The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Cheers, worked here^^
I'm not going to finance EA but I sure as hell want to see how it is, out of curiosity, before it gets cracked one day. The patient bear shall wait even if it's painful
This appears to be the same garbage BF campaign story/writing transformed to fit the ME universe.
I hope the bad story won't be very much in your face so that you can enjoy the (hopefully) good gameplay, visuals and music. The original had a bad story as well but it was almost exclusively kept in the in-between levels cutscene videos so it was inoffensive. This appears to put more focus on the (bad) story though..
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That looked so terribly cheesy. Fuck off. Go get some polaks to write the story, your obvious z class hollywood stories and characters don't interest me.
Well it's made by dice stockholm right? I wouldn't expect anything less then absolute garbage from the story and characters. Even for videogame standards. Hopefully you can just skip all the cutscenes
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I can't see anything of worth in this game, really.
The character doesn't interest me, nor the world, setting, mechanics, I think that Dying Light already did all of this, and probably better.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I'm fed up with zombie crap... At least this game has a cyberpunk setting..For this reason alone I might give it a try when it gets released.
Yeah but DL was/is more about parkour, free running and melee combat, etc than about zombies for me. It would work just as good without the zombos, maybe even better.
This, on the other hand, seems like soulless EADice crap for me. Looks great, nice music but I doubt there's much more underneath, at least for me. I'll try the isodemo, maybe I'll be positively surprised but I don't think so.
shimec wrote:
It's EA game and you know how good is their support.
Yep, free keys for scamwald
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I didn't like the story trailer above either for the exact same reasons that you mentioned, but World in Conflict's campaign was really good.
The thing is though, WiC's story was written under the heavy guidance of Larry Bond, whereas here the writer is starting from scratch...targeting to a different, young audience...and it shows
MOMENTUM
Build momentum to reach top speed and do daring jumps between rooftops or stylish slides through tight spaces. Use the new Shift move and get a short burst of acceleration in any direction. For a quick change of plan, use Quickturn for a rapid 180 or 90 degree turn.
TRAVERSAL
Hit top speed quickly zipping down wire lines. Carefully balance on a ledge and transition smoothly to hanging from it. Run vertically and horizontally on any wall and use pipes to swing over gaps or around corners.
GADGETS
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. But a few pieces of hi-tech hardware will help her to traverse the city.
MAG ROPE & DISRUPTOR
Mag Rope - Latches on to specific points in the world, allowing for unique traversal and interaction opportunities.
Disruptor - This upgrade of the tech in Faith's glove lets you disrupt and destroy KrugerSec and AI systems.
COMBAT
You don't need a gun. Use your environment, your momentum, and your physicality to fight oppression.
ATTACK TYPES
String together Faith’s fluid attacks when engaging with KrugerSEC or other enemies. Combine light and heavy punches to force enemies off balance or to gain an advantage when they’re stunned. Use your environment when fighting to build Focus, and dish out Swift attacks to fight without losing momentum.
FLOW AND FOCUS
Build up and maintain Focus by maintaining movement and action. When Faith has Focus enemies can’t hit her, but losing Focus makes enemy attacks a greater threat to your health level. Once Faith focuses completely, she enters into Flow, a state of awareness that allows you to attack in new and more powerful ways.
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