Travel:
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We made a complete new travel system. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ). The game will be node based as the original. So you travel from one small worldspace to another. It is not a continues world. We have plans to add one larger worldspace which allows a bit more exploration (as easer egg so to say) but this one will be started at the end of development.
Quests:
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Vault 13: (start and revisit 100% complete)
Vault 15: (100% complete that was an easy one )
Shady Sands (About 30% done)
Junktown (About 20% done)
Creatures:
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All creatures (except I have forgotten one and "The Master" doesn't count as simple creature here ) from Fallout 1 are complete in their original form. Sure we reuse from New Vegas but if changes are needed (Centaur for example) they are made.
Armors & Clothing:
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To keep the look & fell of the game at the same level as the original a lot of armors got a makeover. Which means Fallout The Story will look a bit more clean then Fallout 3 or NV but this change is intended.
Buildings, Objects and other Meshes:
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We where pretty luck that a lot of modding resources in this field are already made (special thanks to TrickyVein Shady Sands would look a lot different if it weren't for him).
Follower & Reputation:
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The follower system is different in Fallout 1 then in the newer versions. They aren't mostly the nice guys which can only be used as pack mules. We try to reflect this with several additions to the standard system.
Follower:
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Need ammo (100% complete)
Are part of factions and react to player actions against them (100% complete)
Comment on places that are visited by the player (started)
But we also added the newer features like the companion wheel.
Reputation:
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Fallout the story uses the NV reputation system. Which is a bit more complex then the original and maybe a bit more unforgiving but we think it's worth it.
I would say these are a must to check out. Project neveda, eve , the someguyseries quest mods, monster mod , weapons of the new millenia, enhanced camera and more perks. That should get you started. Don't forget to use the 4gb address mod as well to stop crashes.
Thanks! What about texture and/or character model mods? Any good ones that are worth it?
EDIT: I just saw the EVE mod adds some retextures.
On top of what Guvna mentioned, I would also add the necessary Darns UI (and oHUD) to fix the consolish interface and Nevada Skies to have more variety in terms of visuals/atmosphere.
Then for the textures, NMC's (medium should cause less troubles), Pocobueno and HC Wasteland clothing can do the job if you don't want to mess with files too much. Vurt's Flora too if you want some proper trees here and there.
Then for the future second playthrough you can go with FOOK, them bounties, weapon expansions and all the other good stuff. NV for me is the true sequel that Fallout deserved, nothing else to add really.
As many of you may be aware, Obsidian had to cut a huge quantity of scenery and clutter to help out with the struggling consoles after the game was released and to help squeeze in the DLC.
Any more recommendations/changes to for the two lists above?
Maybe one of those interior fog removers, I really liked it in FO4.
FOOK or Project Nevada?
Realistic Wasteland Lighting or Nevada Skies?
I'm thinking about installing everything, then ziping the dir and save the relevant info(load order and such) so I'll have everything ready to go the for the next time I play this one.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I'm pretty sure Bethesda did a few such optimizations in Oblivion and Fallout 3 as well after the game had been released (Well here it's Obisidian but same engine and limitations.) although now with tools like xEdit it's very easy to compare against the unpatched ESM file and such and if needed restore any missing content. (Like with the recent Corvega factory in Fallout 4 where some shadows went missing. )
As for the lighting, I went with Nevada Skies because it's the one that provides more variety, allowing for storms/rainy weather and such (all tweakable from the option menu). The 'problem' is that finding an ENB that looks good with every condition isn't easy: I ended up customizing one, but sadly it was a mission impossible to make the modded game look "right" all the time.
What's the Steam code for international version? Can I even buy it when I live in Estonia?
I have the stupid slavic region Ultimate version, which even has the separate discussion forums etc.
Done with DUST following 76 (or 79, dunno) hours later.
That was really really great.
The learning curve is steep as hell, for example it took me a few hours until I figured out that the crafting kit included at the beginning allows you to disassemble and create several items that will greatly help you at first. Had to use the console a few times to disable tunnelers but I suggest that folks use this mod along with PN or some sprint mod (PN preferably since it has bullet time which IMO is a better alternative if you hate VATS like I do) and tweak the AP sprinting cost so you have a chance to run away from enemies, especially tunnelers, just remember to disable/set to default the re-balance bits of PN... or not, if you want a higher carry weight.
The lore rarely felt amateurish IMO and the changes made to most locations were great, to the point that the guy apparently even touched on all DLC's (left those for another playthrough though) too.
I did look for a few tips for which skills to level up and which perks would be more useful because the survival aspects of this are pushed to the max; this time when you find some shit ass food or dirty water somewhere you really have a reason to celebrate; even more if it's some non junk ammo or *gasp* actual healing items!
Can't wait for the FO4 version now, the better shooting will improve even more on this style of mod IMO
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I can only imagine the amount of awkward situations generated by the drivable vehicles scripting on top of the ol' Bryo
The idea and concept are enticing though, and the project is sitting at ~75% completion if their propagandistic site is to be believed.
Holy fuck that's great. Readapting myself to the old NV engine is something else though If stuff like this is coming to FO4 years down the line, I'll be heavily excited.
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