Fallout 4
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shimec




Posts: 1213
Location: Serbia
PostPosted: Tue, 10th Nov 2015 19:07    Post subject:
Radicalus wrote:
I played FO4 for about 2 hours. For me, it's no contest. By the time I was 2 hourse deep in Witcher 3, I was hooked, and not letting go.

Here, I'm basically bored already. Writing is major fucking shit, and no mods will fix that.


Completely agreeing on that. Playing it just bored me, so I don't really think this is a game for me. I actually never liked neither FO3, nor FO: NV, so it's not a surprise really.
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Meseder




Posts: 170

PostPosted: Tue, 10th Nov 2015 19:14    Post subject:
shimec wrote:
Radicalus wrote:
I played FO4 for about 2 hours. For me, it's no contest. By the time I was 2 hourse deep in Witcher 3, I was hooked, and not letting go.

Here, I'm basically bored already. Writing is major fucking shit, and no mods will fix that.


Completely agreeing on that. Playing it just bored me, so I don't really think this is a game for me. I actually never liked neither FO3, nor FO: NV, so it's not a surprise really.


I had a major urge to uninstall this game shortly after getting out of the vault. It was that bad. Played it more than an hour, but nothing changed. It was actually getting worse. Another game into recycle bin after MGS5... Gaming sucks so bad right now. We don't even have game demos anymore, it's just keeps shrinking...
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dsergei




Posts: 4042
Location: Moscow, Russia
PostPosted: Tue, 10th Nov 2015 19:15    Post subject:
h0rnyfavn wrote:
@dsergei

So how is FO4 different in this regard?


Which is it then? W3 is better or no different? Laughing
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th Nov 2015 19:18    Post subject:
Bob Barnsen wrote:
Lathieza wrote:
h0rnyfavn wrote:
a small autohotkey script to make it more convenient to scrap objects
http://www.nexusmods.com/fallout4/mods/64/?


You dont have to scrap your junk. Just transfer them all into the construction tables and whenever a resource is needed the item will be automatically scrapped.

With perks you can unlock traderoutes between settlements which gives a shared inventory of those crafting stations.

Nice.
So, when you have established trading routes between two settlements, you have instant access to both inventories and don't have to wait for the caravan to arrive i guess?

Though, what is with more settlements? Is it enough to randomly connect two settlements together, or must one settlement connected to every other settlement you want to have access with?

Shocked Very Happy
---------------------
And is it possible to hide your helmet?
I want to see my sexy face. Embarassed

Bump for new page. Surprised


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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guvna




Posts: 814

PostPosted: Tue, 10th Nov 2015 19:19    Post subject:
sabin1981 wrote:
tonizito wrote:
But
 Spoiler:
 


 Spoiler:
 

He is playing redlight greenlight and only moves once you go away (at least for me)
Saw him some minutes later on the road and he stopped moving. Then was gone after I killed some raiders. The bugs are getting clever lol.

Hope you at least grabbed a certain weapon near him for your troubles.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Nov 2015 19:28    Post subject:
Sully Mathis (guy at the Thicket Excavations) is Brandon Keener, the VA for Garrus Vakarian, I friggin' know it! He's not listed on IMDb (though Google does show his name in connection to Fallout 4, but you can never "see" it when you follow links) -- but goddam I just know it's him Very Happy Even without the tonal modulator, you can just tell Garrus' voice Very Happy
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djaoni




Posts: 8061

PostPosted: Tue, 10th Nov 2015 19:28    Post subject:
It's a real shame Bethesda employees don't play anything but their own games. They could've at least played New Vegas.
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 10th Nov 2015 19:31    Post subject:
theres a 60mb patch people. problem solved Troll Face
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demde




Posts: 6514
Location: Lake Karachay
PostPosted: Tue, 10th Nov 2015 19:36    Post subject:
The beta patch from yesterday comes public nothing new Laughing


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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h0rnyfavn
Serial Humper



Posts: 13854

PostPosted: Tue, 10th Nov 2015 19:37    Post subject:
@dsergei
Quote:
only find one of 3-4 types of encounters and leveled loot


So how is it different from F04? Are there many unique random encounters in FO4? A shitload of unique loot or something ? Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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BloodySpy




