Nah, I had the cinematic crashes and I just get random CTD's while running around in game. Every time I finish doing anything I save. It breaks the immersion but it's better than needing to redo the same thing multiple times.
I had that for some time (from friday to last saturday), but then realized that the problem or issue was causing by having chrome browser open while playing. weird issue.
By the end of June 2015 platform split looked as follows:
PC - 30%
Consoles - 70%
25% - Digital sales (50% of the total revenue)
75% - Retail
Recently released financial data excludes the proceeds from Expansion Passes/preorders.
80% of all marketing costs were covered by the distributors - namely Namco Bandai, Warner Bros and partners in other regions.
Around 4.3% of all copies were sold in Poland.
PC being responsible for around 1/3rd of sales is very good (one could say it means that each platform sold more or less an equal amount of copies, but it might not be the case and XB1 might have sold quite a bit less than the PS4, for example).
But you can see how much more valuable are digital sales for them (in total it ended up being that 1 digital sale = 3x the revenue of a retail one) and since PC is likely the platform where digital sales thrived (and especially since it's the only platform where they have GOG), PC might well be the platform that was responsible for the biggest share of the revenue.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I don't really see how 30% could account for being the biggest share of revenue :\ They may keep 100% revenue from GOG sales, but they lose 35% to Steam sales (of which make up 800,000+ copies) and then we had the brouhaha with GreenManGaming selling keys at what? 50% off? More? 30% of all sales came from PC seems fairly low for what is historically a PC franchise. It doesn't bode well for the future of the company on PC, from where I'm sitting If console wasn't already the focus for W3 (and it was, anyone trying to deny that now is just being foolish) then you can bet subsequent games will be.
30% is a pretty great result for PC as a platform, IMO. Considering there were 3 platforms overall, it pretty much means PC held its own against consoles and that almost never happens with major, AAA titles nowadays. And since PC digital sales include GoG and the other platforms don't, Consolitis might just be right in calling it the biggest source of revenue.
I don't really see how 30% could account for being the biggest share of revenue :\ They may keep 100% revenue from GOG sales, but they lose 35% to Steam sales (of which make up 800,000+ copies) and then we had the brouhaha with GreenManGaming selling keys at what? 50% off? More? 30% of all sales came from PC seems fairly low for what is historically a PC franchise. It doesn't bode well for the future of the company on PC, from where I'm sitting If console wasn't already the focus for W3 (and it was, anyone trying to deny that now is just being foolish) then you can bet subsequent games will be.
But it's not feasible to expect one platform (PC) to outdo two different platforms put together. And this is one thing that annoys me because it's always pc vs consoles. Whereas PC is just one userbase (since mac and linux are useless for gaming) and the consoles are two different userbases.
Though ultimately I kinda agree with you. If PC sales are 30%, it's unlikely that xbox are more than 30% which means that PS4 owned it and it doesn't look good at the end of the day for what was supposed to be a PC centric developer and series. It does give the developers the right of shunning the PC focus even more in the future.
Passing tangent: The Witcher 3 received a bit of flack about its lack of racial diversity, and I’m happy to report that the expansion features people who look distinctly non-Caucasian. Unfortunately, they also play lightly to a number of tropes. It’s nothing ground-breakingly offensive, but I definitely hope the full playthrough will reveal more depth. I’m reasonably confident that it will, but I thought I’d just put that out there for those who are concerned about such matters.
Was reading from Personal Console Gamer's preview that the idea is to propose something character-driven a-la Bloody Baron quest, only more lighthearted. I guess it could work well^^
Was reading from Personal Console Gamer's preview that the idea is to propose something character-driven a-la Bloody Baron quest, only more lighthearted. I guess it could work well^^
Meh.. I don't want more lighthearted quests.. I want more DRAMA!
The patch is on the way. Was just looking at the changelog and it looks really impressive - the list of changes is massive. The update will bring a lot of fixes and improvements including PS4 performance (as well as other platforms) plus many more. We ask for a bit more patience.
A somewhat botched auto-translation of some of the technical improvements that will be added with Heart of Stone / Update 1.10
Adjustable difficulty level for Gwent and you can set the autosave time interval plus you can start the add-on content directly from the main menu and have the character automatically leveled up to the appropriate level.
(the add-on can also be launched directly from the main menu - our level will be adjusted accordingly, the history of the base game as ended marked)
I'm a bit confused..
I'm still playing the original and,say, after I install this addon I won't be able to get to the new city\ area ,whatever, just by riding Roach\walking?
(the add-on can also be launched directly from the main menu - our level will be adjusted accordingly, the history of the base game as ended marked)
I'm a bit confused..
I'm still playing the original and,say, after I install this addon I won't be able to get to the new city\ area ,whatever, just by riding Roach\walking?
You can, the option is just there for underleveled characters. The expansion is recommended for people who are level 30+.
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