Fallout 4
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Wed, 11th Nov 2015 12:39    Post subject:
Holy fuck, how handy it is just to make place and put containers down for storage now Mr. Green Shocked Need somewhere to store your armour? No problem, just put it here. Need a place for your guns? No problem, just put it right under the gun crafting table (yes it's possible)

Gonna leave the graphics settings on Medium now, until the shit fps things are taken care of (Lexington, huge areas and else). Might throw a SweetFX preset on instead.

@djaoni They're no fans if they're just rushing through.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Wed, 11th Nov 2015 12:41    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:24; edited 1 time in total
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JHawkins




Posts: 988

PostPosted: Wed, 11th Nov 2015 12:51    Post subject:
Interinactive wrote:
The first mod should be to simply remove the guys fucking stupid voice. It never matches the mood and lacks any sort of appropriate emotion.


like this?
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 11th Nov 2015 13:10    Post subject:
Are they serious about the gun size in this game?

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Silent_Lurker




Posts: 7512
Location: France
PostPosted: Wed, 11th Nov 2015 13:13    Post subject:
Big guns do it better Very Happy


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Lopin18




Posts: 3372
Location: US
PostPosted: Wed, 11th Nov 2015 13:20    Post subject:
"Boooongo bongo bongo i dont wanna leave the congo nonononononooooooo"

...... is it me or did i feel like theres a lack of songs in the stations? I swear to god i heard that fucking song like 30 times yesterday, now i woke up with that shit in my head all morning.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 11th Nov 2015 13:25    Post subject:
People actually listen to the songs rather than the haunting and delicious original score? Very Happy
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Wed, 11th Nov 2015 13:26    Post subject:
Interinactive wrote:

harry_theone wrote:
Holy fuck, how handy it is just to make place and put containers down for storage now Mr. Green Shocked Need somewhere to store your armour? No problem, just put it here. Need a place for your guns? No problem, just put it right under the gun crafting table (yes it's possible)


I've got a few of these, is there a way to make them available anywhere by use of a settler or something?

I don't want to fast travel, and these chests I've made are pretty far from one another

I suppose if you use crafting benches for storage?


Currently only made them in the RR safehouse, the only way to combine the inventories, at least for crafting is setting up the caravans, don't know if there's something for what you're trying to achieve.
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Meseder




Posts: 170

PostPosted: Wed, 11th Nov 2015 13:32    Post subject:
Lopin18 wrote:
"Boooongo bongo bongo i dont wanna leave the congo nonononononooooooo"

...... is it me or did i feel like theres a lack of songs in the stations? I swear to god i heard that fucking song like 30 times yesterday, now i woke up with that shit in my head all morning.


So they even recycled the music from FO3?

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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 11th Nov 2015 13:45    Post subject:
Any weight mod yet? Always running out of things to carry. Sad


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 11th Nov 2015 13:49    Post subject:
IamAWESOME wrote:
Any weight mod yet? Always running out of things to carry. Sad


http://forum.cheatengine.org/viewtopic.php?t=585460

Use it just for the "Unlimited Carrying Capacity" and you won't have to worry about weight, on cheat load it simply sets your current carrying to 0.
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h0rnyfavn
Serial Humper



Posts: 13881

PostPosted: Wed, 11th Nov 2015 13:50    Post subject:
@IamAWESOME

Use cheatengine Smile

@sabin1981

Damn! The speed of light mod active or what !? Very Happy


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 11th Nov 2015 13:53    Post subject:
Hey, I replied 4 minutes after IAA asked for help. I'm slacking. I've not had my coffee yet ^_^
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 11th Nov 2015 13:54    Post subject:
Works great. Thanks. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Wed, 11th Nov 2015 14:00    Post subject:
Is there a way to share the stuff (mostly junk for crafting) i leave in settlement workshop between all settlements i have?


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 11th Nov 2015 14:04    Post subject:
sabin1981 wrote:
People actually listen to the songs rather than the haunting and delicious original score? Very Happy

Hmm, I find the ambiance music kinda bland and boring. And I couldn't find the music files anywhere, like in FO3, so I cannot replace them with the haunting and delicious music from FO1-2. Razz
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Wed, 11th Nov 2015 14:04    Post subject:
Neon wrote:
Are they serious about the gun size in this game?

 Spoiler:
 


At least you can sort of see something look at this shit tho Laughing

 Spoiler:
 


out of sig inspiration for the moment Okay
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SMX




Posts: 400

PostPosted: Wed, 11th Nov 2015 14:06    Post subject:
IamAWESOME wrote:
Any weight mod yet? Always running out of things to carry. Sad


just type in console

player.modav carryweight 9256 (or any other number u like Smile)
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fearwhatnow




Posts: 3451

PostPosted: Wed, 11th Nov 2015 14:12    Post subject:
The more I play the more I like it. The atmosphere is better than FO3, game feels more "focused", the settlements/build feature is a nice touch and I love the new VATS system.
The dialogue system is ridiculous but we can't do anything as these companies want to sell copies on consoles. Look at Wasteland 2 and DoS console sales... Nobody bought these 2 games because they have a full conversation system that makes you READ and DECIDE. This is unacceptable in a world that creates and favours dumb people...

