Fallout: New Vegas
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randir14




Posts: 4950

PostPosted: Sun, 15th Nov 2015 18:43    Post subject:
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lolozaur




Posts: 26310

PostPosted: Sun, 15th Nov 2015 18:46    Post subject:
see you in 10 years Laughing
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Arukardo




Posts: 4461

PostPosted: Sun, 15th Nov 2015 18:54    Post subject:
Or they will receive cease and desist from Bethesda Very Happy
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 15th Nov 2015 18:57    Post subject:
lolozaur wrote:
see you in 10 years Laughing


i'll leave a time capsule for my grandkids Troll Dad
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 15th Nov 2015 21:18    Post subject:
Why the fuck would anyone do that. Better to use the divinity engine, due to it's turn based 3d isometric nature.
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red_avatar




Posts: 4567

PostPosted: Sun, 15th Nov 2015 21:44    Post subject:
randir14 wrote:
Someone is remaking Fallout 1 in New Vegas

http://www.rpgcodex.net/forums/index.php?threads/fallout-1-recreated-in-gamebryo-wip.104732/

Oh wow that forum gave me cancer ... such close minded gits.
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Steelone




Posts: 1524

PostPosted: Sun, 15th Nov 2015 23:11    Post subject:
Epsilon wrote:
Why the fuck would anyone do that. Better to use the divinity engine, due to it's turn based 3d isometric nature.


Agreed. As a codexer put it
Quote:
I haven't felt this excited since Baldur's Gate was recreated in the NWN2 engine.
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Rifleman




Posts: 1324

PostPosted: Sun, 15th Nov 2015 23:42    Post subject:
Epsilon wrote:
Why the fuck would anyone do that. Better to use the divinity engine, due to it's turn based 3d isometric nature.

So Much Win That would be awesome. I don't know... DOS got so good engine to make proper Fallout, why not to make proper Fallout? I know, i know... license >.>


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Sun, 15th Nov 2015 23:53    Post subject:
Steelone wrote:
Epsilon wrote:
Why the fuck would anyone do that. Better to use the divinity engine, due to it's turn based 3d isometric nature.


Agreed. As a codexer put it
Quote:
I haven't felt this excited since Baldur's Gate was recreated in the NWN2 engine.

Haha yeah, I share the same sentiment. Very Happy Laughing

Let's keep on dreaming!
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AKofC




Posts: 4359

PostPosted: Mon, 16th Nov 2015 05:44    Post subject:
Assets most likely.


Gustave the Steel
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 26th Nov 2015 13:09    Post subject:
randir14 wrote:
Someone is remaking Fallout 1 in New Vegas

http://www.rpgcodex.net/forums/index.php?threads/fallout-1-recreated-in-gamebryo-wip.104732/

looks cool , but might take a while
http://www.nexusmods.com/newvegas/mods/48095/
Quote:
Progress level:
=============

Locations:
----------
Vault 13 (100% complete)
Vault 15 (100% complete)
Shady Sands (80% complete)
Junktown (50% complete)
The Glow (started)
Necropolis (started)
Raider Camp (claimed)
The Hub (started)

Travel:
-------
We made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward Wink ). The game will be node based as the original. So you travel from one small worldspace to another. It is not a continues world. We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development.

Quests:
-------
Vault 13: (start and revisit 100% complete)
Vault 15: (100% complete that was an easy one Wink )
Shady Sands (About 30% done)
Junktown (About 20% done)

Creatures:
----------
All creatures (except I have forgotten one and "The Master" doesn't count as simple creature here Wink ) from Fallout 1 are complete in their original form. Sure we reuse from New Vegas but if changes are needed (Centaur for example) they are made.

Armors & Clothing:
------------------
To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended.

Buildings, Objects and other Meshes:
------------------------------------
We where pretty luck that a lot of modding resources in this field are already made (special thanks to TrickyVein Shady Sands would look a lot different if it weren't for him).

