The Long Dark
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KaSssss




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PostPosted: Tue, 23rd Sep 2014 12:23    Post subject:
cheapest way to buy this shit? Very Happy
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Drowning_witch




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PostPosted: Tue, 23rd Sep 2014 12:29    Post subject:
KaSssss wrote:
cheapest way to buy this shit? Very Happy


5 keys 6 ref from my best ruski trader

otherwise 6 keys average price.

look on steamtrades or dispenser.tf
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KaSssss




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PostPosted: Tue, 23rd Sep 2014 12:34    Post subject:
ty
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JBeckman
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PostPosted: Tue, 23rd Sep 2014 15:21    Post subject:











Just messed around with the game learning the various mechanics and exploring the environment, obviously running up to a wild wolf wasn't going to end well. Very Happy
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jippyuk




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PostPosted: Wed, 24th Sep 2014 09:11    Post subject:
Shame there isn't coop in this game, would be fun with a few mates Sad


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prudislav
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PostPosted: Mon, 15th Jun 2015 21:50    Post subject:
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prudislav
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PostPosted: Fri, 25th Sep 2015 00:49    Post subject:
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Yuri




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PostPosted: Fri, 25th Sep 2015 07:11    Post subject:
So does this mean the game will be out of EA?



1 and 2 are still amazing.
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prudislav
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PostPosted: Fri, 25th Sep 2015 08:06    Post subject:
i guess one day Wink


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Yuri




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PostPosted: Fri, 25th Sep 2015 08:29    Post subject:
So they are celebrating 50 updates and 1 year spent in Early Access LOL



1 and 2 are still amazing.
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bloodian




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PostPosted: Fri, 25th Sep 2015 09:50    Post subject:
that is indeed sad...

Day Z should get themselves a big cake then, because they're like 6 years in early access.
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JBeckman
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PostPosted: Fri, 25th Sep 2015 09:57    Post subject:
I would assume they are celebrating how far they've come in "just" a year, upgrading the engine to Unity 5 for one thing and adding new features as well as the usual bugfixes and community suggestions. Smile
(Would help if I remembered how the game was when it was first released, some devs seem to put the game on early-access as nothing more than tech demonstrations.)

The game is shaping up nicely and I don't think it'll be stuck in "Early-access hell." like so many other titles that have gone on for years with little to no real progress.
(Castle Stories to name one game that initially looked very promising.)

Or so I hope at least but I haven't checked what the developers have planned for this game so for all I know it could be another year or even two until they feel ready enough to release it in full.
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prudislav
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PostPosted: Tue, 15th Dec 2015 18:42    Post subject:
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deadpoetic




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PostPosted: Tue, 15th Dec 2015 18:57    Post subject:
Everything Went Better Than Expected
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ixigia
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PostPosted: Wed, 16th Dec 2015 00:27    Post subject:
Nice! With the story mode my interest has piqued. It's not that I dislike sandboxing around for hours, but having an objective or a reason to do anything is an important incentive for me. (Providing that the writing doesn't suck of course, or it's just detrimental xD)
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Drowning_witch




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PostPosted: Wed, 16th Dec 2015 00:35    Post subject:
awesome to hear. had this once since release, but the sandbox Single player survival wasn't that interesting.

Hopefully some direction helps.


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prudislav
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PostPosted: Wed, 16th Dec 2015 21:06    Post subject:
Quote:
The post-geomagnetic disaster game The Long Dark is all about surviving the worst that Mother Nature can throw at you. Which, to be clear, is quite a lot, and all of it pretty awful; I don't think you can really appreciate just how badly this planet wants to kill everyone on it until you strip away the veneer of civilization that keeps us warm, sheltered, and conveniently fed. But soon that freeform fight to stay alive will take a turn into the realm of the narrative, where the name of the game is to survive... as someone else!

Two someone elses, actually, they being bush pilot Will Mackenzie, who may be the most Canadian video game character ever created, and doctor Astrid Greenwood. Their struggle to maintain the flame of life will be documented in an episodic Story Mode in which players will alternate between the two of them, viewing the story from both perspectives. Story Mode gameplay is "derived from" the Sandbox mode, developer Hinterland Games explained, but will be modified to accommodate narrative-based gameplay, with a progress-based save system in place of the current permadeath setup.

The release of Story Mode won't mean the end of The Long Dark Sandbox, though. "Our original plan with Sandbox was to use it solely as a gameplay test-bed for Story Mode, and shut it down at launch," studio founder Raphael van Lierop said. "We’ve discovered that Sandbox offers a completely different experience, highly beloved by our players, and it deserves to continue to exist in its own right. So we plan to continue updating Sandbox with more features and content, expanding the foundation of our core exploration-survival experience, in parallel with our work on Story Mode."

