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Posted: Thu, 26th Nov 2015 05:54 Post subject: |
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Can't tell if that is FO4 or just another day in the life of Interinactive.
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Posted: Thu, 26th Nov 2015 13:43 Post subject: |
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I agree that FO4 is a good game, but a bad RPG.
The Bobbleheads are still valuable, but I feel their importance is played down because you can raise your SPECIAL stats every time you level if you want to. It also affects the importance of the character creation process. These things in addition to Mentats, and the other drugs as well as a lot of gear with SPECIAL attribute bonuses attached to them makes it bland, and maybe too accessible during the course of a single playthrough?
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StEFaN7
Posts: 6002
Location: them swamps
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Posted: Thu, 26th Nov 2015 15:19 Post subject: |
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| Neon wrote: | | StEFaN7 wrote: | | harry_theone wrote: |
Don't think you remember correctly, when entering interiors, the game HAD loading screens  |
i don't think YOU remember it correctly..previous games had but the last one didnt. it was one of their marketing key element. |
FFS, there is a brief, one-two second black screen when entering interiors, even on an SSD.
Yes, it's not a "loading screen" in a sense that it doesn't display a huge LOADING bar when you enter the building, but they are there nevertheless.
The Witcher 3 doesn't have any load screens.
Another form of loading screens in Batman are the elevators, akin to the famous Mass Effect 1 elevator. |
there aren't any black screen, if you had any then it was on your end, slow drives.
I can see your soul at the edges of your eyes..
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Posted: Thu, 26th Nov 2015 15:41 Post subject: |
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Worst location in FO4 with loading screens is the flying ship Prydwen.
Three fucking zones in that already mini sized location.
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 26th Nov 2015 15:51 Post subject: |
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The dialogue wheel screws the game so much. :/
Railroad and Institute spoilers below:
Spoiler: | So I was a member of Institute, BoS and Railroad at the same time. I used Railroad's help to build the teleporter to the Institute, and they asked me to contact their man on the inside. So I did, but only because I wanted to screw Railroad over. Once I met the double agent I was SURE they gave you the possibility to rat the guy out to Father.
But nope, only 4 choices in the conversation (or none actually, since you can't talk casually to YOUR SON THAT YOU HAVE BEEN LOOKING FOR THE ENTIRE FUCKING GAME), so you can't actually say "Hey son, you know there's a man on the inside helping synths escape and therefore aiding your biggest enemy, right?".
In previous FO games you at least could have had an option to do that. :/ |
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Posted: Thu, 26th Nov 2015 15:56 Post subject: |
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Lucikly there's a great "mod" already out on Nexus that fixes the dialogue-system. Showing you exactly what you're gonna say, and lets you pick among the options with 1,2,3,4.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Thu, 26th Nov 2015 16:06 Post subject: |
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I thought you meant locked doors, not sure how many doors in the game are barred like 4 of them 
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JBeckman
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Posts: 35274
Location: Sweden
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JBeckman
VIP Member
Posts: 35274
Location: Sweden
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Posted: Thu, 26th Nov 2015 20:43 Post subject: |
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I'm getting more and more pissed off about the inconsistent world design. I have a very big hunch that they designed the entire world and then left it until the last moments to place all the items and some stupid interns do it.
It constantly kills immersion when you see stuff that clearly represents pre-war stuff that could never have survived that long. Nuka cola machines with bottles still inside ... outside in cities. Inside ghoul-infested buildings it makes sense. In cities that had massive looting after the bombs fell ? Yeah ... . Or computers that still work when they clearly shouldn't - like outside in a police station with no roof.
Not to mention Nuka Quantum everywhere whereas FO3 said Quantum was only being shipped around Washington in a test phase.
I've been glossing over these errors as much as possible but they're starting to pile way too high for my comfort. If no-one else does it, I'm seriously going to make a mod myself that fixes this lazy crap.
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Posted: Thu, 26th Nov 2015 23:16 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Posted: Thu, 26th Nov 2015 23:20 Post subject: |
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| Interinactive wrote: | Nice, I wondered what it'd be like to play at 5FPS
Is that the UI bleeding into the other screens too? |
Yep UI is bleeding to the other screens, needed to edit fallout4prefs.ini to make this happen. But I'm getting constant 60 FPS, don't know how it will be when I enter the cities.
Last edited by Tumitishdu on Thu, 26th Nov 2015 23:20; edited 1 time in total
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Posted: Thu, 26th Nov 2015 23:20 Post subject: |
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Someone really needs to calibrate their monitors.
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Posted: Thu, 26th Nov 2015 23:22 Post subject: |
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| Divvy wrote: | | Someone really needs to calibrate their monitors. |
Indeed, I think I need another monitor. I've tried to calibrate them together but it's not going so good.
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Posted: Thu, 26th Nov 2015 23:22 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Posted: Thu, 26th Nov 2015 23:24 Post subject: |
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WTF, got it for some times now, that the terminals i use are fucked up. Means either no item to select pops up, or at least one item is missing.
For example i had it two times now, that a terminal is missing the [open door] command for the nearby door, that only be opened this way..
Any fix for that, instead of noclipping through the door?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 26th Nov 2015 23:25 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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Posted: Thu, 26th Nov 2015 23:27 Post subject: |
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Nice, worked this time.
The other time it didn't want to open.
Thanks man.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 26th Nov 2015 23:33 Post subject: |
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| Bob Barnsen wrote: | Nice, worked this time.
The other time it didn't want to open.
Thanks man. |
Because it only worked on actual locked doors/chests, that you can open with lockpick or hacking. Doesn't work on doors that have other triggers (like the one under The Castle, turns out the NPC that was supposed to open it wasn't following me with no way to open it for me manually).
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 26th Nov 2015 23:39 Post subject: |
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But both doors, where i had this bug, could only be opened with the nearby terminal.
When this first occured, no combination of "unlock" worked. This time it luckily worked without problems.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Thu, 26th Nov 2015 23:47 Post subject: |
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| Tumitishdu wrote: | | I've tried to calibrate them together but it's not going so good. |
Have you tried picking one of them as the reference, calibrate that one, match white of the other two monitors manually to it (per eye!) and then calibrate them to the respectively measured whitepoint?
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Posted: Thu, 26th Nov 2015 23:49 Post subject: |
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Last edited by Interinactive on Thu, 4th Dec 2025 09:31; edited 3 times in total
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| Page 243 of 321 |
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