Aquanox 3 - Deep Descent
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prudislav
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PostPosted: Sat, 16th Aug 2014 09:40    Post subject: Aquanox 3 - Deep Descent

https://www.kickstarter.com/projects/806010995/aquanox-deep-descent
http://store.steampowered.com/app/254370/
Estimated Delivery: Feb 2017

Aquanox Deep Descent is a re-imagining of both the gameplay and world of the original AquaNox-series, taking into account the scientific advances made since the first game. Like its predecessors, the game will be an underwater vehicle shooter, in which players control a variety of customizable ships to engage in submarine battles in the dystopian deep sea world of Aqua.
  • Fight - Action-packed vehicle shooter combat that supports a wide variety of play styles
  • Co-op - 4 player drop-in co-op, with four unique pilots who are all involved in the game story
  • Customize - Create your ship from an extensive range of ship pieces and various customization options
  • Explore - Discover the deepest corners of the ocean
  • RPG Elements - Mining, salvaging, trading and looting
  • PVP - Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting




Quote:
THE WORLD OF AQUA
The game is set hundreds of years after a cataclysm has forced humanity to abandon the surface of the Earth and populate the oceans. The scarce remainders of the human population struggle to survive in loose settlements. Traditional countries have seized to exist, instead powerful factions battle for supremacy and control over the resources of the deep sea.

Aquanox Deep Descent does not tie into the original series directly. Still, the foundations of its story world are derived from what made the original game world stand out:
    The deep sea, unexplored, mysterious, hazardous
    Humankind forced to live under dire circumstances, far from the world we are used to, but still faced with the most basic of human problems
    A multi-layered ecosystem, in which the political and economical balance of power is ever shifting; the struggle for survival does not grant the luxury of simple categories like good or bad
    A dystopian vision of our Earth and oceans, no alien planet, no parallel dimension
    Characters whose personal problems inform and dictate the narrative of the game


In short, a world worth exploring.

COMBAT
Torpedoes, mines, mortars, counter measures and more. Just like the original series, Aquanox Deep Descent's core gameplay focuses on dynamic shooter action. Due to the underwater setting, all combat elements change drastically, creating a completely new experience. The weapons, the physics, the movement and of course the deep sea flora and fauna open up a lot of possibilities for unique gameplay.

As the game will feature solely vehicle-based combat, we can focus on creating movement and combat controls that really make you feel the deep sea pressure and the impact of underwater currents. A well-timed directional boost might decide whether an enemy torpedo passes by you or sends you down to Davy Jones's Locker.

We aim to combine the action-focused combat of the AquaNox games, with the more tactical combat of its predecessor Archimedean Dynasty (German: Schleichfahrt). To offer maximum flexibility in regards to the play style choices of each player, we have implemented a free-view option that lets you look around your cockpit and interact with it.

Other key elements that change drastically due to the setting, are the level design and the range of sight. We are working and refining a system that lets us create a lot of vertical gameplay, through complex cave systems. Your range of sight will depend on how you equip your ship, as visibility in the deep sea is limited and seeing the enemy before he sees you is crucial.

SHIP CUSTOMIZATION
Changing around the various parts on your ship will work similar to equipment in an RPG game. Each part will affect your vehicle in different ways, improving stats like damage output, maneuverability, speed, as well as depth reach and range of sight. Our goal is to allow you to mix parts from all factions in the game. Each faction differs in style and level of technology.

Combat is at the center of the game, and so are the weapons. We are experimenting with various combinations of primary and secondary weapons. The primary weapons will each have a unique feel, reflecting the shooter nature of the game.

The secondary weapons allow you to diversify your play style, e.g. equipping a lot of automatic weapons to focus on salvaging, or tactical weapons like mortars (for attacks from above) and mines (if you're being chased).

