XCOM 2
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 5th Feb 2016 22:41    Post subject:
Not sure, but, I think, those recruits have their class specified already. Like grenader/sharpshooter, etc,.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 5th Feb 2016 22:48    Post subject:
lolozaur wrote:

http://www120.zippyshare.com/v/08ADqFel/file.html
autosave from the beginning of the first mission Very Happy

thanks man,now the game starts. missing out on the tutorial but eh,its free


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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randir14




Posts: 4950

PostPosted: Fri, 5th Feb 2016 22:48    Post subject:
Wow I just looted an enemy who dropped "Advanced Repeater" - adding it to a gun gives you a 10% chance to kill an enemy regardless of how much health they have.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 5th Feb 2016 23:09    Post subject:
PickupArtist wrote:
how do u know who the special last war survuvir recruit is? does he have better stats ?

sofar i noticed he isnt in my active pool i think, think i need to recruit him first and his descriptions was super short, he survived the wars, all wars lol


He's got the crazy classic XCOM hairstyle. It's called Blowout or something and is wearing Resistance armor right away.


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lolozaur




Posts: 26310

PostPosted: Fri, 5th Feb 2016 23:19    Post subject:
BettyShikle wrote:
lolozaur wrote:

http://www120.zippyshare.com/v/08ADqFel/file.html
autosave from the beginning of the first mission Very Happy

thanks man,now the game starts. missing out on the tutorial but eh,its free

cant save in the tutorial, check it on youtube Very Happy
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Sauronich




Posts: 2062

PostPosted: Fri, 5th Feb 2016 23:21    Post subject:
The
 Spoiler:
 
mission is hilarious: they let you use all your soldiers simultaneously while the Advent reinforcements arrive only in small groups, resulting in them getting mowed down immediately with overwatch Laughing
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 6th Feb 2016 00:01    Post subject:
I just lost my first campaign. Nerf plox Cool Face

Gonna jump right back into a fresh one Very Happy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 6th Feb 2016 00:12    Post subject:
Wanted to save scum it to learn the new mechanics but meh, might as well start a new campaign and take the punishment aka let dudes die for my mistakes... Very Happy
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Baguette




Posts: 323

PostPosted: Sat, 6th Feb 2016 00:25    Post subject:
randir14 wrote:
Wow I just looted an enemy who dropped "Advanced Repeater" - adding it to a gun gives you a 10% chance to kill an enemy regardless of how much health they have.

I'm pretty sure there is superior repeater (15%) as well Very Happy
-

Did they streamline base building? No more adjancency bonuses when building power generators? Does blowing enemies up with grenades waste loot?
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Sauronich




Posts: 2062

PostPosted: Sat, 6th Feb 2016 00:39    Post subject:
Baguette wrote:

Did they streamline base building? No more adjancency bonuses when building power generators?

The workshop has an adjacency bonus, plus I think the generators get some sort of boost when built over the alien power coils, but I haven't gotten to those yet.
Quote:
Does blowing enemies up with grenades waste loot?

Yeah, I've seen a message saying "loot destroyed" after blowing up an enemy.


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fadeout86




Posts: 70

PostPosted: Sat, 6th Feb 2016 00:43    Post subject:
Yet another game released at alpha state. Would've expected more from Firaxis...

Runs at 30fps max, steady on low-end GPU. Looks like shit and runs like shit. And how about the 4/5 sec freeze after a killshot? What the fuck...

"MODS WILL FIX" Laughing
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sat, 6th Feb 2016 01:08    Post subject:
Confused Orly?
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Ishkur123




Posts: 2850

PostPosted: Sat, 6th Feb 2016 01:56    Post subject:
http://steamcommunity.com/sharedfiles/filedetails/?id=616857663

Quote:
Increases the turn limit by 4 for most non-story missions, 2 for UFO missions, and decreases the amount of civilians that need to be saved during terror missions by 2.
This should be enough to allow for a wider array of tactics, while still keeping the pace up.

Note that this mod hasn't been thoroughly tested yet, but I've gone ahead and released it anyway, since this seems to be a heavily requested change.
If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.
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randir14




Posts: 4950

PostPosted: Sat, 6th Feb 2016 02:01    Post subject:
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Silent_Lurker




Posts: 7463
Location: France
PostPosted: Sat, 6th Feb 2016 02:27    Post subject:
Ishkur123 wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=616857663

Quote:
Increases the turn limit by 4 for most non-story missions, 2 for UFO missions, and decreases the amount of civilians that need to be saved during terror missions by 2.
This should be enough to allow for a wider array of tactics, while still keeping the pace up.

Note that this mod hasn't been thoroughly tested yet, but I've gone ahead and released it anyway, since this seems to be a heavily requested change.
If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.




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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 6th Feb 2016 02:30    Post subject:
Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 6th Feb 2016 03:14    Post subject:
Ishkur123 wrote:
http://steamcommunity.com/sharedfiles/filedetails/?id=616857663

Quote:
Increases the turn limit by 4 for most non-story missions, 2 for UFO missions, and decreases the amount of civilians that need to be saved during terror missions by 2.
This should be enough to allow for a wider array of tactics, while still keeping the pace up.

