Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 17th Aug 2015 15:21    Post subject:
Its like everyone is forced by gunpoint to buy everything they put up for sale, and then complain about being raped - and then they devote their lives to search the web for dirt about the developers and trying to manufacture a crisis at every turn.

There are some really Crying or Very sad butthurt Crying or Very sad people out there taking immense pleasure in punishing CIG for selling stuff to generate funds.

The main annoying thing for me about Star Citizen isn't the store, but like I posted above, their constant introduction and expansion of the game even before a working and fun to play foundation is in place. It's a bad cycle, they get money, they tie that money up with new ideas etc. pushing the release of a 'full' game even further back into the horizon.

I believe the originally pitched idea for Star Citizen was aiming for a 2014/15 release. Now nobody has an idea when this thing is coming out nor the state it is going to be in at that time.
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sabin1981
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Posts: 87805

PostPosted: Mon, 17th Aug 2015 15:25    Post subject:
Right, complaining about shitty development practices and enormous monetisation is "butthurt pleasure punishing buzzword tumblr", amirite? Rolling Eyes
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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 17th Aug 2015 15:35    Post subject:
As a brand new game studio good luck funding your next big game without venture capitalists and without monetizing game assets.

Who is this evil company empowered by? The very same people who complain about having spent too much money.

At the beginning of development I saw many people were asking to buy ships and asking to buy swag. When they make it available through a store, they're evil. They're most definitely over-ambitious beyond belief as well as pretty poor project managers, but they're not evil for trying to fund their game.

This game gets pressured to be innovative (and to be the best game it can be "for PC") by the same people who doesn't want to wait for the game; and who's btw already began complaining about graphics being outdated. Very Happy

Wanting a huge innovative game through crowdfunding, but doesn't want to pay for it and doesn't want to wait for it = Star Citizen community.

CIG needs to stop adding new stuff and just get something out there; and -then- see if they've got cash to build on what they have.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 17th Aug 2015 23:57    Post subject:
EternalBlueScreen wrote:
As a brand new game studio good luck funding your next big game without venture capitalists and without monetizing game assets.

Who is this evil company empowered by? The very same people who complain about having spent too much money.

At the beginning of development I saw many people were asking to buy ships and asking to buy swag. When they make it available through a store, they're evil. They're most definitely over-ambitious beyond belief as well as pretty poor project managers, but they're not evil for trying to fund their game.

This game gets pressured to be innovative (and to be the best game it can be "for PC") by the same people who doesn't want to wait for the game; and who's btw already began complaining about graphics being outdated. Very Happy

Wanting a huge innovative game through crowdfunding, but doesn't want to pay for it and doesn't want to wait for it = Star Citizen community.

CIG needs to stop adding new stuff and just get something out there; and -then- see if they've got cash to build on what they have.


Thats right!

pillermann wrote:
sabin1981 wrote:

The IQ has improved somewhat and there's the new tutorial/introduction mode for SQ42/flying/etc, Social module ("chat, lolz") is supposedly coming this month as a way to tide people over while they keep working on Star Marine FPS module, which is now estimated to be end of September.

You might have to wait slightly longer than that. According to a trustworthy industry insider:

Quote:
BREAKING STAR CITIZEN NEWS!!

I have been notified by my reliable sources that Ilfonic, the team responsible for the Star Marine fps module in #StarCitizen, has suffered layoffs and are trying to handle it "quietly".

I am still waiting for exact numbers, but so far sources tell me that the number could be up to 12 laid off; and that others who have been pulled off the project are being re-assigned to other Illfonic projects.

More to come, as I get more information during the week.


http://www.twitlonger.com/show/n_1sn97lq


Wonder if the journo knows the diference on law technical terms between "layoff" and being "laid off"... Laughing Rolling Eyes


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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pillermann




Posts: 2577

PostPosted: Tue, 18th Aug 2015 08:42    Post subject:
Derek Smart is many things but I don't think "journo" is among them.
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 10:05    Post subject:
pillermann wrote:
You might have to wait slightly longer than that. According to a trustworthy industry insider:

Quote:
BREAKING STAR CITIZEN NEWS!!