Oh! I have little trouble finding copper. Any advice? Thanks.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Wed, 11th Nov 2015 14:15    Post subject:
demde wrote:
Is there a way to share the stuff (mostly junk for crafting) i leave in settlement workshop between all settlements i have?


Isn't that what one of the later perks do?
(Leadership or something, shared "trading" between all owned settlements so the crafting station stash is accessible from any workbench.)
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Wed, 11th Nov 2015 14:23    Post subject:
Haven't checked all of them to be honest if there is such will be cool.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Wed, 11th Nov 2015 14:23    Post subject:
@fearwhatnow http://steamcommunity.com/sharedfiles/filedetails/?id=551456828

That's a crafting guide, which also shows what things have what material inside. If you need anything in particular you can tag the craftable item missing copper so it shows you all junk that uses it with a magnifying glass.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 11th Nov 2015 14:27    Post subject:
SMX wrote:
IamAWESOME wrote:
Any weight mod yet? Always running out of things to carry. Sad


just type in console

player.modav carryweight 9256 (or any other number u like Smile)


Oooh, I like that. That's a much more elegant solution.. thank you!
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fearwhatnow




Posts: 3451

PostPosted: Wed, 11th Nov 2015 14:36    Post subject:
harry_theone wrote:
@fearwhatnow http://steamcommunity.com/sharedfiles/filedetails/?id=551456828

That's a crafting guide, which also shows what things have what material inside. If you need anything in particular you can tag the craftable item missing copper so it shows you all junk that uses it with a magnifying glass.


Great! Thank you Harry!


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Sauronich




Posts: 2062

PostPosted: Wed, 11th Nov 2015 14:46    Post subject:
I've warmed up to the game after playing a bit more. The performance issues are largely solved by lowering shadow distance to medium, which results in nearly solid 60 FPS. The UI feels clunky as hell but after getting used to it I guess I could call it serviceable. But it is in desperate need of a mod.

As for the game itself, well, it's a Bethesda game. The world, exploration and atmosphere are all great. Combat is a big improvement over 3/NV. Settlement building is pretty cool as well, which surprised me, since i'm not usually into that type of gameplay. As long as you're okay with playing a Fallout spin-off shooter with some RPG elements, I think you're gonna have a lot of fun, because you're certainly not gonna find even a NV-like RPG experience here, let alone something resembling FO1/2.

The dialogue system is still a steaming pile of shit though. I mostly hate the fact that you have no idea what you're actually going to say when you're choosing an answer. As red_avatar suggested, replacing the "yes-no-sarcastic" crap with the first lines of corresponding dialogue would be a huge improvement. Not being limited to 4 choices at a time and more stat checks would've been great as well, but since that would automatically involve more of Bethesda's, ahem, wonderful writing, I don't think we're missing much. Now if they let Obsidian make another Fallout game (pls Bethesda!), that's a whole other story.
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Matisto23




Posts: 646

PostPosted: Wed, 11th Nov 2015 14:51    Post subject:
hello i exit vault 111 very beginning when vault opens and you go outside i'm on the platform and can't move my keyboard ingame doesn't response my mouse work and i can alt tab back to windows but exit and other functions ingame don't work
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tolanri




Posts: 3589

PostPosted: Wed, 11th Nov 2015 14:57    Post subject:
sabin1981 wrote:
SMX wrote:
IamAWESOME wrote:
Any weight mod yet? Always running out of things to carry. Sad


just type in console

player.modav carryweight 9256 (or any other number u like Smile)


Oooh, I like that. That's a much more elegant solution.. thank you!


You filthy cheaters! Razz

Seriously the inventory management is such a chore that it's basically necessity. If carry weight perk added 250 every point, instead of silly 25, I'd consider investing into that.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Wed, 11th Nov 2015 15:17    Post subject:
Yay, i conquered the castle. I was totally not ready for this fight and spent almost all my ammo and about 26 stimpaks.... but worthi it!! I guess Very Happy


Empty again Sad
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mangaKat




Posts: 288

PostPosted: Wed, 11th Nov 2015 15:19    Post subject:
Anyone using the Pip Boy app?

Only problem i have with it is the local map isn't working, it's there but corrupted, like a bad TV signal.

Everything else works OK, including the world map.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 11th Nov 2015 15:19    Post subject:
So, anyone find a T51 set that is guaranteed not to be in a place that scales the loot with level? I exhausted 4 locations already that were told to have the armor, and all only had the T60 because I leveled beyond the T51. Sad
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