Homeworld: Deserts of Kharak
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fearwhatnow




Posts: 3451

PostPosted: Mon, 18th Jan 2016 16:34    Post subject:
Judging only from the screenshots that show massive amounts of sand , I think they should have done a better job with graphics.


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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Mon, 18th Jan 2016 16:37    Post subject:
Judging by the looks of everything, there's a strong feeling that they should have done a better job OVERALL.

We'll see soon enough.


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Areius




Posts: 14851

PostPosted: Mon, 18th Jan 2016 17:25    Post subject:
Bob Barnsen wrote:
Yea textures look good most of the time.

But the second screenshot of yours is a good example of the bad looking graphics.
The carrier textures look of pretty low quality. Also Anistropic Filtering doesn't seem to work on that object.

I really don't get warm with this game. Two more days, then i judge it for myself.

It looks poor because of the jpg compression, it's sharp ingame. But I agree, wait and check for yourself. I tried recording a video with Action! but its quality is even worse than jpg so Laughing

Here a few more from skirmish.







Most things in game aren't that detailed but it's not like it's a blocky texture from 2000 or something.


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 19th Jan 2016 00:45    Post subject:
the mothership on the second game, was more detailed than this...


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VGAdeadcafe




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PostPosted: Tue, 19th Jan 2016 02:04    Post subject:
Is this on Android or iOS?
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AmpegV4




Posts: 6248

PostPosted: Tue, 19th Jan 2016 02:37    Post subject:
lol wut blah blah graphics = good game
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AnarchoS




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Location: An Archos
PostPosted: Tue, 19th Jan 2016 08:45    Post subject:
how big are the maps?


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blackeyedboy




Posts: 10076
Location: Transylvania
PostPosted: Tue, 19th Jan 2016 09:50    Post subject:
Looks like the design / art team was not that inspired.

All those 3d assets (especially mothership) have no details on them to suggest it's massive size.

Also, look at the 2nd screenshot... Those 2 tiny sand runners look like some mini robots near that "big"... metallic... thing / scrap. Looks like a portion of another big structure / vehicle / ship. But the DETAILS that should show it's size are completely missing. Just Edit -> Transform -> Increase 1000%... (well, not sure how much zoom in is there)

Meh. I already see cons "taglines": game lacks detail and polish. Sad

EDIT

You can easily add the UI to the list of things made by interns.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 19th Jan 2016 18:41    Post subject:
and reveiws are out Wink mostly in range of 8/10 http://opencritic.com/game/2074/homeworld-deserts-of-kharak


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 19th Jan 2016 19:05    Post subject:
Watched TBs review:


Wow. He really destroys the game.

Some examples:
- Only 5 multiplayer maps.
- AI is dumb like bread, even on Hard.
- Campaign felt like a glorified tutorial for him.
- Even at the later missions you get tips on HOW to win a mission. Like building specific units and placing them at specific spots.
- At some mission he could only reach the enemy with aircrafts. As obvious as it was, the game kept telling him how to reach the enemy.
- Definately not worth 50$.

+ Good soundtrack
+ A few nice gameplay features, like smokescreens.


I am really not sure what those devs did in all those years.

Also looking at the Steam forums of this is extremely funny and rageworthy at the same time. So many retarded fanboys that have excuses for every fucking fault in the game.
I will gladly not buy this game.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 19th Jan 2016 19:50    Post subject:
Well he says much more positives that you mentioned Wink He stills says its great RTS with great asthetic and soundtrack . but yeah 50bucks is way too much , I just hope they will impove the AI and add skrimish maps


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dannofdawn




Posts: 2227

PostPosted: Tue, 19th Jan 2016 20:23    Post subject:
Looks boring to me. Dumb AI, very few maps kills any interest for me. I like playing RTS for Co-op sessions, so those 2 points are essential. Then the lack of faction diversity... its too much like Homeworld, that's more than a decade old. Units look boring. I do like how they strafe and circle around their targets though.

