"Sid Meier's Civ" Beyond Earth (Alpha Centauri II)
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 28th Aug 2015 15:00    Post subject:


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Imoen




Posts: 892

PostPosted: Sat, 29th Aug 2015 04:20    Post subject:
mtj wrote:
scaramonga wrote:
Well you can try it, as its FREE to play on Steam this weekend.


I own it Razz
Was day1 purchase, just horribly disappointed.


Mind Is Full Of Fuck
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 11th Sep 2015 18:45    Post subject:
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Tue, 29th Sep 2015 17:01    Post subject:


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scaramonga




Posts: 9800

PostPosted: Wed, 30th Sep 2015 03:30    Post subject:
Already got Smile Managed to get a cheap key elsewhere.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 8th Oct 2015 23:43    Post subject:
Seems this bitch is out.

2.1GB update coming right now (Steam)

Smile


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Prandur




Posts: 2685

PostPosted: Thu, 8th Oct 2015 23:50    Post subject:
Hmm, I don't have much experience with buying cheap keys - can anyone please recommend me a good (and reliable) site for rising tide? Is cdkeys.com reliable and quick?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 9th Oct 2015 00:05    Post subject:
Sid.Meiers.Civilization.Beyond.Earth.Rising.Tide.Addon-RELOADED


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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scaramonga




Posts: 9800

PostPosted: Fri, 9th Oct 2015 00:09    Post subject:
Prandur wrote:
Hmm, I don't have much experience with buying cheap keys - can anyone please recommend me a good (and reliable) site for rising tide? Is cdkeys.com reliable and quick?


Yup. Got mine from them. £12.00 Smile
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 9th Oct 2015 09:06    Post subject:
So... did it make the steaming pile any better?


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 9th Oct 2015 09:54    Post subject:
Is this so much worse than civ 5?


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Prandur




Posts: 2685

PostPosted: Fri, 9th Oct 2015 10:36    Post subject:
It added a bunch of new features, liking it so far. The problem with base BE was that it was too "bland" / empty compared to CIV 5.
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Casus




Posts: 4429

PostPosted: Fri, 9th Oct 2015 10:38    Post subject:
Does it add flavor/personality?
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 9th Oct 2015 11:02    Post subject:
So BE with the latest DLC is fine? Vanilla Civ 5 is also quite empty... but with all DLC it can turn in quite the mess towards the end Laughing

And somehow we never were able to actually finish a session (at least in a reasonable amount of time <8 hours Laughing)


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Fri, 9th Oct 2015 16:22    Post subject:
Fuck this game ... Mad


I started it yesterday after the update, just to have a quick look at it ...

... and the first time I looked back at the clock it was ... past 3:30 AM Sad


About the update ? Loving it so far, I really like how AI chitchat about your behavior now and then.
Finally you are able to know why a good friendship turned into a war, for some reason my neighbors didn't like I spread my cities around all strategic resources.
Dunno why ... Laughing


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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djaoni




Posts: 8061

PostPosted: Fri, 9th Oct 2015 16:31    Post subject:
mtj wrote:
So... did it make the steaming pile any better?


As if it is possible to salvage such an abomination.
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neeger93




Posts: 917

PostPosted: Fri, 9th Oct 2015 16:33    Post subject:
I never touched the vanilla Beyond Earth because of the lukewarm response it got. Is it now good for those that loved Civ5?
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 9th Oct 2015 16:35    Post subject:
somehow, my copy is expected on 16-th Mad


Lutzifer wrote:
and yes, mine is only average
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scaramonga




Posts: 9800

PostPosted: Fri, 30th Oct 2015 00:50    Post subject:
Rising Tide Patch 29th September 2015 (1.1.2.3007)

Spoils of War system added

Code:
Diplomacy
o Added the Spoils of War system – players will now be able to choose what spoils they will offer/claim when declaring peace.
o Fixed an issue that could cause old Agreements not to clear properly when switching traits.
o Fixed an issue with War declarations on Stations.
o Fixed an issue that prevented AI allies from joining a war if they hadn’t met the opponent and the war started before the alliance was formed.
o Fixed an issue where some AI leaders would send communiques inappropriately while at war.