Follower & Reputation:
----------------------
The follower system is different in Fallout 1 then in the newer versions. They aren't mostly the nice guys which can only be used as pack mules. We try to reflect this with several additions to the standard system.

Follower:
---------
Need ammo (100% complete)
Are part of factions and react to player actions against them (100% complete)
Comment on places that are visited by the player (started)

But we also added the newer features like the companion wheel.

Reputation:
-----------
Fallout the story uses the NV reputation system. Which is a bit more complex then the original and maybe a bit more unforgiving but we think it's worth it.

https://www.youtube.com/user/arcoolka/videos
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 26th Nov 2015 14:27    Post subject:
Meh. Like mentioned, they should redo it with a game that already is isometric and supports turnbased actions - like Divinity:OS.

I still might check this mod out. But i have no desire to play it for more than a few hours at best.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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AKofC




Posts: 4359

PostPosted: Fri, 27th Nov 2015 14:30    Post subject:
So what are the must have mods? Finished downloading Ultimate Edition a day or so ago and now it's time to mod things.


Gustave the Steel
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guvna




Posts: 814

PostPosted: Sat, 28th Nov 2015 01:16    Post subject:
ixigia wrote:
4treyu wrote:
guvna wrote:

I would say these are a must to check out. Project neveda, eve , the someguyseries quest mods, monster mod , weapons of the new millenia, enhanced camera and more perks. That should get you started. Don't forget to use the 4gb address mod as well to stop crashes.


Thanks! What about texture and/or character model mods? Any good ones that are worth it?

EDIT: I just saw the EVE mod adds some retextures.


On top of what Guvna mentioned, I would also add the necessary Darns UI (and oHUD) to fix the consolish interface and Nevada Skies to have more variety in terms of visuals/atmosphere.
Then for the textures, NMC's (medium should cause less troubles), Pocobueno and HC Wasteland clothing can do the job if you don't want to mess with files too much. Vurt's Flora too if you want some proper trees here and there.

Then for the future second playthrough you can go with FOOK, them bounties, weapon expansions and all the other good stuff. NV for me is the true sequel that Fallout deserved, nothing else to add really. Razz

Just look at them saucy quests!
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AKofC




Posts: 4359

PostPosted: Sat, 28th Nov 2015 03:31    Post subject:
Thanks!


Gustave the Steel
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tonizito




Posts: 51051
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 11th Dec 2015 02:54    Post subject:
http://www.nexusmods.com/newvegas/mods/56625/?

Quote:
As many of you may be aware, Obsidian had to cut a huge quantity of scenery and clutter to help out with the struggling consoles after the game was released and to help squeeze in the DLC.

Are You Serious

I was not aware of this, damn derpsoles/gamebryo! Sad


http://wiki.tesnexus.com/index.php/Recommended_mod_list_Fallout_NV
http://www.nexusmods.com/newvegas/mods/56625/?

Any more recommendations/changes to for the two lists above?
Maybe one of those interior fog removers, I really liked it in FO4.
FOOK or Project Nevada?
Realistic Wasteland Lighting or Nevada Skies?


I'm thinking about installing everything, then ziping the dir and save the relevant info(load order and such) so I'll have everything ready to go the for the next time I play this one.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 34484
Location: Sweden
PostPosted: Fri, 11th Dec 2015 08:57    Post subject:
I'm pretty sure Bethesda did a few such optimizations in Oblivion and Fallout 3 as well after the game had been released (Well here it's Obisidian but same engine and limitations.) although now with tools like xEdit it's very easy to compare against the unpatched ESM file and such and if needed restore any missing content. (Like with the recent Corvega factory in Fallout 4 where some shadows went missing. Very Happy )

Happens in other games too unfortunately.
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AKofC




Posts: 4359

PostPosted: Fri, 11th Dec 2015 12:29    Post subject:
I went with realistic wasteland lighting in my current run, but it gets too bright indoors.

