Fallout 4
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 22nd Nov 2015 16:13    Post subject:
Bob Barnsen wrote:
Why are there no reflections on the mirrors.


The technology just isn't there yet.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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r3dshift




Posts: 2690

PostPosted: Sun, 22nd Nov 2015 16:43    Post subject:
Those of you complaining (rightly so...) about the male protagonist VA: you are aware of the fact there's a mod that mutes the male PC, stimmt?


Frant wrote:
Shitass games are ruining piracy.
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AKofC




Posts: 4359

PostPosted: Sun, 22nd Nov 2015 17:14    Post subject:
r3dshift wrote:
Those of you complaining (rightly so...) about the male protagonist VA: you are aware of the fact there's a mod that mutes the male PC, stimmt?


does it also make it so that bethesda didn't waste money on ruining the dialog system and mods the dialog system to be the same as in new vegas with different skill checks / responses based on your special?


Gustave the Steel
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harry_theone




Posts: 11150
Location: The Land of Thread Reports
PostPosted: Sun, 22nd Nov 2015 17:16    Post subject:
@r3dshift They don't want that, they want a proper voiceover.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 22nd Nov 2015 17:19    Post subject:
Eh, anyone using Settlement Supplies Expanded (SSEx)?
http://www.nexusmods.com/fallout4/mods/1145/?

The author added Food Planters in the last version, but i can't find them. :O
Everything else he added looks and works amazing though. Like the Walls from Covenant or several defensive structures from the Brotherhood or huge trees and rocks.

-------

Also does anyone know, how to increase the settlers limit? I was using a console command some days ago. But it didn't seem to work.
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r3dshift




Posts: 2690

PostPosted: Sun, 22nd Nov 2015 17:31    Post subject:
harry_theone wrote:
@r3dshift They don't want that, they want a proper voiceover.

I suspected so, but still: having a mute male PC is better than playing as a woman...


Frant wrote:
Shitass games are ruining piracy.
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harry_theone




Posts: 11150
Location: The Land of Thread Reports
PostPosted: Sun, 22nd Nov 2015 17:33    Post subject:
@r3dshift How about you leave that decision to others? Wink
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 22nd Nov 2015 17:37    Post subject:
r3dshift wrote:
harry_theone wrote:
@r3dshift They don't want that, they want a proper voiceover.

I suspected so, but still: having a mute male PC is better than playing as a woman...


wut?
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proekaan
VIP Member



Posts: 3648
Location: Finland
PostPosted: Sun, 22nd Nov 2015 17:44    Post subject:
I had no problem with the voice acting of the male character.
I mean he isn't that bad,if you think he is bad then you haven't truly heard bad voice acting,imo. Very Happy


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r3dshift




Posts: 2690

PostPosted: Sun, 22nd Nov 2015 17:55    Post subject:
harry_theone wrote:
@r3dshift How about you leave that decision to others? Wink

I wasn't deciding anything, merely stated my opinion. I thought that's what forums are for...


Frant wrote:
Shitass games are ruining piracy.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 22nd Nov 2015 17:57    Post subject:
No


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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AKofC




Posts: 4359

PostPosted: Sun, 22nd Nov 2015 18:03    Post subject:
proekaan wrote:
I had no problem with the voice acting of the male character.
I mean he isn't that bad,if you think he is bad then you haven't truly heard bad voice acting,imo. Very Happy



or most likely, maybe you haven't heard good voice acting Very Happy


Gustave the Steel
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 22nd Nov 2015 18:07    Post subject:
Bob Barnsen wrote:
Why are there no reflections on the mirrors.

Because this is the morrowind engine
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r3dshift




Posts: 2690

PostPosted: Sun, 22nd Nov 2015 18:14    Post subject:
Bob Barnsen wrote:
No



Frant wrote:
Shitass games are ruining piracy.
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Sun, 22nd Nov 2015 18:15    Post subject:
It's Skyrim engine ... which is Creation Engine which is heavily modified Gamebryo ... may be up to 10% of the Gamebryo left which is relatively small.


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 22nd Nov 2015 18:24    Post subject:
z0ne wrote:
It's Skyrim engine ... which is Creation Engine which is heavily modified Gamebryo ... may be up to 10% of the Gamebryo left which is relatively small.

Sure... if you say so... Laughing
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Sun, 22nd Nov 2015 18:37    Post subject:
Yes, I'm sure, but can't tell you why. It's complicated. Smile


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 22nd Nov 2015 19:18    Post subject:
Inside The Institute

 Spoiler:
 
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Mythril




Posts: 699
Location: Playing Hunt: Showdown
PostPosted: Sun, 22nd Nov 2015 19:38    Post subject:
Anyone got a way to turn off the horrible running effect when pressing Shift ? God that's horrible on my eyes.


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Flagship




Posts: 333
Location: ... . -.-. .-. . -
PostPosted: Sun, 22nd Nov 2015 19:48    Post subject:
Bob Barnsen wrote:
Why are there no reflections on the mirrors.


