Space Engineers
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 11th Oct 2015 22:29    Post subject:
I wish someone would develop a 'proper' graphic starship creator/sim - I don't want just blocks, I want to use smooth curves and community-developed ship bits. with working bridges, various rooms for different ship areas, crew etc.

Basically I want DIY Starfleet Laughing


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Grale
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PostPosted: Fri, 23rd Oct 2015 20:45    Post subject:
Live stream of up and coming Planets for anyone interested

http://www.twitch.tv/keencommunitynetwork


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celltech




Posts: 366

PostPosted: Sat, 24th Oct 2015 09:08    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 10:31; edited 1 time in total
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jippyuk




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Location: Malta
PostPosted: Sat, 24th Oct 2015 13:20    Post subject:
looks pretty awesome that Smile


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Grale
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PostPosted: Sat, 24th Oct 2015 13:25    Post subject:
I'm looking forward to the addition of planets, hopefully they won't release it until it's ready. As usual the forums are full of whiny kids wanting it now now now.. then they're the first ones to complain it doesn't work!

Anyway YT link to stream:


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prudislav
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PostPosted: Mon, 19th Dec 2016 14:12    Post subject:

Quote:
Hello Engineers! Today, we are pushing all the features from last week’s enormous update to the stable branch. Just in case you missed the news, this includes the total block redesign, new multiplayer netcode, a tutorial campaign and much more! We wanted to make this great update available to all players as you’ve been asking for it all week! In combination with this today’s bug and crash fixes, you should be able to enjoy a stable gameplay experience. This update also marks the transition of Space Engineers moving to Beta phase.
The most important thing to remember with this announcement is that there is still more content, improvements and many optimizations to come. As an example, we can confirm that one of the things being worked on currently is a new HUD which should significantly increase your immersion in the game. Beta simply means that we feel the game now has a solid foundation.

For more info:
http://blog.marekrosa.org/2016/12/space-engineers-entering-beta_15.html
http://forums.keenswh.com/threads/update-01-166-stable-space-engineers-beta.7390358/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 19th Dec 2016 14:27    Post subject:
Definately has potential.

Performance seems rather bad and particle effects look like crap though.


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 19th Dec 2016 14:30    Post subject:
I tried this yesterday ;
Anyone experimented with Hydrogen thrusters -> They need a system which turns ice into oxygen and hydrogen. I however had big problems in feeding the ice to the oxygen generator (generates both oxygen and hydrogen). No matter what I tried, I could NOT feed the ice through to the generator via the small conveyor ports (ice is ore, so it should be able to move through small ports+ I can mine it with the same ship just fine (drills push everything through small conveyor ports and my whole system has only small belts anyway (small ship)).

In the end what I found out was; Hydrogen Tank CAN take input via the small port -> I pushed the ice to the TANK which connected to Oxygen Tank and I placed oxygen tank when so that It's large port was directly against Oxygen Generators Large Port -> I could feed the ice finally to the system automatically.... BUT WHY WAS THIS NEEDED Rage
I spent so much time trying to just push the ice through the system, it was very rage inducing.


And in the end 5 large thrusters eat like 5k ice / ~20 seconds Razz The ship could maintain itself by drilling through ice, but not much more Smile

(I played the stable branch _> I did not have this update I think)


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prudislav
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PostPosted: Mon, 19th Dec 2016 14:33    Post subject:
@mtj:
iirc this Beta stage update will be out in couple hours
Love to see one of these projects getting closer to full release , quite a number of them is still stuck in alpha stage


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sTo0z
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PostPosted: Mon, 19th Dec 2016 18:29    Post subject:
Is this game any fun yet for people that don't want to spend over 9000 hours building every little tiny fucking block of a spaceship?


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 20th Dec 2016 09:44    Post subject:
Anyone played this with the mods?

This seems to have an insane amount of mods, but I've never researched them at all / played the game in such an extent that I would have felt the need for mods.

But now, with the hostile wolves etc on the planets (which spawn really often, and can bite through your base if you forget about them) I finally want some create and forget base defences.
Turrets etc. are all 'high' maintenance due to ammunition. So I decided that I look into mods to see if someone has created laser turrets.

So... anyone got suggestions for mods (not just the laser turret mod; I found several but did not try them yet).

