The next game from Endless Legend creators Amplitude Studios has been announced. It's Endless Legend 2, a sequel to the space-based 4X strategy. Below, you can watch the first trailer—a CGI affair that should successfully put you in the mood for some galactic colonisation.
Endless Legend fans will note that the trailer's ship is the same one from Endless Legend's recent free update. It added a victory condition that, as Tom Senior put it, "lets you build a spaceship and flee the planet in a culture-wide mic-drop exit that will make your enemies sad." Here's the ship in-game, and here's some lovely concept art.
It suggests that the new game will more directly tie into Endless Legend.
We know that AI has not been our strongest point so far, and in a strategy game we all know that a good AI is key. So we have formed and AI only team that includes 2 full time programmers, 1 AI designer and 1 associate producer just to work on that and nothing else. On top of these guys we will work with a bunch of external experts in the domain. Together we hope to be able to create a very solid AI engine, but as our work grows on that area we will reveal more. I hope you will appreciate all the effort we put there.
From those screens, it's 100% confirmed, this is actually an Engless Legend sequel. Same resources, even the same graphical representation of said resources.
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!
Check out the video.
Endless Legend was the best UI a of all the 4x games I have played.
I didnt really like Endless Space 1, but I fucking loved Endless Legend! I think the UI was too messy for me in ES. Hopefully the UI in ES2 will be as nice as the one in EL! If so, instant buy too for me!
Check out the video.
Endless Legend was the best UI a of all the 4x games I have played.
I'm giving endless space another shot. Part of the problem might of been lack of time before and I just completely forgot about it. I own the emperor edition too.
As far as Endless Legend, I played and seemed like I enjoyed it a bit, but I couldn't figure it out completely. Seemed rather bland honestly.
And I enjoy these types of games. Heavy Civ, Gal Civ, Space Empires, MOO, fan
Thank you all for joining us to make of Endless Space 2 our next 4X, an awesome game. We are hoping to make this a reference both in terms of 4X Strategy and for the Sci-Fi genre. Our primary goal is to inherit from both Endless Space and Endless Legend as much as we can. While making them, we learned a lot about creating 4X games, and now we want to use that experience acquired over the years for Endless Space 2. If we aim right, you should feel right at home when you play ES2, yet, many gameplay features will still be unique to its settings.
We hope you've enjoyed the background story of Endless Space 2 we've shared here. Keep on giving us your impressions and feedback: we always find it very interesting! As you know, we were at Gamescom last week and had the pleasure to demo a pre-alpha version of Endless Space 2 to the press and very lucky VIP players we invited to the event!
This new game design document will give an overview of the available features you will discover in ES 2.
We want the galaxy to impress the player at every game and make them feel like a space explorer. The galaxy generation and the exploration systems are going to work together to provide this feeling.
Discovering systems, sending probes into nowhere, gambling by sending a ship on a cosmic string that leads into the unknown... All of these actions need to involve the player emotionally and get him thrilled as there is no certainty of what to find in the end.
The battle has a few base components inherited from Endless Space. The first and foremost is an epic, cool-looking cinematic battle. Having a cinematic battle is followed by a number of gameplay trade-offs. This means the entire battle from the ground up has been designed with the idea of strategic planning in mind as opposed to in-battle moment-to-moment tactics.
Coming from Endless Space, there are of course some lessons we’ve carried on. One of those lessons are the idea of how scale and context of battles are very important. This means that the ships will follow a completely different scale from Endless Space. Going between each ship size will feature an around 3 times increase in size. This means several hundred fighters could fit inside a large ship! Not that we will be able to put that many fighters in any one battle considering the graphical upgrade.
Importantly, the cinematic battles will also feature dynamic length – allowing us to shorten small scale battles and give proper time to large scale battles. The gameplay of battles is featured in what we’ve called the "Three layers of planning". But before that, let’s have a look at the battle.
On one hand, we have the political ideology that drives the empire, on the other hand we have the Senate that allows the player to manage their empire thanks to the dominant ideologies. Political ideologies are here to represent the population’s opinion in a given empire. Over the course of the game, the population will be open to more and more political ideologies, based on what happened to them. Still, we want to build a system that is easy to understand for the player and that relies on the player’s actions as well as gameplay events.
In order to do that, there are three layers of effects on the population’s ideological votes: The populations’ own cultural inclination, the conditions of the system they live in and the conditions of the empire they preside under. The Senate is meant to represent the empire management and allow the player to customise their empire throughout the game. The Senate emphasises the opinions of the population, forcing the player to play with that to achieve their goals. Still, they can choose a government type to control their significance. And keep in mind that population is also a tool under your control (to some extent), on which we’ll delve deeper later.
Controlling the Senate is mandatory to grow and develop your empire! Thus, the player is going to be challenged, as any action might affect the population and thus on a bigger scale, the Senate.
Population should be the heart of Endless Space 2. It should react differently to the player’s play-style and to their decisions. Populations bring life to the game thanks to their reactions.
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