CO-OP and MULTIPLAYER
The story experience has always been key in the Aquanox-series and we want to make sure that the game plays great whether you play it on your own, or with your friends in our 4 player drop-in co-op. We are planning a system that ensures that all four player characters are involved in the narrative, so that when you play with a friend, you are also part of the story.

To make sure you can also just have a few quick dogfights against your friends, we'll also have classic multiplayer modes like Deathmatch, Team Deathmatch, Capture the Flag etc., all adapted to our underwater setting. We hope to get a lot of our backers involved at Beta stage to help us refine the multiplayer and co-op, as we believe that you can't create a great multiplayer experience without the input of the players.

EXPLORING AQUA
The deep sea is at the heart of everything in the game and exploring it is just as important as fighting other ships. The game world of Aquanox Deep Descent will be what we call a semi-open world. It will be divided into larger zones, each zone can be explored freely, and the player can always travel back to a zone he or she came from.

To encourage the players to interact with the world of Aqua, we will implement RPG-elements like trading, looting, salvaging and mining. These will all be related to the core combat gameplay, and widen the range of options on how to improve your equipment in the game.

You can salvage the enemies that you have destroyed, and the salvage will depend on which weapon you used to destroy them. You can explore the depths to find sunken wrecks that might hold rare equipment parts. Or you mine hydrothermal vents - black and white smokers - and sell the obtained resources.


Last edited by prudislav on Sat, 10th Oct 2015 20:38; edited 8 times in total
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 16th Aug 2014 10:39    Post subject:
Frap Frap Guy Frap Frap Guy

Loved the Aquanox series...Honestly can't wait for this one..!!!!


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A-A




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PostPosted: Sat, 16th Aug 2014 10:41    Post subject:
lol germans...

SHIP CLOWSENNN BOMBBARR SCOUTZ
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Hfric




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PostPosted: Sun, 17th Aug 2014 01:07    Post subject:
well in reality this is part 4

part 1 was called Archimedes Dynasty
part 2 was AquaNox
part 3 AquaNox 2: Revelation


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proekaan
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PostPosted: Sun, 17th Aug 2014 09:22    Post subject:
Very good news. Loved all the previous games and have replayed them numerous times. Smile
I only hope this has a proper campaign. The 4 player co-op scares me a bit...


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Seron




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PostPosted: Sun, 17th Aug 2014 11:51    Post subject:
underwater? thats actually pretty cool
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Zotten




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PostPosted: Sun, 17th Aug 2014 14:11    Post subject:
Anyone still remember Subwar 2050 ?

One of the first game I played on my brand new DX2 and it ran like shit Smile
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Grale
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PostPosted: Sun, 17th Aug 2014 16:38    Post subject:
This ^^ and Sub Culture. I love the atmosphere of underwater.

I recently tried Ocean rift on the Oculus Me Gusta


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frogster




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PostPosted: Sun, 17th Aug 2014 18:36    Post subject:
not the same deal, but submarine titans was kinda good aswell Smile
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BettyShikle




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PostPosted: Sun, 17th Aug 2014 19:00    Post subject:
Zotten wrote:
Anyone still remember Subwar 2050 ?

Stop making me miss my Amiga 1200 even more Sad


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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prudislav
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PostPosted: Wed, 19th Aug 2015 23:04    Post subject:
Seems like they launched Kickstarter
https://www.kickstarter.com/projects/806010995/aquanox-deep-descent
atm $26,135 pledged of $75,000 goal with 22 days to go




-------
will update OP with info from KS EDIT: done


Last edited by prudislav on Wed, 19th Aug 2015 23:29; edited 1 time in total
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Bob Barnsen




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PostPosted: Wed, 19th Aug 2015 23:05    Post subject:
Nice


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Janz




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PostPosted: Wed, 19th Aug 2015 23:11    Post subject:
btw the kickstarter is only to see if there are enough people willing to buy the game. otherwise they wouldnt get money from the publisher
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LuckyStrike




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PostPosted: Thu, 20th Aug 2015 03:38    Post subject:
Subwar 2050 from microprose was great, but was more of a simulation kind, this series was more in the arcade type.