I'll wait for the next hotfix and then I'll start a new dedicated server (their dedicated server app is broken in the stable release - have to tweak all kinds of crap to get it to work.)


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 20th Dec 2016 09:50    Post subject:
sTo0z wrote:
Is this game any fun yet for people that don't want to spend over 9000 hours building every little tiny fucking block of a spaceship?


Well... there's projector, you can simply download the blueprints and build them via that (I think you still have to weld it.

And about the speed of welding -> just increase it in the settings. if you put it to 100x -> you just hold down a button and it finishes the block you point at, instantly.

But yea -> overall it's still about building ships block at a time.

For me it's more about being able to design anything else but flying boxes Razz

My mightiest one was a death rectangle. It had a massive loading bay door which opened with the use of some rotating block + a camera which made it operate automatically if a friend approached it (ie. open / close automatically). It was cool, especially if you tweak the torque etc. and make the doors open too fast causing it to destroy the ship trying to get in Very Happy

Moving the ship was PAINFUL. I think I had an insane amount of thrusters (I played on survival, thus I had to mine materials -> insane is NOT thousands of thrusters Razz ) And It accelerated at 0.1 m/s every 5 seconds or something.
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inz




Posts: 11914

PostPosted: Tue, 20th Dec 2016 10:30    Post subject:
How's the gameplay progression in its current state? Is there much to do if you're less interested in building (except when it pertains to progress for gearing up etc.) and more into exploration and combat? Could be good to co-op over the holidays.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 20th Dec 2016 10:41    Post subject:
inz wrote:
How's the gameplay progression in its current state? Is there much to do if you're less interested in building (except when it pertains to progress for gearing up etc.) and more into exploration and combat? Could be good to co-op over the holidays.


Nope, it's all about the building really.

Drones etc. simply drop materials to build more stuff. You cannot find some fat loot from pirates which you cannot get otherwise. There's no incentive to do anything in the game really.
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inz




Posts: 11914

PostPosted: Tue, 20th Dec 2016 10:42    Post subject:
Yeah, suspected as much. Oh well.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 2nd Feb 2018 20:54    Post subject:


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Feb 2018 22:08    Post subject:
Sorry, but nice trailer and all - but I don't belive that's the way the game is played regularly somehow. That trailer looks like Lego: Star Citizen.


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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Fri, 2nd Feb 2018 22:23    Post subject:
wait what? this game is version 1.whatevea? did it get officially rlsd? it's still ea according to steam


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 2nd Feb 2018 22:39    Post subject:
Kaltern wrote:
Sorry, but nice trailer and all - but I don't belive that's the way the game is played regularly somehow. That trailer looks like Lego: Star Citizen.


Ofc... it's all scripted (script, as in, movie making) bullshit.


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bart5986




Posts: 662

PostPosted: Sat, 3rd Feb 2018 15:03    Post subject:
Kaltern wrote:
Sorry, but nice trailer and all - but I don't belive that's the way the game is played regularly somehow. That trailer looks like Lego: Star Citizen.


Actually, for those of us that played this game back before Planets and unlimited asteroids, this is exactly how the game was played.

The only difference was less players and most of the time, battles would be between 3-4 ships, not however many were in that video.



The only problem with Space Engineers today is this.

The world is infinite and so are asteroids, planets are also gigantic. You can fly 2 hours in one direction and still see asteroids to make a home at or mine.


This means that by the time players have battle ships in space so things can happen like in the old days and like in the video, the server is running in 0.2 simulation rate because the 50 players that have logged into the game in the past week have 3 ships and 3 bases around the world.

A lot of this is because everything you create in the game is living and working, even if its 4am on a sunday morning and the server is empty. Your fuel will still be consumed, your scripted automated ships will still fly how you set them, your solar panels will still generate electricity from the sun, etc.


The reason why things used to happen like in the video you saw is because originally there were only set asteroids in the centre of space, this meant that everyone had to visit regularly for resources and that is how all the fun happened.
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scaramonga




Posts: 9800

PostPosted: Sun, 4th Feb 2018 03:43    Post subject:
Stationeers is so much better Wink
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bart5986




Posts: 662

PostPosted: Sun, 4th Feb 2018 04:17    Post subject:
scaramonga wrote:
Stationeers is so much better Wink


Unless something has changed since a few versions ago.. not at all.


