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Posted: Thu, 3rd Dec 2015 17:53 Post subject: |
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DCB wrote: | Hah, never tried that, but makes sense I guess, they attach to pretty much anything. One thing I did do was put those L-shaped wall lights (the next one in the list after those hanging bulbs) on the each of the large power poles/towers. They have a large transformer (the big cylindrical part) that you can snap two or three lights onto quite nicely. I dunno why they didn't make proper street lights or something though. So many missed opportunities in the building stuff. |
I tried it - it doesnt work. Perhaps it works on pre-existing wires but not on ones you build yourself.
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Posted: Thu, 3rd Dec 2015 18:46 Post subject: |
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How hard would have been to make your (low defended) settlements "occupied" - needed to be recaptured/freed - each time you don't help repel the attackers?! Mm?!
That would add some motivation, purpose and consequences to the whole building/managing settlements part...
So pissed at this game. Good but yet crap!
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Posted: Thu, 3rd Dec 2015 19:33 Post subject: |
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blackeyedboy wrote: | How hard would have been to make your (low defended) settlements "occupied" - needed to be recaptured/freed - each time you don't help repel the attackers?! Mm?!
That would add some motivation, purpose and consequences to the whole building/managing settlements part...
So pissed at this game. Good but yet crap! |
Oh PLEASE don't say that.
For all the people complaining about settlements, I think you need to sift through the past 100 pages and see the complains:
- people complain it's optional
- people say they're glad it's only optional because it sucks
- people want MORE attacks
- people want LESS attacks
etc etc
I'm already tired of having to run back to defend a settlement let alone that it would get occupied and I'd lose everything stored there. Heck, what's the point of having massive defenses if the settlements will get attacked anyway? And if you're not there, you end up with crops damaged, defenses wrecked, etc. while, if you actually do go there, you see the laser turrets making mince meat of any enemy before they even get close. THAT'S what needs to be fixed - make it so your settlements can do their own thing without you needing to babysit.
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Thu, 3rd Dec 2015 19:49 Post subject: |
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Yup that is exactly what pisses me off.
When I'm there I just have to stand still and my defences do the trick. When I'm not there: apparently those defences just blow up and everyone gets raped... 
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Posted: Thu, 3rd Dec 2015 22:57 Post subject: |
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Lutzifer wrote: | and yes, mine is only average |
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tonizito
VIP Member
Posts: 51425
Location: Portugal, the shithole of Europe.
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Posted: Thu, 3rd Dec 2015 23:03 Post subject: |
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StrEagle wrote: |
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boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 3rd Dec 2015 23:15 Post subject: |
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gamma gun, with bonus damage vs ghouls?
ghouls are immune to radiation damage..
Lutzifer wrote: | and yes, mine is only average |
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tonizito
VIP Member
Posts: 51425
Location: Portugal, the shithole of Europe.
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Posted: Thu, 3rd Dec 2015 23:17 Post subject: |
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Oh that. But you can add energy damage though
Thought it was about all the two shot weapons 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 3rd Dec 2015 23:26 Post subject: |
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StrEagle wrote: | gamma gun, with bonus damage vs ghouls?
ghouls are immune to radiation damage.. |
It's magic. Get with the times. Elderscrolls and Fallout are fusing under the watchful eye of Toddler Howard.
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Posted: Fri, 4th Dec 2015 07:21 Post subject: |
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Epsilon wrote: | It's magic. |
The magic of randomly generating 99% of your loot?
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Posted: Fri, 4th Dec 2015 17:04 Post subject: |
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The Institute is magic. They just pretend they're high tech but that's just to trick the idiots and hide their sorcery from the world.
Gustave the Steel
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Posted: Fri, 4th Dec 2015 20:06 Post subject: |
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Any mod to move the workbench?
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Fri, 4th Dec 2015 21:24 Post subject: |
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All those cool settlement sadly have no real use without the CK release.
Need some awesome scripted attacks or other cool shit.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Fri, 4th Dec 2015 21:28 Post subject: |
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Those are objects bro. Definitely handy for building and even without the CK, you can turn Sanctuary into Pre-War again, which is really nice as well. Hopefully after the CK we'll see some mid-ground between after-apoc and careful rebuilds keeping the "brave new world" feeling intact.
