Article to accompany those new screens. Can't wait.
Yeah I just saw that further down in that Neogaf thread, I should have checked that first before posting the Neogaf link.
Quote:
Here’s a sampling of what we’ve added to the latest version of the Creation Engine:
Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Tessellation using Hardware Dismemberment
Volumetric Lighting
Gamma Correct Physically Based Shading
Last edited by JBeckman on Wed, 4th Nov 2015 16:39; edited 3 times in total
To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation
So basically the same highly tessellated "god rays" from AC4? Tweaked by nVidia to cripple <Maxwell cards and only run correctly on =>Maxwell? System rape confirmed, GTX780 for 900p30 experience
It wouldn't surprise me if that's just been thrown together to take the heat off all the criticism about the graphics. It does look too good in comparison to the other leaked media however.
They've quite obviously carefully picked locations and angles that don't show far off geometry. They've been doing that at least since Oblivion. It all looked smashing in screenshots until people actually played and first looked into the distance.
They've quite obviously carefully picked locations and angles that don't show far off geometry. They've been doing that at least since Oblivion. It all looked smashing in screenshots until people actually played and first looked into the distance.
They should've stuck with the fog they used in Morrowind At least in Skyrim the backdrops could look great at times, the mist around the mountains was a really nice touch. But it really only looks good when standing still, when starting to move and things are starting to pop-up everywhere, z-fighting on the mountains and houses etc. then its no longer that nice.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
Actually, I care about that too That's the kind of reactive living "world" that I like to see, rather than everything be so static and unresponsive to weather and other effects.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.
That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.
game looks meh, thats why they had a very close release date after it was anounced, i guess fans will play anything so why invest in upgrading the engine if you can recycle assets just like cod every year.
I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.
That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.
No thats actually in the game, was confirmed on the pc stream.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.
..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.
I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.
That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.
No thats actually in the game, was confirmed on the pc stream.
Haven't watch most of it, that's great to hear.
But about dynamic snow. Yup, they did said that and it wasn't there. And to be honest I haven't seen this so called cloth simulation either. Please don't do this to me Beth
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