Metal Gear Solid V: The Phantom Pain [R]
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Meseder




Posts: 170

PostPosted: Sat, 19th Sep 2015 20:11    Post subject:
@Pitzzu , I agreed with everything you said. I also experienced the magic that was MGS1 on PS1 in 1998. Looking back to it, I think it's going to be the most hated game in the series. Just like FF13 or RE6 were for each franchise.

During 22+ hrs of playtime, there was only one major and really short cutscene. The rest of time you just sneak around - that's it. But as soon as I saw that they started to use the same locations for diferent missions and grinding, I said fuck this and gave up on it. Give me a fucking break - no story and same recycled environments. MGS4 came out ages ago in 2008, so they had 7 years to make something special. What a waste...

It's not only MGS - the whole gaming industry is beyond fucked. No one cares about the next RE anymore, Silent Hill is dead and buried, one stupid generic sequel after another. They're even remaking FF7 and RE2 for fuck's sake. But no - it is the golden age of gaming! Give me a fucking break. I can't wait for Fallout 5, Dark Souls 8, GTA6 and FarCry 5! I bet Nintendo's new console is going to be an absolute killer too!
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djaoni




Posts: 8061

PostPosted: Sat, 19th Sep 2015 20:16    Post subject:
The "golden age of gaming" wouldn't have 90% remasters and sequels, no.
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bloodian




Posts: 1026

PostPosted: Sat, 19th Sep 2015 20:16    Post subject:
This game suffers from the same sickness that the other games do: it's too easy. It's not a problem, because it doesn't face you with a challenge, but because it renders all game mechanics useless. Why the fuck do i need to gather stuff, improve motherbase, recruit soldiers and all that shit if I'm only using the horse, the same pistol I used at the beginning of the game and a sniper rifle and.. that's it, because I don't need more - it's easy even with most basic equipment.

I'm at mission 24 and very bored. Once you've learned how enemies react you can pretty much just stealth rush through the mission.

8/10 game either way Smile It's just not MGS Sad
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Meseder




Posts: 170

PostPosted: Sat, 19th Sep 2015 20:21    Post subject:
bloodian wrote:
This game suffers from the same sickness that the other games do: it's too easy. It's not a problem, because it doesn't face you with a challenge, but because it renders all game mechanics useless. Why the fuck do i need to gather stuff, improve motherbase, recruit soldiers and all that shit if I'm only using the horse, the same pistol I used at the beginning of the game and a sniper rifle and.. that's it, because I don't need more - it's easy even with most basic equipment.

I'm at mission 24 and very bored. Once you've learned how enemies react you can pretty much just stealth rush through the mission.

8/10 game either way Smile It's just not MGS Sad


How do you even make it to mission 24, not to mention finishing the whole thing? What keeps you interested? I was bored out of my mind in mission 8...
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randir14




Posts: 4950

PostPosted: Sat, 19th Sep 2015 20:57    Post subject:
Hellifant wrote:
Anyone know if you can take the Battle Gear tank into your own missions or just the AI ones ?


I'm not sure what you're asking. If you mean D. Walker, you can take it into any mission. In fact I think you can take any vehicle into any mission, you just need to have captured it with a fulton previously.
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Pitzzu




Posts: 247
Location: Israel
PostPosted: Sat, 19th Sep 2015 21:00    Post subject:
@Meseder
I agree something not good is going over the gaming industry (has been for a long time) however I mostly felt that it somehow skipped the MGS franchise. I never felt that the games in the series were 'cheap' or incomplete - you could love them or hate them, think some games in the series were better some worse but each and each game simply felt.... complete. You could agree or disagree with the vision but it felt it had a soul.
That's why I am convinced that due to the Konami-Kojima the game suffered.


@bloodian
MGS games were always easy. If you kill everybody that is
I always found them challenging when I tried for those perfect stealth + No kill S ranks.
I also try to always 'capture' the outposts without killing anybody.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 19th Sep 2015 21:14    Post subject:
randir14 wrote:
Hellifant wrote:
Anyone know if you can take the Battle Gear tank into your own missions or just the AI ones ?


I'm not sure what you're asking. If you mean D. Walker, you can take it into any mission. In fact I think you can take any vehicle into any mission, you just need to have captured it with a fulton previously.


You get a scifi tank at some point but it's apparently AI missions only.
I don't think you can use it yourself.

The whole thing felt underdeveloped. Surely there must have been more planned for it.

