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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 9th Aug 2015 03:40    Post subject:
OMFG, I thought you were having a laugh with it... then I clicked the link Laughing
This is fucking sad.


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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 9th Aug 2015 03:49    Post subject:
I don't know if I should laugh or feel sad for the people spending hundreds on virtual items
And I'll bet you that some of those people probably saw others spending them in P2W/freeplay games and laughed, then rushed to buy that as soon as it was out.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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dodger2020




Posts: 3537

PostPosted: Sun, 9th Aug 2015 04:12    Post subject:
Damn, even if you were a dolt and bought into this virtual goods bullshit, you couldn't even do anything with it until/if they decide to let you. This is simply to give them more money.

Quote:
We are offering these pledge modules to help fund Star Citizen’s development.

Quote:

This means that the designs meets our specifications, but are not yet ready to display in your Hangar or to fight in Arena Commander.


If they spent half the time they have spent developing bullshit like this into actually making a fucking game, they might have something to show for it.
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freiwald




Posts: 6968

PostPosted: Sun, 9th Aug 2015 04:13    Post subject:
well thank god i never was hyped about this. played some freelancer back in the day with friends and this was the only space "sim" that i ever liked.
this looks like a huge pos coded by idiots with a nice marketing strategy. just ignore this, let people buy over priced nothing for real money... let them have fun with it and just ignore it.
look at this shit it's not even worth to talk about it.
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sun, 9th Aug 2015 04:40    Post subject:
sip74 wrote:
Retaliator modules are finally here folks.

Buy the base ship and add modules as your heart desires.

https://robertsspaceindustries.com/comm-link/transmission/14883-Retaliator-Modules-Available

Laughing
*Stan the Salesman's theme playing on the background*

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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sun, 9th Aug 2015 10:04    Post subject:
Very Happy Very Happy Very Happy Very Happy
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