Posts: 595

PostPosted: Tue, 10th Nov 2015 19:40    Post subject:
Is there any point on building up base defenses ? Do they ever get randomly attacked ?
Also - power armor. I find it highly impractical - the power source depletes faster than chinese batteries. It's nuclear power, FFS...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th Nov 2015 19:44    Post subject:
@BloodySpy
I don't use sprint anymore while in Power Armor. Without sprinting i was doing a mission for 60-90 minutes i think. Before energy fusion core was nearly depleted.
---------
Another question:
Do settlers need ammunition too for their weapons, or will they start shooting just fine, as long as they have some weapon in their inventory?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Mister_s




Posts: 19863

PostPosted: Tue, 10th Nov 2015 19:52    Post subject:
I can't exactly point out what the difference is between exploring in Witcher 3 and Fallout, but I gave up on exploring in WItcher 3 after all the shitty question marks. Maybe it's the setting, but exploring in FO3 and NV were much more fun for me.

I won't be playing more of it untill the weekend and I don't know how representative four hours is (especially since I play slow), but I can already sense the gameworld will be pretty good. Is teh rehashing bad? Yep. Do I think Bethesda is a lazy ass dev studio? Yep. Do I think they conveniently use the modding scene to make their games great? Hell yeah! Yet for some reason, I play every Beth game and enjoy it fully just like the Assassin's Creed iterations. I guess I just like their style, no matter how much I'm beginning to hate their fucking engine and story-telling.
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JBeckman
VIP Member



Posts: 34526
Location: Sweden
PostPosted: Tue, 10th Nov 2015 19:55    Post subject:
h0rnyfavn wrote:
@dsergei
Quote:
only find one of 3-4 types of encounters and leveled loot


So how is it different from F04? Are there many unique random encounters in FO4? A shitload of unique loot or something ? Laughing


There's actually a bit less loot in the weapons and armor department than I expected, energy weapons for example are a bit unified now so a laser, plasma or institution energy weapon can depending on mods installed be either pistols, rifles, sniper rifles or shotguns.
(EDIT: There's a lot of mods though, later ones are usually more powerful but it can vary a bit between firing rate and raw damage plus some weapons allow for silencers.)

Most of the loot has been like that, finding what I thought was special weapons or armor and then noticing that it's the same "core" gun or armor attachment but with a different set of mods pre-applied.

That said there is also a variety of clothing and actual "real" armor that you don't stick various addons to but I haven't found anything really good yet (That beats the upgraded vault suit and studded leather bits over it.) and power armor unless I'm missing something I can only scavenge the parts from but the "skeleton" can't be moved though I do have a full set of T51 components now for when I eventually get to actually use power armor.
(I could plug a power module into a skeleton but it seems they're on a timer so I've been saving them for now, might try to get one to a power armor crafting station once I have found one I can reach before the energy cell runs out.)
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briangw




Posts: 1750
Location: Warren, MN
PostPosted: Tue, 10th Nov 2015 19:58    Post subject:
Not mine, but from Reddit.

http://i.imgur.com/jKTkQwD.jpg
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Blakx




Posts: 386

PostPosted: Tue, 10th Nov 2015 19:59    Post subject:
My god this game could be so good and yet...

You can just quickly switch weapons instead of reloading Laughing How ... Why.... but...
I have no words.

And removing weapon and armor repairs is just stupid. It made weapon choice a bit more tactical.
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Frant
King's Bounty



Posts: 24434
Location: Your Mom
PostPosted: Tue, 10th Nov 2015 20:04    Post subject:
It seems we have a very simple division here:

Those who loved FO3 and FO:NV (and Skyrim I guess) will love FO4 since it's more of what we loved.

People who disliked or never got into FO3 simply won't like this one either since it's basically the same game as FO3 as far as design, content and game play is concerned with a few added features.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"Thank you to God for making me an Atheist" - Ricky Gervais
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StEFaN7




Posts: 5625
Location: them swamps
PostPosted: Tue, 10th Nov 2015 20:05    Post subject:
the other part



I can see your soul at the edges of your eyes..
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A-A




Posts: 3141
Location: New york
PostPosted: Tue, 10th Nov 2015 20:12    Post subject:
That was f'ing cringe worthy and typical American humor!
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fawe4




Posts: 1727

PostPosted: Tue, 10th Nov 2015 20:17    Post subject:
Meseder wrote:
shimec wrote:
Radicalus wrote:
I played FO4 for about 2 hours. For me, it's no contest. By the time I was 2 hourse deep in Witcher 3, I was hooked, and not letting go.

Here, I'm basically bored already. Writing is major fucking shit, and no mods will fix that.