Btw, I just read that if you have it, and you use it on an AI deployment mission and you cancel or fail the mission you may lose it... for good.
So be careful with that thing I guess. lol


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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DCB




Posts: 5410

PostPosted: Sat, 19th Sep 2015 21:40    Post subject:
I've got that first test mission with it in my list, but with S+ troops it's only a 60% chance of success. I need to harvest a bunch of S++ troops, but I gather you need to do all the harder replay versions of missions to get a supply of those.
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bloodian




Posts: 1026

PostPosted: Sat, 19th Sep 2015 22:19    Post subject:
Pitzzu wrote:
@Meseder
I agree something not good is going over the gaming industry (has been for a long time) however I mostly felt that it somehow skipped the MGS franchise. I never felt that the games in the series were 'cheap' or incomplete - you could love them or hate them, think some games in the series were better some worse but each and each game simply felt.... complete. You could agree or disagree with the vision but it felt it had a soul.
That's why I am convinced that due to the Konami-Kojima the game suffered.


@bloodian
MGS games were always easy. If you kill everybody that is
I always found them challenging when I tried for those perfect stealth + No kill S ranks.
I also try to always 'capture' the outposts without killing anybody.


I don't kill anyone - it's still easy.
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Blakx




Posts: 386

PostPosted: Sun, 20th Sep 2015 00:16    Post subject:
Try 'no traces' then. Did it once and my oh my, it was rewarding.
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tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 20th Sep 2015 06:47    Post subject:
https://pbs.twimg.com/tweet_video/CPURRVgUcAA8ybi.mp4

Laughing Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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difm




Posts: 6618

PostPosted: Sun, 20th Sep 2015 09:34    Post subject:
@bloodian I really don't believe you. You might be master of stealth but it's hard to believe.
I'm at mission 30 something and baddies have full buddy armor and theres' just more of them than regular army dorks.
If you don't use OP stun arm, magazine, knock, etc it's damn hard.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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riptide77




Posts: 2114

PostPosted: Sun, 20th Sep 2015 10:03    Post subject:
difm wrote:
@bloodian I really don't believe you. You might be master of stealth but it's hard to believe.
I'm at mission 30 something and baddies have full buddy armor and theres' just more of them than regular army dorks.
If you don't use OP stun arm, magazine, knock, etc it's damn hard.



The game adapts to your play style and tries to counter it. Have your combat department do deployment missions which prevent enemies from getting equipment. Go to your map and you'll see several icons to the right. These indicate how hard the countermeasures against you are. They range from non-highlighted to highlighted in white, then faint pink and pink. Each of those levels indicates that enemies are using more and more of that type of equipment against you. Do deployment missions with the same icons as the highlighted ones and you should be seeing fewer enemies with that type of equipment.


-=the wandering pillow stuffer=-
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guvna




Posts: 814

PostPosted: Sun, 20th Sep 2015 11:05    Post subject:
It's kinda strange to think that in a mgs game all the side characters do absolute fuck all except spout exposition. The only characters that actually do anything are fireman and the kids. I just keep thinking back to mgs1-3 and how every chapter or level in the game it felt like some batshit crazy stuff could happen at any moment. A cyborg ninja might come outta nowhere or maybe your master beats the shit out of you and ocelot rocks up meowing like a cat. It was goofy as hell but that unpredictability is what I loved about the series. MGSV feels so drab and boring in comparison. From early on the mission structure teaches you to expect nothing except maybe a cutscene at mbase every few missions. Makes it painful to play through for the story.
and nah I haven't finished chapter 2 yet... one day.
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Auran13




Posts: 385

PostPosted: Sun, 20th Sep 2015 11:19    Post subject:
riptide77 wrote:
difm wrote:
@bloodian I really don't believe you. You might be master of stealth but it's hard to believe.
I'm at mission 30 something and baddies have full buddy armor and theres' just more of them than regular army dorks.
If you don't use OP stun arm, magazine, knock, etc it's damn hard.



The game adapts to your play style and tries to counter it. Have your combat department do deployment missions which prevent enemies from getting equipment. Go to your map and you'll see several icons to the right. These indicate how hard the countermeasures against you are. They range from non-highlighted to highlighted in white, then faint pink and pink. Each of those levels indicates that enemies are using more and more of that type of equipment against you. Do deployment missions with the same icons as the highlighted ones and you should be seeing fewer enemies with that type of equipment.


Armor doesnt really matter anyway, it only comes into play if you fuck up. Thats why stealth games are always easy, how can it be hard when the enemy doesnt know you're there.

What gets me into trouble is fultoning things and stuff like that because it draws alot of attention, if you go full stealth though its easy as.

