Fallout 4
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 18th Nov 2015 16:31    Post subject:
Radicalus wrote:
Problem is it takes ages to break down stuff and to sell stuff. It's all about Quality of Life changes.

Items get broken down automatically by storing items in the workshops
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Wed, 18th Nov 2015 16:35    Post subject:
sabin1981 wrote:
You're an absolute star, thank you! I'll head back to Goodneighbor and give it a try

~edit~

No, sadly, there's no change with "gr fog 1" or "gr fog 0" Sad



"atmospheric fog" my ass. When I look across my livingroom, I don't see half of it bathed in "fog" Mad


I'll see if I can find something else then, just started the game to take some comparison screens. Smile

GR ->

GR info ->

GR quality 0 ->

GR quality 1 ->

GR quality 2 ->

GR quality 3 ->

GR fog 0 ->

GR fog 1 ->

GR fogcolor 0 0 0 ->

GR fogcolor 100 100 100 ->

EDIT: TEOFIS (Toggle End of Frame Image Space Effects) will murder all post-processing but that's complete overkill.



EDIT: Might as well do another comparison for character lighting, controlled by the cl cvar.

CL on ->

CL off ->

CL rim 0.02 (default) ->

CL rim 0.01 (I prefer this) ->

CL rim 0.005 (or this) ->

CL rim 0.5 (Best not to go above 0.1) ->

(This effect looks like shit in darker areas such as when indoors.)


Last edited by JBeckman on Wed, 18th Nov 2015 16:45; edited 3 times in total
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Wed, 18th Nov 2015 16:37    Post subject:
Nui wrote:
Radicalus wrote:
Problem is it takes ages to break down stuff and to sell stuff. It's all about Quality of Life changes.

Items get broken down automatically by storing items in the workshops


Are you sure? I needed 12 Aluminum for the Minutemen mission. Checked my workshop - turns out there are like 5-6 objects with Aluminum. And no way to scrap them from the Workshop. I had to take them with me, drop them on the ground, turn on the building interface and scrap them from there. It was beyond retarded, it was BETHARDED. I told the Minutemen to go fuck themselves with their stupid buildings.
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Neon
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Posts: 18935
Location: Poland
PostPosted: Wed, 18th Nov 2015 16:39    Post subject:
When you build something they're automatically scrapped.
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Wed, 18th Nov 2015 16:40    Post subject:
@dsergei Junk always counts towards anything in the workshop/gun bench/craafting stations. There's no "are you sure" it's a fact it works like this. You only have to break down things like guns manually, and only if you need something.

@sabin

I've seen people with livingrooms like that, the world often is a dusty place Cool Face


Last edited by harry_theone on Wed, 18th Nov 2015 16:41; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 18th Nov 2015 16:40    Post subject:


Lutzifer wrote:
and yes, mine is only average
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Nov 2015 16:49    Post subject:
harry_theone wrote:
@sabin

I've seen people with livingrooms like that, the world often is a dusty place Cool Face


You really haven't and this isn't dust. This is a terrible effect that was used in so many open world games and it's fucking obnoxious.

JBeckman wrote:
I'll see if I can find something else then, just started the game to take some comparison screens. Smile

GR fog 0 ->

GR fog 1 ->


So these "fog" commands look like they'll work wonders outdoors, but neither on nor off does anything for indoor view distance fogging Sad Seriously, there are some places in the game where it's just ridiculously ugly and overdone.

@StrEagle



Last edited by sabin1981 on Wed, 18th Nov 2015 16:51; edited 2 times in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 18th Nov 2015 16:50    Post subject:
StrEagle wrote:


Laughing
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 18th Nov 2015 16:51    Post subject:
@sabin
Do you mean this literal wall of fog? This terrible looking plane that gets cut off at the ground?

@streagle
Not really super at doing his thing, is he? Laughing


Last edited by Nui on Wed, 18th Nov 2015 16:52; edited 1 time in total
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Wed, 18th Nov 2015 16:51    Post subject:
What if I need to build stuff at another workshop? Do I have to bring all that poop with me if I don't have the caravans set up? Why not just add the scrap button?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 18th Nov 2015 16:59    Post subject:
Epsilon wrote:
If theres another installment in the franchise and it's not made by Obsidian. I don't think I'll care.


I would partly disagree with that.
Looking purely at FO3 and NV now. FO3 world, locations, story (as in purely what it's about) is far more interesting than NV. Though everything else is better in NV, story makes more sense but less interesting, more in-depth rpg mechanics and refinements.
They should combine workforces and combine what people worked on the parts that ultimately became better compared to one another. (if that makes any sense lol)


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th Nov 2015 16:59    Post subject:
Nexus Mod Manager is out for Fallout 4
http://www.nexusmods.com/fallout4/mods/modmanager/?


