PC version of Final Fantasy Type-0 HD
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 19th Aug 2015 22:23    Post subject:
Stormwolf wrote:
sabin1981 wrote:
There's a *fourth* difficulty too, which is unlocked when you finish the third one, this adds +50 level buff to the enemies and.. if I'm not mistaken.. you play through solo. No team members grinhurt And yes, the game is brutally difficult and requires constant abuse of dodge Sad


This difficulty you mentioned or the game in general?


In general, I'm afraid. Dodging is such an important facet of the game there are MULTIPLE levels of "dodge" (and dodge related) skills for each character. Overall, it's a lot harder game than I was expecting and this is only on "Officer" ("Normal") difficulty, the very first boss (L'Cie) kicked the shit out of me several times over because I simply wasn't used to dodge being so utterly integral.
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Stormwolf




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Location: Norway
PostPosted: Wed, 19th Aug 2015 22:25    Post subject:
Mehh, sounds pretty annoying.. :/
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The_Zeel




Posts: 14922

PostPosted: Wed, 19th Aug 2015 22:27    Post subject:
if the first run is difficult enough, have fun with the 2nd playthrough when the alternative missions are unlocked, and i even played some of them on harder difficulty Reaction

yea the game is quite difficult for a jrpg early on, after a while it gets easier, and with some grind (not too much) the endgame missions and bosses become a cakewalk.
a few levels make quite a difference, especially if you go from 1 level below enemy to 1 level above.

i mainly used ace and jack.
ace's infinite dodge skill where you can keep teleporting around while just holding down the dodge button makes you pretty much invincible during that time, then shoot some cards from distance etc.
jack is the most powerful character, you can one hit most standard enemies after quickly dodging towards them, his standard attacks are especially awesome for cutting down bosses relatively fast.
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ZezoS




Posts: 1937

PostPosted: Thu, 20th Aug 2015 00:46    Post subject:
The_Zeel wrote:
if the first run is difficult enough, have fun with the 2nd playthrough when the alternative missions are unlocked, and i even played some of them on harder difficulty Reaction

yea the game is quite difficult for a jrpg early on, after a while it gets easier, and with some grind (not too much) the endgame missions and bosses become a cakewalk.
a few levels make quite a difference, especially if you go from 1 level below enemy to 1 level above.

i mainly used ace and jack.
ace's infinite dodge skill where you can keep teleporting around while just holding down the dodge button makes you pretty much invincible during that time, then shoot some cards from distance etc.
jack is the most powerful character, you can one hit most standard enemies after quickly dodging towards them, his standard attacks are especially awesome for cutting down bosses relatively fast.

When you learn enemy patterns and use Jack's counter move (reflex if im not mistaken) it's just So Much Win
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 00:54    Post subject:
@The_Zeel

Thanks for the tips Very Happy
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archermac




Posts: 459

PostPosted: Thu, 20th Aug 2015 04:49    Post subject:
JBeckman wrote:
prudislav wrote:
Does the story have any connections to XIII series or its completely separate?


So far it seems completely separated but there's "l'cie" and other references to the FF13 setting/universe so there might be some connection.


Longer answer:
Final Fantasy XIII
Final Fantasy Versus XIII (Final Fantasy XV)
Final Fantasy Agito XIII (Final Fantasy Type-0)

The XIII games were announced as part of the Fabula Nova Crystallis series, the logo of it is shown during Type-0's boot screen too.
They are created around the same mythology and central theme but do not have ties to eachother.
So yes, there is a take on the l'cie thing in Type-0...and in XV too even if not called by the name since it's "based on reality" but they still apply the concepts.
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Kein
Banned



Posts: 6101

PostPosted: Thu, 20th Aug 2015 05:27    Post subject:
Seeing how shit the story and setting is in both - let's hope FF15 will deviate A LOT from this.
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Kein
Banned



Posts: 6101

PostPosted: Thu, 20th Aug 2015 07:14    Post subject:
Reading Steam forums makes my head hurt:



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tet666




Posts: 5092

PostPosted: Thu, 20th Aug 2015 09:01    Post subject:
Kein wrote:
Seeing how shit the story and setting is in both - let's hope FF15 will deviate A LOT from this.