The first episode of the first season of The Long Dark Story Mode will be out in the spring, with two to three more episodes expected to release over the course of 2016, totaling an estimated 10-12 hours of gameplay. When Story Mode launches (which will also mark The Long Dark's exit from Early Access) the current $20 price will be increased "to reflect the game’s enhanced content value after more than a year of polish and content updates, plus the addition of Season One Story Mode content." What it will go up to wasn't announced. All Kickstarter backers and Early Access purchasers will receive the first season automatically, at no extra charge.

http://www.pcgamer.com/the-long-dark-story-mode-trailer-is-very-dark-indeed/


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blackeyedboy




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PostPosted: Thu, 17th Dec 2015 08:26    Post subject:
Hope they also fix hunger and thirst to "reasonable" levels. Needing water and food after only 5-10 minutes in-game is far from immersive.

Actually this is what makes these... 346234 survival games that appeared lately so... unappealing. Start game, chop a tree, pick a rock and... oops! You are dehydrated!

Pls!


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jermore




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PostPosted: Thu, 17th Dec 2015 08:55    Post subject:
blackeyedboy wrote:
Hope they also fix hunger and thirst to "reasonable" levels. Needing water and food after only 5-10 minutes in-game is far from immersive.

Actually this is what makes these... 346234 survival games that appeared lately so... unappealing. Start game, chop a tree, pick a rock and... oops! You are dehydrated!

Pls!

It's because people lack the patience (and game lacks the scope) for a 100% time accurate environment. Some of the games are pretty badly balanced which obviously doesn't help.

If you reduce starvation to trivial levels, you wind up with minecraft instead.
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blackeyedboy




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PostPosted: Thu, 17th Dec 2015 09:31    Post subject:
No one said 100% accurate. No one said "trivial". It would defeat the purpose, obviously.

I am thinking about some sort of balance to the mechanics so the player wouldn't feel like the game is punishing him just for the sake of doing it or for the sake of calling it "hard". Hard for the sake of being hard is not fun.

These devs then to simulate some form of reality and, therefore, mechanics comply. But when it comes to basic needs, everything goes up the roof!

* I picked 2 branches, 3 rocks and 4 raspberries. Stamina decreased to 60%!
* I sit in the sun for 5 minutes. I am now burning and dehydrated.
* I just walked 200m. I am now starving.

This is not hardcore. I'd call it rather bullcore.

Heck, even Fallout New Vegas system would work, if properly tweaked, to specific games. Damn Bethesda for not using it in F4!

EDIT

Some guy survived 3 weeks - THREE WEEKS - in a cave without food! Real story, ofc. And these surviving games are forcing me to eat 2 carcasses a day just to keep a decent level of stamina/satiation etc.

Like I said... pls! Smile


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jermore




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PostPosted: Thu, 17th Dec 2015 10:25    Post subject:
blackeyedboy wrote:
No one said 100% accurate. No one said "trivial". It would defeat the purpose, obviously.

I am thinking about some sort of balance to the mechanics so the player wouldn't feel like the game is punishing him just for the sake of doing it or for the sake of calling it "hard". Hard for the sake of being hard is not fun.

These devs then to simulate some form of reality and, therefore, mechanics comply. But when it comes to basic needs, everything goes up the roof!

* I picked 2 branches, 3 rocks and 4 raspberries. Stamina decreased to 60%!
* I sit in the sun for 5 minutes. I am now burning and dehydrated.
* I just walked 200m. I am now starving.

This is not hardcore. I'd call it rather bullcore.

Heck, even Fallout New Vegas system would work, if properly tweaked, to specific games. Damn Bethesda for not using it in F4!

EDIT

Some guy survived 3 weeks - THREE WEEKS - in a cave without food! Real story, ofc. And these surviving games are forcing me to eat 2 carcasses a day just to keep a decent level of stamina/satiation etc.

Like I said... pls! Smile

Reduce it and you quickly get trivial. All of the things you mentioned are just basic time compression. No one wants to physically wait 10 minutes to butcher a carcass, then several hours trying to start a fire to cook it. You balance hunger and thirst on the amount of content your game has, else people are going to get bored long before starvation sets in Laughing

NV's system didn't work for much, it was a complete and utter joke for survival. There was so much food and water spawned everywhere. The game wasn't designed for any form of survival, it just had hunger and thirst which didn't work with the rest of the gameplay.

As for real people, those who survive without eating probably didn't DO anything for weeks. If you don't use any energy, you can generally survive for an extended period of time and while realistic, it ain't gonna make for interesting gameplay..
If you want better survival games, they exist; they're just not graphically exciting things and/or real-time games in the first place, simply because it's impossible to actually engage the player in a realtime environment without compressing activities and threats.
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vurt




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PostPosted: Tue, 5th Apr 2016 17:38    Post subject:
VR-mode in 6-12 months and "Full-season survival Sandbox (transitioning from season to season)" in 12+ months.. sounds pretty good.

http://hinterlandgames.com/the-long-dark/roadmap/
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Bob Barnsen




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PostPosted: Tue, 5th Apr 2016 17:51    Post subject:
And no info at all in that roadmap about the planned story mode?