It has some great complex ideas but there is nothing else.

No PVP, worst UI in existence, nothing to do besides build your base/ship


It appears the game is not going into the direction of anything besides that either.
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Lopin18




Posts: 3361
Location: US
PostPosted: Sun, 4th Feb 2018 07:08    Post subject:
Stationeers is nice, but HOOOLYYY SHITTTT why did they go with that UI, i think u can get used to it but what is the point of the complicated 2 hand slots system, holy shit i dont know... a damn astronaut with a belt should be able to easily access all items and indeed u have two hands, but why translate it into "move items to hands" it makes everything so hard and annoying specially mixed with that damn container UI.

Sigh... i wanna love it but its hard, also space engineers looked nice, but i could never get into it (i love factorio so complicated gameplay isnt an issue, i just found it kind of uninspiring)

Maybe i should give it a try again
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bart5986




Posts: 662

PostPosted: Sun, 4th Feb 2018 07:48    Post subject:
Lopin18 wrote:
Maybe i should give it a try again


If you are into singleplayer or small multiplayer games with friends then it can't be beat for space.

A lot of new players might not understand all the great things about space engineers.

For example here's a random fact, you can drill down into the earth or moon and make an underground base.

You can set up a earth base and then link it to another base or ship. You can literally stand on earth and remotely control your ship if you have this setup.

This game has endless possibilities.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 4th Feb 2018 17:16    Post subject:
It might have endless possibilities... but.. why?

I mean, do space pirates come and attack? On foot and speace? Or is everything all done by people that have to be on your own server?

I own the game, maybe I should just see for myself.


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bart5986




Posts: 662

PostPosted: Mon, 5th Feb 2018 08:15    Post subject:
Kaltern wrote:
It might have endless possibilities... but.. why?

I mean, do space pirates come and attack? On foot and speace? Or is everything all done by people that have to be on your own server?

I own the game, maybe I should just see for myself.


Planets have enemies on them to attack and steal resources from.

Space has random crashed space ships and randomly flown enemy space ships.

But these are a completely single player experience and after while you PVP just offers so much more, when it worked well anyway.
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Lopin18




Posts: 3361
Location: US
PostPosted: Mon, 5th Feb 2018 22:56    Post subject:
This is where progression should be massively focused. I mean look at factorio or subnautica or Kerbal space program to take a few examples. In all you get a clear sight of what you can achieve. A teaser to reach.

In all of them even if i know jackshit of the game i saw things i was curious about and went for them, then i got hooked on the mechanics.

But in planet engineers i started a single player game. Ok.... mining, get stuff, this stuff makes this work, yada yada ok ok ok. But whats beyond it? I have no teaser of whats next, what to take notice of, maybe i just played a too early version but i only knew i could work my way to get a ship and fly around and the ships have complex systems. Thats it. I didnt really see a goal or a line to follow.

NOW im hearing about enemies on planets and remote systems, Ok but i didnt notice those at all when i played them.

Ill try it again today, lets see.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 26th Jul 2018 19:56    Post subject:
Oddly nobody posted this :

Quote:

Hello, Engineers!
After six months, we are releasing the next major update, which is focusing on the complete overhaul of multiplayer in Space Engineers, and a number of new features and optimizations. This was a massive overhaul and that’s why it wasn’t possible to make this update in weekly increment - so thanks a lot for your patience!
We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.
But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!


 Spoiler:
 
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bart5986




Posts: 662

PostPosted: Fri, 27th Jul 2018 04:40    Post subject:
I've been playing hours of this each day, the update is quite good but reveals some flaws

Most of it being that the new Keen servers are amazing, but the 3rd party servers are not run very well.

With Keen saying they are finding a way to fund their servers, its going to make or break the game depending on how they fund it.

the TLDR of the new patch is that a 16 player server can be full with full simulation speed and no glitches, even with pistons and rotors.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 27th Jul 2018 09:24    Post subject:
I played on a couple 50 to 64 people servers and even those were pretty stable with SIM speeds above 0.8. As long as there are clear restrictions enabled anyway. Having a blast with the game.
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