I was playing Starpoint Gemini 2, became bored but wanted some more space action so I bought this game for 22€ from G2A, allthough I didnt want to support those devs for what they did with their backers.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
(Re)-started playing this 2 days ago. How does the power play work. I joined the underdogs ( Denton? ) and went into few hot pockets and started racking some kills with my adder. I got some power play points... which I have no idea what to do with.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
(Re)-started playing this 2 days ago. How does the power play work. I joined the underdogs ( Denton? ) and went into few hot pockets and started racking some kills with my adder. I got some power play points... which I have no idea what to do with.
if you are grinding kill points you have to make sure you are in a denton's system then that is "controlled" to hand in the points. They will degrade over a longer time btw I think still, so keep them topped up a little. It is easy to grind them if you like combat, you can see what points == what you get in your factions info.
Your HUD will automatically show and hide certain gauges to keep the information relevant. As you approach the planet from a distance, you'll notice the first new thing on the cockpit display - the altimeter (the single vertical line seen to the right in the screenshot above). The altimeter will show you how close you are to the planet's surface, and help you control the speed of your approach.
The pitch gauge can be seen in the very centre of the cockpit display - it will align itself to the planet's gravity. This gauge will help the player to determine which way is 'up' - a brand new concept for Commanders in the Elite Dangerous galaxy! The pitch gauge also contains a horizon line, which will help you determine when you're flying 'flat' to the surface.
When you get very close to the surface, and you're nearing the point where you're ready to land, the heading gauge (seen at the top of the new information in the screenshot) will point towards the poles of the planet and help you orient your direction when landing.
As you can see in the screenshot, your scanner will switch to the landing-assist display, just as it does when you're landing your ship at a starport, but showing you the nearby terrain. The representation of your ship will light up blue when you're okay to put her down.
Now that you're safely down on the surface you're free to explore the entire planet in your SRV - who knows what you might find down there... we'll be revealing more in the coming weeks.
(Re)-started playing this 2 days ago. How does the power play work. I joined the underdogs ( Denton? ) and went into few hot pockets and started racking some kills with my adder. I got some power play points... which I have no idea what to do with.
if you are grinding kill points you have to make sure you are in a denton's system then that is "controlled" to hand in the points. They will degrade over a longer time btw I think still, so keep them topped up a little. It is easy to grind them if you like combat, you can see what points == what you get in your factions info.
Left the Denton now
I was doing rare trade runs and it was painful, because those systems are controlled with some other Power -> I was being attacked all the time and lost my cargo few times
Now I've travelled 'somewhere' trying to find my own trade route, but so far haven't found any good ones.
I found one system which has 2 stations, and all the smuggling missions that are generated are between these 2 stations. I'm sometimes getting 3 smuggle missions at once (they're both open stations so chance of getting caught is 0 practically)
(Re)-started playing this 2 days ago. How does the power play work. I joined the underdogs ( Denton? ) and went into few hot pockets and started racking some kills with my adder. I got some power play points... which I have no idea what to do with.
if you are grinding kill points you have to make sure you are in a denton's system then that is "controlled" to hand in the points. They will degrade over a longer time btw I think still, so keep them topped up a little. It is easy to grind them if you like combat, you can see what points == what you get in your factions info.
Left the Denton now
I was doing rare trade runs and it was painful, because those systems are controlled with some other Power -> I was being attacked all the time and lost my cargo few times
Now I've travelled 'somewhere' trying to find my own trade route, but so far haven't found any good ones.
I found one system which has 2 stations, and all the smuggling missions that are generated are between these 2 stations. I'm sometimes getting 3 smuggle missions at once (they're both open stations so chance of getting caught is 0 practically)
Yea. Used those to get an okayish routes. But the good ones are often too saturated already. Been farming merits now for Lavigny-Duval got 1.7k yesterday in ~ 3 hours. Hoping to hit 10 before the weekly update... which I have no idea when it occurs.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
They're using an MMO payment model for a game that's anything but. They can fuck off.
To be fair, this is a "buy once, play forever" deal .. but I do agree the expansion pricing model is horrific. It's even worse if you're an existing ED owner where you had to have paid $105 while newcomes to ED pay only $60.. but hey, a fool and his money and all that.
it looks nice, but is there any purpose for someone to fly down to the planets surface?.
If it's anything like the rest of the game then probably not. The only real "purpose" in Elite is to grind credits (or faction - which eventually leads to increased credits!). Unless they make planetary missions worthwhile, it'll be just another throwaway feature.
While it does seem like a cool ability to be able to seamlessly transition from space to planet-side, I doubt FD has the willpower or the manpower to make this worthwhile content (by it being not worthwhile I mean once you've seen 12 planet surfaces you've seen them all).
Elite's greatest strength, its sheer size, is also its ultimate downfall. Computer generated, non-handcrafted content gets old, FAST. Trust me.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
If only you could use the resources you mine, the people you save from oppression and the ships you buy for a more useful game mechanic that gives all that grinding a point.
Like claiming areas of space and building space stations, owning planets and having a proper fleet-based guild system. Just as an example.
Comparing this game to ETS2 isn't fair because in ETS2 you still get to build your own delivery empire. In Elite, you just get more credits.
I keep wanting to play it, but then the tedium of doing the exact same thing over and over just gets boring too quickly. Or course, I imagine VR will help, but there is no getting around the fact that the game just isn't as fun as the Elites of the past.
We need some external challenge, like the good old Thargoids, or new species, but Frontier seem very reluctant to add in anything other than pirate AI. I believe firmly that they won't add any of the above because they don't want to be like Eve. But its those exact things that make Eve the most successful space game ever made - and the fact it's not exactly fun for the causal player must mean something.
Eve is an excellent technical achievement, but based on many shortcuts, which ultimately affect the overall experience. I don't see planetary landings adding anything extra to the game - extra contract types and another way to get the same resources you get now, for no reason whatsoever.
Even STO has more going for it.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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This was in the last Update from the weekly email from the Devs:
While most skimmers (basically drones) are usually found near bases, given the recent rise in scavenging of shipwrecks, some transport vessels with higher value cargoes now carry automated distress response packages which include skimmers, and they are deployed automatically in the event of a crash to secure the site and help protect any survivors.
So going after shipwrecks for now.
Regardless, it's still going to be more than what you could do in Elite II: Frontier.
This was in the last Update from the weekly email from the Devs:
While most skimmers (basically drones) are usually found near bases, given the recent rise in scavenging of shipwrecks, some transport vessels with higher value cargoes now carry automated distress response packages which include skimmers, and they are deployed automatically in the event of a crash to secure the site and help protect any survivors.
So going after shipwrecks for now.
Regardless, it's still going to be more than what you could do in Elite II: Frontier.
It is more than what you can do in most space games right now.
This is another quick-and-dirty unedited video capture from Horizons on a dev machine (the same GTX 770 as before). It was taken on a rocky moon (somewhere between Earth and Mars in size). Adam is driving this SRV, Eddie the other one. A few things still need work – the display to the right (‘mass lock’ etc) is still to be changed, some audio and visual effects are missing, eg buggy texturing and motion-blur on the tyres are not working, and Eddie’s SRV was not showing on the scanner in this build. The point is it is still in development, but it is already great fun to drive.
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