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Posted: Fri, 28th Aug 2015 15:00 Post subject: |
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Posted: Fri, 11th Sep 2015 18:45 Post subject: |
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Posted: Tue, 29th Sep 2015 17:01 Post subject: |
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Posted: Thu, 8th Oct 2015 23:50 Post subject: |
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Hmm, I don't have much experience with buying cheap keys - can anyone please recommend me a good (and reliable) site for rising tide? Is cdkeys.com reliable and quick?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 9th Oct 2015 00:05 Post subject: |
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Sid.Meiers.Civilization.Beyond.Earth.Rising.Tide.Addon-RELOADED
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 9th Oct 2015 09:06 Post subject: |
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So... did it make the steaming pile any better?
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Fri, 9th Oct 2015 09:54 Post subject: |
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Is this so much worse than civ 5?
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Posted: Fri, 9th Oct 2015 10:36 Post subject: |
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It added a bunch of new features, liking it so far. The problem with base BE was that it was too "bland" / empty compared to CIV 5.
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Posted: Fri, 9th Oct 2015 10:38 Post subject: |
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Does it add flavor/personality?
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Posted: Fri, 9th Oct 2015 11:02 Post subject: |
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So BE with the latest DLC is fine? Vanilla Civ 5 is also quite empty... but with all DLC it can turn in quite the mess towards the end
And somehow we never were able to actually finish a session (at least in a reasonable amount of time <8 hours )
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Posted: Fri, 9th Oct 2015 16:22 Post subject: |
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Posted: Fri, 9th Oct 2015 16:31 Post subject: |
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mtj wrote: | So... did it make the steaming pile any better? |
As if it is possible to salvage such an abomination.
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Posted: Fri, 9th Oct 2015 16:33 Post subject: |
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I never touched the vanilla Beyond Earth because of the lukewarm response it got. Is it now good for those that loved Civ5?
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Posted: Fri, 9th Oct 2015 16:35 Post subject: |
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somehow, my copy is expected on 16-th 
Lutzifer wrote: | and yes, mine is only average |
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Posted: Fri, 30th Oct 2015 00:50 Post subject: |
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Rising Tide Patch 29th September 2015 (1.1.2.3007)
Spoils of War system added
Code: | Diplomacy
o Added the Spoils of War system – players will now be able to choose what spoils they will offer/claim when declaring peace.
o Fixed an issue that could cause old Agreements not to clear properly when switching traits.
o Fixed an issue with War declarations on Stations.
o Fixed an issue that prevented AI allies from joining a war if they hadn’t met the opponent and the war started before the alliance was formed.
o Fixed an issue where some AI leaders would send communiques inappropriately while at war.
Quests
o Quest update pop-ups now appear each time a new objective is received.
o Fixed several quests that were not always tracking objectives correctly.
o Olivia Ross quests will no longer choose tiles with an existing improvement.
o Fixed an issue that prevented the area of effect boarders to no show up around activated minor Marvel nodes on the Fungal biome.
Agents/Covert Ops
o Added new “Black Market” section in Covert Ops that allows you to assign agents to trade Diplomatic Capital for Strategic Resources.
AI
o AI will now use Covert Ops better – better prioritization, raising intrigue, and using higher level ops.
o Increased AI desire for expansion via founding cities.
o Improved AI ratio of ranged-to-melee naval ships
Art & UI
o Fixed issues where multiple or incorrect units could appear in unit viewer and/or Combat
Preview panel.
o Fixed an issue that could cause the Diplomacy screen to not close or not show a Leader.
o Planet description text now shows up in tooltip of Planet Type.
o Biome is now listed when looking at map type in game menu.
o FX now play appropriately for all Beacons and Gates.
o FX now plays appropriately for Creating a Coup
o FX now plays appropriately for activation of Frigid and Fungal Marvel Nodes.
o Fixed an issue where water-specific tile improvement visuals would disappear when pillaged.
o Kozlov’s extra strategic resources now show up correctly in top panel tooltip.
o Added sorting functions to Trade Route Overview.
o Added notification for when you are pulled into a war because of an alliance.
o Fixed several issues with incorrect font size.
o New Tech Web filter for “Aquatic”.
o Fixed an issue where the Artifacts Reward pop-up would reappear after having closed and reopened the window.
o Fixed an issue where certain expedition icons would not properly clean-up when completed.
o Attack Range changes now properly update in the unit upgrade panel.
Balance
o Trade Vessels have been removed and Trade Convoys are now amphibious by default. (Thermohaline Rudder was moved to replace Amphibious Trade on the Tech Web.)
o Ultrasonic Fence is a stronger deterrent to keeping aliens away.
o Orbital units no longer receive inappropriate penalties/bonuses for land/sea production modifiers.
o On lowest difficulty only 1 AI will start a war with a player at a time.
o Disciplined trait perks increased to 20/40/60%.
o National Security Project wonder mod will no longer apply to Move City.
o Conquered/gifted cities will no longer inappropriately give free buildings or units.
o Machine Assisted Free Will now reduces the cost of Leaf Techs by 20%, and costs 1000 Production.
o Quantum Politics now increases Virtue acquisition by 15%, and costs 400 Production
o The Dimension Folding Complex now costs 300 Production.
o The Tessellation Foundry now costs 650 Production.
o Temporal Calculus now costs 650 Production.
o The Relativistic Data Bank now costs 400 Production.
o The Lush Marvel quest now requires the player to biopsy 5 alien remains (up from 3).
o Smart Grid agreement now has a 100 energy per-turn cap to prevent runaway energy gains.
Misc
o Fixed an issue that would prevent players from Razing a city after a capital has been transferred to another city.
o Fixed an issue where remote players could autoend turn before Planetfall.
o Fixed an issue in Domination victory when an alien destroys a capital.
o Fixed an issue that could cause hover units to stop automated exploration.
o Fixed an issue with the achievement “Silent Service” claiming to require 100 units killed, instead of the actual 10 needed.
o Moved the button to explore minor Marvel nodes to the upper unit action bar.
o You may now continue playing after being Defeated (except when defeated by Domination).
o Fixed an issue where a base-game Achievement wouldn’t trigger with DLC turned on.
o Fixed several reported crashes.
o Fixed many text errors. |
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