UNRAVEL
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Kein
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PostPosted: Mon, 15th Jun 2015 22:42    Post subject: UNRAVEL
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prudislav
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PostPosted: Sat, 11th Jul 2015 22:22    Post subject:
http://segmentnext.com/2015/07/10/unravel-interview-its-a-pretty-tech-heavy-game-features-no-enemies/
Quote:
I think one big inspiration for me might have been this need to create something truly personal, something that was from the heart.
We’ve made a bunch of games that felt a lot like work for hire, which is fine to do, for a while. But I had some sort of insight after we’d made The Fight.
It wasn’t a great game, although it had some good parts, it turned out very different from what we set out to make.
It still sold hundreds of thousands of copies though, and a lot of people really really liked it. That made me think.
If something that’s essentially a failure can reach that many people, and have such an impact on them, imagine how many people you could reach with a truly good game, a game that actually tried to do something more than to just entertain you.
I guess Unravel was born out of that insight.

Quote:
We’ve worked with EA before on a PC port of Battlefield Bad Company 2, so we have some history there.
And we’re Swedish, so of course we know some DICE people… We heard there was some interest, so we met with Patrick Söderlund to pitch our game, but in the end it actually felt more like he was pitching EA to us.
It was a very unusual experience for us.
He showed real passion, real interest in the game, and he totally ‘got’ what the concept was about, so deciding to work with EA was a pretty simple choice for us to make.
We chose to go with EA, because of the passion they showed, the way the totally embraced the game.

Quote:
We like puzzles that become part of the story, things that you can easily tell someone about – like the part where you need to drag a lantern through deep snow, staying close to the light so you don’t freeze to death, or the part where you make your way along a rocky seashore, trying not to get washed away by the waves that keep rolling in.
We usually start with ideas like that, little story moments, and then we turn them into puzzles, sketching out some rough physics shapes, and starting to play with it.
We can iterate really quickly on things like that. The gameplay is all physics based, so yes, it will be possible to solve some puzzles in multiple ways.
We usually build things with one solution in mind, but we’re always happy when we see someone doing something in a different way.

The developer stated that it indeed sounds like a good idea, but for now, the game is all about the single-player experience:
It would definitely be interesting to experiment with in the future, but Unravel is all about the singleplayer experience, it’s about Yarny.
We’re super focused on making that experience the best it can possibly be.

Speaking of the fighting mechanics in the game, Sahlin confirmed that there will be no fighting in the game and the sole task of players would be to find a peaceful solution to their problems:

The world of Unravel can sometimes be a bit dangerous, since Yarny is rather small and fragile.
There are some fierce creatures out there, but there aren’t really enemies as such. There’s no fighting or anything like that.
Your goal is always to find a peaceful, creative solution to the problems that you face.
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prudislav
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PostPosted: Fri, 31st Jul 2015 00:29    Post subject:


so Jan to March 2016?
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IamAWESOME




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PostPosted: Wed, 5th Aug 2015 13:03    Post subject:




The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Bob Barnsen




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PostPosted: Wed, 5th Aug 2015 14:51    Post subject:
Looks pretty interesting Smile


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sabin1981
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PostPosted: Wed, 5th Aug 2015 15:02    Post subject:
It looks so cute! I also remember back at E3 when the developer came out on stage with a plushy puppet model.. and he was adorably nervous grinhurt
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EternalBlueScreen




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PostPosted: Wed, 5th Aug 2015 15:06    Post subject:
sabin1981 wrote:
It looks so cute! I also remember back at E3 when the developer came out on stage with a plushy puppet model.. and he was adorably nervous grinhurt


SNAP OUT OF IT

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sabin1981
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PostPosted: Wed, 5th Aug 2015 15:07    Post subject:
Snap out of what? Scratch Head
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EternalBlueScreen




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PostPosted: Wed, 5th Aug 2015 15:09    Post subject:
Cute, plushy, adorably. BLEAHH.
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Ankh




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PostPosted: Wed, 5th Aug 2015 15:09    Post subject:
I thought his voice was anoying due to the fact that he sound like he has a cold Razz


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
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PostPosted: Wed, 5th Aug 2015 15:15    Post subject:
EternalBlueScreen wrote:
Cute, plushy, adorably. BLEAHH.


I can't describe something as cute?
The developer bought out a knitted doll on stage. Does that not count as a plushy?
He was shy, nervous, stuttering, over excited and eager. It was adorable to see.

