I know this is a lynchworthy statement but I prefer this over W3. I desperately tried to like that game but I never really got hooked into it. F4 did it in the first 5 minutes.
I know this is a lynchworthy statement but I prefer this over W3. I desperately tried to like that game but I never really got hooked into it. F4 did it in the first 5 minutes.
Taste differ so nothing wrong with that in my opinion. I like both of them.
Would be something else if you call one a shit game because you like the other one xD
Srsly, i tried this quest when i got it first.. at level 10. I got insta-wrecked by those raiders. At level 23, tried again. Here's what happened :
Spoiler:
After a long fight in an upgraded power armor, i managed to kill the outside Forged raiders. I didn't even had time to enter the building, when i got swarmed by a huge army of Institute robots, some sniping from atop a suspended highway, really far, others charging at me in melee. Killed a few, then barely made it through the factory door, and got wrecked again by a few Forged raiders that just won't die.
Is this quest supposed to be this tough, or i got some unfortunate glitch ?
It was tough for me as well when I got it around lvl 12. Especially the boss. Had to go "nope nope nope" go back to base to pick up my power armor and buffs and then it was a peach.
Should have done that before clearing out and arriving at the boss tho, would have made it easier and less resources being burned away.
Since yesterday i noticed that items, that are marked for search at the workshop, are glowing when near them.
Anyway to disable that? I can't remember there was glowing before with active searches.
isn't that when you mark a crafting material as favourite/required for something you want to craft, and it highlights all things that contain that required material?
Lutzifer wrote:
and yes, mine is only average
Last edited by StrEagle on Sat, 14th Nov 2015 19:51; edited 1 time in total
I just stripped all my appareal, in case of some hidden bonuses, but it still does it.
I also only invested points in intelligence and charisma so far.
The most annoying thing is, the red workshop station is glowing too all the time now. Meh, pretty strange.
Since yesterday i noticed that items, that are marked for search at the workshop, are glowing when near them.
Anyway to disable that? I can't remember there was glowing before with active searches.
It's that scrapper or whatever it's called perk, that allows you to get rarer materials from breaking stuff down. The second level of that perk allows you to highlight items in the world that you selected as required/look-out-for. Personally, I only have adhesives and aluminium selected, so I only get duct-tapes and aluminium cans lit up in the world. Extremely handy and useful.
The way to disable it is to go into your inventory, go to the junk tab, press C to only show materials instead of the complete items, and just tick off the ones you don't want to glow. Judging by that picture, I'd guess you either have steel or gears highlighted.
To make sure you get every material, just keep playing, and when you see something lit up, pick it up, then you can go to the list and remove the magnifying glass icon. Of if you have a very well stocked workstation (which lights up because it contains the materials you selected before), loot everything, go through the above-mentioned list, and then just dump everything back in when done.
Personally I love the feature, and find it a huge help in hunting down some rare and elusive stuff, like radioactive material, or those damn adhesives.
Basically, the game is horribly optimised for the larger towns at framerates above the console-target of 30 (of which even they spend an uncomfortable amount of time in the 20s) and only top-end hardware can bruteforce through it. It's a shame, especially for how the game looks in relation to other titles, but I don't expect it will ever be fixed.
@zmed
It indeed is the Perk Scrapper at rank 2. Didn't read the last sentence of its decription at all. I just read that it gives more materials and that was already enough.
While the highlighting is helpful, i still find it annoying and out of place though.
Basically, the game is horribly optimised for the larger towns at framerates above the console-target of 30 (of which even they spend an uncomfortable amount of time in the 20s) and only top-end hardware can bruteforce through it. It's a shame, especially for how the game looks in relation to other titles, but I don't expect it will ever be fixed.
What I always find stupid is that they've basically been using the same engine for over 10 years now.
You would think they would have learnt how to optimise by now, and also avoid the same bugs that seem to crop up each time they release a game with the engine.
The biggest thing you can do to help the CPU cope is drop shadow distance to medium.
Doesn't work, it's a placebo. I've observed the same framerate in the same locations regardless of shadow distance being on Medium or Ultra. If the framerate is chugging down to 30s/40s/50s when facing certain directions or being in certain areas, lowering the shadow distance didn't improve or alter a thing for me.
All with shadow distance AND quality on medium. It's an ugly game in so many ways, but a pretty one with the world design and organic visuals.
Steelone wrote:
What I always find stupid is that they've basically been using the same engine for over 10 years now.
You would think they would have learnt how to optimise by now, and also avoid the same bugs that seem to crop up each time they release a game with the engine.
Sadly Bethengines have always ran like ass at times and it really is time to move on to something more modern, and not just Gamebryo from 2005 that has suddenly have DX11/x64 bolted into it.
Speaking of engines, would developers be able to provide modding kit powerful enough like SKyrim's if it ran on UE4? I read that UE4 is very friendly for development, but does it support modding on its own, or would company have to invest a lot of resources to make moding happen in their games?
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