Divinity Original Sin II
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madness




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PostPosted: Thu, 13th Aug 2015 08:11    Post subject:
Where do you see what it looks like?
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sabin1981
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PostPosted: Thu, 13th Aug 2015 12:32    Post subject:
Sadly I'll have to sit this one out due to lack of funds, but had I had any? I'd be throwing it at the screen immediately. D:OS was, and is, utterly spectacular and I have high hopes for both D:OS EE and now D:OS 2. Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost Wink
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qqq




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PostPosted: Thu, 13th Aug 2015 13:13    Post subject:
sabin1981 wrote:
Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost Wink


I'm gonna wait and see. The studio boss says how he doesn't even pc game at home, he always derps it on the couch. The guys that actually make the game at the studio are prefering derpads. Which i hope it was a PR line, because i think it would be pretty retarded to prefer that kind of out of place, forced peripheral, as opossed to the tool that the whole genre was invented for.

They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?

Then they're gonna have all this console audience which are gonna play the EE edition of the first game, and give all sort of "awesome" feedback, based on their first exposure to such a game, to the entire genre in fact. Kinda like this.

http://i.imgur.com/mK88Gqz.jpg


Last edited by qqq on Thu, 13th Aug 2015 13:25; edited 1 time in total
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sabin1981
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PostPosted: Thu, 13th Aug 2015 13:17    Post subject:
I don't even think it's "console audience" any more, there's a shockingly large amount of derpitude from PC gaming audience nowadays too. I genuinely think it's just this generation of gamers, they're all morons regardless of platform Sad
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AmpegV4




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PostPosted: Thu, 13th Aug 2015 13:25    Post subject:
@qqq summed it up pretty neatly there, I'm sure the usual suspects will be here soon demanding and justifying 1 button QTE action based gameplay from the sequel.
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locke89




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PostPosted: Thu, 13th Aug 2015 13:48    Post subject:
Hopefuly it actually has some decent story. Original was terrible in that regard.
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Morphineus
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PostPosted: Thu, 13th Aug 2015 14:14    Post subject:
qqq wrote:
sabin1981 wrote:
Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost Wink

The guys that actually make the game at the studio are prefering derpads.


It is PR bullshit. Gotta sing in tune for the EE and future console sales after all.


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Baldy




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PostPosted: Thu, 13th Aug 2015 21:40    Post subject:
Only if the EE of the first game is what it sould be.
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fawe4




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PostPosted: Thu, 13th Aug 2015 22:58    Post subject:
sabin1981 wrote:
I don't even think it's "console audience" any more, there's a shockingly large amount of derpitude from PC gaming audience nowadays too. I genuinely think it's just this generation of gamers, they're all morons regardless of platform Sad


Oh, it's been like that from the beginning.
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JackQ
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PostPosted: Fri, 14th Aug 2015 06:15    Post subject:
sabin1981 wrote:
Bring it on Larian! Just make sure it's developed *primarily* with PC/m+kb in mind first and foremost Wink


Sorry,but That's obviously selfish and Narrow minded view.

You can't buy Open platform Like PC these days and except developers to be some sort of personal waitress,If I am to be one,I am make assure I won't never be.

want to make sure you will have some first party exclusive/primary games to your device ?

buy a console,because that's pretty much the ONLY device it's makers are dedicate to make some exclusive/Primary controls ,aside form that,nobody owe you anything.

Quote:
They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?

There is nothing wrong with pad optimised,lot's of PC games got one,but for a reason,if' it's done by developers it's "downscaling" the games... but if it's done modders it's a "nice feature" Rolling Eyes

Take Diablo 3,Mass Effect,KOTOR,no gamepad on PC version,now people whining it's should have Had Native Gamepad support from the start. despite Developers did what 'hardcore' pc gamers wanted Rolling Eyes


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Last edited by JackQ on Sun, 16th Aug 2015 11:58; edited 3 times in total
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AmpegV4




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PostPosted: Fri, 14th Aug 2015 06:50    Post subject:
No the developers did not try to cater to hardcore pc audience, using d3 as an example Laughing that alone says a lot about your views of pc gaming.
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JackQ
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PostPosted: Fri, 14th Aug 2015 07:55    Post subject:
I am actually Mainly PC gamer Myself,and I would like to have "classic" PC rpg as much as possible,I just got sick of "other platform Can't get this,it's only for PC gamers" or "Gamepad support is devil" attitude.


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Fri, 14th Aug 2015 10:25; edited 1 time in total
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zibztrollingme




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PostPosted: Fri, 14th Aug 2015 10:20    Post subject:
Yeah but you used D3 as an example... D3...

I am going to repeat that again. D3...
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Stormwolf




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PostPosted: Fri, 14th Aug 2015 11:19    Post subject:
I like Larian, but in cautious now after their recent statements about controllers and console gaming.
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sabin1981
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PostPosted: Fri, 14th Aug 2015 11:35    Post subject:
It's selfish and narrowminded to want a PC game to be designed first and foremost with a PC UI and PC control system? You are by far the dumbest and most irritating person on this board. Don't ever address me or quote my posts again, Jack, you have nothing to say to me that I ever want to read.
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prudislav
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PostPosted: Fri, 14th Aug 2015 12:13    Post subject:
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?


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sabin1981
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PostPosted: Fri, 14th Aug 2015 12:15    Post subject:
I haven't judged anything Scratch Head The "problem" comes from their recent posts in regards to future development and focus on controllers and "couch" gameplay, as long as the PC version is designed for PC inputs and offers UIs made for playing from PC, and not 5m away on the couch, then there is no problem. I don't care if they add couch and XBONE controller "support", I'd applaud them for it, just as long as it's not their central FOCUS.
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qqq




Posts: 1518

PostPosted: Fri, 14th Aug 2015 12:48    Post subject:
prudislav wrote:
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?