Scratch Head
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Sauronich




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PostPosted: Wed, 5th Aug 2015 15:53    Post subject:
Your post was NOT MANLY ENOUGH!

"It looks so fucking boring! I also remember back at E3 when the developer came out on stage with a dumb puppet model.. and he was pathetically weak!"


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sabin1981
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PostPosted: Wed, 5th Aug 2015 15:57    Post subject:
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cyclonefr




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PostPosted: Wed, 5th Aug 2015 16:08    Post subject:
Looks amazing and indeed really cute.
Remembers me some Nintendo games.


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prudislav
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PostPosted: Thu, 12th Nov 2015 09:54    Post subject:
Unravel - March 31, 2016 - £14.99
according to PSN
 Spoiler:
 
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cyclonefr




Posts: 6964

PostPosted: Thu, 12th Nov 2015 12:49    Post subject:
Yep and 20 usd on us psn. I'm tempted to preorder it but I'll probably wait for reviews. It looks like an insta buy though.


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prudislav
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PostPosted: Tue, 24th Nov 2015 13:32    Post subject:
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Bob Barnsen




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PostPosted: Tue, 24th Nov 2015 14:13    Post subject:
Beautiful music man!


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ixigia
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PostPosted: Mon, 14th Dec 2015 23:12    Post subject:
A new trailer:


I wasn't aware of the existence of this game until now, it looks incredibly charming Smile
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prudislav
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PostPosted: Tue, 15th Dec 2015 17:44    Post subject:
http://www.dsogaming.com/news/unravel-releases-on-february-9th-gets-new-screenshots-trailer/
Quote:
Coldwood Interactive and Electronic Arts today announced that Unravel will be available worldwide on February 9th via digital download on Origin for PC. In order to celebrate this announcement, EA released a new set of screenshots and a trailer for Unravel that can be viewed below.

Martin Sahlin, Creative Director at Coldwood, said:

“Gaming is a powerful platform, able to inspire players and touch their hearts. With Unravel, we’re hoping to do just that. Yarny’s quest is to mend broken bonds and the yarn represents the love and connection between people. Along the way, we’ll test your cleverness with environment-based puzzles inspired by our home in Northern Sweden.”


As the press release reads, Unravel is a game all about overcoming obstacles, both big and small.

“Using Yarny’s small thread and big heart, players will traverse through the breath-taking, lush environments of Northern Scandinavia in this unique physics-based puzzle platformer. Some challenges are simple, like using Yarny’s thread to swing across a gap, or rappel down a tree. But others are more complex, and players will need to use Yarny’s thread in clever and creative ways to find the path forward. Whatever the case, no feat is too big for Yarny. Along the way, unlock a heartfelt story about love and longing, and the ties that bind, with Yarny as the red thread that runs through it all.”


Enjoy!
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Wed, 16th Dec 2015 01:42    Post subject:
So, different coloured yarn, extra levels, all available with Season Pass. For only $19.99.

Amirite?


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Janz




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PostPosted: Wed, 16th Dec 2015 02:02    Post subject:
so pc even before ps4? niiiiice Smile
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spajdr




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PostPosted: Wed, 16th Dec 2015 04:43    Post subject:
I find it sick, it's like pulling your guts from belly all the time lol wut
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prudislav
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PostPosted: Thu, 21st Jan 2016 22:35    Post subject:
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ixigia
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Location: Italy
PostPosted: Fri, 22nd Jan 2016 00:03    Post subject:
Goddamnit EA!

edit: it seems that it's a false alarm (from Gamewatcher)

Quote:
We have received an official response from Electronic Arts on the matter. According to the representative: "The trademark application does not impact the game title of Unravel, and we’re looking forward to the game launching on February 9.”
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Janz




Posts: 13997

PostPosted: Fri, 22nd Jan 2016 00:08    Post subject:
ofc it was false alarm and doesnt affect the game at all, they tried to claim that name last year in march and it got refused in june. thought you guys could read...
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NrG_ExTrEmE




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PostPosted: Fri, 22nd Jan 2016 01:17    Post subject:
rated for everyone meaning not my kind of game ;D
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IamAWESOME




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PostPosted: Wed, 3rd Feb 2016 09:14    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 3rd Feb 2016 09:19    Post subject:
NrG_ExTrEmE wrote:
rated for everyone meaning not my kind of game ;D

well its gonna have denuvo anyway
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NFOAC




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Location: India
PostPosted: Wed, 3rd Feb 2016 09:56    Post subject:
Early access would start tomorrow right
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