Quests
o Quest update pop-ups now appear each time a new objective is received.
o Fixed several quests that were not always tracking objectives correctly.
o Olivia Ross quests will no longer choose tiles with an existing improvement.
o Fixed an issue that prevented the area of effect boarders to no show up around activated minor Marvel nodes on the Fungal biome.

Agents/Covert Ops
o Added new “Black Market” section in Covert Ops that allows you to assign agents to trade Diplomatic Capital for Strategic Resources.

AI
o AI will now use Covert Ops better – better prioritization, raising intrigue, and using higher level ops.
o Increased AI desire for expansion via founding cities.
o Improved AI ratio of ranged-to-melee naval ships

Art & UI
o Fixed issues where multiple or incorrect units could appear in unit viewer and/or Combat
Preview panel.
o Fixed an issue that could cause the Diplomacy screen to not close or not show a Leader.
o Planet description text now shows up in tooltip of Planet Type.
o Biome is now listed when looking at map type in game menu.
o FX now play appropriately for all Beacons and Gates.
o FX now plays appropriately for Creating a Coup
o FX now plays appropriately for activation of Frigid and Fungal Marvel Nodes.
o Fixed an issue where water-specific tile improvement visuals would disappear when pillaged.
o Kozlov’s extra strategic resources now show up correctly in top panel tooltip.
o Added sorting functions to Trade Route Overview.
o Added notification for when you are pulled into a war because of an alliance.
o Fixed several issues with incorrect font size.
o New Tech Web filter for “Aquatic”.
o Fixed an issue where the Artifacts Reward pop-up would reappear after having closed and reopened the window.
o Fixed an issue where certain expedition icons would not properly clean-up when completed.
o Attack Range changes now properly update in the unit upgrade panel.

Balance
o Trade Vessels have been removed and Trade Convoys are now amphibious by default. (Thermohaline Rudder was moved to replace Amphibious Trade on the Tech Web.)
o Ultrasonic Fence is a stronger deterrent to keeping aliens away.
o Orbital units no longer receive inappropriate penalties/bonuses for land/sea production modifiers.
o On lowest difficulty only 1 AI will start a war with a player at a time.
o Disciplined trait perks increased to 20/40/60%.
o National Security Project wonder mod will no longer apply to Move City.
o Conquered/gifted cities will no longer inappropriately give free buildings or units.
o Machine Assisted Free Will now reduces the cost of Leaf Techs by 20%, and costs 1000 Production.
o Quantum Politics now increases Virtue acquisition by 15%, and costs 400 Production
o The Dimension Folding Complex now costs 300 Production.
o The Tessellation Foundry now costs 650 Production.
o Temporal Calculus now costs 650 Production.
o The Relativistic Data Bank now costs 400 Production.
o The Lush Marvel quest now requires the player to biopsy 5 alien remains (up from 3).
o Smart Grid agreement now has a 100 energy per-turn cap to prevent runaway energy gains.

Misc
o Fixed an issue that would prevent players from Razing a city after a capital has been transferred to another city.
o Fixed an issue where remote players could autoend turn before Planetfall.
o Fixed an issue in Domination victory when an alien destroys a capital.
o Fixed an issue that could cause hover units to stop automated exploration.
o Fixed an issue with the achievement “Silent Service” claiming to require 100 units killed, instead of the actual 10 needed.
o Moved the button to explore minor Marvel nodes to the upper unit action bar.
o You may now continue playing after being Defeated (except when defeated by Domination).
o Fixed an issue where a base-game Achievement wouldn’t trigger with DLC turned on.
o Fixed several reported crashes.
o Fixed many text errors.
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