Could the use of it also fix the parallel use of mods, that might change the same files? For example the Strings file.
// Just tested it myself: It still is going to overwrite the the same file, that different mods change. Sad


Last edited by Bob Barnsen on Wed, 18th Nov 2015 17:55; edited 1 time in total
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Wed, 18th Nov 2015 17:55    Post subject:
Don't think so looks like better organized downloader for the mods.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Wed, 18th Nov 2015 17:59    Post subject:
@Bob Barnsen Just like other special mods, someone may be able to merge them (like the settlement mods that have more than one feature but were available individually), but as to how, don't ask here, Nexus it is.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th Nov 2015 18:03    Post subject:
Yea it doesn't work, even with the Mod Manager.
I tried the Manager with some other mods though. And after playing around a bit, it deleted the content of the Strings folder. Which makes the game crash.
Uninstalled that crap again.

Would someone be so nice to upload their \Fallout 4\Data\Strings folder? It should have three files in it.. Smile
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Wed, 18th Nov 2015 18:11    Post subject:
Here Bob, original ones from Steam though, don't think it was patched yet either.

http://www.file-upload.net/download-11053105/Strings.rar.html
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dannofdawn




Posts: 2227

PostPosted: Wed, 18th Nov 2015 18:12    Post subject:
For those interested in the lore and have explored quite a bit...

 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th Nov 2015 18:14    Post subject:
@harry_theone


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Nov 2015 18:15    Post subject:
https://sendvid.com/8n9obj11
https://sendvid.com/idrdau5h

Sorry about the quality/framerate, the only capture tool I have installed is Xbox DVR that comes with Windows 10 Laughing The "updated" version of DVR has much better quality and 60fps, but it's only out for preview insiders right now >_> Anyway, behold the fuckawful fog in all its fuckawful glory.
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Wed, 18th Nov 2015 18:20    Post subject:
@sabin1981 We believe you, it's pretty hardcore. Can't even imagine how awesome the excavation place would've been without the fog around, although it didn't annoy me as much as seeing this.

My bubble bursted now Laughing Evil or Very Mad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Nov 2015 18:24    Post subject:
In some places there is really nice atmospheric fog, but so far those are very rare and it's mostly just you inside a fog-proof personal bubble... like Samara at the end of Mass Effect 2 Laughing
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Blakx




Posts: 386

PostPosted: Wed, 18th Nov 2015 18:30    Post subject:
StrEagle wrote:


Laughing
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 18th Nov 2015 18:31    Post subject:
Not really far into the game yet, but does this one have any "big decision" like in Fallout 3? Like to nuke or not nuke the town in FO3
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Wed, 18th Nov 2015 18:43    Post subject:
deadpoetic wrote:
Not really far into the game yet, but does this one have any "big decision" like in Fallout 3? Like to nuke or not nuke the town in FO3

 Spoiler:
 
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Wed, 18th Nov 2015 19:25    Post subject:
 Spoiler:
 


Thanks JBeckman! You're always a wealth of information. Any chanche youve found/know of a console command to change shadowdistance on the fly?
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StEFaN7




Posts: 5893
Location: them swamps
PostPosted: Wed, 18th Nov 2015 19:29    Post subject:


I can see your soul at the edges of your eyes..
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Nov 2015 19:32    Post subject:
m3th0d2008 wrote:
Finally!

http://www.nexusmods.com/fallout4/mods/1087/?


HNNNNNNNNGGGGGGG!!! Holy shit this is so good. I don't mind the FO4 music so much, though the battle music gets on my goddamn nerves, but having FO1/2 music instead?

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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 18th Nov 2015 19:33    Post subject:
AKofC wrote:
Fallout 4's inventory system is horrible because Bethesda doesn't care about PC gamers. Why not have the intern come up with a serviceable PC centric UI for the PC release?

You guys keep saying this, but on a console this inventory system is still horrible, no?
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 18th Nov 2015 19:37    Post subject:
Nui wrote:
AKofC wrote:
Fallout 4's inventory system is horrible because Bethesda doesn't care about PC gamers. Why not have the intern come up with a serviceable PC centric UI for the PC release?

You guys keep saying this, but on a console this inventory system is still horrible, no?


because it can't be better when you have a gamepad. but it can be better with mouse+kb if you design it differently.
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jackasshole




Posts: 1433

PostPosted: Wed, 18th Nov 2015 19:54    Post subject:
A dialogue mod just came out. Might resolve some of the butthurt.com in this thread Smile

http://www.nexusmods.com/fallout4/mods/1235/?
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