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no9999
Posts: 3437
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Posted: Fri, 21st Aug 2015 14:14 Post subject: |
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Are they accepting more and more requests for refunds now?
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Fri, 21st Aug 2015 22:50 Post subject: |
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no9999 wrote: | EternalBlueScreen wrote: | What kind of a ship did you get for 2k? The bigger ships are far more interesting to me, as I picture in my mind some kind of FTL cooperative gameplay aboard the ship. I just wonder if crewing on someone's ship will be "fun" or not.
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I didnt get one ship for 2K ..i think ive got three ships now and also remember im a subscriber for 33 months already (x $20)
And i also sold a ship once with over $100 profit and used the original sum to buy a different ship lol |
Dear no9999, im a poor semi-homeless in an undeveloped corrupt country.
At current time i have no girlfriend and my only source of happiness is playing some "iso demos".
Would you contribute to my happiness by sparing me a military grade hornet from your fabulous ali-baba-like, hangar?

Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Sat, 22nd Aug 2015 02:09 Post subject: |
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no9999
Posts: 3437
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Posted: Sat, 22nd Aug 2015 15:29 Post subject: |
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 22nd Aug 2015 16:58 Post subject: |
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no9999 wrote: | LuckyStrike wrote: | no9999 wrote: |
I didnt get one ship for 2K ..i think ive got three ships now and also remember im a subscriber for 33 months already (x $20)
And i also sold a ship once with over $100 profit and used the original sum to buy a different ship lol |
Dear no9999, im a poor semi-homeless in an undeveloped corrupt country.
At current time i have no girlfriend and my only source of happiness is playing some "iso demos".
Would you contribute to my happiness by sparing me a military grade hornet from your fabulous ali-baba-like, hangar?
 |
Dear LuckyStrike, i was almost a poor semi-homeless in an developed corrupt country.
My current financial situation isnt that excellent atm ..lets say im currently living from 30% - 40% the cash i used to have
So as for you request i would have to decline for now, perhaps ask me in a year or so  |
Oh, im sad to know that. Hope your financial situation improves.
Thanks anyway. 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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no9999
Posts: 3437
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harry_theone
Posts: 11227
Location: The Land of Thread Reports
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Posted: Sun, 23rd Aug 2015 20:03 Post subject: |
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You bought this/backed it? That's pretty embarassing.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Mon, 24th Aug 2015 11:16 Post subject: |
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Nothing wrong with backing the game at inception, cos y'know, Hope.
But that Hope has run it's course. I won't bother with a refund as I only spent like £20 or something, but I can see this game never being released as promised. Might get a few SQ42 missions, and thats about it.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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TSR69
Banned
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Location: Republic of the Seven United Provinces
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Mon, 24th Aug 2015 14:15 Post subject: |
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Nothing to sue them for, in the eyes of the law, all we have paid are 'pledges' to support a game in progress.
The only thing that would really work is a US class action, which is probably never happen.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Mon, 24th Aug 2015 15:00 Post subject: |
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Kaltern wrote: | But that Hope has run it's course. I won't bother with a refund as I only spent like £20 or something, but I can see this game never being released as promised. Might get a few SQ42 missions, and thats about it. |
I pledged for Squadron 42 only and considered the MP part as a bonus, but now that the FPS part will be integrated into the SP part, I'm not looking forward to it anymore.
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sausje
Banned
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Location: Limboland, Netherlands
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 25th Aug 2015 00:48 Post subject: |
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I should have guessed 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 25th Aug 2015 10:58 Post subject: |
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Thought to give the arena another shot so 3 days downloading, uninstalling some 30 odd gigs worth of programs to make room for the patch install. Constant verifying and downloading and finally ready to launch. Only to be met a failed to verify RSA signature data/music.pak error and a crashing executable. aarrgh.. PoS ..game/demo..whatever you want to call this "game"...
anyone know what I can do?, without having to resort to re-downloading the whole thing again, as I'm inclined not to bother at the moment.
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Posted: Tue, 25th Aug 2015 13:22 Post subject: |
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xyzg wrote: | Thought to give the arena another shot so 3 days downloading, uninstalling some 30 odd gigs worth of programs to make room for the patch install. Constant verifying and downloading and finally ready to launch. Only to be met a failed to verify RSA signature data/music.pak error and a crashing executable. aarrgh.. PoS ..game/demo..whatever you want to call this "game"...
anyone know what I can do?, without having to resort to re-downloading the whole thing again, as I'm inclined not to bother at the moment. |
Remove the file in question and run the launcher with admin rights, especially if you are on win10. That should do the trick. Otherwise you'll need to re-download the client.