The problem is, once again, that it's not the same game with only a different UI. Every game in the world could be so much more if they didn't have to be gimped for it to be enjoyable with a two stick and handfull of buttons pad. Everything from movement speed, to world design, to interactions, to complexity, to AI, to enemy encounters, is correlated to the control scheme. If you have something so limiting like a pad, slow, imprecise, you have to design everything for that. Some pictures and videos.

http://i.imgur.com/HEsG1Ss.png

PC game

http://i.imgur.com/4eySjBS.jpg

derp game

http://i.imgur.com/ckGK1Bl.jpg

 Spoiler:
 


Last edited by qqq on Fri, 14th Aug 2015 12:54; edited 2 times in total
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Stormwolf




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PostPosted: Fri, 14th Aug 2015 12:52    Post subject:
prudislav wrote:
lets see first and then judge in case of D-OS From what i understand and read there are 2 UIs one for M/K and the new one fro derpads. So where is the problem?


It's not a problem yet. I'm just cautious because the PC UI might be something that's slapped together in 5 minutes and looks and feels like it's made for controllers. I can't bring myself to be hyped just yet.
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Sin317
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PostPosted: Fri, 14th Aug 2015 13:19    Post subject:
i don't see how this could happen ...


it's an enhanced version of a PC game ... The whole pc ui etc. is already there ... and iirc the UI was quite good already.

So i don't see them removing that or whatever rofl.
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prudislav
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PostPosted: Fri, 14th Aug 2015 13:19    Post subject:
yeah that would be a problem , from what i understood its the old UI with some new elements (or at least that's how i understand the fact that splitscreen M+K and gamepad coop is impossible )


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Mr.Tinkles




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PostPosted: Fri, 14th Aug 2015 13:43    Post subject:
JackQ wrote:

Quote:
They already said gamepad will be native from now on, which of course means gamepad rpg design from the start. They're not gonna give themselves a hard time by putting all sort of complex systems in place that are gonna be difficult to translate to pads later. Gameplay tweaking, encounters, and everything else, i suspect it's gonna be pad optimised from the start, right ?

There is nothing wrong with pad optimised,lot's of PC games got one,but for a reason,if' it's done by developers it's "downscaling" the games... but if it's done modders it's a "nice feature" Rolling Eyes



Yes, because modders add that AFTER the game has been done with M&KB primarely in mind and not vice versa.
So yes, it's a nice feature.


Edit:
Personally I don't mind Larian porting the game to consoles. I do mind that their next release will be with a gamepad in mind because as some have already mentioned the regular PC features (for M&KB) will very likely suffer.


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Kein
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PostPosted: Fri, 14th Aug 2015 18:19    Post subject:
Indeed, in game development corners always being cut here or there so be ready and don't complain you weren't warned.
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rgb#000
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PostPosted: Fri, 14th Aug 2015 20:57    Post subject:
why do they need kickstarter campaign for the second game? original sin is now well established franchise and they sold lots of copies of the first game as well as releasing on consoles soon. brand recognition and financing shouldn't be a problem now, unless they blew all of that money on booze and hookers.

but hey, even sony is now doing it with shenmue and i guess soon we'll see call of doody on kickstarter as well.
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Morphineus
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PostPosted: Fri, 14th Aug 2015 21:33    Post subject:
Well seeing that D:OS almost got them out of business (it's also rather a niche game)... it wouldn't surprise me that the number you have in mind is quite larger than what they ended up with.


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prudislav
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PostPosted: Fri, 14th Aug 2015 21:38    Post subject:
I have no problem with Larian, Obsidian, InXile, Hairbrained , etc, using Kickstarter to get us more cRPG goodness. I welcome it, iif this is the only way studios are going to continue making cRPGs then I'm all for it.


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red_avatar




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PostPosted: Fri, 14th Aug 2015 22:58    Post subject:
Larian is a Belgian studio so I've always supported them just because they're local (and made good games that felt quite unique) but if they decided to go all console on us after PC gamers have supported them for many years, I'm dropping my support. As was already said, console-oriented design ALWAYS comes at a cost. Deus Ex Invisible War is a legendary example of this and Dragon Age 2 is as well.

Too many devs think consoles are the holy grail but guess what: many console gamers are too thick for games such as this and console gamers on the whole are a lot less loyal because the huge majority is just a "mainstream" gamer that buys the typical FIFA, COD, Halo crap and little else.
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zibztrollingme




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PostPosted: Fri, 14th Aug 2015 23:33    Post subject:
I am curious what the sales are going to be for Wasteland 2 and D:OS (for the consoles).

X-Com went as far as to drop consoles for release which NEVER happens...
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JackQ
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PostPosted: Sun, 16th Aug 2015 12:04    Post subject:
zibztrollingme wrote:
I am curious what the sales are going to be for Wasteland 2 and D:OS (for the consoles).


Posted already? look like Original Sin did nicely on PC:
Owners: 861,220 ± 23,241.

wasteland Almost 2 times less:


Owners: 456,900 ± 16,942

http://steamspy.com/app/240760

http://steamspy.com/app/230230


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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sabin1981
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PostPosted: Sun, 16th Aug 2015 13:08    Post subject:
prudislav wrote:
I have no problem with Larian, Obsidian, InXile, Hairbrained , etc, using Kickstarter to get us more cRPG goodness. I welcome it, iif this is the only way studios are going to continue making cRPGs then I'm all for it.


Completely agreed Smile If going to KS is the only way we can continue to get awesome games like these? Then count me in! I'll support that as much as I can Smile
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