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Posted: Thu, 5th Feb 2015 04:09 Post subject: |
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Sellob wrote: | Um.
Stun resistance
Dodge |
Happens once per 1000 years. 2-3 characters that can deal stun, especially to 2+ targets is pretty much settles it.
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Posted: Thu, 5th Feb 2015 07:00 Post subject: |
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Posted: Thu, 5th Feb 2015 08:20 Post subject: |
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Posted: Thu, 5th Feb 2015 09:48 Post subject: |
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JBeckman wrote: | http://store.steampowered.com/app/262060/?cc=us
19.99  |
$6.19 in RU
PS The game gets really frustrating quite often, however, not as frustrating as Rogue Legacy I started playing RG many times and always ended up uninstalling it .
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 5th Feb 2015 18:25 Post subject: |
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I'm not liking this one. Roguelike should push you into randomly generated dungeon and throw tons of tons of monsters at you, and when you finally get killed you start from beginning. Not so in this game. You just loose heroes and get thrown back to base. Forget interesting dungeon with layers and layers of wicked creatures lurking after each step, here you get cutout dungeon and some random stuff thrown into it where you just move right until you enter boring combat.
It really is tedious. It has boring base building, slow combat and exploration, and quite annoying system of buying stuff before entering the dungeon. They advertise dark setting and decisions that matter, in the end game screws you because you bought ointments instead of bandages. Honestly, screw that.
Last edited by fawe4 on Thu, 5th Feb 2015 22:01; edited 1 time in total
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no9999
Posts: 3437
Location: Behind you...
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Posted: Thu, 5th Feb 2015 18:43 Post subject: |
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I paid 8 keys for it ..thats like 12,- euro
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Posted: Thu, 12th Feb 2015 13:40 Post subject: |
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The game got quite a bit easier with the latest release, comparing it to the first one.
Also playing without torches really is the way to go, LOADS of crits and rarely getting surprised.
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Posted: Thu, 12th Feb 2015 23:41 Post subject: |
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Art and writing is awesome, game itself is a pile of turd.
Like throwing a dice constantly to see if you died yet. Stupid beer costs 1000 gold, can't heal out of combat, cannot wait, cannot rest properly, cannot enter dungeon with less than 4 chars, thousands of stupid restrictions and constant mindless dice rolls. Bah.
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Posted: Fri, 13th Feb 2015 15:39 Post subject: |
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Mon, 23rd Feb 2015 00:57 Post subject: |
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Someone in that thread pointed out you can even find Skidrow releases on there.
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Mon, 23rd Feb 2015 16:21 Post subject: |
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Dorkest Dungeon = fail
Hand of Fate = win
And that's the latest news from the indie scene.
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Il_Padrino
Posts: 7570
Location: Greece by the North Sea
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Posted: Mon, 23rd Feb 2015 17:59 Post subject: |
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Posted: Mon, 23rd Feb 2015 18:37 Post subject: |
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Yeah it is brutal-- and I've gone back and forth from really enjoying the challenge to ragequitting for a bit.
Additional advice to what I have on page 2:
Don't even worry about upgrading or even using the tavern, abbey, etc at first. No point at all. If someone gets all stressed, just discard them and get more heroes... which brings me to what you SHOULD upgrade-- the wagon. No need to upgrade your hero roster much (I think I have 10, maybe 9), but DO upgrade the amount of new available heroes to a MINIMUM of 4, max is preferred... that way you can mix and match the best group by their favored position.
Every run you make and complete, you're likely to end up with 2 or 3 high stressed heroes and a dead one or two. So you'll need to get 4 new heroes often. Keep doing that until you can unlock cheaper gear upgrades, cheaper stress relief, etc. Then once you can start to have enough gold and crests/deeds/etc/etc then start upgrading the heroes you like and start gaining levels and trying to keep them alive and healthy.
One of the first things they tell you is that most of the heroes will wind up in the graveyard. It's true. Don't even try to fight it.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 16th Jul 2015 11:10 Post subject: |
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https://steamcommunity.com/app/262060/discussions/0/598198356180436912/
Quote: | Coming in July!
New Hero: The Houndmaster! This rugged ex-constable will wander into the Hamlet, accompanied by his faithful Wolfhound and help restore order to your lawless acreage!
Sanitarium overhaul! A significant rework of quirks, diseases, and the Sanitarium is coming! You'll be able to sculpt your heroes a little more by locking your favourite positive quirks on them - but be warned, doing so is permanent, and cannot be reversed.
Diseases will also be separated into their own category, and better integrated into the game game flow.
Armor up! Armor icons will upgrade on all heroes.
"And more..." Quality of life changes, balance, tuning, gameplay tweaks and other additions are always going into the build!
After the July update, the next stop for us will be the Cove, a completely new dungeon with it's own bosses, monsters, curios, traps, and obstacles! If things weren't salty enough, get ready to choke down on the briny waters as your sodden adventurers push ever closer to...