Guess this is still not the one. Sad
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 19th Jan 2016 23:54    Post subject:
AmpegV4 wrote:
lol wut blah blah graphics = good game


who said the game is shit? Rolling Eyes
too hard to read these days? lol wut


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Kyorisu




Posts: 671

PostPosted: Tue, 19th Jan 2016 23:59    Post subject:
No way this game is worth the asking price with the amount of content it has. The animatics and stuff are nice but that seems to be where all the effort and polish has gone.
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 20th Jan 2016 17:33    Post subject:
Its a prequel... both in terms of story, and graphics.

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7thunders




Posts: 1480

PostPosted: Wed, 20th Jan 2016 19:19    Post subject:
Homeworld.Deserts.of.Kharak-CODEX
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Jan 2016 20:27    Post subject:
Very nice. Lets try this fucker.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Jan 2016 22:37    Post subject:
Can't rebind hotkeys.
Great start.

// Also can't skip cutscenes.
And Anti Aliasing doesn't seem to work at all. Though it's enabled ingame.
Not even started playing and already am annoyed by this game.
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konkol84




Posts: 3674
Location: Po(o)land
PostPosted: Wed, 20th Jan 2016 22:48    Post subject:
Did u buy it?


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Jan 2016 22:53    Post subject:
Aww Yeah

Luckily not.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 20th Jan 2016 23:58    Post subject:
Damn, only saw this rlz now.. Is it worth?


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 21st Jan 2016 00:00    Post subject:
606MB patch on Steam
I think it had the Expedition Guide stuff


Lutzifer wrote:
and yes, mine is only average
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JHawkins




Posts: 984

PostPosted: Thu, 21st Jan 2016 00:14    Post subject:
I kinda enjoy the game, however not enough to EVER pay 50$ for it, its just not worth that much.


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 21st Jan 2016 00:25    Post subject:
"In many ways it feels like a modern Westwood classic,(...)"

This sentence alone would be enough to make me go and try it Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 21st Jan 2016 00:33    Post subject:
Played the first four missions now.

- Can't rebind hotkeys
- Can't skip the countless and so far boring cutscenes
- Game tries to be realistic, yet has units moving through each other
- Enemies have no fucking line of sight to my units on a hill, yet they kept hitting them through the ground while mine did nothing
- No fucking formations? Not even simple ones, by holding right mouse pressed, like in several other RTS games
- Shit performance when several units are fighting with a 970, i5-2500k and all settings maxed. FPS stayed at ~25 fps during one fight in the first mission

Meh.
Would give it a 6/10 at best.


LuckyStrike wrote:
"In many ways it feels like a modern Westwood classic,(...)"

Where did you read that? It's nothing like the awesome classic Westwood RTS games. This is more like SupCom on a much smaller scale and no interesting story so far.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 21st Jan 2016 03:03    Post subject:
Bob Barnsen wrote:

LuckyStrike wrote:
"In many ways it feels like a modern Westwood classic,(...)"

Where did you read that? It's nothing like the awesome classic Westwood RTS games. This is more like SupCom on a much smaller scale and no interesting story so far.


Here in the end verdict:
http://www.gamewatcher.com/reviews/homeworld-shipbreakers-review/12446

But i will try it tomorrow and then ill see about that. Anyway maybe some of the glitches and the keybinds can be addressed by the patch mentioned above? By the reviews which are mostly very positive, one of the strong points is the story, albeit you already know what is going to happen 100 years after Razz


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 21st Jan 2016 07:49    Post subject:
most annoying thing is that there is a kind of formation when you order a move on the ground, but I don't know a way to rotate it so they end up facing a certain way Mad


Lutzifer wrote:
and yes, mine is only average
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JHawkins




Posts: 984

PostPosted: Thu, 21st Jan 2016 07:53    Post subject:
you can queue up movement commands via shift to place them with the right facing, no other way ive found yet.


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red_avatar




Posts: 4567

PostPosted: Thu, 21st Jan 2016 08:23    Post subject:
Looks interesting but this is a €20-25 game, NOT €45 - they killed it by pricing it that high.
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Smallcrack




Posts: 54
Location: Bass
PostPosted: Thu, 21st Jan 2016 09:18    Post subject:
This game is good. It would a buy for me.

And it come when there is nothing else new to play.
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