Fallout 4
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DCB




Posts: 5410

PostPosted: Thu, 26th Nov 2015 05:54    Post subject:
Can't tell if that is FO4 or just another day in the life of Interinactive.
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gordonash




Posts: 295

PostPosted: Thu, 26th Nov 2015 13:27    Post subject:
Loving this game atm, never been so addicted!

If i could make just one change it would be to make the quests a bit clearer. What is Main and what is side quest mainly; without having to read a full quest list online because of spoilers.

I read that the minuteman quests were a kind of faction grind so decided to clear them before touching main story only to lvl upto lvl 40 before realising they are neverending Smile
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 26th Nov 2015 13:43    Post subject:
I agree that FO4 is a good game, but a bad RPG.

The Bobbleheads are still valuable, but I feel their importance is played down because you can raise your SPECIAL stats every time you level if you want to. It also affects the importance of the character creation process. These things in addition to Mentats, and the other drugs as well as a lot of gear with SPECIAL attribute bonuses attached to them makes it bland, and maybe too accessible during the course of a single playthrough?
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StEFaN7




Posts: 6002
Location: them swamps
PostPosted: Thu, 26th Nov 2015 15:19    Post subject:
Neon wrote:
StEFaN7 wrote:
harry_theone wrote:


Don't think you remember correctly, when entering interiors, the game HAD loading screens Laughing Laughing Laughing


i don't think YOU remember it correctly..previous games had but the last one didnt. it was one of their marketing key element.



FFS, there is a brief, one-two second black screen when entering interiors, even on an SSD.

Yes, it's not a "loading screen" in a sense that it doesn't display a huge LOADING bar when you enter the building, but they are there nevertheless.

The Witcher 3 doesn't have any load screens.

Another form of loading screens in Batman are the elevators, akin to the famous Mass Effect 1 elevator.



there aren't any black screen, if you had any then it was on your end, slow drives.


I can see your soul at the edges of your eyes..
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 26th Nov 2015 15:37    Post subject:
yeah, I don't recall any black screens in batman. interiors for me was batman opening a door and seamlessly entering the next area. Confused


bethesda games always had loading screens on interiors, but fallout 4 is the first game where it's noticeably too long. both f3 and new vegas had super fast load times all around.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 26th Nov 2015 15:41    Post subject:
Worst location in FO4 with loading screens is the flying ship Prydwen.
Three fucking zones in that already mini sized location.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 26th Nov 2015 15:50    Post subject:
you can shoot barred doors open
http://img-9gag-fun.9cache.com/photo/azVWOgB_460sv.mp4

Dude Surprised


Lutzifer wrote:
and yes, mine is only average
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Thu, 26th Nov 2015 15:51    Post subject:
The dialogue wheel screws the game so much. :/

Railroad and Institute spoilers below:

 Spoiler:
 
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 26th Nov 2015 15:56    Post subject:
Lucikly there's a great "mod" already out on Nexus that fixes the dialogue-system. Showing you exactly what you're gonna say, and lets you pick among the options with 1,2,3,4.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 26th Nov 2015 15:58    Post subject:
StrEagle wrote:
you can shoot barred doors open
http://img-9gag-fun.9cache.com/photo/azVWOgB_460sv.mp4

Dude Surprised

Reaction


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Thu, 26th Nov 2015 16:00    Post subject:
@ Neon
In the end I also wasn't able to progress as I wanted. Choices were too limited. Meh Sad


kogel mogel
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madmax17




Posts: 20160
Location: Croatia
PostPosted: Thu, 26th Nov 2015 16:06    Post subject:
StrEagle wrote:
you can shoot barred doors open
http://img-9gag-fun.9cache.com/photo/azVWOgB_460sv.mp4

Dude Surprised
I thought you meant locked doors, not sure how many doors in the game are barred Surprised like 4 of them Very Happy
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JBeckman
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Posts: 35274
Location: Sweden
PostPosted: Thu, 26th Nov 2015 16:42    Post subject:
Tried blasting some barred doors open earlier when I played as I noticed it is possible although not very common with environmental destruction but so far I've not found any actual doors or other obstructions I could actually force open so it must be pretty rare I guess.

Tried in the sewers near Covenant as that area has a door barred by two wooden planks though after a few blasts with the .44 I gave up and used TCL to force my way through it only to discover it was just the usual empty void waiting behind it. Razz
(Also has a strange plutonium well structure which I've never seen elsewhere in the game but it doesn't seem to have a use, guess it's just there as Covenant was made early on in the game and they made the location with a bit more care and detail so it looks somewhat more unique.)
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 26th Nov 2015 16:56    Post subject:
Nui wrote:
@ Neon
In the end I also wasn't able to progress as I wanted. Choices were too limited. Meh Sad


Definitely. One of the more obvious/positive endings just wasn't there, which was annoying to say the least.
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JBeckman
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Posts: 35274
Location: Sweden
PostPosted: Thu, 26th Nov 2015 17:27    Post subject:
http://www.nexusmods.com/fallout4/mods/2788/?