The Darkest Dungeon!
Our full 1.0 release is scheduled for late October, this year!
The final dungeon and story content will be added, and you will conclude your quest to restore your family's estate, or die trying. What can you expect in the Darkest Dungeon? We're not saying a word...
Thank you all for your support and enthusiasm - we're working as hard as we can to bring you a fantastic experience!
-The Darkest Dungeon Team |
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Posted: Thu, 16th Jul 2015 12:45 Post subject: |
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Posted: Thu, 16th Jul 2015 13:46 Post subject: |
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Will this get rebalanced or something by the time it's out? Because it's an interesting game but with all those arbitrary restrictions and annoyances .... fuck it.
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Posted: Thu, 16th Jul 2015 14:45 Post subject: |
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VGAdeadcafe wrote: | Will this get rebalanced or something by the time it's out? Because it's an interesting game but with all those arbitrary restrictions and annoyances .... fuck it. |
Nope. In fact, so far any attempt to "balance" the game and make it less annoyingly brutal has been met with overwhelming backlash from the "leets" who demand it to be even harsher. I abandoned this a long time ago.
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Posted: Thu, 16th Jul 2015 15:15 Post subject: |
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Looking at the patch notes, why would corpses prevent the enemy battle line from collapsing? Then you have to attack the corpses to get rid of them? Sounds dumb as hell.
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JBeckman
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Location: Sweden
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Posted: Thu, 16th Jul 2015 16:31 Post subject: |
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Posted: Thu, 16th Jul 2015 20:01 Post subject: |
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randir14 wrote: | Looking at the patch notes, why would corpses prevent the enemy battle line from collapsing? Then you have to attack the corpses to get rid of them? Sounds dumb as hell. |
The corpse mechanic was added in to increase the desirability of using DOT and Bleed focused characters - if an enemy dies to either of these effects then it doesn't leave behind a corpse.
They actually linked to a 12 page PDF in the patch notes that goes into their design philosophy and decisions going forward. I found it an interesting read.
This game really isn't all that brutal once you learn what each class can do and how they synergize with others. Sure, you WILL lose people sometimes due to outright bad luck - but that's the point isn't it - even the most stalwart of heroes eventually meet their end - if by nothing else than fates whimsical nature.
Can't wait till they finish it up in October - I've got close to 60 hours in the EA alone and it still hasn't gotten old. The atmosphere is just so goddamn dark and oppressive - it's great!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sat, 26th Sep 2015 21:11 Post subject: |
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Update coming next week, including a new dungeon
https://twitter.com/DarkestDungeon/status/646345308251643904
I recently bought Darkest Dungeon on Steam after playing a pirated version months ago. I usually have to abandon missions due to people becoming too stressed, and there are some rage inducing moments. But I'm enjoying the game despite that.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 26th Sep 2015 21:21 Post subject: |
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Also from the twiiter it seems like Full release doesnt make it to October as they thought - seems like they was delayed because of ndgame content -but they still claims it will be in 2015
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Posted: Tue, 29th Sep 2015 19:42 Post subject: |
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Patch is released.
Quote: | The Cove
The Cove dungeon region, featuring 7 new monsters, 2 new bosses, new curios, all new environment art, and new music!
The Cove features monsters that are in general both fast and bleed resistant, and also have many bleed-causing attacks.
The Cove monsters also include some key mechanics previously unused by monsters, such as healing and guarding! These mechanics may begin to work their way into other dungeon regions in the future...beware!
You do not need to begin a new campaign to play The Cove. Cove quests will spawn alongside quests from other regions.
Gameplay
Idle heroes in town will recover a small amount of stress between quests even if not placed in active treatment at the Tavern or Abbey
By popular demand: unused dungeon supplies now sell back at the end of a quest (for a smallish percentage of their value)
Increased roster size a bit so players with full rosters can recruit some new heroes and go Cove spelunking even at low level quests
Streamlined combat flow to keep the pace brisk and reduce many of the small waits that occur between chained events
Revised the core combat damage calculation so trinkets and other buffs apply in a more even way to AOE attacks. This will preserve intended damage balance of AOE vs single target attacks and help keep both approaches situationally useful. Previously, trinket and other buffs were amplifying AOE damage unfairly with respect to single target attacks. The revised calculation applies the base skill modifier directly to the weapon damage, and then totals all other buffs before applying them to this base result.
Trinkets have received a much-needed balance pass. The goal was to ensure that rarer trinkets are more reliably valuable than less rare trinkets, and also to make many previously uninteresting trinkets (both general and class-specific) more interesting. While some trinkets will obviously be better than others for some classes, dungeons, or situations, we have improved many of the trinkets that were particularly weak or problematic. A few trinkets have been nerfed (in cases where the value was just too high compared to other trinkets). Some trinkets have had their rarity adjusted, and we will likely do more of this once we measure the results of these changes. Additional trinket adjustments may also be required in the future.