It won't, it's the same people working on it.
This is at least better then all of FF13s story i still don't like it and it bores me but we just have to accept that the square of old is gone no one from the old personal that made all those great games back then works there anymore so this is the best we will get.
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Meseder




Posts: 170

PostPosted: Thu, 20th Aug 2015 11:22    Post subject:
You know, I'm kind of confused. Played this about an hour and honestly, I have no idea what the fuck is going on. In that sense, it's FF13 all over again. The story and characters seem to be a mess as usual , but it's been like that since FF12 with that horrible boring political bullshit so no surprises here. I've always wondered why can't they understand that they need to bring some serious human element and drama into the game like Aeris' death in FF7 or no one is going to care about your crappy game. It's not that hard to figure out - love and death, that's it. That's how classics are born.

FF started to lose its magic and soul during FFX voice acting days and it kind of fucked up the sense of mystery and magic the series used to have. I can still hear Tidus' horrific laugh, haunting me in my restless dreams... I see that town - Silent Hill. Oh, I just remembered playing a good game once, but it was a long, long time ago. Anyway, I digress.

I also hate games that start with huge explosions and over-the-top action so you feel like a deer in headlights, distracted, running around all confused and shit. That's why I miss games like FF8 that start calm and slow - feeling the atmosphere, knowing that the best is yet to come.

They also managed to fuck up the combat system, another reason FF got so popular. The same thing happened with Resident Evil - it was all fine until RE4 ruined everything with its stupid 3rd person shooting and now look where we're at - instead of RE7 we got RE2 remake instead. Ridiculous. RE2 is my favorite game of all time after SH2, but this is like remaking Godfather or Goodfellas (and if they're thinking about including RE4 3rd person shooting it's going to be an absolute travesty and disgrace).

I can't believe that they took away the control of the whole party where you can't control other party members at the same time during combat. Now, it's a fucking hack 'n slash action game with minimum input and thinking involved, "press X to win" nonsense. No depth at all.

Everywhere I look it just screams "mediocre" or "lazy" - the voice acting, music, characters, graphics, story, gameplay etc. It feels like a game made by machines not humans. Seriously, what the fuck happened?
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 20th Aug 2015 11:45    Post subject:
Meseder wrote:
You know, I'm kind of confused. Played this about an hour and honestly, I have no idea what the fuck is going on. In that sense, it's FF13 all over again. The story and characters seem to be a mess as usual , but it's been like that since FF12 with that horrible boring political bullshit so no surprises here. I've always wondered why can't they understand that they need to bring some serious human element and drama into the game like Aeris' death in FF7 or no one is going to care about your crappy game. It's not that hard to figure out - love and death, that's it. That's how classics are born.

FF started to lose its magic and soul during FFX voice acting days and it kind of fucked up the sense of mystery and magic the series used to have. I can still hear Tidus' horrific laugh, haunting me in my restless dreams... I see that town - Silent Hill. Oh, I just remembered playing a good game once, but it was a long, long time ago. Anyway, I digress.

I also hate games that start with huge explosions and over-the-top action so you feel like a deer in headlights, distracted, running around all confused and shit. That's why I miss games like FF8 that start calm and slow - feeling the atmosphere, knowing that the best is yet to come.

They also managed to fuck up the combat system, another reason FF got so popular. The same thing happened with Resident Evil - it was all fine until RE4 ruined everything with its stupid 3rd person shooting and now look where we're at - instead of RE7 we got RE2 remake instead. Ridiculous. RE2 is my favorite game of all time after SH2, but this is like remaking Godfather or Goodfellas (and if they're thinking about including RE4 3rd person shooting it's going to be an absolute travesty and disgrace).

I can't believe that they took away the control of the whole party where you can't control other party members at the same time during combat. Now, it's a fucking hack 'n slash action game with minimum input and thinking involved, "press X to win" nonsense. No depth at all.

Everywhere I look it just screams "mediocre" or "lazy" - the voice acting, music, characters, graphics, story, gameplay etc. It feels like a game made by machines not humans. Seriously, what the fuck happened?
"Progress" Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 20th Aug 2015 11:52    Post subject:
I really liked FFX - but yes the English Tidus actor was just... irritating. Yuna on the other hand.... Smug

I firmly believe that FFX was the last of the great FF games, and I believe it is because once the series entered the (almost) fully voice acted arena, Square decided to try too much new stuff. X-II was utterly shit, XII was a mess, XIII (and the resulting sequels) was again, a mess due to the combat system (X to win!) - it doesn't matter if there was strategy in the boss fights, it was still irritating, especially if Lightning dies it's game over... wtf...

