Door Kickers / Door Kickers 2
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shole




Posts: 3363

PostPosted: Tue, 21st Oct 2014 06:16    Post subject:
uh
nice to see the updates coming but it still isn't fun to play
they need to deal with cover and hit chance somehow better
i so want this to be good but it just makes me want to go back to frozen synapse
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Fugen




Posts: 2266

PostPosted: Tue, 21st Oct 2014 06:20    Post subject:
Door.Kickers.v2.0.0.1.Retail-CORE


chill out man, life is beautifull...
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 25th Sep 2015 10:10    Post subject:
surprise suprise

Quote:
It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.

Now, the fruits of your bad performance come to life – the deadly Zombies attack!

Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.

New Features:
  • 4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie
  • dynamic zombie generation based on realistic simulation of a made up nerve agent
  • “Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.
  • Bonus: All Zombie requests will be deleted from the forum


To counter the Zombie threat, your troopers receive access to special gear:
[*] 6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.
[*] Whatever bullshit armor the Juggernauts were wearing.
[*] 3 new gear pieces including the often requested Live Chicken Decoy!
Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.

http://inthekillhouse.com/door-kickerz-revealed/
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flipp




Posts: 1972

PostPosted: Fri, 25th Sep 2015 10:14    Post subject:
Uhm
Check the date Smile
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prudislav
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PostPosted: Fri, 25th Sep 2015 10:29    Post subject:
ouch assholes - i would play that Very Happy


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 27th Nov 2015 14:27    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 27th Nov 2015 16:17    Post subject:
Good


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 27th Nov 2015 17:50    Post subject:
That there isn't a SWAT 5 in development is a crime. Someone is holding the license hostage.
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The_Zeel




Posts: 14922

PostPosted: Fri, 27th Nov 2015 17:58    Post subject:
dont say it out loud or ubishit will take it and do the samy nasty things to it as to rainbox six Crying or Very sad
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Fri, 27th Nov 2015 19:34    Post subject:
Or DICE Sad
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ixigia
[Moderator] Consigliere



Posts: 65105
Location: Italy
PostPosted: Fri, 27th Nov 2015 23:54    Post subject:
MannyK wrote:
Or DICE Sad

Why the sad face Manny, it would be epic. Like Hardline, only more cinematic..instant pre-order material!

 Spoiler:
 


@Zeel: Crying or Very sad Laughing
@EternalBlueScreen: I'm pretty sure Activision owns the franchise at the moment, which is possibly even worse..there's no hope men Okay
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ixigia
[Moderator] Consigliere



Posts: 65105
Location: Italy
PostPosted: Tue, 5th Jan 2016 01:14    Post subject:
There's a sequel inbound, in 3D this time. Not sure what to think about it, we shall see Razz
Quote:
As 2015 has come to an end, it’s time to talk about the future, and the future is Door Kickers 2 … and more.
DK2 brings the step to 3D: environments, characters – but keeps the clear and easy-to-use top down perspective and hardcore, unforgiving action. It keeps the real life action but moves it to a new and exciting setting. And it changes… everything.

Oh, are we being a little vague? Yes, we are. On Sunday, January the 17th of 2016 you will know more.


Sauce
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 5th Jan 2016 01:19    Post subject:
Let's see how it turns out.
Maybe it could be the Rainbow Six type of game we want! Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
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PostPosted: Wed, 6th Jan 2016 08:38    Post subject:
http://steamcommunity.com/games/248610/announcements/detail/65666378586252922
Quote:
Hello, friends!

As 2015 has come to an end, it’s time to talk about the future, and the future is Door Kickers 2 … and more.
DK2 brings the step to 3D: environments, characters – but keeps the clear and easy-to-use top down perspective and hardcore, unforgiving action. It keeps the real life action but moves it to a new and exciting setting. And it changes … everything.

Oh, are we being a little vague? Yes, we are.
On Sunday, January the 17th of 2016 you will know more. In case you wonder, that’s exactly 3 years after we let the first news out on Door Kickers.


So stay tuned, and have a Happy New Year!

Your Dev Team @ KillHouse Games
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Nodrim




Posts: 9638
Location: Romania
PostPosted: Sun, 17th Jan 2016 22:49    Post subject:
Door Kickers 2 officialy announced! Go go Romanians!
http://inthekillhouse.com/door-kickers-2-announced/
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dodger2020




Posts: 3537

PostPosted: Mon, 18th Jan 2016 03:10    Post subject:
I was hoping for a StarKickers or some shit. Sci-Fi based.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Jan 2016 03:11    Post subject:
Quote:
To help with the challenge, Door Kickers 2 adds Cooperative Multiplayer to the existing mix of Single Player Missions and Campaign. And since you can never have too much content, the game comes with complete modding support, improved mission editor and partial source code access. Yes, we can; it’s our own custom built 3D engine. We’re cool, crazy, or most likely both.


