Satellite Reign (Syndicate sucessor to Kickstarter)
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lolozaur




Posts: 26310

PostPosted: Sat, 5th Sep 2015 22:16    Post subject:
damn, and i just installed this Crying or Very sad
seems there is a new patch out too, released today http://steamcommunity.com/games/268870/announcements/detail/132083221091118715
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 5th Sep 2015 22:19    Post subject:
h0rnyfavn wrote:
You should "report" it on steam\their forums or something Wink I guess there are lots of players who are not happy with this nonsense.Maybe they'll fix this shite if enough people keep complaining and all Cool


I've given up reporting any kind of game issue on Steam, too many fangirls too eager to jump up and say it's perfect. Just like the performance. Pointless even discussing it.

lolozaur wrote:
damn, and i just installed this Crying or Very sad
seems there is a new patch out too, released today http://steamcommunity.com/games/268870/announcements/detail/132083221091118715


Yeah, a patch making the game even harder. Amazing(!)
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 5th Sep 2015 22:24    Post subject:
sabin1981 wrote:
WhiteBarbarian wrote:
Kill security forces who are preparing to call for reinforcements. You can clear whole area clean this way.


Very Happy I'm not a derp, haha, I always make sure to take out any enemies that have a bright flashing timer above their heads signifying the countdown for reinforcements Razz It doesn't stop the respawning, the guards that hear gunshots (not from me, since I'm all silencer'd up, but from the guards we're fighting) and they pour out of the big boxes that specifically state "Respawn Zone" or some such.


Shocked Maybe a bug ?!

For me only nearby enemies rush to the shooting. If I am using silenced weapons they hear their comrades weapon fire only. So if manage to kill security forces before they return fire nobody comes to investigate at all.

The only time enemies spawn from "Respawn Zone" buildings are when I destroy cameras / generators.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 5th Sep 2015 22:32    Post subject:
Enemies seem to periodically refresh themselves, so when I kill a few in combat, they reappear after a small time at a respawn zone.. and then they "hear" the gunfire from nearby combat, come running. Thus; perpetual cycle of respawning enemies, alarms or not Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Sep 2015 22:34    Post subject:
Meh, enough with this game for now.
They seem to promote stealth gameplay in this game, but it's near impossible when there are constant patrols and most of them have at least one droid with them that you can't stealth kill. Embarassed

Also just wanted to press F5 for quicksave. Instead hit F6 for quickload. Progress from last 30 minutes lost. Laughing Why would anyone want those functions bound next to each other even.

I also had a few times now, where enemies spawned right next to my group.

Bye
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 5th Sep 2015 22:44    Post subject:
The sad thing is, as much as the game promotes stealth gameplay.. it also almost completely prohibits guns blazing gameplay too, due to the sheer number of bulletsponge enemies.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 5th Sep 2015 23:28    Post subject:
Hmm... Now I am scared to play further Laughing How far are you ? Me, just finished all missions at the first district. Did Armory one the stealth way and very proud of myself Very Happy

And the reason I switched to stealth cause I was clearing whole areas clean and it was getting a little bit repetitive. Analyze patrols routes, attack lone group before they call for reinforcement.

Now, after reading your posts and a little bit of steam forums, I am thinking it's for me game experiencing incorrect behavior. For example, folks at steam forums are complaining about cameras respawing about every 7 minutes. For me, this period is much longer at least 15 minutes I guess. Same thing with research times, looks like the time shown in a game is a real life time. For me, 12 minutes of research time is about 30 minutes of real life time.

So, maybe such behavior is due for me playing on an ancient Q6600 rig ?! Game handles respawn, research, etc. via timers and timers thread isn't getting enough cpu cycles and triggers much later Shocked Idea Scratch Head




Last edited by WhiteBarbarian on Sat, 5th Sep 2015 23:47; edited 1 time in total
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 5th Sep 2015 23:39    Post subject:
Bob Barnsen wrote:
Shit retarded game. After every little alarm i get swarmed by thousands of enemies in their base.
When returning there everything i destroyed is repaired again too.
Also randomly losing those prototypes i carried after everyone died or i reload the game. I cant reaquire them from the place i got them before. They are also not lying on the ground where i died.
So awesome.


Like it or not, the game advises that when you get the first prototype (mine was a machine gun pistol) if the agent that carries it dies before you get the weapon to research or production, IT WILL be lost.. so, it pays to read the rules. Also i sniped (and destryoed) some cameras from afar, and they were still powered down, dont know after reloading a save though.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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BearishSun




Posts: 4484

PostPosted: Sat, 5th Sep 2015 23:42    Post subject:
Finished this today, decent game but severely lacking QA. Very frustrating at times.

