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Morphineus
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Posted: Thu, 28th Jan 2016 01:29 Post subject: |
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And now hoping it won't be too widely known or I can see them take it away 
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konkol84
Posts: 3653
Location: Po(o)land
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konkol84
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Morphineus
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Posted: Thu, 28th Jan 2016 01:47 Post subject: |
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konkol84 wrote: | anyone has a spare readable picture?  |
Oh come on, don't be that lazy... google or whatever search for images.
If I can open my case... then I bet a mere internet search won't break your back.
Edit: Or get creative and look up on unboxing vids of the 900 series, most dumbo's like to flash their new toys in close up so...
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Posted: Thu, 28th Jan 2016 01:53 Post subject: |
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It is hard to find pictures of the front side and of the backplate, quality is often miserable.
Durrr.
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Morphineus
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Posted: Thu, 28th Jan 2016 01:58 Post subject: |
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kiraschiro wrote: | It is hard to find pictures of the front side and of the backplate, quality is often miserable.
Durrr. |
You only need a picture of the backplate...
And hard... no it's just tedious and time consuming.
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Posted: Thu, 28th Jan 2016 01:59 Post subject: |
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That is true but I managed to find two for me and my friend in about 1hr in total
So it is possible you just need to be patient and b a bit e creative on what to search and where.
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Posted: Thu, 28th Jan 2016 02:02 Post subject: |
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Morphineus wrote: | kiraschiro wrote: | It is hard to find pictures of the front side and of the backplate, quality is often miserable.
Durrr. |
You only need a picture of the backplate...
And hard... no it's just tedious and time consuming. |
Oh? I only need the serial number? Not the PPID Number?
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Morphineus
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Posted: Thu, 28th Jan 2016 02:03 Post subject: |
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kiraschiro wrote: | Morphineus wrote: | kiraschiro wrote: | It is hard to find pictures of the front side and of the backplate, quality is often miserable.
Durrr. |
You only need a picture of the backplate...
And hard... no it's just tedious and time consuming. |
Oh? I only need the serial number? Not the PPID Number? |
They are on the same side.
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tonizito
Posts: 51215
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jan 2016 02:04 Post subject: |
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Found a couple but
Quote: | This card isn’t sold during this campaign period. Please check the redemption rule again. |

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 28th Jan 2016 02:06 Post subject: |
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Morphineus wrote: | kiraschiro wrote: | Morphineus wrote: |
You only need a picture of the backplate...
And hard... no it's just tedious and time consuming. |
Oh? I only need the serial number? Not the PPID Number? |
They are on the same side. |
Hm the 980 ti Strix has the Serial number on the backplate and the PPID is on the PCI Lane, or am I looking wrong?
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konkol84
Posts: 3653
Location: Po(o)land
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Posted: Thu, 28th Jan 2016 02:07 Post subject: |
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Morphineus
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Posted: Thu, 28th Jan 2016 02:09 Post subject: |
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kiraschiro wrote: | Morphineus wrote: | kiraschiro wrote: |
Oh? I only need the serial number? Not the PPID Number? |
They are on the same side. |
Hm the 980 ti Strix has the Serial number on the backplate and the PPID is on the PCI Lane, or am I looking wrong? |
Ah my bad, 970 and 980 have it all on the backside. I assumed the 960 and 980TI would therefore have it the same... but it seems they don't.
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tonizito
Posts: 51215
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jan 2016 02:10 Post subject: |
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konkol84 wrote: | I think it's fixed | Yep, codes probably ran out
Would be cool getting it for free though 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 28th Jan 2016 02:13 Post subject: |
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Morphineus wrote: | kiraschiro wrote: | Morphineus wrote: |
They are on the same side. |
Hm the 980 ti Strix has the Serial number on the backplate and the PPID is on the PCI Lane, or am I looking wrong? |
Ah my bad, 970 and 980 have it all on the backside. I assumed the 960 and 980TI would therefore have it the same... but it seems they don't. |
No problem, but it seems ASUS fixed the glitch, man that sucks :/
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tonizito
Posts: 51215
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jan 2016 02:15 Post subject: |
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Should have tried it with bogus codes sooner, need to remember this for future promotions 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Morphineus
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Location: Sweden
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Posted: Thu, 28th Jan 2016 02:30 Post subject: |
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freiwald wrote: | Bob Barnsen wrote: | Thanks again Freiwald.