Wow.
Frap Frap Guy

Might even buy it at release after waiting for some reviews. Surprised
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Nodrim




Posts: 9638
Location: Romania
PostPosted: Mon, 25th Jan 2016 19:19    Post subject:
An interview with KillHouse Games in which you can find some information about Door Kickers 2:
http://thegameslashers.blogspot.ro/2016/01/an-interview-with-killhouse-games.html
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Nodrim




Posts: 9638
Location: Romania
PostPosted: Tue, 13th Dec 2016 11:06    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 7th Aug 2017 07:27    Post subject:

Quote:
Old school, door kicking action with retro graphics and retro sensibilities.

Coming soon to Early Access.

http://inthekillhouse.com/actionsquad



Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
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PostPosted: Mon, 7th Aug 2017 10:13    Post subject:
could be cool ... aparently its codeveloped with http://www.pixelshard.com/ meanwhile rest of Killhouse works on DK2


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Thu, 24th Aug 2017 23:00    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 25th Aug 2017 21:14    Post subject:
And some gameplay:



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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 17th Nov 2017 11:18    Post subject:
Action Squad out in Early Access
Quote:
Approximately how long will this game be in Early Access?
“The game will be in Early Access for 6 to 8 months - up to July 2018.”

How is the full version planned to differ from the Early Access version?
“Our development plan involves regular updates, at least once a month. The FINAL version should include the following changes:

Major Features:
    - Character Development
    - Boss enemies
    - Level Editor

Minor Features:
    - Leaderboards

Content:
    - 1 NEW Player Class: Recon (total 4 classes)
    - 6 usable weapons per player class
    - 60 playable levels
    - 17 non-boss enemies”

What is the current state of the Early Access version?
“The game is very playable and fun to play, but there's content and features to be added.
The current content is:
    - Single Player and Cooperative Multiplayer (online and couch coop)
    - 3 Player Classes: Assaulter/Breacher/Shield
    - 3 unique weapons per class
    - 3 usable, common, gear items
    - 24 levels
    - 8 enemies
    - 1 non enemy NPC
    - 3 mission types”




http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sat, 18th Aug 2018 21:31; edited 1 time in total
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Nodrim




Posts: 9638
Location: Romania
PostPosted: Thu, 23rd Nov 2017 18:22    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 18th Aug 2018 21:30    Post subject:


Quote:
Coming out of Early access on September 10!


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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shadak




Posts: 1097
Location: Prague
PostPosted: Sat, 18th Aug 2018 21:56    Post subject:
Where is DK2 !! The teaser picture back then looked amazing.
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prudislav
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Posts: 29148
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PostPosted: Sat, 18th Aug 2018 22:28    Post subject:
lol the DK2 lonk on their website http://inthekillhouse.com/


as for the state of DK2 , they posted this in June
Quote:
In case you were wondering, we are aware of all the “where the fuck is dk2” messages on facebook, twitter, forums, email, personal phones and PO boxes, but we honestly didn’t have a clear plan of where the project was headed.
We are very, very behind schedule, due to various reasons which there’s no use over analyzing right now (the game was completely on hold for some time), but the important thing is that we’re working on it!

We lack development resources right now (programming mainly), which we’re trying to solve, but it’s hard considering we’re not using a third party engine and experience with building custom engines is hard to find.
DK2 will be a very big step up from DK1 (design/art/tech) and we’re just realizing that it won’t be possible with the same small teams as for DK1 or Action Squad (“technically” speaking, Action Squad is one programmer, while DK1 was one full-time programmer and a couple of part-time programmers).
We’ll try to document our progress more often from now on, but currently there’s nothing “pretty” to show, we’re just building the underlaying technology while having mostly stand-in graphics and unfinished animations.

But since you probably won’t believe us, here’s a prototype we did for a new control scheme, which was later removed.

http://inthekillhouse.com/state-of-the-nation-address-as-dk1-dk2/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 19th Aug 2018 00:35    Post subject:


Aww Yeah Aww Yeah


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prudislav
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Posts: 29148
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PostPosted: Mon, 10th Sep 2018 19:39    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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