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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 24th Nov 2015 16:52 Post subject: |
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@banish: for me i dont really care that much about the ass vs temp wars. I play those games mainly for the cities anyway 
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Posted: Wed, 25th Nov 2015 06:27 Post subject: |
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They've done an amazing job with the random choirs / orchestras / singers in Syndicate. It's a shame none of those songs or tracks are part of the official OST - I'm hoping someone takes it upon themselves to rip out a compilation, or they release something similar to the "Sea Shanties" as they did for Black Flag!
I'm really not that big a fan of classical/operatic/orchestral music, but it just fits so damned perfectly with this game for some reason.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Cyb3r
Posts: 615
Location: USA
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 26th Nov 2015 18:44 Post subject: |
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@immunity: well they have the guy who did soundtrack for journey 
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 26th Nov 2015 23:24 Post subject: |
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Yeah, I've been playing it for 6 or so hours now, and it's definitely better than I expected.
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Posted: Thu, 26th Nov 2015 23:25 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:21; edited 1 time in total
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Thu, 26th Nov 2015 23:26 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 26th Nov 2015 23:28 Post subject: |
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Meh, the repetitiveness is still too much. The least thing they could've done was make the freedom missions/side missions, less the same/more diverse, besides having the default kidnap/free/take over etc ones.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 26th Nov 2015 23:31 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:21; edited 1 time in total
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tonizito
VIP Member
Posts: 51476
Location: Portugal, the shithole of Europe.
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Posted: Fri, 27th Nov 2015 00:29 Post subject: |
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Silly neona trying to fool himself and worse, trying to fool us 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 27th Nov 2015 00:32 Post subject: |
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The more I play the more I think Unity was better. This game is way too easy, there's no reason to use stealth since you can easily take on a dozen guys in combat and you can carry a shitload of bullets and knives. The graphics are also a lot worse than Unity (though performance is definitely improved.) I don't really like the main characters either, they barely have any backstory and they feel more like random street thugs than assassins.
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JBeckman
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Posts: 35081
Location: Sweden
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Sat, 28th Nov 2015 10:21 Post subject: |
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Posted: Sat, 28th Nov 2015 10:55 Post subject: |
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How do i know how close i am to a next level. Do i really have to count those skill points?
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JBeckman
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Posts: 35081
Location: Sweden
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Posted: Sat, 28th Nov 2015 15:40 Post subject: |
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hehe that got my me too at the beginning, spend skillpoints with evy and changed the char and was wondering why he was two lvls below...
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Gormadok
Posts: 85
Location: between tons of pirated discs
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Posted: Sat, 28th Nov 2015 17:13 Post subject: |
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AC saga has 3 bad things:
1) Abstergo as a factor which connects each of games. To be honest, everytime i see Abstergo cuts storyline of each game i feel like i would like to skip it all till next story's milestone. sad, but imho it should be leaded in different way.
2) unused potential. except AC2 all other games didnt use whole potential of an era. AC2 was splitted to few parts which gave a feeling that "story continues". other games gave you feeling that there should be alot more to tell. i remember next parts, in North America and in "Pirate World". i loved them but i felt that they could be continue with next DLC's, updates or even parts. sadly Independance Day of USofA has been cut to minimum.
3) I've noticed that in every AC game, our hero is clothed in special way. Imho its stands out of crowd. how is that possible that ASSASSIN is so distinguish? i believe that our main objective should be to craft a disguise which makes us 1 of 1000 same people who wander streets of each part of game. And now? i started to play AC:S. i completed starting scenes and now im starting to learn Londinum. after a looooooooooooong fly of my sister i found myself recognized by a gang of (#*$#@( - to be honest till now i recognized that bad guys too, but im curious why do i have to be a guy which should be recognized instanty just because of disguise?
btw i found myself happy to see that my 4y old pc with ati 7850 and an old phenom could run this game smoothly with medium settings at 720p. even if option's prediction said that im lact of gpu's memory
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Posted: Sat, 28th Nov 2015 21:30 Post subject: |
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I don't know how this is possible, but they managed to make an easy game even easier. It's so horribly easy now, damn. I don't like London that much, Paris looked so fantastic (even though it ran like shit). The Abstergo bullshit is going nowhere now, the story is getting idiotic. I guess this is the last AC game I have tried, they killed AC and FC for me. Fucking useless twats. I really like these two game series, but the yearly releases ruined both for me. Fuck you Ubisoft and fuck your business ethics.