Note that this mod hasn't been thoroughly tested yet, but I've gone ahead and released it anyway, since this seems to be a heavily requested change.
If you stumble upon any bugs or missions types that I've missed, please report them in the comments below.

Rolling Eyes


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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cyta77




Posts: 333

PostPosted: Sat, 6th Feb 2016 03:16    Post subject:
Sorry if this has been asked before (went back about 5 pages couldn't find an answer)

but is the isodemo by 3dm and seyter an old buggy preview build? I cant figure out if i should
DL or wait.
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scaramonga




Posts: 9800

PostPosted: Sat, 6th Feb 2016 03:33    Post subject:
Kaltern wrote:
Confused

You're all complaining that a game is too hard? What are you, console players?


No one boasting about playing 'Ironman' now Wink
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 6th Feb 2016 03:40    Post subject:
I don't see turn limits as difficulty... I see it as a tedious game mechanic limiting/directing the way I play. Razz
The oldies were hard enough and didn't have to rely on it.


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PickupArtist




Posts: 9711

PostPosted: Sat, 6th Feb 2016 04:25    Post subject:
has anyone else who played the tutorial by mistake deleted his first building he built, one minute this advances weapons building is there, the next after i researched the advanced grenades , its gone and the room empty wtf Surprised think i was excevating, can u misclick and delete buildings without confirmation?
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saiyan23




Posts: 18

PostPosted: Sat, 6th Feb 2016 05:01    Post subject:
Is anyone with a copy of the game willing to upload or PM me a copy of the Official Steam Controller profile file by Firaxis? I tried the two other steam controller sites I know but the official one isn't there. Thanks!
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scaramonga




Posts: 9800

PostPosted: Sat, 6th Feb 2016 05:41    Post subject:
You have to be tough to take over someone else's planet, and extra tough to keep it in check. So, I'd call it pretty realistic, and it should be 'very tough' to try and take it back again?

Were not talkin USA>>IRAQ here. Its Aliens, with far more superior technology to beat Very Happy
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guvna




Posts: 814

PostPosted: Sat, 6th Feb 2016 06:04    Post subject:
This really needed some more time in the oven. Besides the poor optimization this has been the first game in fkn years to force me to restart. Screen went totally black and just refused to do anything LOL


I'm on the 2nd highest difficulty and it seems pretty brutal. Sectoids have around 8 health and mind control my guys from across the map while hiding behind advent. I'm not looking forward to high tier enemies Crying or Very sad
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Immunity




Posts: 5573

PostPosted: Sat, 6th Feb 2016 06:10    Post subject:
I see that nothing's changed with regards to the game fucking you over at absolutely every single step of the way....

Oh, you just cleared out half a dozen advent guarding that train? Suprise cockfag, we just dropped 6 more right on top of your heads (or spawned them behind you)!

Oh, you went out of your way to save that helpless civilian? I hope you didn't need that heroic soldier, cause he's dead now (and we've just broken every law of material physics that ever existed while we were at it).

And the almost obligatory - Oh, you're a highly decorated veteran sniper whose got a 95% chance to hit and save two of your squad from certain death? Swiiiiish....and miss.

Firaxis sure have some sadistic motherfuckers behind this title.

I will say this though - the musical score is incredible. The character faces though, not so much. I went through a dozen missions with a stock appearance character before I realized he was actually a she.

It also didn't help that the first sniper assigned to my squad had glasses thicker than fuckin' Bubbles from The Trailer Park Boys.


I can never be free, because the shackles I wear can't be touched or be seen.
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Kyorisu




Posts: 671

PostPosted: Sat, 6th Feb 2016 07:00    Post subject:
Immunity wrote:
I see that nothing's changed with regards to the game fucking you over at absolutely every single step of the way....


Moving away from proper simulated combat and cover to dice rolls and super special skills soldiers almost makes the difficulty introduced mandatory or the game would be very dull. I frankly don't like it and got suckered into buying the first one. Never again!
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scaramonga




Posts: 9800

PostPosted: Sat, 6th Feb 2016 07:33    Post subject:
Well there ya go, lol.

Game too hard, its shit.

Game too easy, its........()

(shit)

ESC.

Laughing
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 6th Feb 2016 08:16    Post subject:
wow this thread ... its like talking on Neofag
EDIT: LOL there is more people bitching about it being hard here than on neofag ... what the hell happened here???


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lolozaur




Posts: 26310

PostPosted: Sat, 6th Feb 2016 08:32    Post subject:
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 6th Feb 2016 08:58    Post subject:
prudislav wrote:
wow this thread ... its like talking on Neofag
EDIT: LOL there is more people bitching about it being hard here than on neofag ... what the hell happened here???


No there isn't... that's just hyperbole on your part. I only count a few who mentioned it. Unless you count turn limits with that... but that's not about difficulty at all.


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