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anytime sexy babe  |
I want an invitation for the wedding! If I'm not invited I'll be heavily pouting away in a corner! 
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Posted: Thu, 28th Jan 2016 02:39 Post subject: |
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Morphineus
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Posted: Thu, 28th Jan 2016 02:44 Post subject: |
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Morphineus wrote: | freiwald wrote: | Bob Barnsen wrote: | Thanks again Freiwald.
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anytime sexy babe  |
I want an invitation for the wedding! If I'm not invited I'll be heavily pouting away in a corner!  |
Though... now that I think of it. If you do invite me I'll most likely be sitting in a corner heavily patting myself. So hmm, whatever you chose I'll understand. 
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z0ne
Posts: 342
Location: Bulgaria/Germany
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Posted: Thu, 28th Jan 2016 03:36 Post subject: |
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Hey guys, I found something very interesting and well written:
Spoiler: | The most important thing: contrary to popular belief, DENUVO is NOT a newly developed and modern super-protection! In fact, behind DENUVO hides the ordinary VMProtect, from Russian roots, with minor differences (like a kind of fork). The mythical "strength" of this protection is the lack of a good debugger for debugging x64 (64-bit executable PE files). The beloved OllyDbg debugger/disassembler works only with x86 (32-bit) executables, and it's x64 version has not yet been released. The only (barely) suitable debugger is x64dbg, but at the moment it is still a very embrionary, weak and poorly-optimized product. Ironically, DENUVO's popularity gave x64dbg a huge boost in contributions from several programmers.
Now, a little more detail:
DENUVO = VMProtect
It is perfectly evident, if we compare the virtual machines of both products. From Lords of Fallen to Just Cause ™ 3 - we find VMProtect 2.X. It's traits are identified by the presence of an encrypted dispatch-table. Starting with Just Cause ™ 3, DENUVO developers realized this epic fuck-up and discarded the dispatch-table from the virtual machine, changing the structure of the delta offset p-code instructions, thus we can consider this a new iteration of teh latest VMProtect 3.x. In addition to the virtual machine, everything in DENUVO uses VMProtect code obfuscation. Also should be mentioned the fact that the known tool ProtectionID initially determined executables protected with DENUVO as being protected by VMProtect 2.x, that should also mean something. Also something noteworthy happened with Assassin's Creed Syndicate - it uses... VMProtect! Why not DENUVO?! Obviously, someone at Ubisoft knew it was essentially the same thing and decided not to overpay for a sensational brand. However, their game was cracked fairly quickly so maybe they were not so lucky after all.
Who developed DENUVO?
Denuvo Software Solutions GmbH., Mr. Salzburg, Austria. Officially, Reinhard Blaukovich (Reinhard Blaukovitsch) and Robert Fendandez (Robert Hernandez). The first, is none other than the former developer of SecuROM (Sony DADC Austria AG - Austria, too). However, official information is highly questionable - it is very likely that the development of DENUVO attracted employees from VMProtect Software. The programming styles between SecuROM and DENUVO are very different. In addition, here's an interesting fact: the virtual machine implementation in the latest version of SecuROM 8 (8.03.012) had the dispatch-table discarded from it by the developers. But then in the first version of DENUVO it suddenly pops up again! Would the same developers have repeated the same mistake twice?!
DENUVO - DRM?
DENUVO is not DRM. It cannot check the disk or perform online activation, as did SecuROM. And there is nothing - neither disk check nor online activation, that SecuROM and StarForce emplyed, that was not successfully reversed and/or bypassed. DENUVO (VMProtect) simply protects files from modification. DENUVO is more focused on being a protective layer over DRM mechanisms like Steam/Origin.
Can DENUVO (VMProtect) be cracked?
As with any other defense mechanism - YES! Of course! It is merely a question of time and effort. Until now cracks consisted of emulating Steam/Origin, which are now protected by DENUVO. But it can still be done be keeping the emulation as is + manipulating the CPUID for DENUVO. But, most likely, the trend will shift to un-virtualize the virtual machine. Yes, it certainly isn't going to be as easy as with SecuROM virtual machine, which was the definition of "easy to crack" - nevertheless, it's still VMProtect's first year and I am sure that this problem will be solved.