I have been notified by my reliable sources that Ilfonic, the team responsible for the Star Marine fps module in #StarCitizen, has suffered layoffs and are trying to handle it "quietly".

I am still waiting for exact numbers, but so far sources tell me that the number could be up to 12 laid off; and that others who have been pulled off the project are being re-assigned to other Illfonic projects.

More to come, as I get more information during the week.


http://www.twitlonger.com/show/n_1sn97lq


Derek again.... lol

Statement from IllFonic president Charles Brungardt:
"“We have laid off six members of our staff,” he explained. “Actually, only three of those were on the Star Citizen team. However, our work for Star Citizen on the FPS module is almost completed, so we are also reassigning more and more members of that team to other projects. Unfortunately we didn’t have room for all positions on our other projects and had to lay some people off, which is never an easy decision. We appreciate the opportunity we’ve been given to work on Star Citizen and we know the individuals affected will land on their feet as they were extremely talented which any team would be lucky to have them.”"

This is absolut normal in game development... so there is no "bad" thing at all.. but derek smells plots everywhere... lol
In his LoD game.. he already lost around 75% of his people... but he does not inform the community either. Wink
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 18th Aug 2015 12:39    Post subject:
I wonder how much of the lucrative SC money pot those guys received...especially if they had to lay them off...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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mangaKat




Posts: 288

PostPosted: Tue, 18th Aug 2015 12:41    Post subject:
Kaltern wrote:
I wonder how much of the lucrative SC money pot those guys received...especially if they had to lay them off...


They got free ships.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Aug 2015 12:51    Post subject:
Quote:
“However, our work for Star Citizen on the FPS module is almost completed, so we are also reassigning more and more members of that team to other projects."


Uh. What? Illfonic were only hired to work on a small 2 map module? What about the rest of the game? The ship boarding? The world exploration? The SQ42 campaign? Or did they mean that the *entire* first-person aspect to the game is now almost completed?

mangaKat wrote:
Kaltern wrote:
I wonder how much of the lucrative SC money pot those guys received...especially if they had to lay them off...


They got free ships.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 18th Aug 2015 13:02    Post subject:


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 13:07    Post subject:
Quote:
Uh. What? Illfonic were only hired to work on a small 2 map module? What about the rest of the game? The ship boarding? The world exploration? The SQ42 campaign? Or did they mean that the *entire* first-person aspect to the game is now almost completed?


The module was only ever a demonstration and test of the FPS portion of the game. Clearly, some of the people who developed assets for Star Marine and some core systems are now superfluous, as the basics are almost in place.

The rest would be mostly pure content creation, which I suspect will be handled largely in-house. They have a very large team working on PU content creation, which is what the FPS system is meant for, and they'll combine the two as soon as they're ready.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Aug 2015 13:08    Post subject:
I guess that makes sense, but it still seems very strange that the development studio hired to create the first person combat/exploration aspect of the game is now saying they're almost done when the game really isn't. At all.
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 13:11    Post subject:
sabin1981 wrote:
I guess that makes sense, but it still seems very strange that the development studio hired to create the first person combat/exploration aspect of the game is now saying they're almost done when the game really isn't. At all.


They're specifically talking about the module they were hired for. What's strange about it?

They weren't hired for the PU - but for the systems that will be used in the PU, and the demonstration module called Star Marine.

That's how I understand it, anyway.

CIG wouldn't hire an external developer for the core of the game. That's not their approach.
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sabin1981
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Posts: 87805

PostPosted: Tue, 18th Aug 2015 13:15    Post subject:
They were hired for a small demonstration module? What kind of backwards logic is that?

"CIG Wouldn't hire an external devel..." Okay, we're done here
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 13:18    Post subject:
sabin1981 wrote:
They were hired for a small demonstration module? What kind of backwards logic is that?

"CIG Wouldn't hire an external devel..." Okay, we're done here


Again, no.

Let's try a third time:

They were primarily hired to develop the FPS portion of the game, as in the systems and assets related to characters and weapons. That includes all the core gameplay involved with military action and what not.

The Star Marine "small module" was created to demonstrate and test (using the community) this portion of the game.

