Sadly I'll have to sit this one out due to lack of funds, but had I had any? I'd be throwing it at the screen immediately. D:OS was, and is, utterly spectacular and I have high hopes for both D:OS EE and now D:OS 2. Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost
Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost
I'm gonna wait and see. The studio boss says how he doesn't even pc game at home, he always derps it on the couch. The guys that actually make the game at the studio are prefering derpads. Which i hope it was a PR line, because i think it would be pretty retarded to prefer that kind of out of place, forced peripheral, as opossed to the tool that the whole genre was invented for.
They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?
Then they're gonna have all this console audience which are gonna play the EE edition of the first game, and give all sort of "awesome" feedback, based on their first exposure to such a game, to the entire genre in fact. Kinda like this.
I don't even think it's "console audience" any more, there's a shockingly large amount of derpitude from PC gaming audience nowadays too. I genuinely think it's just this generation of gamers, they're all morons regardless of platform
@qqq summed it up pretty neatly there, I'm sure the usual suspects will be here soon demanding and justifying 1 button QTE action based gameplay from the sequel.
I don't even think it's "console audience" any more, there's a shockingly large amount of derpitude from PC gaming audience nowadays too. I genuinely think it's just this generation of gamers, they're all morons regardless of platform
Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost
Sorry,but That's obviously selfish and Narrow minded view.
You can't buy Open platform Like PC these days and except developers to be some sort of personal waitress,If I am to be one,I am make assure I won't never be.
want to make sure you will have some first party exclusive/primary games to your device ?
buy a console,because that's pretty much the ONLY device it's makers are dedicate to make some exclusive/Primary controls ,aside form that,nobody owe you anything.
Quote:
They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?
There is nothing wrong with pad optimised,lot's of PC games got one,but for a reason,if' it's done by developers it's "downscaling" the games... but if it's done modders it's a "nice feature"
Take Diablo 3,Mass Effect,KOTOR,no gamepad on PC version,now people whining it's should have Had Native Gamepad support from the start. despite Developers did what 'hardcore' pc gamers wanted
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Sun, 16th Aug 2015 11:58; edited 3 times in total
I am actually Mainly PC gamer Myself,and I would like to have "classic" PC rpg as much as possible,I just got sick of "other platform Can't get this,it's only for PC gamers" or "Gamepad support is devil" attitude.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Fri, 14th Aug 2015 10:25; edited 1 time in total
It's selfish and narrowminded to want a PC game to be designed first and foremost with a PC UI and PC control system? You are by far the dumbest and most irritating person on this board. Don't ever address me or quote my posts again, Jack, you have nothing to say to me that I ever want to read.
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?
I haven't judged anything The "problem" comes from their recent posts in regards to future development and focus on controllers and "couch" gameplay, as long as the PC version is designed for PC inputs and offers UIs made for playing from PC, and not 5m away on the couch, then there is no problem. I don't care if they add couch and XBONE controller "support", I'd applaud them for it, just as long as it's not their central FOCUS.
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?
The problem is, once again, that it's not the same game with only a different UI. Every game in the world could be so much more if they didn't have to be gimped for it to be enjoyable with a two stick and handfull of buttons pad. Everything from movement speed, to world design, to interactions, to complexity, to AI, to enemy encounters, is correlated to the control scheme. If you have something so limiting like a pad, slow, imprecise, you have to design everything for that. Some pictures and videos.
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?
It's not a problem yet. I'm just cautious because the PC UI might be something that's slapped together in 5 minutes and looks and feels like it's made for controllers. I can't bring myself to be hyped just yet.
yeah that would be a problem , from what i understood its the old UI with some new elements (or at least that's how i understand the fact that splitscreen M+K and gamepad coop is impossible )
They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?
There is nothing wrong with pad optimised,lot's of PC games got one,but for a reason,if' it's done by developers it's "downscaling" the games... but if it's done modders it's a "nice feature"
Yes, because modders add that AFTER the game has been done with M&KB primarely in mind and not vice versa.
So yes, it's a nice feature.
Edit:
Personally I don't mind Larian porting the game to consoles. I do mind that their next release will be with a gamepad in mind because as some have already mentioned the regular PC features (for M&KB) will very likely suffer.
why do they need kickstarter campaign for the second game? original sin is now well established franchise and they sold lots of copies of the first game as well as releasing on consoles soon. brand recognition and financing shouldn't be a problem now, unless they blew all of that money on booze and hookers.
but hey, even sony is now doing it with shenmue and i guess soon we'll see call of doody on kickstarter as well.
Well seeing that D:OS almost got them out of business (it's also rather a niche game)... it wouldn't surprise me that the number you have in mind is quite larger than what they ended up with.
I have no problem with Larian, Obsidian, InXile, Hairbrained , etc, using Kickstarter to get us more cRPG goodness. I welcome it, iif this is the only way studios are going to continue making cRPGs then I'm all for it.
Larian is a Belgian studio so I've always supported them just because they're local (and made good games that felt quite unique) but if they decided to go all console on us after PC gamers have supported them for many years, I'm dropping my support. As was already said, console-oriented design ALWAYS comes at a cost. Deus Ex Invisible War is a legendary example of this and Dragon Age 2 is as well.
Too many devs think consoles are the holy grail but guess what: many console gamers are too thick for games such as this and console gamers on the whole are a lot less loyal because the huge majority is just a "mainstream" gamer that buys the typical FIFA, COD, Halo crap and little else.
I have no problem with Larian, Obsidian, InXile, Hairbrained , etc, using Kickstarter to get us more cRPG goodness. I welcome it, iif this is the only way studios are going to continue making cRPGs then I'm all for it.
Completely agreed If going to KS is the only way we can continue to get awesome games like these? Then count me in! I'll support that as much as I can
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