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Posted: Mon, 30th Nov 2015 13:05 Post subject: |
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Meh I don't think I'll be able to finish. First impressions were positive but the lack of difficulty really ruins it. Also they haven't really captured the London atmosphere the way Unity did Paris. Also, while I like the protagonists the story is a disjointed mess. I just don't care about it. Shame really because I really like some aspects of the game but as always with AC most of the potentical is wasted.
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Mon, 30th Nov 2015 18:07 Post subject: |
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| Mister_s wrote: | | I don't know how this is possible, but they managed to make an easy game even easier. It's so horribly easy now, damn. I don't like London that much, Paris looked so fantastic |
Yep, the main reasons (especially the London looking bad) why I decided I wouldn't buy/play this a long time ago. It was made very obvious with the early trailers.
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DaLexy
Posts: 3043
Location: Germany
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Mon, 30th Nov 2015 21:32 Post subject: |
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You have to get her to her destination before the conversation is over, figure out where 10 downing street is, mark it on the map, and don't fight the enemies.
Just get on the carriage and get there as fast as possible
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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DaLexy
Posts: 3043
Location: Germany
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Posted: Mon, 30th Nov 2015 22:08 Post subject: |
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thx, will try later
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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JBeckman
VIP Member
Posts: 35081
Location: Sweden
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Posted: Mon, 30th Nov 2015 22:10 Post subject: |
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http://forums.ubi.com/showthread.php/1336437-Assassin-s-Creed-Syndicate-Patch-1-2-Notes-%28PS4-PC-and-Xbox-One%29?
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Assassin's Creed Syndicate Update
Latest Version: 1.2
Download size: Between 700 to 750 MB (approx)
PC Patch 1.21 [Release Date - December 1st]
Download Size (PC): Between 440 and 510 MB (approx)
PC
· Fixed infinite loading screen in Sequence 7.
· Fixed several geometry explosion and missing geometry issues.
· Fixed various render issues.
· Fixed several online issues.
· Minor UI improvements.
Online
· Fixed an issue where there was no rating for the final mission
Audio
· Fixed an issue where the lip-sync was not synchronized with the cinematics
· Fixed an issue where the subtitles weren't exactly matching the audio
· Fixed some issues with some audio missing or being played incorrectly
Vehicles
· Fixed some collisions issues for carriages and trains
· Fixed some spawning issues with the vehicles
AI/NPC
· Fixed some popping issues
· Improved reactions for the allies
· Improved reactions for NPC on the ground
· Improved reactions for NPC on carts and trains
· Improved navigation for NPC
Game System
· Fixed some issues with the replay system
· Fixed some balancing issues
· Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
· Fixed an unlocking issue with the Train Raids
· Fixed an issue with the "Artisan" Trophy/Achievement
World/3D/Menu/HUD
· The Time Anomaly icon was increased to have a better visibility on the map
· Fixed some issues with the messages for the mission in the HUD
· Fixed some icon issues
· Fixed some lighting issues
· Fixed some low resolution and corrupted texture issues
· Fixed some level of detail issues
· Fixed issues with props in the world
Fight
· Fixed some issues during fights with NPCs
· Fixed issues with counter attacks
· Fixed some camera issues
Mission
· Fixed an issue in the Fight Club
· Fixed an issue where the player could not enter the Time Anomaly mission
· Fixed some issues with the mission objectives and secondary constraints not updating properly
· Fixed issues with the fast travel
· Fixed some issues where the missions could be blocked after some cinematics
· Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"
Behavior
· Fixed some issues with the coerce system
· Fixed some issues with the cover system
· Fixed some issues with the parkour and navigation
· Fixed some animation issues
· Fixed some camera issues
· Fixed some issues with the rope launcher
· Fixed an issue where the player could sometimes fall under the map
Stability/Performance
· Improved performance and stability
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Posted: Mon, 30th Nov 2015 22:12 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 23:20; edited 1 time in total
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