@Seafort Yep one of the few AAA games i'm looking forward to, there ware definitely improvements that could have been made to the first, hoping they have worked in some positive changes.
I didn't play the expansion but, potentially expanding the 2AP system would be nice. I see their logic though when i play original Xcom. Your soldiers kind of progress to from shit making 1 relevant move per turn to badass where they are making 3-4 moves per turn.
That and encounters (May have been fixed in expansion). The aliens always moving first i think i found that more jarring than the new AP system.
It's in almost all the pics. Maybe it's the Skyranger replacement? I mean, XCOM have fallen into hard times, they conduct guerilla warfare now. It's all they could afford without countries to support them?
XCOM 2, which is arriving only on PC, will be sold in standard and deluxe versions. The standard version is listed for $59.99 on Steam. The deluxe edition ups that price to $74.99, but includes three post-launch content drops.
If you decide to get the Reinforcement Pack later, it’ll cost you $19.99. This makes the deluxe edition a $5 savings if you take the chance the content will be good.
2K is also sharing what’s included. In spring 2016, you’ll get Anarchy’s Children. This features additional customizations for your soldiers.
Summer 2016 brings the first gameplay changes with the Alien Hunters DLC. You’ll need to track down “Ruler” aliens, but you’ll also get new soldier customizations and weapons to do so.
Finally, Shen’s Last Gift is slated for release in summer 2016, also. This adds a completely new soldier class, additional upgradeable weapons and armor, more customization features, and a new mission and map.
Those that pre-order either the standard or deluxe editions will get the Resistance Warrior Pack. This includes customization options and a “Survivor of the Old War” recruit that will show up in your barracks.
Why aren't they removing the constant confirm nonsense? At least make that retarded shit optional. There's no reason whatsoever for it to be in the game.
Oh well, I'll just skip this crap too if they don't make it optional.
I don't like the whole guerrilla spin on XCOM and those classes are kinda dumb. Enemy design is also a bit off. Everything is even more cartoony than in the previous iteration.
Last edited by dsergei on Thu, 10th Dec 2015 17:34; edited 1 time in total
Interesting that Beagle's first playthrough of the data download mission looked like pretty much exactly the same map as the Eurogamer guy got, yet when he changed the difficulty he got a different map. I wonder if that is some sort of bug, seeing as maps are supposed to be randomly generated each time, or maybe they specifically set that up to be static for the event (he did indicate he had to ask permission to change the difficulty level).
Interesting that Beagle's first playthrough of the data download mission looked like pretty much exactly the same map as the Eurogamer guy got, yet when he changed the difficulty he got a different map. I wonder if that is some sort of bug, seeing as maps are supposed to be randomly generated each time, or maybe they specifically set that up to be static for the event (he did indicate he had to ask permission to change the difficulty level).
They all start with the same save according to another youtube player, so same map.
They must be assembled based on a pregenerated random seed that's unique per save then, because in both cases they started in the base before even selecting the mission. I would have thought maps would be randomised on selection (so that loading a save before selecting should give you a different map every time).
2K pumping up their nonsense Seasonal pears, and the usual pre-durr to get a stale cookie, a classic.
The game definitely looks good though. If they nail the procedural algorithm (with enough variety/satisfying level design), the game really could potentially be infinite *invokes the modding scene*
2K pumping up their nonsense Seasonal pears, and the usual pre-durr to get a stale cookie, a classic.
The game definitely looks good though. If they nail the procedural algorithm (with enough variety/satisfying level design), the game really could potentially be infinite *invokes the modding scene*
First time I'll ever pick up a season pass right away though. Without batting an eye.
If they nail the procedural algorithm (with enough variety/satisfying level design)
I'd temper your expectations a bit on that front. From what I have heard, it seems like a a lot of the story missions at least maintain a fairly fixed layout, with just some randomised "blocks" of content being swapped around. I'd guess that completely random maps are mostly for side-mission stuff, equivalents of terror missions and so forth. Even then, I would be unsurprised if you start seeing repeating elements very quickly (take the 4WD example from earlier in the thread). Mods can probably help that at least, by adding additional assets to the pool.
2K pumping up their nonsense Seasonal pears, and the usual pre-durr to get a stale cookie, a classic.
The game definitely looks good though. If they nail the procedural algorithm (with enough variety/satisfying level design), the game really could potentially be infinite *invokes the modding scene*
First time I'll ever pick up a season pass right away though. Without batting an eye.
Developers of XCOM 2 announce release of a massive dev kit complete with script source code, models, their Unreal Editor and over 50 gigs of assets to help the modding scene. Available for free to anyone who purchases the game.
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