These systems will then be integrated into the PU - which is the actual game, and Illfonic will most likely not play a large part in that.

It's not rocket science.

But I suppose it's easy enough to twist into something negative that fits into your ridiculous conspiracy theories.

It's pretty clear what your insight into the whole thing is, which makes it plain that it's all just baseless bile.

Not unlike 99% of the Hump Wink
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 13:33    Post subject:
sabin1981 wrote:
I guess that makes sense, but it still seems very strange that the development studio hired to create the first person combat/exploration aspect of the game is now saying they're almost done when the game really isn't. At all.

Its absolutly not strange to let a 3rd party studio build a part(!) of the game or to let this 3rd party studio create special technologies that are needed for a game. Thats pretty common in games development.
There are many studios that are specialized to do exacly this. They work only with contracts for other dev-studios to create parts of games or to create technologys for a special game.

After IllFonic has finished their assignment, they will do other things.
The result of the work is transferd to the main dev-studio and they will use this to build the game.

In the next months we will see more of those messages. As more technical-parts and base-parts of the game are done, more external studios (that are not part of CIG) will leave the process.
The more the game goes to "beta".. the more people will leave the dev-process. Almost every 3rd party studio will stop working with CIG sooner or later.
Casus (above me) has explained this very good. Thanks Casus .
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 13:41    Post subject:
Most people here aren't too interested in the facts about SC, they just enjoy the hating Smile

The project is finally getting into a shape where the ignorant masses can see something worth seeing, even in this alpha state, as I think the unscripted multicrew demo showed us.

You'd have to be pretty unimaginative and dense not to recognise the potential of that kind of emergent gameplay.

Eventually, even these mob haters will start coming around. I have little doubt of that.
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sabin1981
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Posts: 87805

PostPosted: Tue, 18th Aug 2015 13:43    Post subject:
I'm not talking about creating "special technologies" (you're referring to middleware there) I'm talking about an entire CORE part of the game, the first person combat and movement. All I said was that it was weird for Illfonic to announce they're "done" and moving on to other products when that core is, as far as we know with the wonderful "transparent development", far from complete. We haven't even seen this supposed demonstration yet, which in and of itself is only two maps and limited functionality.

I'll stick with my original opinion of "this is strange and something doesn't sound right" with their "we're laying off staff" and "our work is almost complete" claims.

~edit~

"haters" "haters" "haters"

Just another typical fanboy twat. Back on ignore you go. Every single time I take you off ignore it's the same caustic shit, I need my head examined Facepalm
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 13:50    Post subject:
you didnt understand. They are not done (100%) with the fps part of the whole game, they are almost done with the technology that the fps party of the whole game needs!.

Only 3 people are reassigned to other projects. In IllFonic there are around 30 people that are working on the fps technology of the game.
And yes most of the fps technology is done..

The created technology is transfered to CIG where internal CIG people will work more on this technology. They will polish it, they will change it and they will use this created technology in their main game.. (SQ42 and PU).

"Done" means, that IllFonic have done their part that CIG has orderd them to do. It doesn not mean, that the whole FPS part of the whole game is finished!


Last edited by 3dcViper on Tue, 18th Aug 2015 13:53; edited 3 times in total
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 13:50    Post subject:
@babySabin

Obviously it's strange when you create some fantasy about what they've said Smile

You definitely need your head examined if you think everyone will stand by when you lie and spread malevolent misinformation.
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 14:00    Post subject:
sabin1981 wrote:
I'm not talking about creating "special technologies" (you're referring to middleware there) I'm talking about an entire CORE part of the game, the first person combat and movement.

Those ARE technologies.
IllFonic was only hired to create the basic functions for a fps part of the game.. nothing more.
IllFonic was not hired to create a whole egoshooter! IllFonic was hired to create the basic technologies for the fps part of the game! Thats the thing most people dont understand....

And those basic technologies are almost done... thats a good thing. Not a bad thing!
Yes they still have some small problems with the animations and other small stuff.. but thats the reason why only 3 (from over 30) people were reassigned.
As they clear these problems they will reassigne more and more people to other projects.

