Fallout 4
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Yondaime
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Posts: 11741

PostPosted: Sat, 14th Nov 2015 19:08    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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Meridius55




Posts: 166

PostPosted: Sat, 14th Nov 2015 19:12    Post subject:
I know this is a lynchworthy statement but I prefer this over W3. I desperately tried to like that game but I never really got hooked into it. F4 did it in the first 5 minutes.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 14th Nov 2015 19:19    Post subject:
Meridius55 wrote:
I know this is a lynchworthy statement but I prefer this over W3. I desperately tried to like that game but I never really got hooked into it. F4 did it in the first 5 minutes.


Taste differ so nothing wrong with that in my opinion. I like both of them. Smile
Would be something else if you call one a shit game because you like the other one xD


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BloodySpy




Posts: 595

PostPosted: Sat, 14th Nov 2015 19:28    Post subject:
"Out of the Fire" quest....

Srsly, i tried this quest when i got it first.. at level 10. I got insta-wrecked by those raiders. At level 23, tried again. Here's what happened :

 Spoiler:
 


Is this quest supposed to be this tough, or i got some unfortunate glitch ?
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Ampee




Posts: 1986

PostPosted: Sat, 14th Nov 2015 19:38    Post subject:
Kaltern wrote:
Ampee wrote:
harry_theone wrote:
@Kaltern Should go to Boston Common, that's even more intensive than Diamond City, really.


Where is that exactly? Could you mark it on the map for me? Thanks. Wanna test it out. Dont have that much time to play.




Sorry I meant boston commons. So where is boston commons? I've already been to diamond city and it runs around 50-40 fps.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 14th Nov 2015 19:38    Post subject:
"Out of the Fire" quest....

 Spoiler:
 


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Nov 2015 19:47    Post subject:
Since yesterday i noticed that items, that are marked for search at the workshop, are glowing when near them. Embarassed



Anyway to disable that? I can't remember there was glowing before with active searches.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 14th Nov 2015 19:49    Post subject:
Was that in there the entire time? Haven't noticed it when I tagged stuff 2 days ago... Starting to wonder if I'm becoming blind Laughing


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 14th Nov 2015 19:51    Post subject:
Bob Barnsen wrote:
Since yesterday i noticed that items, that are marked for search at the workshop, are glowing when near them. Embarassed



Anyway to disable that? I can't remember there was glowing before with active searches.


isn't that when you mark a crafting material as favourite/required for something you want to craft, and it highlights all things that contain that required material?


Lutzifer wrote:
and yes, mine is only average


Last edited by StrEagle on Sat, 14th Nov 2015 19:51; edited 1 time in total
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 14th Nov 2015 19:51    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:35; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Nov 2015 19:54    Post subject:
I just stripped all my appareal, in case of some hidden bonuses, but it still does it.
I also only invested points in intelligence and charisma so far.
The most annoying thing is, the red workshop station is glowing too all the time now. Meh, pretty strange.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 14th Nov 2015 19:56    Post subject:
you probably marked metal as required material, so it highlights all items that contain metal.. -_-


Lutzifer wrote:
and yes, mine is only average
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tolanri




Posts: 3589

PostPosted: Sat, 14th Nov 2015 19:58    Post subject:
Can you select which materials to highlight? Or just mark one mod and it'll highlight materials that are required for that mod?


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 14th Nov 2015 20:04    Post subject:
So I snuck up to some power armor guy, took out the core and he exited the armor... What kind of shitty armor design is that lol


RTX ON
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 14th Nov 2015 20:08    Post subject:
Badrien wrote:
So I snuck up to some power armor guy, took out the core and he exited the armor... What kind of shitty armor design is that lol


One where you can have quite some laughs with xD


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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 14th Nov 2015 20:09    Post subject:
tolanri wrote:
Can you select which materials to highlight? Or just mark one mod and it'll highlight materials that are required for that mod?


I think you're right, it was a mod select and it highlights all items that have materials you're missing

Badrien wrote:
So I snuck up to some power armor guy, took out the core and he exited the armor... What kind of shitty armor design is that lol


let's say the power armor has an emergency functionality to exit the driver in case of a power failure Laughing


Lutzifer wrote:
and yes, mine is only average
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 14th Nov 2015 20:16    Post subject:
Bob Barnsen wrote:
Since yesterday i noticed that items, that are marked for search at the workshop, are glowing when near them. Embarassed



Anyway to disable that? I can't remember there was glowing before with active searches.
It's that scrapper or whatever it's called perk, that allows you to get rarer materials from breaking stuff down. The second level of that perk allows you to highlight items in the world that you selected as required/look-out-for. Personally, I only have adhesives and aluminium selected, so I only get duct-tapes and aluminium cans lit up in the world. Extremely handy and useful.

The way to disable it is to go into your inventory, go to the junk tab, press C to only show materials instead of the complete items, and just tick off the ones you don't want to glow. Judging by that picture, I'd guess you either have steel or gears highlighted.

