Fallout 4
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 16:33    Post subject:
JBeckman wrote:
More screenshots.
http://www.neogaf.com/forum/showpost.php?p=184146986&postcount=1728

Frap Frap Guy Frap Frap Guy Frap Frap Guy
This looks fucking great!

Some shots with a high view distance would be interesting too. I guess those will look rather bad again.


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Wed, 4th Nov 2015 16:34    Post subject:
randir14 wrote:
Danyutz wrote:
Might been asked before, but do I have to play the other titles to understand something?


No, the only games directly related to each other were Fallout 1 and 2.


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difm




Posts: 6618

PostPosted: Wed, 4th Nov 2015 16:35    Post subject:
Bob Barnsen wrote:
JBeckman wrote:
More screenshots.
http://www.neogaf.com/forum/showpost.php?p=184146986&postcount=1728

Frap Frap Guy Frap Frap Guy Frap Frap Guy
This looks fucking great!

Some shots with a high view distance would be interesting too. I guess those will look rather bad again.


Taken from here: https://bethesda.net/?utm_source=Facebook&utm_medium=social&utm_campaign=11415-FO-graphics#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45


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MishkiN




Posts: 735

PostPosted: Wed, 4th Nov 2015 16:36    Post subject:
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riptide77




Posts: 2114

PostPosted: Wed, 4th Nov 2015 16:36    Post subject:
Unllikely


-=the wandering pillow stuffer=-
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Wed, 4th Nov 2015 16:37    Post subject:
MishkiN wrote:
https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45

Article to accompany those new screens. Can't wait.


Yeah I just saw that further down in that Neogaf thread, I should have checked that first before posting the Neogaf link. Smile

Quote:

Here’s a sampling of what we’ve added to the latest version of the Creation Engine:

Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Tessellation using Hardware Dismemberment You Suspicious Be
Volumetric Lighting
Gamma Correct Physically Based Shading



Last edited by JBeckman on Wed, 4th Nov 2015 16:39; edited 3 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 4th Nov 2015 16:37    Post subject:
Quote:
To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation


So basically the same highly tessellated "god rays" from AC4? Tweaked by nVidia to cripple <Maxwell cards and only run correctly on =>Maxwell? System rape confirmed, GTX780 for 900p30 experience Sad

~edit~

https://bethesda.net/data/images/event/45/Fallout4_Panorama1.jpg

The panorama is gorgeous though Smile
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Mister_s




Posts: 19863

PostPosted: Wed, 4th Nov 2015 16:40    Post subject:
Finally, something that looks great. Too bad it's official though. Who knows how true those are.
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MishkiN




Posts: 735

PostPosted: Wed, 4th Nov 2015 16:49    Post subject:
It wouldn't surprise me if that's just been thrown together to take the heat off all the criticism about the graphics. It does look too good in comparison to the other leaked media however.
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Divvy




Posts: 1455

PostPosted: Wed, 4th Nov 2015 16:51    Post subject:
They've quite obviously carefully picked locations and angles that don't show far off geometry. They've been doing that at least since Oblivion. It all looked smashing in screenshots until people actually played and first looked into the distance.
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vurt




Posts: 13833
Location: Sweden
PostPosted: Wed, 4th Nov 2015 16:55    Post subject:
Divvy wrote:
They've quite obviously carefully picked locations and angles that don't show far off geometry. They've been doing that at least since Oblivion. It all looked smashing in screenshots until people actually played and first looked into the distance.


They should've stuck with the fog they used in Morrowind Very Happy At least in Skyrim the backdrops could look great at times, the mist around the mountains was a really nice touch. But it really only looks good when standing still, when starting to move and things are starting to pop-up everywhere, z-fighting on the mountains and houses etc. then its no longer that nice.
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jacksp




Posts: 46

PostPosted: Wed, 4th Nov 2015 17:00    Post subject:
JBeckman wrote:
More screenshots.
http://www.neogaf.com/forum/showpost.php?p=184146986&postcount=1728


I call Bullshot(s).