Bring back decent turn based combat, with a storyline about the characters, and not just the politics. Love or hate it, X's story was pretty epic, especially when you'd never played it before.

Sadly, games on console are becoming more and more 'Press X Press X Press X - You Win!!!!', rather than actually having to figure out strategy and plan ahead. And so will this be the case of PC as mainstream publishers won't develop games specifically for us due to dirty pirates and not enough profit.


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AmpegV4




Posts: 6248

PostPosted: Thu, 20th Aug 2015 12:03    Post subject:
@Meseder FFXV looks no different either, the combat system is the most damning part.. controlling 1 char with auto-combat ffs your not even pressing the X button. Also the real-time gameplay has completely and utterly killed any presence the villains and boss battles had:



Cannot remember a single noteworthy boss fight or villian in FFXII
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 16:57    Post subject:
Kaltern wrote:
I really liked FFX - but yes the English Tidus actor was just... irritating. Yuna on the other hand.... Smug

I firmly believe that FFX was the last of the great FF games, and I believe it is because once the series entered the (almost) fully voice acted arena, Square decided to try too much new stuff. X-II was utterly shit, XII was a mess, XIII (and the resulting sequels) was again, a mess due to the combat system (X to win!) - it doesn't matter if there was strategy in the boss fights, it was still irritating, especially if Lightning dies it's game over... wtf...

Bring back decent turn based combat, with a storyline about the characters, and not just the politics. Love or hate it, X's story was pretty epic, especially when you'd never played it before.

Sadly, games on console are becoming more and more 'Press X Press X Press X - You Win!!!!', rather than actually having to figure out strategy and plan ahead. And so will this be the case of PC as mainstream publishers won't develop games specifically for us due to dirty pirates and not enough profit.




What I find ridiculous is how people keep going on about "Tidus' laugh", I mean.. for fuck's sake, it was a scene of all of twenty seconds and the laugh was what? 5 of that? Forced, terrible, horrible, laugh was the *point* of it. It wasn't meant to be good and it's just as awful and terrible and bad in Japanese too.. because, again, that was the point. But no, let's spend 15 years condemning the last truly great (and absolutely in my Top3 anyhow) FF title because of a forced terrible laugh that was meant to be that way.

Good call everyone. Now you've got Final Fantasy XIII. Good job.
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cyclonefr




Posts: 7017

PostPosted: Thu, 20th Aug 2015 17:47    Post subject:
From somebody who hated most of the FF franchise I can understand why Square is removing the turn based concept.

Honestly I never could get into FF7 or 8 for that matter because I thought it was slow slow slow to wait until your turn to play. Also I thought it was a PITA to walk and have some random encounter I didn't ask for. I want to progress into the story without "dead times"

Obviously I was not the only one thinking this and that's most likely why Square did FF12 : you could set up your speed, enabling auto attack, script your attack, so the game was fast and you could progress the story quickly.

Square probably noticed that most people playing FF these days are not die hard JRPG fans and they are trying to appeal a wider audience. FF15 direction confirms that but really they already entered that path with ff12...

Anyway I can tell you funnily that the only FF I really bear is ff12 because you can speed it up.sadly the story is shit so it's still meh but at least I could play it for 4 hours without being bored to death.

Finally you can see they really think like this : the ff7 port on iOS has an option to disable the random encounters so you can evade them like ff12.

Now the problem is die hard fans like you from the snes era are obviously hating this new type of gameplay....

But try to think like me, like someone who never cared about FF. square is trying to have me play their FF, and they somewhat achieved that (although I never finished any FF game because I was eventually bored...).
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 20th Aug 2015 17:50    Post subject:
Regarding the random encounters, yeah... no.
You can reduce random attacks by half or cut them altogether since, at least, FF8.

Probably even before that, not 100% sure if FF5 or FF6 had anything like this.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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cyclonefr




Posts: 7017

PostPosted: Thu, 20th Aug 2015 17:51    Post subject:
My mistake then I thought only since ff12 you had the option to evade.

Weird that in the iOS version they say they added a special feature for that though ?