Trinket drops are a bit more constrained--you won't see as many rare drops in lower level dungeons.
Resolve level 0 and 1 heroes now have more disease resistance! After all, they are fresh off the stagecoach and are the healthiest they'll ever be!
Some more small mobs don't leave corpses (e.g. dogs, spiders, gargoyles)
Adjustments to the surprise mechanic: surprised monsters now act last in the first round but no longer lose an entire turn.
Players cannot retreat during the first combat round if they were surprised.
Retreating from combat adds stress
Some skills effects that didn't show % chance now show % chance in the associated skill tooltips (e.g. Jester stress heals)
Riposting heroes won't riposte against 0-damage causing attacks
Heroes and monsters generally shouldn't be able to crit on a 0 damage attack
Torchlight properly drops to 0 during camping ambushes
Corpses don’t give critting stress relief
Fixed bug where both +herosurprise and +monstersurprise was occuring in dim light. (Should just be +heroes surprised)
Camping ambushes always surprise the party
Many misc bug fixes
Art
Heroes' armor icons now visually upgrade with each new rank
All quest objects (ex. Reliquary) now have unique art
Foreground layer added to every dungeon
New pop-text icons for greater 'at-a-glance' clarity on skill effects.
Tray icons/character panel icons restyled to match pop-text icons
Updated Corpse art
Rebalanced several enemy color tints
New pose for Plague Doctor's 'Incision' skill
Audio
Click to advance through plot quest (boss) narration on loading screens
Full music and sound design on the Cove!
- all new music by Stuart Chatwood
- ambiences
- wet footstep recordings
- all new props! Ever wondered what sifting a through a whale carcass sounds like? wonder no more!
- all enemies and bosses fully designed with unique attacks, impacts and voices
- live recorded voice of the Siren singing along to the battle track
nearly 100 new lines for the Narrator including more coverage for already existing events
Narration lines no longer limited to playing only 99 times in a given campaign
new music arrangements for hallway battles in all regions
redid all traps, trap disarms, trap dodges
redesigned impacts on some existing enemy attacks
retimed battle-end stinger and sound triggers
Brigand Pounder, Gibbering Prophet and Formless Flesh bosses now all have dungeon intro/outro narration
Final notes: the large amount of new content and features means that some bugs will likely have slipped through. Report what you find in the Steam forums / on twitter @darkestdungeon / via email support@redhookgames.com. Rest assured we'll be monitoring and working on fixes as fast as we are able!
Delve deep and remember: avoid all pacts with undead sailors!
--the Darkest Dungeon team |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 14th Oct 2015 22:33 Post subject: |
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http://www.pcgamer.com/darkest-dungeon-is-coming-in-january/
Quote: | that simple fact is the basis for Darkest Dungeon, a dungeon crawler in which "flawed heroes" must deal with stress, famine, disease, despair, fear, and other such human frailties, on top of the usual menaces inherent to subterranean treasure quests. It blew the doors off its Kickstarter in early 2014, and has been on Steam Early Access since February of this year. And on January 19 of 2016, it will finally be released in full.
Developer Red Hook Studios had initially hoped to have the game out this month, but said in today's Kickstarter update that doing so "would mean rushing our endgame content out the door—a move that would ultimately not be in anyone's best interest." The date was thus moved to December 1, but the recent death of Creative Director Chris Bourassa's father-in-law led to the decision to push it back further.
The team plans to drop an "interim patch" near the end of November that will add a new playable hero called The Abomination. The hero will be properly revealed in the coming weeks, but for now Red Hook said "this bloodthirsty class is unlike anything currently in the game." The patch will also include a pair of "decidedly unsettling backer-designed monsters," and various sorts of other "goodies." |
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Posted: Thu, 15th Oct 2015 12:21 Post subject: |
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Looks like a neat little game. Anywhere that sells it cheaper than Steam?
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Posted: Thu, 15th Oct 2015 18:51 Post subject: |
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EternalBlueScreen wrote: | Looks like a neat little game. Anywhere that sells it cheaper than Steam? |
It was just on sale on Steam like a week ago for a measly $10 - you missed it.
Honestly, this game holds the title of the ONLY Early Access game that I do not regret shelling out the money out front for. I've put probably 60 hours into it (every time they'd make major changes I'd restart ).
Yes, it's brutal, but in a completely fair way. The more you play, the more you learn, and once you learn what there is to know about how everything works and what all the mobs are capable of there's actually very little to fear aside from a bad run in with ye olde random number generator.
The ambiance and narration is fucking second to none. You won't find a more immersive horror dungeon crawler anywhere.
Basically, it's totally worth the $20 they're asking for - but I'm sure it'll go on sale again come Christmas.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 16th Oct 2015 09:32 Post subject: |
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EternalBlueScreen wrote: | Looks like a neat little game. Anywhere that sells it cheaper than Steam? |
Browse Allkeyshop.com??
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