See what I did there?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 17:05    Post subject:
No


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jacksp




Posts: 46

PostPosted: Wed, 4th Nov 2015 17:13    Post subject:
Bob Barnsen wrote:
No


Okay
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Mister_s




Posts: 19863

PostPosted: Wed, 4th Nov 2015 17:42    Post subject:
The panorama shot and the detail in the first shot just can't be real when it's Bethesda.
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Wed, 4th Nov 2015 17:49    Post subject:
Who cares, y'all gonna play the absolute shit out of this.




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I usually stream stuff: http://www.twitch.tv/claudeftw
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Mister_s




Posts: 19863

PostPosted: Wed, 4th Nov 2015 17:50    Post subject:
I care.
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lolozaur




Posts: 26310

PostPosted: Wed, 4th Nov 2015 17:50    Post subject:
Bob Barnsen wrote:
JBeckman wrote:
More screenshots.
http://www.neogaf.com/forum/showpost.php?p=184146986&postcount=1728

Frap Frap Guy Frap Frap Guy Frap Frap Guy
This looks fucking great!

no Reaction
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 4th Nov 2015 17:57    Post subject:
You are just hating mate


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dannofdawn




Posts: 2227

PostPosted: Wed, 4th Nov 2015 18:27    Post subject:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... Very Happy I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 4th Nov 2015 18:34    Post subject:
dannofdawn wrote:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... Very Happy I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.

I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 4th Nov 2015 18:38    Post subject:
dannofdawn wrote:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... Very Happy I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.


Actually, I care about that too Smile That's the kind of reactive living "world" that I like to see, rather than everything be so static and unresponsive to weather and other effects.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 4th Nov 2015 18:43    Post subject:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


Gameworks? Troll Face


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dannofdawn




Posts: 2227

PostPosted: Wed, 4th Nov 2015 18:50    Post subject:
Epsilon wrote:
dannofdawn wrote:
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... Very Happy I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.

I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.


That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.
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StEFaN7




Posts: 5875
Location: them swamps
PostPosted: Wed, 4th Nov 2015 18:54    Post subject:
game looks meh, thats why they had a very close release date after it was anounced, i guess fans will play anything so why invest in upgrading the engine if you can recycle assets just like cod every year.

just imagine witcher 3 on w2 engine


I can see your soul at the edges of your eyes..
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 4th Nov 2015 18:59    Post subject:
dannofdawn wrote:
Epsilon wrote:
dannofdawn wrote:


I know I'm the only here who cares, but of all the things one could wish to see in a new Beth game, THIS is what I wanted... Very Happy I just hope they really do mean proper cloth physics, and not those glitchy shitty ones like in TOR.

I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.


That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.

No thats actually in the game, was confirmed on the pc stream.
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vurt




Posts: 13833
Location: Sweden
PostPosted: Wed, 4th Nov 2015 19:00    Post subject:
[quote="dannofdawn"]
Quote:
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.


..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim Razz I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.
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r3dshift




Posts: 2818

PostPosted: Wed, 4th Nov 2015 19:05    Post subject:
Danyutz wrote:
Might been asked before, but do I have to play the other titles to understand something?

Here's a recap of what's been going on in the Fallout universe:


Frant wrote:
Shitass games are ruining piracy.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 4th Nov 2015 19:07    Post subject:
vurt wrote:

..and when its released its not there and they won't comment on it..? just like the dynamic snow they bragged about for Skyrim Razz I dont think they ever commented on why its not in, even though they promised that feature to the very end of development.

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dannofdawn




Posts: 2227

PostPosted: Wed, 4th Nov 2015 19:38    Post subject:
Epsilon wrote:
dannofdawn wrote:
Epsilon wrote:

I don't give a shit about that myself. Only thing I care about is that enemies start screaming and bleeding when you shoot their arms or legs off, but they don't actually die right away.


That would be awesome, yea. But I guess the wish came from playing Skyrim so I wasn't thinking Fallout specific features. Just things I'd love to see in a Bethesda game. After so many hours doing quests, I spent a lot of time just modding and go hiking, so graphical fidelity stuff is what where I find enjoyment and freshness.

No thats actually in the game, was confirmed on the pc stream.


Haven't watch most of it, that's great to hear.

But about dynamic snow. Yup, they did said that and it wasn't there. And to be honest I haven't seen this so called cloth simulation either. Please don't do this to me Beth
Sad
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