DENUVO (VMProtect) had a devastating effect on the performance and optimization of games?
Think about it - even without DENUVO (VMProtect) many modern games require powerful processors and faster memory, the presence of this kind of protection just makes it worse! The problem arises when code is run inside a virtual machine - vitualized primitive code runs much slower that it would if it ran in it's non-virtualized form. Even if you have the most powerful i7 - even then it can't physically cope with rapidly processing a virtual machine, this new level of abstraction, and by having a huge cache and clock speed processor won't help either. If, for example, one assembly instruction takes one clock cycle, then its execution under the virtual machine number of cycles increases by several million (yes, with an 'm'). And then there is an additional penalty in this whole operation, which is aggravated by the plaform itself (x64/64-bit):
The length of the assembly instructions almost double when compared to x86/32-bit;
The virtual machine takes more than twice as long to store and process CPU registers (from RAX to R15);
Primitives breed hundreds of virtual machine;
p-code instructions (bytecode) now occuppy more space than the assembly code of the game itself!
As a result, files protected by DENUVO (VMProtect) may "weigh" an additional 100MB. However, if you discard several entities of the virtual machine primitives and bytecode, you end up with no more than 15-30MB.
DENUVO (VMProtect) even keeps dead silent about simple errors, finding out what is going on can only be achieved by using a debugger. For example, when the first games protected by DENUVO got "cracked" some people reported that, a couple of seconds after opening the game executable, the game process would hang and not start at all. The "crack" developers did not even bother to inform the public that DENUVO (specifically in Steam version of games) even went as far as checking the existence of a simple branch in the Windows registry: HKEY_CURRENT_USER\Software\Valve. There are two ways to solve this minor trouble: Just install Steam yourself or create that registry branch manually.
Here's some interesting facts and information directly from VMProtect:
Protected files are run on almost any version of Windows, even old Windows 95! However, licensing feature requires at least Windows 2000.
VMProtect doesn’t support .NET executables and has a limited support of VB executables.
"Mutation" protection method
Mutation is a replacing the source code instructions with their analog (or a certain instruction sequence), that give the same result as the source code. It is the fastest yet simplest way of software protection. Quite useful when you need to hide the signatures of third-party libraries used in your code. For example if hacker knows that you use a well-known SHA-1 implementation, he may attack it, instead of your code. Mutation allows to hide the presence of the library.
"Virtualization" protection method
Virtualization is the process of translating executable code into instructions of a virtual machine with the different architecture, that is unknown to a potential cracker. Virtualized parts of the code are executed by the interpreter (virtual machine) without being converted into native machine code. Generally, the reengineering of virtualized code requires the study of virtual machine architecture first, then it requires the creation of a disassembler that understands that architecture. Both processes are quite time-consuming and stops a great deal of crackers. Each time you protect the application, VMProtect generates a completely different set of virtual machines, so even if a cracker finally understand an architecture of the particular virtual machine, he has to start from the very beginning for the second protected procedure of the same file.
"Ultra" protection method
Ultra combines virtualization and mutation methods to make the protection even better. The protected code is being mutated first and then the result is virtualized.
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Posted: Thu, 28th Jan 2016 04:19 Post subject: |
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Id like to think that if Denuvo succeeds it will be a good thing. We might get a lot more games being released on PC. Free games are awesome but PC games are pretty damn cheap compared to console games anyhow especially months after release.
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demde
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Posted: Thu, 28th Jan 2016 06:34 Post subject: |
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Pre-load updated. Guess it now includes the 0day patch.
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Posted: Thu, 28th Jan 2016 06:47 Post subject: |
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gordonash wrote: | Id like to think that if Denuvo succeeds it will be a good thing. We might get a lot more games being released on PC. Free games are awesome but PC games are pretty damn cheap compared to console games anyhow especially months after release. |
Even more games? All the bedroom programmers make PC games and now pretty much 99% of AAA multiplatform games are on PC too.
More games just can't happen at this point, with the exception of Japan (but that is already changing).
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JBeckman
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Posted: Thu, 28th Jan 2016 06:48 Post subject: |
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demde wrote: | Pre-load updated. Guess it now includes the 0day patch. |
No update here, maybe it was just the redistributable stuff?
(Those tend to get re-downloaded quite often, must be some Steam bug.)
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