Starcraft II was in a permanent conflict between its amazing gameplay and its average story up to the end. The story’s conclusion doesn’t come near to its origins quality, but does put the last pieces of the puzzle together in a matter that favors closure above narrative quality having the fans reconciled. And as before, Legacy of the Void makes up for a lot of its sins through great production value that only a few AAA studios can and want to pull off.
The story is just a part of Starcraft (how big is that part is up for you to decide) the other component is what made this series so renown, the multiplayer, which is now as good and competitive as ever but freshened up by this expansion release and ready for new tournaments and e-sports madness.
Real time strategies are a dying breed and their final moment might be getting closer with Starcraft II reaching its end. The future is uncertain for this genre, but maybe learning from mistakes while still using this clearly successful recipe, Blizzard Entertainment will listen to the fans and revive one of this genre’s glorious franchises that is now astray between a movie and MMO expansions: Warcraft (4)!
It's all the consoles fault!. (Or EA rather) 360 gen killed off Command & Conquer, and then they stated to dumb down all the rts that came after. Or streamlining, as the marketing boys would put it.
Act of Aggression was a positive release though I thought, as it brought back the flavour of the old school rts games. I bought it in a vain attempt to support the genre. Pity the sales were crap though, so they probably won't make another one like it again. There were some others too, like planetary annihilation, grey goo of the top of my head... but from what I gathered they sold pretty badly too.
Maybe the current generation of gamers just aren't into it, having been bought up on CoD's and third person cover shooters that are progressively ever more forgiving towards the player. Like I look at Just Cause 3 and a part of me just dies inside.. when I'm watching the player character take a hundred hits at point blank range before finally losing a life...
RTS games are probably just too much handle, because you actually have to think and use your brain to play such games.. I don't know, I hope that like the Space sims, they'll see a revival again somewhere down the line. Maybe..
//rant over//
edit: anyway I bought it today at long last. For about £17 through G2Play. It's a fun game.
imagen
Great expansion so far! The doubled spanish voices are SO MUCH better than the original English- It's like the guys doubling it had a blast by doing it
Of all the recent RTS releases, none of them were good enough in my opinion.
PA struggled with crap production values, lack of interesting units, factions, lore, and depth. It was too focused on its gimmicks. Why play PA when SC:FA did it so much better? Hell I'd rather play Supreme Commander 2 than PA. Admittedly I haven't tried Titans yet.
Grey Goo was good overall, but the units were too utilitarian, not enough characters to it. It had good graphics, good faction differences, but nothing that excites me. The tech tree is too shallow in that game. It feels like there's only 2 tiers + super unit. And the upgrades are too functional.
AoA I think was a good effort overall. But I hate the camera. It's either too close (if you think SC is close, the fucking buildings take like a third of the screen in AoA), or the very practical zoom out camera that just take any character out of the game. It's like playing with spreadsheets, all the fluff are gone. You only really see color blocks moving around.
Honestly I think we have to go back to between 2005-2010. That's when we got a whole lot of unique, interesting modern RTS games. Company of Heroes, Dawn of War 2, AoE3, Starcraft 2, and Supreme Commander. Then there's also World in Conflict, Sins of a Solar Empire that's not really RTS. These all did well enough to get expansions, or even sequels.
There's probably a lot of factor as to why the recent RTS don't sell well, but I honestly just think they aren't anywhere near as good as the ones I mention above. They have something unique, but otherwise they played it too safe. They keep talking about going back to the roots or whatever, yet they failed to capture those qualities that makes RTS exciting to play, either against players, or just co-op against AI.
Some of the games you mentioned are RTTs and speaking about RTTs, Call to Arms is looking pretty good. Got it on Steam's Autumn Sale and I had a few matches versus AI and I could see some improvements over Men of War. The game is still in development and it will take a while until is done, but looks promising. They even said the UI will get changed which in my book is a big plus!
Playing this too currently. At the moment i am where you are on your ship the first time to select missions and upgrade units.
Very nice so far friends!
I also had a look at "Call to Arms", as i never heard of it before. It looked nice at first. But then i saw it's multiplayer only (for now?). And according to the Steam reviews, people with higher ranks will fuck the noobs in their butt, because they unlocked more units.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I also had a look at "Call to Arms", as i never heard of it before. It looked nice at first. But then i saw it's multiplayer only (for now?). And according to the Steam reviews, people with higher ranks will fuck the noobs in their butt, because they unlocked more units.
