Fallout 4
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OrignalSpaceJockey




Posts: 2393
Location: Sweden
PostPosted: Wed, 2nd Dec 2015 13:08    Post subject:
SLI works now @4K with constant 60fps everything at ultra (except godrays and shadow distance).
BUT, suffers from high frametime/latency so the mouse feels off Sad

Works "perfect" @ 1440p with low latency.
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DCB




Posts: 5410

PostPosted: Wed, 2nd Dec 2015 13:10    Post subject:
Overlord123 wrote:
Covenant turrets: http://www.nexusmods.com/fallout4/mods/3775/

I didn't even realise you could get that as a settlement. I never went back there after helping Dan. That's pretty much how I wanted settlements to work though (albeit a tad small): some nice high concrete walls with a single entry point, nice and defensible. Plus none of this ramshackle hut shit. I hate the ghetto nature of the build objects they gave you. You can build laser weapons, repair/maintain power armour, construct generators, water purifiers, etc., but the best you can manage for a house is to slap together some old shitty bits of timber and rusty corrugated iron?
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Wed, 2nd Dec 2015 13:52    Post subject:
@DCB Should use the SSEx Mod and Homeworks, which adds a ton of objects, especially pre-war stuff. For complete pre-war housing, that's not possible yet without the CK.
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OrignalSpaceJockey




Posts: 2393
Location: Sweden
PostPosted: Wed, 2nd Dec 2015 14:24    Post subject:
If I use GSYNC I get the horrible mouse lag. If I disable GSYNC it feels great but with horrible tearing Sad
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DCB




Posts: 5410

PostPosted: Wed, 2nd Dec 2015 15:35    Post subject:
harry_theone wrote:
@DCB Should use the SSEx Mod and Homeworks, which adds a ton of objects, especially pre-war stuff. For complete pre-war housing, that's not possible yet without the CK.

Yeah presumably it will be next year before the sort of thing I want is possible. It will likely require custom meshes, amongst other things. But I'm pretty much done with it now. Main plot quest is done, no reason to go back to it until some DLC turns up and the toolset is out.
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jacksp




Posts: 46

PostPosted: Wed, 2nd Dec 2015 15:35    Post subject:
Wierd noone posted this, you can build stuff wherever you want inside settlement without worrying about lines' length anymore.

http://www.nexusmods.com/fallout4/mods/2241/
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C.MAC




Posts: 218

PostPosted: Wed, 2nd Dec 2015 17:12    Post subject:
Update just came out. New version is 1.2.37.0.0

Fallout4.exe
Fallout4 - Animations.ba2
Fallout4.esm
Fallout4 - Shaders.ba2
Are the updated files.

Changelog:
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Fixed issue with player becoming stuck in terminals
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 2nd Dec 2015 17:24    Post subject:
Meh, too late. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 2nd Dec 2015 17:44    Post subject:
Is this another "beta" update or an official one?
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 2nd Dec 2015 18:12    Post subject:
mine is not updating


Lutzifer wrote:
and yes, mine is only average
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 2nd Dec 2015 18:17    Post subject:
Probably updated silently or you need to opt in for beta branch.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 2nd Dec 2015 18:22    Post subject:
then the update is not out yet


Lutzifer wrote:
and yes, mine is only average
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Wed, 2nd Dec 2015 19:42    Post subject:
anyone knows a mod where i can build stuff in red zones?
or overlap them?

i only found an CE table, but i would rather like it to be amod not an cheat engine table..

greetz Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 2nd Dec 2015 19:53    Post subject:
Probably not possible without the GECK. As there is no alternative yet besides the Cheattables.
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Wed, 2nd Dec 2015 20:22    Post subject:
@3E74 There's only a mod that reduces the red-zone-limit, effectively making overlapping possible. A page ago I think.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Wed, 2nd Dec 2015 20:43    Post subject:
harry_theone wrote:
@3E74 There's only a mod that reduces the red-zone-limit, effectively making overlapping possible. A page ago I think.



Thank you, that was exactly what i was looking for Smile


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Ampee




Posts: 1986

PostPosted: Wed, 2nd Dec 2015 21:22    Post subject:
It really fixed the performance inside corvega (but not outside Very Happy) was like 40 without patch its 60 now constantly (680gtx)
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Wed, 2nd Dec 2015 22:01    Post subject:
I installed the update but I fail to see any difference in the performance and even if I'm not imagining things the game runs worse for me after the update, lol.My initial thought was to wait for the official updates and I think after this I will stick to it.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 2nd Dec 2015 23:02    Post subject:


Dude Surprised


Lutzifer wrote:
and yes, mine is only average
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Interinactive
VIP Member



Posts: 29459

PostPosted: Wed, 2nd Dec 2015 23:10    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:20; edited 1 time in total
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Wed, 2nd Dec 2015 23:11    Post subject:
Interinactive wrote:
haha!

They're massive retards for not making these things obvious while in game.

One buildable option could have been a projector/TV station that plays building tutorial movies. It beats that blank screen TVs have.

ARE YOU CRAZY?
useful stuff ingame? please Dude Wink


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 2nd Dec 2015 23:13    Post subject:
The lightbulbs
LOL
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tonizito
VIP Member



Posts: 51419
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 2nd Dec 2015 23:24    Post subject:
StrEagle wrote:


Dude Surprised
Shocked


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Toxikbrain




Posts: 791
Location: Lost
PostPosted: Wed, 2nd Dec 2015 23:45    Post subject:
@Tonizito, Your avatar fits perfectly Very Happy
And is also how I looked when reading that
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DCB




Posts: 5410

PostPosted: Thu, 3rd Dec 2015 06:13    Post subject:
Hah, never tried that, but makes sense I guess, they attach to pretty much anything. One thing I did do was put those L-shaped wall lights (the next one in the list after those hanging bulbs) on the each of the large power poles/towers. They have a large transformer (the big cylindrical part) that you can snap two or three lights onto quite nicely. I dunno why they didn't make proper street lights or something though. So many missed opportunities in the building stuff.
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Interinactive
VIP Member



Posts: 29459

PostPosted: Thu, 3rd Dec 2015 06:18    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:20; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Thu, 3rd Dec 2015 06:21    Post subject:
Mods will fix it...in 2016. I'm sure there will be all sorts of crazy shit possible in a few months. The Sims with rocket launchers and mutants.
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Ampee




Posts: 1986

PostPosted: Thu, 3rd Dec 2015 13:47    Post subject:
Ke1N4o wrote:
I installed the update but I fail to see any difference in the performance and even if I'm not imagining things the game runs worse for me after the update, lol.My initial thought was to wait for the official updates and I think after this I will stick to it.


they only fixed performance inside the corvega car factory.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 3rd Dec 2015 14:00    Post subject:


Lutzifer wrote:
and yes, mine is only average
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Radicalus




Posts: 6422

PostPosted: Thu, 3rd Dec 2015 17:20    Post subject:
*Fucking institute.
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