The kids were the biggest challenge so far, they just seemed to see me lying in the grass, miles away at night and alot of your responces dont work on them, like i wasnt able to fulton them so couldnt hide the body.
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DCB




Posts: 5410

PostPosted: Sun, 20th Sep 2015 11:26    Post subject:
Auran13 wrote:
how can it be hard when the enemy doesnt know you're there.

Early on they don't know where you are. Later on the AI cheats and knows exactly where you are, as you discovered with your kids example.
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bloodian




Posts: 1026

PostPosted: Sun, 20th Sep 2015 12:01    Post subject:
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Interinactive
VIP Member



Posts: 29446

PostPosted: Sun, 20th Sep 2015 13:03    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:32; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Sun, 20th Sep 2015 13:54    Post subject:
You'll get a cutscene eventually. There's nothing like the one on the medical platform.
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Bsham




Posts: 56
Location: England
PostPosted: Sun, 20th Sep 2015 14:55    Post subject:
I'm just posting this reply to give MGSV some love through all the hate. I love this game. I'm addicted. One thing I hated though was "reflex mode" but managed to turn it off in the options so it's even better. Trying to 'S' rank all the missions is a nice side thing to do too.
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me7




Posts: 3942

PostPosted: Sun, 20th Sep 2015 15:04    Post subject:
"All the hate"? Are we using the same internet?
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Interinactive
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Posts: 29446

PostPosted: Sun, 20th Sep 2015 15:07    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:32; edited 1 time in total
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difm




Posts: 6618

PostPosted: Sun, 20th Sep 2015 15:19    Post subject:
riptide77 wrote:


The game adapts to your play style and tries to counter it. Have your combat department do deployment missions which prevent enemies from getting equipment. Go to your map and you'll see several icons to the right. These indicate how hard the countermeasures against you are. They range from non-highlighted to highlighted in white, then faint pink and pink. Each of those levels indicates that enemies are using more and more of that type of equipment against you. Do deployment missions with the same icons as the highlighted ones and you should be seeing fewer enemies with that type of equipment.


I know all that, thanks for the input Smile
I do destroy all the things side-ops allow but every now and then they still have some serious fire or defence powers Smile


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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AKofC




Posts: 4359

PostPosted: Sun, 20th Sep 2015 15:43    Post subject:
xyzg wrote:
All the haters writing essays on why they don't like the game. lol please go play something else you do like, instead of giving us a wall of text of how you're so disappointed for something you got for free anyway.


I bought this game. Thrice. For me, my brother, and my cousin since metal gear man.

I am pretty disappointed. It's fun. But it's like suddenly losing an erection in the middle of a good blowjob.


Gustave the Steel
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bloodian




Posts: 1026

PostPosted: Sun, 20th Sep 2015 16:40    Post subject:
the end of the game feels half-assed. Mission 24 was very quick and just some really small villages - it felt like a side op. And what was up with mission 25 ? There was one village with 5 children inside 0.o It took me 8 minutes to escort two targets full stealth.

I played the game for 40 hours and only now I'm starting to get bored so that's success anyway Smile

edit:

mission 26.. just stealth rushed through a camp to get the intel and snipered the target - 8 minutes. Disappointing.


Last edited by bloodian on Sun, 20th Sep 2015 17:02; edited 2 times in total
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DCB




Posts: 5410

PostPosted: Sun, 20th Sep 2015 16:44    Post subject:
difm wrote:
I do destroy all the things side-ops allow but every now and then they still have some serious fire or defence powers Smile

It's a lot more difficult when using non-lethal weapons, since those are all pretty much useless against the full riot gear guys, aside from sleeping gas. If you aren't worried about killing people, you have way more flexibility in how you approach things. It's really only the telepathic AI that makes things difficult (or annoying at any rate) at that point.
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xyzg




Posts: 1835

PostPosted: Sun, 20th Sep 2015 17:15    Post subject:
Huzzah, finally got myself a semi-automatic tranq sniper rifle. So much better.
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Bsham




Posts: 56
Location: England
PostPosted: Sun, 20th Sep 2015 19:29    Post subject:
me7 wrote:
"All the hate"? Are we using the same internet?


I dunno, I'm with Sky Broadband, who you with? Razz

xyzg wrote:
Huzzah, finally got myself a semi-automatic tranq sniper rifle. So much better.


Yeah, that's one weapon that defo helps out a lot. I try not to use sniper rifles though, makes it more challenging but I'm just odd like that.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 20th Sep 2015 20:51    Post subject:
So what's the lowdown on the isodemo releases avialable?
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Prandur




Posts: 2685

PostPosted: Sun, 20th Sep 2015 21:03    Post subject:
VGAdeadcafe wrote:
So what's the lowdown on the isodemo releases avialable?


I'd also like to know. Anything playable?
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