That is most likely to get changed because a lot of people have been complaining about the fact that the devs put some of the units behind a XP progression wall.
Great expansion so far! The doubled spanish voices are SO MUCH better than the original English
Are those localized? Latin-american spanish or Spain spanish? Just wondering, bought the game, ended it on Hard with English voices (Lore-wise, raised with them actors)
Great expansion so far! The doubled spanish voices are SO MUCH better than the original English
Are those localized? Latin-american spanish or Spain spanish? Just wondering, bought the game, ended it on Hard with English voices (Lore-wise, raised with them actors)
No, it's not Spanish from España, its a more neutral Spanish, Region: Americas its says. But dunno, maybe it's the same doubled version for Spain.
Just finished it. Great end to this triology!
You can say what you want about Blizzard, but they know how to make cool cutscenes and singleplayer games with a good variety.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Just finished it. Great end to this triology!
You can say what you want about Blizzard, but they know how to make cool cutscenes and singleplayer games with a good variety.
The story was fucking shit.
Gameplay was good though.
All blizzard games have the same story basically nowadays, gone are the glory days of broodwar.
Game was good. Not excellent (out of the trilogy, I liked HotS the most), but still solid all around. I finished it, even the epilogue, which is quite rare for me
I wonder what are Bliz planning next. Their pipeline seems... almost empty? I mean, there's overwatch (which I lost interest in when I learned it's multiplayer but not f2p, and which will probaby be the first blizzard game that I didn't play to death), but other than that?
Game was good. Not excellent (out of the trilogy, I liked HotS the most), but still solid all around. I finished it, even the epilogue, which is quite rare for me
I wonder what are Bliz planning next. Their pipeline seems... almost empty? I mean, there's overwatch (which I lost interest in when I learned it's multiplayer but not f2p, and which will probaby be the first blizzard game that I didn't play to death), but other than that?
They might be going road of valve, just lots of games with microtransactions.
Hearthstone, overwatch, heroes of the storm
im pretty doubtful they will release another AAA story game in a while
But not amazing by any means. The story was full of cheese dialogues and stereotyped characters, overall plot was meh. Gameplay was fun tho.
The plot is okay, but what really made the old blizzard games story exciting and awesome was the storytelling. Sc1 and D2 had average plots too but the storytelling was topnotch.
D3 and SC2 storytelling are more towards the caliber of scooby-doo tv show. One dimensional villians, protagonist is as usual some selfrighteous, narrowminded douche (yes, am talking to you Artanis). Kerrigan from Heart of the Swarm was Hitler with emofeelings, Friendzoned Raynor only saw ass and boobs and forgave her for destroying countless of worlds and billions upon billions of lives.
I don't understand this believe that Raynor would not forgive Kerrigan? Kerrigan haven't done shit. The only thing she did during SC1 was being brainwashed and used as a Ghost mostly for assassinations. It was Queen of Blades who slaughtered billions and betrayed Raynor and Fenix.
Raynor was in love with Kerrigan, not Queen of Blades, two different living beings. If anything Raynor should hate Mengsk for giving Kerrigan to the Overmind, which was the story for Wings.
In Wings of Liberty there is a whole mission series where Zeratul convinces Raynor that only Kerrigan can save the world from the Xel naga. Due to a prophecy. So it is explained 100%.
Last stand mission is Brutal as fuck... any ideas? I am playing on hard,when the Zerg reaching around 900m~ it's almost the computer is cheating,cutting off my defenses like butter.
I did that mission after Sky Shield and Brothers in Arms so I had Solar Lance. It's much better than Orbital Strike since it has better damage and coverage area.
From units, I used Dragoon, Avenger and Annihilator.
Since missions are scripted, every time the attacks will be the same and with same army composition. So in first 5 minutes you can use your 3 dark templar to kill waves before they come to you since they will not have a detector. (e.g. at start I sent 3 templar to down left corner and left them there until 2 waves have passed. Then I moved them upper left for 1 wave. Etc.) Use that time to build your 2nd base.
For the broken way I used a lot of Dragoons. They have a bit greater range than Stalkers.
But in the end you will need to build a lot of Photon Cannons and Khaydarin Monoliths (+ Shield Batteries). Like in this video :
For bonus objective you'll need to hold for 1.5 mil Zerg.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Glad to help. Maybe you could do it with enough Void Rays, but since you have very little time, you'll need 5-6 Stargates to build them.
Just be sure to maximize resource gathering when you have those timed missions so you can build lots of units and lots of defensive structures.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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