XCOM 2
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randir14




Posts: 4950

PostPosted: Wed, 10th Feb 2016 08:01    Post subject:
Is it just me or does the difficulty start to feel extremely unfair later on...I just had a mission to defend one of those radio beacons and I had to fight 12 enemies at once: 1 MEC, 3 Archons, 2 Andromedans, a Gatekeeper and 5 Advent troops including a Shield Bearer. There was no way to win. Usually I can pick off groups one at a time, but I had to rush to the beacon because it was being attacked for 20% of its HP every turn.
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DCB




Posts: 5410

PostPosted: Wed, 10th Feb 2016 08:29    Post subject:
What gear do you have? You should have tier 3 gear by that point (plasma weapons, warden armour).
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randir14




Posts: 4950

PostPosted: Wed, 10th Feb 2016 08:47    Post subject:
DCB wrote:
What gear do you have? You should have tier 3 gear by that point (plasma weapons, warden armour).


I have plasma weapons, one War Suit, one Exo suit and the rest are the second tier armor.
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Stige




Posts: 3544
Location: Finland
PostPosted: Wed, 10th Feb 2016 08:50    Post subject:
Exo Suits are basically free, I had 6 of them before I had nearly anything else in the game.

Now I have 5 + one War Suit.

Game is a breeze.
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Mashiki




Posts: 82

PostPosted: Wed, 10th Feb 2016 12:16    Post subject:
HubU wrote:
Buggy as fuck but game is still Xcom, still awesome. I just showed ADVENT how big my dick is in operation "Bone Lord".


Ah you're fucking lucky you've gotten that far. I just got the dreaded "you're fucked in the neck, please restart the campaign" bug, where you can no longer use the geoscape. Seems to be directly linked to the tutorial and the first "rescue civilians" mission. How the fuck that passed QA I have no idea.
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Stige




Posts: 3544
Location: Finland
PostPosted: Wed, 10th Feb 2016 12:35    Post subject:
Well glad I skipped the tutorial straight away lol

Didn't see much point in it having played previous games.
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earawen




Posts: 76
Location: Belgium
PostPosted: Wed, 10th Feb 2016 13:32    Post subject:
Stige wrote:
Well glad I skipped the tutorial straight away lol

Didn't see much point in it having played previous games.



But, but, achievement?..... Very Happy
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Stige




Posts: 3544
Location: Finland
PostPosted: Wed, 10th Feb 2016 13:35    Post subject:
earawen wrote:
Stige wrote:
Well glad I skipped the tutorial straight away lol

Didn't see much point in it having played previous games.



But, but, achievement?..... Very Happy


What are those?
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lolozaur




Posts: 26310

PostPosted: Wed, 10th Feb 2016 13:48    Post subject:
DCB wrote:
Just finished it.
 Spoiler:
 

meh
 Spoiler:
 
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DCB




Posts: 5410

PostPosted: Wed, 10th Feb 2016 13:52    Post subject:
Got to learn to crawl before you can walk. Baby steps. There's always XCOM 4 for that.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 10th Feb 2016 16:34    Post subject:
DCB wrote:
Got to learn to crawl before you can walk. Baby steps. There's always XCOM 4 for that.


I bet we will still be able to shoot through walls in that game.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 10th Feb 2016 19:36    Post subject:
People still bitching? Laughing

Look, some spoilers I've discovered while playing to ease suffering.

 Spoiler:
 


I find that the tech tree is practically identical to XCOM1, but the order you research is a lot more important.

Oh and don't be afraid to put off the alien base raids until you're strong enough, the counter can be left to halfway before you would need to stress Razz


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DCB




Posts: 5410

PostPosted: Thu, 11th Feb 2016 04:26    Post subject:
Kaltern wrote:
Make sure you research the following quite early on, otherwise you really will not get far in the game, and you'll be missing the storyline (such as it is)

Actually, no, you do not want to rush some of those, otherwise you will end up like randir14 and be facing end-game enemies before you have all the gear to deal with them. Just like with EU, the game progression is gated by certain research, and you are better off pacing yourself, making sure you have all the best equipment. As long as you get resistance comms so you can make contact with more areas and gain access to the blacksites, you can keep the Avatar project counter under control and you really don't need to rush (despite what Bradford might keep telling you).
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Thu, 11th Feb 2016 09:56    Post subject:
So that's how it is, I thought it was like the two original games were time progress escalated the aliens attacks.