To make sure you get every material, just keep playing, and when you see something lit up, pick it up, then you can go to the list and remove the magnifying glass icon. Of if you have a very well stocked workstation (which lights up because it contains the materials you selected before), loot everything, go through the above-mentioned list, and then just dump everything back in when done.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 14th Nov 2015 20:22    Post subject:
Personally I love the feature, and find it a huge help in hunting down some rare and elusive stuff, like radioactive material, or those damn adhesives.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 14th Nov 2015 20:23    Post subject:
I find the magnifying glass enough of a help, don't need it glowing. Smile


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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sat, 14th Nov 2015 20:33    Post subject:
Bob Barnsen wrote:

IamAWESOME wrote:
I built 3 shops so far in 2 locations, but haven't received anything. How does it work?
Thanks!

You checked your workshop out? The caps are stored in there.


Checked. Not there. Sad
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jackasshole




Posts: 1433

PostPosted: Sat, 14th Nov 2015 20:36    Post subject:
I know that motion blur is not a popular gfx option on this site, but I absolutely love it.

However, it is barely evident when enabled in FO4.

Anyone know of a way to increase the effect?
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madmax17




Posts: 17855
Location: Croatia
PostPosted: Sat, 14th Nov 2015 20:40    Post subject:
So many useful perks, bigger explosions, gun modding, armorer, they all have levels so it's hard to pick.
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Kanint




Posts: 2356

PostPosted: Sat, 14th Nov 2015 21:00    Post subject:
IamAWESOME wrote:
Bob Barnsen wrote:

IamAWESOME wrote:
I built 3 shops so far in 2 locations, but haven't received anything. How does it work?
Thanks!

You checked your workshop out? The caps are stored in there.


Checked. Not there. Sad

They'll be in the Misc tab. It's possible you simply need to wait a little longer. They don't earn that many caps over time.
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harry_theone




Posts: 11150
Location: The Land of Thread Reports
PostPosted: Sat, 14th Nov 2015 21:50    Post subject:
@Ampee http://imgur.com/a/fN3wg

Area is pretty close to Goodneighbor, I got there by either the stairs or you can use the highway and go down the "ruined skyscraper" to that.

This location had the most horrible fps of all.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 14th Nov 2015 21:59    Post subject:
Basically, the game is horribly optimised for the larger towns at framerates above the console-target of 30 (of which even they spend an uncomfortable amount of time in the 20s) and only top-end hardware can bruteforce through it. It's a shame, especially for how the game looks in relation to other titles, but I don't expect it will ever be fixed.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Nov 2015 22:30    Post subject:
@zmed
It indeed is the Perk Scrapper at rank 2. Didn't read the last sentence of its decription at all. I just read that it gives more materials and that was already enough. grinhurt
While the highlighting is helpful, i still find it annoying and out of place though.
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Steelone




Posts: 1524

PostPosted: Sat, 14th Nov 2015 22:43    Post subject:
sabin1981 wrote:
Basically, the game is horribly optimised for the larger towns at framerates above the console-target of 30 (of which even they spend an uncomfortable amount of time in the 20s) and only top-end hardware can bruteforce through it. It's a shame, especially for how the game looks in relation to other titles, but I don't expect it will ever be fixed.


What I always find stupid is that they've basically been using the same engine for over 10 years now.

You would think they would have learnt how to optimise by now, and also avoid the same bugs that seem to crop up each time they release a game with the engine.
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Divvy




Posts: 1434

PostPosted: Sat, 14th Nov 2015 23:01    Post subject:
The biggest thing you can do to help the CPU cope is drop shadow distance to medium.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 14th Nov 2015 23:24    Post subject:
Divvy wrote:
The biggest thing you can do to help the CPU cope is drop shadow distance to medium.


Doesn't work, it's a placebo. I've observed the same framerate in the same locations regardless of shadow distance being on Medium or Ultra. If the framerate is chugging down to 30s/40s/50s when facing certain directions or being in certain areas, lowering the shadow distance didn't improve or alter a thing for me.



All with shadow distance AND quality on medium. It's an ugly game in so many ways, but a pretty one with the world design and organic visuals.

Steelone wrote:
What I always find stupid is that they've basically been using the same engine for over 10 years now.

You would think they would have learnt how to optimise by now, and also avoid the same bugs that seem to crop up each time they release a game with the engine.


Sadly Bethengines have always ran like ass at times and it really is time to move on to something more modern, and not just Gamebryo from 2005 that has suddenly have DX11/x64 bolted into it.
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tolanri




Posts: 3589

PostPosted: Sat, 14th Nov 2015 23:36    Post subject:
Speaking of engines, would developers be able to provide modding kit powerful enough like SKyrim's if it ran on UE4? I read that UE4 is very friendly for development, but does it support modding on its own, or would company have to invest a lot of resources to make moding happen in their games?


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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