Man, this game will take years to leave EA.
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puiuz




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PostPosted: Thu, 21st Apr 2016 00:08    Post subject:
New Update! The Long Dark Sandbox Updated to v.321: "Tireless Menace"



CHANGELIST
 Spoiler:
 
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prudislav
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PostPosted: Fri, 3rd Jun 2016 20:48    Post subject:
Updated roadmap
http://hinterlandgames.com/the-long-dark/roadmap/
Quote:
The Long Dark — Sandbox Mode Feature & Content Roadmap v1.1

Please note that this list is aspirational, and intended to provide an overview of the development team’s intentions for the game as it evolves. It is not a promise or guarantee that these features will be added within the outlined intervals, or that they will be added at all.

The list is not presented in any particular order, so there is no implied priority. “Windows” are provided to give a sense of how far out we think a feature or area of content might be, if we choose to tackle it.

Keep in mind that this is a living list, and as such will constantly change. Things will be added, moved, and removed. Also, this list is not meant to be all-encompassing — at any given time, we are likely working on things that are not on this list. And finally, we may also work on things in secret and exclude this from the list so that they are more of a surprise!

WARNING: Although we strive to keep this list as spoiler-free as possible, please keep in mind that by reading this list you may be spoiling the surprise if and when some of these features do end up being implemented.

Next Sandbox Update Planned For: June, 2016

Next Update (ASPIRATIONAL ***IT IS POSSIBLE NOT ALL OF THIS WILL MAKE IT INTO THE NEXT UPDATE ***)
    Challenge Mode: Nomad
    Challenge Mode: Whiteout
    Weather Almanac system (first pass)
    Skills system (first pass)
    Feats system (first pass)
    Research Items (books of knowledge to improve skills)
    In-game rewards (Badges)
    Simple shelter-building
    New in-game fonts
    Steam Trading Cards
    Translations for: French, Simplified Chinese, Traditional Chinese, Japanese, Korean, Swedish, Norwegian, Turkish


NEAR TERM (1-6 Month Window)
    Moose
    Cougar
    Improved Cooking; more of the cooking action happens in-game (vs. in menus); cooking happens in game-time (i.e. not accelerated time), so you can multi-task.
    Frostbite affliction
    Axe (tool)
    Wellbeing system (i.e. mental/emotional cost of survival; “willpower locket” fits in here)
    Aurora gameplay effects & hazards
    Widespread narrative collectibles
    Backer naming and writing rewards integrated into game world
    Primitive firemaking skill (ex. bow-drill)
    Improved first-person presence (low-hanging fruit)
    Improved Sprains
    Improved Infections
    New Clothing system & all new Clothing assets
    NPCs in the Sandbox
    Parlay system
    Challenge Mode: Hunted, Part Two
    Improved firemaking (blowing mechanic; first-person presence)
    Revolver
    Non-map based Navigation system
    Knowledge system
    Improved first-person presence (more complex interactions)
    Snowshoes or Nordic skis?


MEDIUM TERM (6-12 Month Window)
    Mod support
    Spring Sandbox
    Moving water
    Improved Fishing
    Wolfpack behaviour
    Wildlife interactions (ex. Wolves vs. Bears)
    Grizzly Bear
    Sandbox survivor personas (characters?)
    VR Experience
    Crafting for safehouse customization
    Crafting for clothing customization
    Gunsmithing & ammunition crafting


LONG TERM (12+ Month Window // R&D)
    Full-season survival Sandbox (transitioning from season to season)
    New travel options: Canoe, Horse
    Seamless world streaming
    Long-distance travel
    Planting
    Sandbox AI community social dynamics



Last edited by prudislav on Fri, 3rd Jun 2016 21:14; edited 1 time in total
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Bob Barnsen




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PostPosted: Fri, 3rd Jun 2016 21:09    Post subject:
Where is the "Leaving Early Access" in that roadmap though?
Meh. Embarassed


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prudislav
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PostPosted: Fri, 3rd Jun 2016 21:17    Post subject:
from what i understood the story mode is developed simultaneously with sandbox mode content ... iirc v1.0 will be when they release first episode of story mode


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prudislav
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PostPosted: Fri, 26th Aug 2016 21:08    Post subject:
Progress on First episode of Story mode ... apparently its already playable from start to finish

http://hinterlandforums.com/index.php?/topic/12358-story-mode-progress-august-update/
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prudislav
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PostPosted: Sat, 24th Sep 2016 23:44    Post subject:
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blackeyedboy




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PostPosted: Sun, 25th Sep 2016 14:23    Post subject:
So do you still need to eat 2 carcasses of wolfs / deer per day to satiate your hunger?


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