IMO Archimedean Dynasty was the best of the 3, almost like an underwater WC. Aquanox 1 and 2 were a step slowly downhill.

Hope they can pull of a worthy sequel, my heart raced when i saw the title, but after the trailer..huumm, lets wait and see.


Epsilon wrote:
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Rifleman




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PostPosted: Thu, 20th Aug 2015 08:02    Post subject:
LuckyStrike wrote:
[...] IMO Archimedean Dynasty was the best of the 3, almost like an underwater WC. Aquanox 1 and 2 were a step slowly downhill.

Hope they can pull of a worthy sequel, my heart raced when i saw the title, but after the trailer..huumm, lets wait and see.

I agree. AD was amazing. Couldn't stop playing it. Aq1&2... meh...
We'll see about this one. Trailer didn't hype me...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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pillermann




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PostPosted: Thu, 20th Aug 2015 08:21    Post subject:
LuckyStrike wrote:


IMO Archimedean Dynasty was the best of the 3, almost like an underwater WC. Aquanox 1 and 2 were a step slowly downhill.

Yep. Aquanox was pretty meh. But they have the guy behind Arcania working on this so there is hope.
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proekaan
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PostPosted: Fri, 21st Aug 2015 22:47    Post subject:
Backed this one...I loved Archimedean Dynasty and both Aquanox games. I still listen to those awesome soundtracks of said games(especially the more heavy sounding Aquanox games). Smile

And it looks it will reach its goal soon. Good news all around.


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LuckyStrike




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PostPosted: Sat, 22nd Aug 2015 00:07    Post subject:
pillermann wrote:
LuckyStrike wrote:


IMO Archimedean Dynasty was the best of the 3, almost like an underwater WC. Aquanox 1 and 2 were a step slowly downhill.

Yep. Aquanox was pretty meh. But they have the guy behind Arcania working on this so there is hope.


Philosopheraptor Scratch Head


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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proekaan
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PostPosted: Fri, 11th Sep 2015 15:00    Post subject:
Funded. Smile

2,060 backers pledged $95,979 to help bring this project to life.

Good,can't wait.


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wawrzul




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PostPosted: Fri, 11th Sep 2015 15:17    Post subject:
Awesome, loved all 3 previous games.
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prudislav
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PostPosted: Sat, 10th Oct 2015 20:39    Post subject:
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xExtreme




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PostPosted: Sat, 10th Oct 2015 22:06    Post subject:
Frap Frap Guy
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prudislav
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prudislav
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PostPosted: Fri, 28th Apr 2017 11:11    Post subject:
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lolozaur




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PostPosted: Fri, 28th Apr 2017 11:44    Post subject:
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red_avatar




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PostPosted: Fri, 28th Apr 2017 12:16    Post subject:
Zotten wrote:
Anyone still remember Subwar 2050 ?

One of the first game I played on my brand new DX2 and it ran like shit Smile


Subwar? That thing was tied to your internal clockspeed and should have run way too fast on a DX2. It ran just about right on my 486 SX 33Mhz but on every PC after that, it was unplayably fast.
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deadpoetic




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PostPosted: Fri, 28th Apr 2017 16:27    Post subject:
lolozaur wrote:
https://gleam.io/mAdYc/aquanox-deep-descent-beta-giveaway





This Reward has ended



Sad
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Bob Barnsen




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PostPosted: Fri, 28th Apr 2017 21:35    Post subject:
prudislav wrote:

What the hell.
That looked really bad. Like some pre-pre-Alpha.. Embarassed


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Sin317
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PostPosted: Sat, 29th Apr 2017 08:43    Post subject:
There is a (torrent) floating around.
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prudislav
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PostPosted: Fri, 14th Feb 2020 10:20    Post subject:
its alive


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