I don't want those weather mods though. There's that mod where you can create your own lighting, might try that this weekend.


Gustave the Steel
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Fri, 11th Dec 2015 22:21    Post subject:
tonizito wrote:

FOOK or Project Nevada?


http://www.nexusmods.com/newvegas/mods/54398/?
Very Happy

As for the lighting, I went with Nevada Skies because it's the one that provides more variety, allowing for storms/rainy weather and such (all tweakable from the option menu). The 'problem' is that finding an ENB that looks good with every condition isn't easy: I ended up customizing one, but sadly it was a mission impossible to make the modded game look "right" all the time.
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difm




Posts: 6617

PostPosted: Wed, 23rd Dec 2015 09:50    Post subject:
What's the Steam code for international version? Can I even buy it when I live in Estonia?
I have the stupid slavic region Ultimate version, which even has the separate discussion forums etc.


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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tonizito




Posts: 51051
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 11th Mar 2016 16:35    Post subject:


Interdasting


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tonizito




Posts: 51051
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 8th Apr 2016 12:16    Post subject:
Fallout 4's quickloot mod for new vegas:
http://www.nexusmods.com/newvegas/mods/61666?

Shocked


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11150
Location: The Land of Thread Reports
PostPosted: Fri, 8th Apr 2016 12:19    Post subject:
Yea Quickloot was backported to Skyrim first and FNV now, useful feature for those indeed.
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tonizito




Posts: 51051
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 15th Oct 2016 12:58    Post subject:
Done with DUST following 76 (or 79, dunno) hours later.

That was really really great.
The learning curve is steep as hell, for example it took me a few hours until I figured out that the crafting kit included at the beginning allows you to disassemble and create several items that will greatly help you at first. Had to use the console a few times to disable tunnelers but I suggest that folks use this mod along with PN or some sprint mod (PN preferably since it has bullet time which IMO is a better alternative if you hate VATS like I do) and tweak the AP sprinting cost so you have a chance to run away from enemies, especially tunnelers, just remember to disable/set to default the re-balance bits of PN... or not, if you want a higher carry weight.
The lore rarely felt amateurish IMO and the changes made to most locations were great, to the point that the guy apparently even touched on all DLC's (left those for another playthrough though) too.
I did look for a few tips for which skills to level up and which perks would be more useful because the survival aspects of this are pushed to the max; this time when you find some shit ass food or dirty water somewhere you really have a reason to celebrate; even more if it's some non junk ammo or *gasp* actual healing items! Surprised


Can't wait for the FO4 version now, the better shooting will improve even more on this style of mod IMO Smile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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djaoni




Posts: 8061

PostPosted: Sun, 13th Nov 2016 18:28    Post subject:
Mr Balance himself played his magnum opus on stream

https://www.twitch.tv/obsidian/v/100606816?t=6h51m11s
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 20th Nov 2016 00:47    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Sun, 20th Nov 2016 01:19    Post subject:
I can only imagine the amount of awkward situations generated by the drivable vehicles scripting on top of the ol' Bryo Very Happy Laughing
The idea and concept are enticing though, and the project is sitting at ~75% completion if their propagandistic site is to be believed.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 20th Nov 2016 01:38    Post subject:
ixigia wrote:
I can only imagine the amount of awkward situations generated by the drivable vehicles scripting on top of the ol' Bryo Very Happy Laughing

Yea, pretty much. xD


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11150
Location: The Land of Thread Reports
PostPosted: Sun, 20th Nov 2016 11:18    Post subject:
Holy fuck that's great. Readapting myself to the old NV engine is something else though Mr. Green If stuff like this is coming to FO4 years down the line, I'll be heavily excited.
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tonizito




Posts: 51051
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 20th Nov 2016 11:26    Post subject:
Bob Barnsen wrote:
https://www.youtube.com/watch?v=BFaBSRfjLh8
You can almost hear the CPU setting itself on fire Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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