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Fri, 28th Aug 2015 19:30 Post subject: |
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Started up the client today and there was a new agreement/NDA:
Spoiler: | Pre-Release Testing Terms
US Players
As a reminder to PTU testers, please read the following :
I. Special Terms: Pre-Release Testing
In its sole discretion, RSI may contact you to review and evaluate the Game, aspects or modules of the Game, or online features as part of, or prior to a wider Alpha test, Beta test, or commercial release thereof (hereafter “Pre-Release Games”) for the purpose of identifying program errors. You will be asked to provide to RSI (and to RSI only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the Pre-Release Games. This process is referred to herein as a “Pre-Release Test.” If it is a closed Pre-Release Test, RSI may ask you to enter into a Pre-Release Software Confidentiality Agreement (“Confidentiality Agreement”) for each specific Pre-Release Test BEFORE you will be allowed to be a tester (“Tester”) and BEFORE any software will be provided or made accessible to you. In such case, your participation as a Tester is subject to the Confidentiality Agreement, in addition to the following terms and conditions which apply to all Pre-Release Tests.
In connection with the Pre-Release Test, RSI may provide you, on a temporary basis, Pre-Release Games, as well as confidential and proprietary information (collectively, “Pre-Release Materials”). You understand and agree that the Pre-Release Materials are confidential or proprietary information of RSI. You agree as a condition of participating in a Pre-Release Test to (i) not copy or reproduce the Pre-Release Materials, (ii) safeguard the Pre-Release Materials and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the Pre-Release Materials, and (iii) if applicable, fully comply with the terms and conditions of the Confidentiality Agreement.
You will carry out the testing personally and not provide access to Pre-Release Materials to any other person. You agree that breach of the above obligations will cause irreparable harm to RSI, and RSI is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations. Your obligation to keep the Pre-Release Materials confidential will continue until RSI publicly distributes, or has otherwise disclosed to the public through no fault of yours, the Pre-Release Materials that you are testing.
Upon request, you agree to immediately return to RSI all copies of the Pre-Release Material which RSI provided to you.
As a Tester, you are invited to play Pre-Release Games for the sole purpose of evaluating the Pre-Release Games and identifying errors. Nothing in these Terms of Service or any other RSI Terms shall be construed as granting you any rights or privileges of any kind with respect to the Pre-Release Materials or other RSI Content.
THE PRE-RELEASE GAMES ARE PROVIDED FOR TESTING ON AN “AS IS” AND “AS AVAILABLE” BASIS AND WE MAKE NO WARRANTY TO YOU OF ANY KIND, EXPRESS OR IMPLIED UNLESS SUCH WARRANTIES MAY NOT BE EXCLUDED BY LAW IN WHICH CASE SUCH WARRANTIES SHALL BE EXCLUDED TO THE FULLEST EXTENT PERMITTED BY LAW.
When playing some Pre-Release Games, you may accumulate Virtual Goods or other value or status indicators. This data may be reset at any time during the testing process, and it may be reset when the particular Pre-Release Game completes a testing phase. In this case, all player history and data will be erased and each player will return to novice status.
By selecting a “Play” button to start a Pre-Release Game, you agree that: (i) playing Pre-Release Games is at your own risk and you know that the Pre-Release Games may include known or unknown bugs, (ii) any Virtual Goods or other value or status indicators that you achieve through game play may be erased at any time, (iii) RSI has no obligation to make these Pre-Release Games available for play with or without charge for any period of time, nor to make them available at all, (iv) you may need to pay a subscription or access fee in order to access these Pre-Release Games once the Pre-Release Test process is complete or at any time in the future; (v) these Terms of Service apply to your use of the Pre-Release Games during the Pre-Release Test, and (vi) if it is a closed Pre-Release Test, you will keep all information about the Pre-Release Materials confidential as stated above and not disclose such information to any other person.
Pre-Release Test accounts are non-transferable under any circumstances. |
I canceled (it however does only apply to US players) and gonna ask for refund.
Their kickstarter promises:
Quote: | Real quick, Star Citizen is:
A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win |
They are creating something else.
Formerly known as iconized
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 29th Aug 2015 02:29 Post subject: |
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As much as I hate defending them, they are most likely referring to the stuff you buy with ingame currency, which has been around since the first Alpha.
The subscription bit... not sure. There is a sub system, but this doesn't give you any kind of advantage in-game, it's just for extra info and stuff about the game.
Of course, that isn't to say this will never happen... but I dont think we're there yet.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Sat, 29th Aug 2015 03:09 Post subject: |
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https://robertsspaceindustries.com/comm-link/transmission/14927-Welcome-To-ArcCorp-Star-Citizen-12-Released
1.2 released alongside the Social Module. 30GB patch, brings ArcCorp Area 18 shopping hub for up to 24 players ("massively multiplayer") to emote to each other and look at the MobiGlas interface*. They plan to open up more functionality as time goes on, including the ability to go to someone else's hangar, buy items from the stores and eventually fly off in and as a group.