Having played a little ff7/8/9/10 back then I don't remember finding this option.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 17:53    Post subject:
cyclonefr wrote:
But try to think like me, like someone who never cared about FF. square is trying to have me play their FF, and they somewhat achieved that (although I never finished any FF game because I was eventually bored...).


No, sorry. I have no regard for anyone that never cared about the series but coming in and demanding everything be changed to suit their specific tastes to the detriment of people like myself that ALWAYS loved the series. Why should any FF series fan care about the opinions of someone who claims they were never a fan?

If you don't like the aspects, then this series isn't for you and I don't think you should have any right or privilege to change it.

Sorry.

tonizito wrote:
Regarding the random encounters, yeah... no.
You can reduce random attacks by half or cut them altogether since, at least, FF8.

Probably even before that, not 100% sure if FF5 or FF6 had anything like this.


Even earlier, there were charms/relics/etc that you could equip to cut encounters by half or entirely.

cyclonefr wrote:
Weird that in the iOS version they say they added a special feature for that though ?

Having played a little ff7/8/9/10 back then I don't remember finding this option.


It wasn't an "option" as in, press this button and it goes away, it was a piece of gear or equipment you find and use.


Last edited by sabin1981 on Thu, 20th Aug 2015 17:54; edited 1 time in total
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 20th Aug 2015 17:54    Post subject:
8 had it as an ability from Diab(o)los, can't remember how it was done on 9 Whirling cane


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Thu, 20th Aug 2015 18:01    Post subject:
sabin1981 wrote:
cyclonefr wrote:
But try to think like me, like someone who never cared about FF. square is trying to have me play their FF, and they somewhat achieved that (although I never finished any FF game because I was eventually bored...).


No, sorry. I have no regard for anyone that never cared about the series but coming in and demanding everything be changed to suit their specific tastes to the detriment of people like myself that ALWAYS loved the series. Why should any FF series fan care about the opinions of someone who claims they were never a fan?

If you don't like the aspects, then this series isn't for you and I don't think you should have any right or privilege to change it.

Sorry.

tonizito wrote:
Regarding the random encounters, yeah... no.
You can reduce random attacks by half or cut them altogether since, at least, FF8.

Probably even before that, not 100% sure if FF5 or FF6 had anything like this.


Even earlier, there were charms/relics/etc that you could equip to cut encounters by half or entirely.

cyclonefr wrote:
Weird that in the iOS version they say they added a special feature for that though ?

Having played a little ff7/8/9/10 back then I don't remember finding this option.


It wasn't an "option" as in, press this button and it goes away, it was a piece of gear or equipment you find and use.


I agree. I was thinking about that before i started playing Final Fantasy at all. I never cared much for turn based, but i liked much less that they showed their back to their long term fanbase, even though i wasn't a player myself. I think it would be egotistical of me to want/expect them to change the series just to get someone like me to play it.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 18:07    Post subject:
It's like me not liking football, but wanting to get in on the popularity so I suddenly start going into FIFA threads (or live football matches Laughing) and complaining about aspects of the games, trying to get things to change so they suit me instead. You can't pull that shit off in real life, but apparently you can in games.. great stuff(!)
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cyclonefr




Posts: 7017

PostPosted: Thu, 20th Aug 2015 18:13    Post subject:
Sabin, calm down I never asked for anything in any forum. I just noticed these facts.

I'm telling you how square thinks. They want more money and for that they need more players than their original fan base.
They are willing to take the risk and cut off old features for that.

Can you blame them trying to conquer more players with some sort of compromises ?
I myself don't care if I don't like ff15, or ff20 for that matter. After 14 games I never finished one so I guess it won't kill me not to like future FF games.

I'm just trying to tell you that square is trying to make me buy the games.
But myself is a bit biased since so far every FF games can be pirated. But at least they made me more curious about FF than ever.

Will I buy FF15 ? I doubt it.
Would I pirate it if ps4 / one was hacked ? Hell yeah.

Would I have pirated it if it was still using the random encounters things (that needed the item then) and turn based ? Hell no. That's also why the first time i played ff7/8/9/10 was years after their releases because of pirating ff12 on day one.

This is also for the very same reason as a wii u owner I won't buy xenoblade while you'd probably kill for a PC version...