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Posted: Fri, 4th Dec 2015 21:34 Post subject: |
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Is there some total conversion mod in the works? To make the game more ... RPG?
A total overhaul for rebalance and atmosphere, like for previous Beth games?
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Fri, 4th Dec 2015 22:38 Post subject: |
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@VGAdeadcafe Not possible until CK.
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Posted: Fri, 4th Dec 2015 23:37 Post subject: |
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Yes but what reason do you have to build some awesome settlement?
Just sit in your chair there with some green trees and fap to the sunset or what
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Sat, 5th Dec 2015 04:04 Post subject: |
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Bob Barnsen wrote: | Yes but what reason do you have to build some awesome settlement?
Just sit in your chair there with some green trees and fap to the sunset or what |
Nah your throne needs to be directly above the peasants toiling in the dirt, then you just drink beer and throw the empty bottles at the plebs like a proper king. It's good to be king.
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Posted: Sat, 5th Dec 2015 21:30 Post subject: |
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This may be a strange question guys, but is there a console command to reset a location that is marked as "Cleared"? I mean to reset every (named and generic) enemy on that location.
This is regarding Quincy
Spoiler: | I stumbled upon it unexpecteldy during a foggy storm while doing Nick Valentine's quest searching for the tapes, and I kinda massacred everyone on the spot as I was in for a surprise. Wasn't easy but I guessed that was the only way to reach the police station. Now I'm kinda regretting it because it occured to me that this Quincy might be tied to the Minutemen story, and I want to do it more stealthily too, as I'm mainly a stealth character. But now I don't have any saves to revert to.. Yep, looks like I have an itchy trigger finger and hate towards the gunners..  |
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Posted: Sat, 5th Dec 2015 21:53 Post subject: |
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The place will reset on its own just like any other location in the game, plus
Spoiler: | it's not related to any quests other than Nick's, anyway. The named NPCs will be replaced by generic ones after the first time, though. |
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Posted: Sat, 5th Dec 2015 21:54 Post subject: |
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As far as i know, even Cleared locations will respawn enemies again after some ingame days (probably after 3 ingame days).
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 5th Dec 2015 21:58 Post subject: |
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beyondthesun wrote: | This may be a strange question guys, but is there a console command to reset a location that is marked as "Cleared"? I mean to reset every (named and generic) enemy on that location.
This is regarding Quincy
Spoiler: | I stumbled upon it unexpecteldy during a foggy storm while doing Nick Valentine's quest searching for the tapes, and I kinda massacred everyone on the spot as I was in for a surprise. Wasn't easy but I guessed that was the only way to reach the police station. Now I'm kinda regretting it because it occured to me that this Quincy might be tied to the Minutemen story, and I want to do it more stealthily too, as I'm mainly a stealth character. But now I don't have any saves to revert to.. Yep, looks like I have an itchy trigger finger and hate towards the gunners..  |
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There are console commands to resurrect NPCs. Just open the console with the tilde key (the one left of "1" on the keyboard), click on the NPC's body and type "resurrect" without the quotes.
-=the wandering pillow stuffer=-
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sat, 5th Dec 2015 22:29 Post subject: |
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Bob Barnsen wrote: | As far as i know, even Cleared locations will respawn enemies again after some ingame days (probably after 3 ingame days). |
Yup 72 hours is the magic number in this game, if it's a specific one that doesn't respawn: Open console, click body and type resurrect. 
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konkol84
Posts: 3679
Location: Po(o)land
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Posted: Sat, 5th Dec 2015 23:12 Post subject: |
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Posted: Sun, 6th Dec 2015 00:36 Post subject: |
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Thanks for the answers guys!
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Posted: Sun, 6th Dec 2015 04:31 Post subject: |
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dodger2020 wrote: | And I finally went back to sanctuary after I was level 10 already. Now I need to go to that next settlement and start setting up supply lines so I don't have to carry all my junk around. |
Just in case you don't know, you need a Charisma of 6 and take the Local Leader perk in order to create supply lines.
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