Sooner or later the same will happen in other 3rd party studios that are hired from CIG... as soon finish their contract, they will reassign their people to other projects.
There will be 3rd party studios that will cut all ties when they have finished their contracts for CIG...

Its not a bad sign... its normal. That is modern development...


Last edited by 3dcViper on Tue, 18th Aug 2015 14:03; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Aug 2015 14:01    Post subject:
The basic functions for the FPS part of the game.... on CryEngine 3.... which is already the basis for first person shooters.

Okay then >_>
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 14:06    Post subject:
Oh my, the ignorance Smile

Yes, you can just take, say, Crysis 3 and change assets around for a few hours, and get a military space shooter with FP body models and 100% consistent TP and FP animations - as well as the transition animations between ships and outer space. Oh, and the prone/gravity mechanics too.

Easy as pie Laughing Rolling Eyes Laughing


Last edited by Casus on Tue, 18th Aug 2015 14:09; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 14:08    Post subject:
sabin1981 wrote:
The basic functions for the FPS part of the game.... on CryEngine 3.... which is already the basis for first person shooters.

Okay then >_>

There is a "little" bit more you need for star citizien then the basic (real basic) shooter technology of the cry engine.
You would know this IF you would have followed the informations around the fps module...
But as you wrote this... now its clear that you didnt follow the communications at all...

Its all about the 3rd view >< first person view and the animations. Thats the biggest part that they were working on.
But really.. READ the Dev-Posts about the "problems" they needed to fix... this was communicated since months...

Dont say anthing about a process you seem like to have no understanding at all Sad


Last edited by 3dcViper on Tue, 18th Aug 2015 14:10; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 14:10    Post subject:
Forget it, Viper, he's being deliberately obtuse because he can't acknowledge that he doesn't know what he's talking about.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Aug 2015 14:12    Post subject:
I've read a great many of the dev posts and most of the time it's nothing more than "we've done this, we're doing that" without ever showing anything - so you'll have to excuse me if I don't take their word as gospel at this point. I know you don't like people being unhappy with any aspect of this, it seems like you've got substantial financial investment in the project, but I'm sorry.. that's not how life works. From what I've SEEN and EXPERIENCED of the project so far; it's nothing but overly monetised disappointment. Until I see and experience different, my scepticism and anger towards it will stay the same.

For now, I think you're both on the wrong forum. If you just want to gush and jack each other raw, the best place for it would be with all the other Yes Men, where dissent is squashed and negative sentiment is banned. Sieg heil.


Last edited by sabin1981 on Tue, 18th Aug 2015 14:13; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 14:12    Post subject:
Pretty much every single report they've done on issues include images and animations of progress.

Given your complete ignorance about the project, your experience is worth nothing at all. Scepticism is fine, but being a hater is stupid.

Makes sense, though.


Last edited by Casus on Tue, 18th Aug 2015 14:14; edited 1 time in total
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3dcViper




Posts: 384

PostPosted: Tue, 18th Aug 2015 14:13    Post subject:
Perhaps you are right Casus .
But i dont know why people say something to a topic they clearly dont know anything about. I cant understand this.

If i dont know anything about a topic.. then i will shut my mouth because the chance is too high to expose myself to ridicule...

@ sabin:

Read and understand. Seems like you missed it:
https://robertsspaceindustries.com/comm-link/transmission/14803-Letter-From-The-Chairman


Last edited by 3dcViper on Tue, 18th Aug 2015 14:15; edited 1 time in total
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 18th Aug 2015 14:14    Post subject:
People say and believe anything to justify their purchase Laughing


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Casus




Posts: 4429

PostPosted: Tue, 18th Aug 2015 14:14    Post subject:
3dcViper wrote:
Perhaps you are right Casus .
But i dont know why people say something to a topic they clearly dont know anything about. I cant understand this.

If i dont know anything about a topic.. then i will shut my mouth because the chance is too high to expose myself to ridicule...


Some people enjoy talking about things they know nothing about and some people enjoy hating things they know nothing about. Some people, unfortunately, enjoy combining the two a lot.

For fair and productive exchanges, you've come to the wrong place, believe me Smile

SC is a very popular target for the loud minority. Nothing to be done about that.
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