Don't know but i did a quick search and found this Razz
https://www.quora.com/Why-do-so-many-video-games-have-an-aversion-to-using-working-mirrors-in-their-environments


▌▌▌▌★
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 22nd Nov 2015 19:56    Post subject:
Yea i understand there is some work involved with getting a real mirror effect in games.
But here they are just objects with a matte texture. If they were at least shiny. Embarassed
Also this game already supports Screen Space Reflections. So i would guess, it should work just fine for objects like mirrors too.

There are so many little things in this game, that are missing. For example breakable windows.
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BloodySpy




Posts: 595

PostPosted: Sun, 22nd Nov 2015 20:09    Post subject:
Just got randomly attacked by a goddamn vertibird. It was manned by Gunners, and i didn't have any heavy weaponry on me.
My luck was that i sniped the side gunner, and he fell and had a missile launcher on him. And i had plenty of ammo (around 80 missiles or so; i'm level 41 and tend to carry all the ammo with me). So, 20 missiles later the Vertibird crashes and to my huge disappointment it's non-lootable. Nothing. I found the pilot eventually, had only crap stuff on him.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 22nd Nov 2015 20:24    Post subject:
@ Bob
This game has problems with shadows... I dont think we want actual reflections from this engine

@ sabin
yeah
 Spoiler:
 


kogel mogel
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Boneleech




Posts: 1439

PostPosted: Mon, 23rd Nov 2015 01:26    Post subject:
So first FO game with no hookers or actual post apocalyptic elements. Feels like everyone never wondered out or looted, as everything is fucking plentiful. Magical Bethesda world where everything is magically stocked up.
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xxax
Banned



Posts: 2610

PostPosted: Mon, 23rd Nov 2015 09:01    Post subject:
sabin1981 wrote:
Inside The Institute

 Spoiler:
 


You sided with the SJW's of the post-apocalyptic era!?
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Interinactive
VIP Member



Posts: 29168

PostPosted: Mon, 23rd Nov 2015 09:17    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:22; edited 1 time in total
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AKofC




Posts: 4359

PostPosted: Mon, 23rd Nov 2015 09:41    Post subject:
Boneleech wrote:
So first FO game with no hookers or actual post apocalyptic elements. Feels like everyone never wondered out or looted, as everything is fucking plentiful. Magical Bethesda world where everything is magically stocked up.


Yep. 200 years and Boston is still in ruins. People taking over buildings don't even bother moving skeletons. They're just there.

Power Armor a plenty. Why you can have some just up on a train whose only protection is that it's in a wired cage that is locked by a terminal. 200 years and no one could be arsed to saw through it.

200 years and no one has run into any of the military trucks/vertibirds to grab the loot.

200 years and you have super mutants in this one building, raiders in the building across the street, and gunners next door. Could have maybe spaced them out a bit or something eh?


Gustave the Steel
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StEFaN7




Posts: 5625
Location: them swamps
PostPosted: Mon, 23rd Nov 2015 09:44    Post subject:
Surray wrote:
Bob Barnsen wrote:
Why are there no reflections on the mirrors.


The technology just isn't there yet.




I can see your soul at the edges of your eyes..
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JBeckman
VIP Member



Posts: 34526
Location: Sweden
PostPosted: Mon, 23rd Nov 2015 10:11    Post subject:
BloodySpy wrote:
Just got randomly attacked by a goddamn vertibird. It was manned by Gunners, and i didn't have any heavy weaponry on me.
My luck was that i sniped the side gunner, and he fell and had a missile launcher on him. And i had plenty of ammo (around 80 missiles or so; i'm level 41 and tend to carry all the ammo with me). So, 20 missiles later the Vertibird crashes and to my huge disappointment it's non-lootable. Nothing. I found the pilot eventually, had only crap stuff on him.


At least your vertibird had a pilot..

Went to Greygarden and got a quest to clear out a nearby location and when I arrived a vertibird landed nearby and dropped off three BOS soldiers (I've been seeing quite a few of those flying around but this was the first time one landed.) anyway it landed and dropped off the soldiers, they proceed to run around in a circle and the vertibird takes off, and after rising up a little bit in the air it lands again and the soldiers run up to it and then back and proceed to run in a circle again and the vertibird rises and lands again and the cycle repeats endlessly.

I enter and finish exploring the actual building and wrap up said quest and when I emerge from said building the vertibird and brotherhood of stupid soldiers are still there doing that thing over and over so I run up to it and try to enter the vertibird but it can't be interacted with so I go in front of it and see that it's completely empty, auto pilot I guess. Very Happy


Last edited by JBeckman on Mon, 23rd Nov 2015 10:13; edited 1 time in total
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Mon, 23rd Nov 2015 10:12    Post subject:
Quake 3 from 99 welcomes you in the very first mission with one big mirror. Very Happy Dude Cool Dude Surprised


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