Good to know. Smile
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Thu, 11th Feb 2016 10:22    Post subject:
http://steamcommunity.com/sharedfiles/filedetails/?id=617993180&searchtext=

Aim-assist removal, it's just a ini edit so it should be trivial to alter without using any mods at all.
(Aim assist is in favor of the player, not the aliens.)

EDIT: Aim assist is off on legendary difficulty btw.
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DCB




Posts: 5410

PostPosted: Thu, 11th Feb 2016 10:27    Post subject:
JBeckman wrote:
So that's how it is, I thought it was like the two original games were time progress escalated the aliens attacks.

There is some time progression in that the Avatar clock will increase as time goes on, but that is easy enough to counter because even after you destroy all the Blacksites more will eventually spawn again. It's possible that ADVENT enemies may increase in rank over time, I'm not entirely sure. However, certain high level alien types are absolutely gated by research and their related missions.
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banish




Posts: 858

PostPosted: Thu, 11th Feb 2016 10:39    Post subject:
Y U No???? release Crying or Very sad
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ellen




Posts: 945

PostPosted: Thu, 11th Feb 2016 11:49    Post subject:
banish wrote:
Y U No???? release Crying or Very sad

what do you mean?
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banish




Posts: 858

PostPosted: Thu, 11th Feb 2016 12:07    Post subject:
@ellen still waiting for a fully working release since the game is to expensive ATM
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Thu, 11th Feb 2016 12:10    Post subject:
There is a release since game launched..and it works perfectly fine. Some even finished.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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ellen




Posts: 945

PostPosted: Thu, 11th Feb 2016 12:16    Post subject:
banish wrote:
@ellen still waiting for a fully working release since the game is to expensive ATM

there was a release already few hour after game was out,only its not an official scene release Wink
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banish




Posts: 858

PostPosted: Thu, 11th Feb 2016 12:21    Post subject:
i've been following the game thread on rin and many of them seem to have trigger issues, or missing sounds, sam's crack is now V2 with some more triggers removed


Edit: guess i'll give it a go after i finish dying light


Last edited by banish on Thu, 11th Feb 2016 12:23; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Thu, 11th Feb 2016 12:22    Post subject:
finished the game with the first crack, no problems Very Happy
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fearwhatnow




Posts: 3451

PostPosted: Thu, 11th Feb 2016 12:40    Post subject:
banish wrote:
i've been following the game thread on rin and many of them seem to have trigger issues, or missing sounds, sam's crack is now V2 with some more triggers removed


Edit: guess i'll give it a go after i finish dying light


Afaik there isn't a V2 crack. There is a reg fix for Steam values because there are still people that don't have Steam installed. There aren't any triggers with the crack, just some bugs here and there which also appear in legit version of the game.
I've yet to encounter a bug though.
I even play from my couch with the X360 controller. J Browman


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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banish




Posts: 858

PostPosted: Thu, 11th Feb 2016 12:49    Post subject:
what the hell have i been reading then Laughing
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scaramonga




Posts: 9800

PostPosted: Thu, 11th Feb 2016 13:25    Post subject:
Four And A Half Million Soldiers Dead: XCOM 2 Stats

https://xcom.com/xcom-2-stats
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 11th Feb 2016 13:31    Post subject:
Those statistics seem really fucked up.

Only 24% of the deaths were by enemies, but 66% from collateral damage?

Also standard troopers got 47% of those kills? With the lowest of the listed enemies being the fucking zombies with 5%. Where are all those high end enemies?!

Also nobody completed the game yet?
LOL
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DCB




Posts: 5410

PostPosted: Thu, 11th Feb 2016 13:33    Post subject:
Bob Barnsen wrote:
Where are all those high end enemies?!

Most people probably campaign wipe long before they appear.


Last edited by DCB on Thu, 11th Feb 2016 13:34; edited 1 time in total
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 11th Feb 2016 13:33    Post subject:
There is also a statistic that the majority of players don't finish games they've bought. So in correlation to that the XCOM 2 statistics might be really close to truth.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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DCB




Posts: 5410

PostPosted: Thu, 11th Feb 2016 13:37    Post subject:
The interesting thing is that Rangers are the class with the most kills, but shotguns are the weapons with the least kills. Lots of sword action going on? The highest is assault rifles, so I assume that means a lot of rookies.
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