Chromed power armor, looks pretty neat though perhaps a bit too shiny. Very Happy

http://www.nexusmods.com/fallout4/mods/2850/?

And "Terminator" themed synthetics, also with chrome if so desired.

(Unfortunately the textures of the synths frame/skeleton doesn't seem to conform well to the model itself so there's stretching and other issues which makes it look a bit blurry.)

The WET http://www.nexusmods.com/fallout4/mods/244/? mode was also updated with additions that makes water compatible with the ENB displacement effect but I'm not sure how far off a ENB release with said effect is for Fallout 4, Boris seems to struggle a bit with this engine going by various forum posts on the ENB website.
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red_avatar




Posts: 4567

PostPosted: Thu, 26th Nov 2015 20:43    Post subject:
I'm getting more and more pissed off about the inconsistent world design. I have a very big hunch that they designed the entire world and then left it until the last moments to place all the items and some stupid interns do it.

It constantly kills immersion when you see stuff that clearly represents pre-war stuff that could never have survived that long. Nuka cola machines with bottles still inside ... outside in cities. Inside ghoul-infested buildings it makes sense. In cities that had massive looting after the bombs fell ? Yeah ... . Or computers that still work when they clearly shouldn't - like outside in a police station with no roof.

Not to mention Nuka Quantum everywhere whereas FO3 said Quantum was only being shipped around Washington in a test phase.

I've been glossing over these errors as much as possible but they're starting to pile way too high for my comfort. If no-one else does it, I'm seriously going to make a mod myself that fixes this lazy crap.
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Tumitishdu




Posts: 1021

PostPosted: Thu, 26th Nov 2015 23:14    Post subject:

God dangit, I need one bigger monitor and a new keyboard then I'm gooooood
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Interinactive
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Posts: 29477

PostPosted: Thu, 26th Nov 2015 23:16    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Tumitishdu




Posts: 1021

PostPosted: Thu, 26th Nov 2015 23:20    Post subject:
Interinactive wrote:
Nice, I wondered what it'd be like to play at 5FPS

Is that the UI bleeding into the other screens too?


Yep UI is bleeding to the other screens, needed to edit fallout4prefs.ini to make this happen. But I'm getting constant 60 FPS, don't know how it will be when I enter the cities.


Last edited by Tumitishdu on Thu, 26th Nov 2015 23:20; edited 1 time in total
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Divvy




Posts: 1469

PostPosted: Thu, 26th Nov 2015 23:20    Post subject:
Someone really needs to calibrate their monitors.
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Tumitishdu




Posts: 1021

PostPosted: Thu, 26th Nov 2015 23:22    Post subject:
Divvy wrote:
Someone really needs to calibrate their monitors.


Indeed, I think I need another monitor. I've tried to calibrate them together but it's not going so good.
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Interinactive
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Posts: 29477

PostPosted: Thu, 26th Nov 2015 23:22    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 26th Nov 2015 23:24    Post subject:
WTF, got it for some times now, that the terminals i use are fucked up. Means either no item to select pops up, or at least one item is missing.
For example i had it two times now, that a terminal is missing the [open door] command for the nearby door, that only be opened this way..
Any fix for that, instead of noclipping through the door?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Interinactive
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Posts: 29477

PostPosted: Thu, 26th Nov 2015 23:25    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 26th Nov 2015 23:27    Post subject:
Nice, worked this time.
The other time it didn't want to open.
Thanks man.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 26th Nov 2015 23:33    Post subject:
Bob Barnsen wrote:
Nice, worked this time.
The other time it didn't want to open.
Thanks man.


Because it only worked on actual locked doors/chests, that you can open with lockpick or hacking. Doesn't work on doors that have other triggers (like the one under The Castle, turns out the NPC that was supposed to open it wasn't following me with no way to open it for me manually).


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 26th Nov 2015 23:39    Post subject:
But both doors, where i had this bug, could only be opened with the nearby terminal.

When this first occured, no combination of "unlock" worked. This time it luckily worked without problems.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Thu, 26th Nov 2015 23:47    Post subject:
Tumitishdu wrote:
I've tried to calibrate them together but it's not going so good.

Have you tried picking one of them as the reference, calibrate that one, match white of the other two monitors manually to it (per eye!) and then calibrate them to the respectively measured whitepoint?
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Interinactive
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Posts: 29477

PostPosted: Thu, 26th Nov 2015 23:49    Post subject:
⁢⁢


Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Tumitishdu




Posts: 1021

PostPosted: Fri, 27th Nov 2015 00:03    Post subject:
Nui wrote:
Tumitishdu wrote:
I've tried to calibrate them together but it's not going so good.

Have you tried picking one of them as the reference, calibrate that one, match white of the other two monitors manually to it (per eye!) and then calibrate them to the respectively measured whitepoint?


Yeah I've been trying that, I got 2 of them pretty close to each other, but the third monitor is going shitty. I think I will sell that one and buy another the same size Smile It's only 22" but the other two are 24".
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