Stealth is pretty much not viable, you are bound to get detected. Enemies patrol at random and often you'll just get backed into a corner, or run into an area where there are so many enemies traversing it stealthily is pretty much impossible. Using skills like stealth for the sniper would be useful except sending a single party member in is so risky since you'll probably get detected and when you are you don't stand a chance with one guy.

Combat on another hand is far from perfect either. Your guys don't know how to position themselves often shooting walls in front of them instead of the enemies and micromanaging them isn't really viable due to controls. Cover system is bullshit as well, you should never use it - just running towards the enemy and shooting him from behind kills him many times faster than if you were both in cover exchanging fire - which takes way too long due to their bullet sponginess. Additionally respawn rate in some areas is too high and even without raised alarm too many enemies keep showing up (eternals temple primarily - although most other areas can be cleared out).

All this wouldn't be as much if an issue if the game was more forgiving. But if you are going to make a relatively hard game then when I die it should be my fault not the game's - it's incredibly frustrating and ruins what would otherwise be a good game.

Additionally - fuck escort missions - in this game and every other. I though most games have learned by now it's a stupid idea unless you have really good AI or make them nearly unkillable. Even more so here because when the person dies and the game bugs out and never respawns it - making some missions not possible to complete.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Sep 2015 23:47    Post subject:
@LuckyStrike
I had two prototypes on a mission yesterday. My team got killed, and the items dropped to the ground. I could see them on the map and i would have been able to pick them up again. But i saved the game and rage quitted.
Today i wanted to continue, and the two prototypes disappeared.
I visited the buildings again but got no prototype this time. So i guess they bugged away.

I just got the minigun, but as it takes nearly a full magazin to kill one armored enemy, that weapon is a joke. I'm not even mentioning the 50% accuarcy of it.

I'm currently in the Industry zone, completed the Grid one before that.

And seriously, you play as some high tech cyborgs. Yet they have the stamina (energy) of a fat person and the accuracy of a casual. Even with the implants and better scopes.
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randir14




Posts: 4950

PostPosted: Sun, 6th Sep 2015 00:56    Post subject:
Bob Barnsen wrote:
it's near impossible when there are constant patrols and most of them have at least one droid with them that you can't stealth kill.


You can stealth hijack the drones as long as no enemies see you doing it. You can even do it from behind a wall. Enemies don't realize it's been hijacked so you can then use it to scout the entire base.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 6th Sep 2015 01:01    Post subject:
Hm, thanks, didn't think of that. Very Happy
It still is too clumsy and takes too long waiting for a good moment, instead of just rushing in, hiding in some place and kill those charging enemies.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 7th Sep 2015 01:14    Post subject:
I just need to bust the armoury to complete all on the first district. Ive done most of the thefts with the infiltrator alone equipped with the proxy hacking device + katana + cloak.. the katana is one silent insta kill for the lone guards, and the cloack lets you navigate seemingly impossible areas, while the proxy hacking lets your hacker circunvent the security for you, from a safe distance.. all this with ability to zipline and exit to-from vents Smile Great.

At least on the first district Laughing

Edit: yep, this build works, had to do some more runs for the forgery's, and with some armour augs installed just need to run trough the crossfire if spotted and hide. Will see how it works in the industrial district.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Mon, 7th Sep 2015 17:01    Post subject:
Tried a separate game with Ultra Damage Mode and like it a lot. Now you can 99% one-shot 125HP enemies with sniper rifles and while using set-up ability from Master Assassin perk it's guaranteed one-shot-one-kill Very Happy Firefights are much more faster and fun, no more bullet sponging Very Happy Still play stealthy but much more aggressively. Now, it's much more fun to ambush enemies from cover with silenced weapons Very Happy

Enemies still don't respawn for me as long as I don't destroy cameras.

Unfortunately, that mode exposes the derpness of alert system. Enemies don't react on kills, they react to the alert level on your agent. So, with snipers being very far away, enemies just blink yellow flashlight for a sec and continues with their patrol Sad

Also had a very nasty bug. Was on mission to the Armory, cleared the whole top right corner from enemies. Had to answer the phone call, so I put the game on pause by going to the mission control screen. I was away from game for about 30 seconds, 1 minute tops. But when I resumed the game the whole area just reset Shocked Shocked Shocked Enemies didn't spawn from the spawn buildings, they just popped out of thin air


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 7th Sep 2015 19:08    Post subject:
Yep. That would be easy to fix. Enemies shouldn't trigger respawn when you're inside the base area, except for breaches of security, and even then..only by the security doors. Enjoying the game, but liked the "clone augumentation" screen of the original syndicate better, with the muscle/skeleton frames, was more dark and industrial than looking at some puppets..