That's because of tastes...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Aug 2015 18:18    Post subject:
I'm completely calm. I just disagree with you. And yes, I can blame Square as well as those asking for change.. because by catering to people like you, they tarnish the series and punish the fans that have kept them afloat, releasing games like XIII to overwhelming negative feedback from both classic fans *and* new fans alike. Square wouldn't have to cater to people like you if people like you didn't demand change, it's obviously not a series that you're interested in.. so why ask for things to be different? Just accept that it's different, that it has elements you don't like, and go find something else.

That's how I feel about it.
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cyclonefr




Posts: 7017

PostPosted: Thu, 20th Aug 2015 19:24    Post subject:
There is nothing to agree or disagree Sabin,...

I'm just stating facts that square is indeed changing their games on purpose and not because they are ignorant.

Never told I was agreeing or disagreeing with their way of doing things.
I'm just telling you that they do that for money obviously. Why for money ? Because more players means more money even if they are losing some fans. You'd be blind to think otherwise.

Does the game still sell to fans ? Yes.

Obviously you are still kinda appreciating their games since you leech every one of them. You'd probably buy them too if you couldn't pirate them so.. I guess their way of doing things kinda works. In the end they don't care about the deep quality of their games as long as people buy (pirate ?) them.

Same thing with their iOS games : you buy them for 20$ so why selling them for 5€?? Even if you are losing 1/10 of your customers...

Same thing for dlc : you buy the season passes for 59€ so why not keep doing things ?
As long as things works to get money, why change a thing ?
Obviously square understood the fact that making a FF game old school would not appeal to enough 2015 people and thus not enough money.

I get that many people loved FF back then during the old days. But players have changed, and most people wouldn't be interested in a game like ff9 today.

At least that's what square Enix thinks.. But that makes sense.

Too bad for you. Good for others. (Not me because it's still a game I wouldn't buy).

Ps : I have a die hard FF fan friend that bought every FF game even though he got disappointed in >ff10..
He barely played his ps4 version of ff0 yet he still bought it and will still buy ff15.

Reading this very forum and most posts from FF fans I can see the same. Such a disappointment in no ff15 for PC or even 13 for that matter. And when ff13 released on PC it was the same disappointing game that ps360 users played years ago. Still fans played it, barely liked it but played it to the end and are waiting for ff13-3 PC port.,,

Why ? I dunno, only you can answer me.
So yeah I d say that their marketing strategy work even if it means releasing crap games.
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AmpegV4




Posts: 6248

PostPosted: Fri, 21st Aug 2015 00:42    Post subject:
@cyclonefr sure there some truth to what your saying, I have to assume in the game development industry has to change the product into something else to keep it profitable (I wonder of ffxii and the newer titles have turned profits).

This is generally why I don't play AAA anymore as the money involved means I consistently get disappointed or scammed with my purchase. I just think if the gameplay changes drastically they should have to change the name. Sabin's FIFA example resonates there, if you give the players shotguns body armour and change the ball with a sack of gold bars is it soccer anymore?

The major thing that sux is having no alterative, I looked high and low even or console for something similar to classic FFX or parasite eve <3 just nothing out there. There are some really nice small studios out there making great stuff though, just not AAA big production studios so there is hope
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Aug 2015 03:17    Post subject:
What the hell just happened:
Was in a fight on the world map that had several fighting scenes (where you can chose to fight or retreat).
After about four fights the enemies suddenly one hit my whole team?!

And really liking Seven (the sickle girl) and Jack (the slow ass that hits like a train) so far
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tet666




Posts: 5092

PostPosted: Fri, 21st Aug 2015 07:10    Post subject:
Bob Barnsen wrote:
What the hell just happened:
Was in a fight on the world map that had several fighting scenes (where you can chose to fight or retreat).
After about four fights the enemies suddenly one hit my whole team?!

And really liking Seven (the sickle girl) and Jack (the slow ass that hits like a train) so far


The enemy's get stronger and you get better rewards with every stage of a random encounter.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 21st Aug 2015 14:07    Post subject:
Nice. Still completely dumb, that the step up of their dealt damage seems to skyrocket after one fight. Embarassed


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 22nd Aug 2015 00:38    Post subject:


dafuq is this combat system?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 22nd Aug 2015 02:27    Post subject:
If anyone is interested, this Reshade template makes the game look much better:

http://sfx.thelazy.net/games/preset/4239/

http://screenshotcomparison.com/comparison/139438


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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