Completely agreeing on that. Playing it just bored me, so I don't really think this is a game for me. I actually never liked neither FO3, nor FO: NV, so it's not a surprise really.


I had a major urge to uninstall this game shortly after getting out of the vault. It was that bad. Played it more than an hour, but nothing changed. It was actually getting worse. Another game into recycle bin after MGS5... Gaming sucks so bad right now. We don't even have game demos anymore, it's just keeps shrinking...


+1

It's obvious they spent unneeded time on crafting and base building and forgot about everything else. Story and writing are completely bland, so are graphics. Guns are generic now ala Borderlands and even major hubs that used to be well executed with a lot of detail in Skyrim and F3, are now empty boxy and lifeless.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th Nov 2015 20:19    Post subject:
And some more questions:

- Is it possible to remove radiated places in settlements? For example at the Stardrive Drivine is some waterhole where you get radiated when going to near.

- Will you get more building options later on? The wood and steel structures get a bit bland now.

- When will finally attacks happen on settlements? :O


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Mchart




Posts: 7314

PostPosted: Tue, 10th Nov 2015 20:20    Post subject:
Radicalus wrote:
I played FO4 for about 2 hours. For me, it's no contest. By the time I was 2 hourse deep in Witcher 3, I was hooked, and not letting go.

Here, I'm basically bored already. Writing is major fucking shit, and no mods will fix that.


What did you expect? These games have never been about 'writing' or a story. They've been about just having random shit scattered across the map and having fun exploring things.
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HubU
VIP Member



Posts: 11166

PostPosted: Tue, 10th Nov 2015 20:27    Post subject:
Mchart wrote:
Radicalus wrote:
I played FO4 for about 2 hours. For me, it's no contest. By the time I was 2 hourse deep in Witcher 3, I was hooked, and not letting go.

Here, I'm basically bored already. Writing is major fucking shit, and no mods will fix that.


What did you expect? These games have never been about 'writing' or a story. They've been about just having random shit scattered across the map and having fun exploring things.


Yeah, but those place were unique, and made you go through a "little adventure" each time, with funny and memorable characters, while this fallout is blank and souless.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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neeger93




Posts: 917

PostPosted: Tue, 10th Nov 2015 20:28    Post subject:
Can anyone recommend a decent subtle SweetFX config that adjusts gamma and what not to remove the washed out look and doesn't do anything too drastic?
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Mister_s




Posts: 19863

PostPosted: Tue, 10th Nov 2015 20:37    Post subject:
Frant wrote:
It seems we have a very simple division here:

Those who loved FO3 and FO:NV (and Skyrim I guess) will love FO4 since it's more of what we loved.

People who disliked or never got into FO3 simply won't like this one either since it's basically the same game as FO3 as far as design, content and game play is concerned with a few added features.

Yep, you just love or hate Bethesda I guess.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Nov 2015 20:39    Post subject:
Fuck you, Crisp! Let's not try this again.. I have 22! Call my goddamn ticket and give me my goddamn baked goods! Mad
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Radicalus




Posts: 6417

PostPosted: Tue, 10th Nov 2015 20:43    Post subject:
dsergei wrote:
h0rnyfavn wrote:
@dsergei

So how is FO4 different in this regard?


Which is it then? W3 is better or no different? Laughing


Imho W3 is better. But that is because in W3 there are no so called "survival" elements, like here.

I just finished scrapping a whole town to build up some stuff. Had me running around town pressing R>E, R>E to infinity. Did that for 10 minutes, almost fell asleep.

In W3 there was a very clear logic to exploring. I find it more tedious here. But that is not the main issue with the game. The main issue is, the writing is utter shit sadly.

The single point they improved upon (vastly) is the shooting. Feels much better than in FO3 - of course you have to tweak inis to make it work decently with a M/K.
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danmoz98




Posts: 225

PostPosted: Tue, 10th Nov 2015 20:45    Post subject:
Does the beta patch work with the Codex crack or is it a waiting game?
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randir14




Posts: 4950

PostPosted: Tue, 10th Nov 2015 20:45    Post subject:
Is there some way to remove mods from weapons without replacing it with a different mod?
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Mister_s




Posts: 19863

PostPosted: Tue, 10th Nov 2015 20:47    Post subject:
Come on. I loved Witcher 3, simply THE best modern RPG for me, but how was there "logic in exploring"? Going after a bunker in FO is as logical as going for that monster nest in W3.


Last edited by Mister_s on Tue, 10th Nov 2015 20:48; edited 2 times in total
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