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 7th Sep 2015 19:26    Post subject:
Yep, the augmentation was done better back then.
I also much prefer that one-mission-per-map gameplay of the first game.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 7th Sep 2015 23:40    Post subject:
Bob Barnsen wrote:
Yep, the augmentation was done better back then.
I also much prefer that one-mission-per-map gameplay of the first game.


This. and I know it was mentioned very very early on it wasnt possible(on the budget), but I cant help but feel the really game needed them; indoor enviroments.

I enjoyed the game(its performance not so much) but I dont feel its a proper successor. Hopefully this game is a financial success and they will get the budget to make the successor we deserve
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ZOLLINO




Posts: 138
Location: Cambridge / Bratislava
PostPosted: Tue, 8th Sep 2015 17:24    Post subject:
This game haven't filled the promises or objective to be the Syndicate successor. In my mind it's much more RPG, stealth action, than Syndicate was. I guess UI, upgrading agents, research of guns was much nicer in Syndicate. And that's like 20 years ago... shame they couldn't just copy paste into nicer graphics.


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SpykeZ




Posts: 23710

PostPosted: Sun, 11th Oct 2015 17:34    Post subject:
was the performance ever fixed in this or does it still run like asshole.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Oct 2015 17:36    Post subject:
SpykeZ wrote:
was the performance ever fixed in this or does it still run like asshole.


Still runs like ass Sad For the most part you'll be around mid 40s depending on the scene and zoom level, regardless of visuals settings.
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SpykeZ




Posts: 23710

PostPosted: Sun, 11th Oct 2015 18:35    Post subject:
Good thing I didn't fucking pay for it lol.


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 11th Oct 2015 19:23    Post subject:
SpykeZ wrote:
Good thing I didn't fucking pay for it lol.

Heh, that's what I say for every game!
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Nodrim




Posts: 9604
Location: Romania
PostPosted: Sun, 11th Oct 2015 20:52    Post subject:
I finished it recently and it wasn't bad but I felt it was a wasted opportunity. The potential this game had was immense, but they missed on a lot of things. I think there was too much focus on graphics and little on other equally if not more important sections like combat, AI, etc.
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Mon, 12th Oct 2015 01:17    Post subject:
Nodrim wrote:
I finished it recently and it wasn't bad but I felt it was a wasted opportunity. The potential this game had was immense, but they missed on a lot of things. I think there was too much focus on graphics and little on other equally if not more important sections like combat, AI, etc.

Indeed it is exactly how I felt too despite enjoying it quite a lot... 'What could have been - The Game' Mad Very Happy *shakes first*

After the great first impact thanks to the visuals/atmosphere, and the initial hours which were the most entertaining ones, the dark sides of the Satellite started to pop up with gameplay limitations in the Artificial Insanity, some very odd design choices and whatnot. I actually haven't completed the game yet because I'm waiting for Godot to see if patches or even some sort of enhanced version can do the magic and reignite the love. Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 13th Oct 2015 21:43    Post subject:
sabin1981 wrote:
SpykeZ wrote:
was the performance ever fixed in this or does it still run like asshole.


Still runs like ass Sad For the most part you'll be around mid 40s depending on the scene and zoom level, regardless of visuals settings.


http://steamcommunity.com/app/268870/discussions/0/481115363855455192/#c481115363858589238

Why are PC gamers such lying little shits?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Oct 2015 21:47    Post subject:
Laughing Sad
Probably he just tested it at the beginning of the game.
Or didn't even have an actual FPS counter running. So game is feeling fluid for him = 60 fps.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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riptide77




Posts: 2114

PostPosted: Tue, 13th Oct 2015 23:10    Post subject:
The starting tutorial area does give 60 fps. It drops when you get deeper into the city.


-=the wandering pillow stuffer=-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 13th Oct 2015 23:19    Post subject:
Yup, tutorial opening area is flawless. Maximum settings, all the nice SSR tech, high AA, it's 60 and great. I was so happy when I first saw that in one of the later builds... broke my damned heart when you get into the city and see it drop to mid 40s. You can turn everything off and you'd still be lucky to break 50.

It's a thoroughly enjoyable, if a little rinse'repeat, game.. I just wish the perf was better Sad
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randir14




Posts: 4950

PostPosted: Tue, 13th Oct 2015 23:24    Post subject:
sabin1981 wrote:

Why are PC gamers such lying little shits?


My favorite is when you call them out and they reply with some variation of "learn how to maintain your PC".
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 13th Oct 2015 23:35    Post subject:
randir14 wrote:
sabin1981 wrote:

Why are PC gamers such lying little shits?


My favorite is when you call them out and they reply with some variation of "learn how to maintain your PC".


Magic©
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