*not yet implemented >_>
~edit~
Tried it, massively system intensive to the point where double-buffering (in 2015? Really?) forces the framerate to lock to 30 ninety percent of the time, only unlocking to 60 when wall-crawling, staring at the ground/sky or in low-detail smaller rooms. This on Medium too. "For the Future! Star Citizen, now requiring a 980ti, for the Future!"
There were a dozen other identical me's all running around (and jumping, and crawling, and running, because it's an MMO... all that was missing was LFG! LFG! EPICZ AND LEGENDARIEZ 4 SALE! chat spam) and, well, that's it. A few NPC characters in stores and whatnot but they're dead-eyed mannequins, no moving and no interactivity. The world design is very impressive and walking into the ship showroom was pretty good, listening to the sales blurb and seeing the ships on display.
Last edited by sabin1981 on Sat, 29th Aug 2015 06:31; edited 1 time in total
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Posted: Sat, 29th Aug 2015 03:41 Post subject: |
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Supposedly it's the first implementation of the in-universe stores, selling weapons and customisation options. As to whether they'll make it all "real money" (during pre-release, honest! they'll shut it all down on release, honest!) remains to be seen.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 29th Aug 2015 07:53 Post subject: |
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Patch notes for the new update.
https://robertsspaceindustries.com/comm-link//14928-Star-Citizen-Alpha-12
Quote: |
Star Citizen Patch 1.2
Star Citizen Patch 1.2 and the Social Module have been released to live! This patch provides access to our first multiplayer planet side environment, ArcCorp’s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.
Contents:
Hangar
Additions
Balance/Tweaks
Fixes
Arena Commander
Fixes
Social Module
Additions
Hangar Module
Additions:
Gameplay
The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.
For Selfland, Revel & York, and Aeroview Hangars, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
For VFG Industrial Hangar, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key.
The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.
Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.
User Interface
The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.
Balance/Tweaks:
Gameplay
Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
Jump animations have received some minor improvements for a smoother experience.
Fixes:
Ships
Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ships cockpit from the outside and potentially become stuck.
Fixed an issue with the Vanduul Glaive, where the hands of the pilot would not always connect properly with the ship handles and interior components when entering or exiting the ship.
Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.
Environment
A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.
A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.
User Interface
Fixed an issue where graphics in the game options menu would occasionally overlap with each other.
Arena Commander Module:
Fixes:
Gameplay
Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.
Social Module
Additions:
Gameplay
Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.
During this testing phase where players will have a shared ‘spawn’ location, player collision is disabled on ArcCorp.
The first areas available to explore in ArcCorp include:
ArcCorp Customs area.
Medical Bay.
JobWell, sponsored by the Trade and Development Division of ArcCorp.
G~Loc Bar.
Astro-Armada.
Dumper’s Depot.
Cubby Blast.
Some areas of ArcCorp are not yet available during this initial launch. Some of those intentionally off-limits include:
The Casaba Outlet.
The Medical Bay Emergency Room.
The ArcCorp landing pad.
The elevator to the second floor of Astro-Armada.
The firing range at Cubby Blast.
You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hanger” button in the game menu.
Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.
Emotes can be used in the chat UI by typing “/” followed by the emote. Some emotes also have multiple variations, which you can use by adding a number at the end of the emote command.
Example: /cheer4
The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button.
Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key.
In this initial release, Augmented Reality will allow you to see character name plates as well as information on shop items in ArcCorp.
Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”.
Players can now chat in our first channel (designated Local at the moment).
The chat channels are phased by instance. Each individual Hangar, ArcCorp Instance and Arena Commander Instance have their own chat channel.
The Left Alt key + “G” allows you to orbit your camera, so you can view your character from multiple angles which is shared between the multiplayer ArcCorp and single player Hangar.
Known Issues:
Gameplay
Character collision will sometimes disable within ArcCorp, particularly in and around customs.
Character animations will sometimes desync between clients.
Ships
Characters will appear hanging outside of the bottom of the Gladiator if they enter the ship and sit down in the pilots seat, or if they die and respawn.
When respawning in the Gladiator, the player will spawn inside the body of the ship.
Character
The “Heavy Outlaw” load out currently has a hole between the neck and chest armor.
User Interface
The chat interface cannot be resized at this time.
Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message.
Augmented Reality text will sometimes not display other characters names.
Technical
Clients can sometimes get stuck on a loading screen if they are connected to a instance that no longer exists.
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Posted: Sat, 29th Aug 2015 13:43 Post subject: |
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Dat framerate!
Guess my PC isn't powerful enough to even play a video from the game. 
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