Anno 2205
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Il_Padrino




Posts: 7539
Location: Greece by the North Sea
PostPosted: Thu, 12th Nov 2015 17:56    Post subject:
konkol84 wrote:
It last 15 s and is unskipable, maybe you just alt f4 after 10 or so Smile

Nope, had it open for a lot longer, nothing's happening Sad

edit: got the ALI213 crack, and now it works. Smile
edit 2: lol, getting 12 FPS at the options menu. Not bad, for an i7 CPU, 32 GB RAM, SSD HD, and a geForce GTX 980 with 8GB. Laughing

Fuck this, back to Wasteland 2.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2015 19:53    Post subject:
They sent me a survey to tell them what I think of the game. The usual bullshit. What do you like most about the game? Is it the freedom? Is it the exploration? What fucking freedom? What mother fucking exploration? 9 fucking maps? Fuck you dipshits and fuck your 9 fucking maps. Exploration my aching ass.

And the most insulting, they asked what I'd like to see in future Anno games. Is is more freedom? Is it routes between islands? Is it *gasp* TRADING? What is this "trading" thing you talking about? Never heard of such a thing...

Fuck you Ubi...
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prudislav
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PostPosted: Tue, 17th Nov 2015 19:56    Post subject:
zmed wrote:
Is it *gasp* TRADING? What is this "trading" thing you talking about? Never heard of such a thing...

there is some global online-only market thing iirc
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2015 19:58    Post subject:
I mostly refer to the actual trading, with ships, between islands, that require some planning, keeping track of cargo space, harbor capacity, defense, etc. Not this "move that +2 over to that -2 so both becomes 0" nonsense.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Nov 2015 20:05    Post subject:
Oh, jeez, half way through the survey, and now they are asking me about mobile games...

EDIT: aaaand it died half way through. Maybe because everyone is trying to fill it out now...
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prudislav
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PostPosted: Wed, 25th Nov 2015 23:43    Post subject:
http://forums.ubi.com/showthread.php/1297036-A-first-look-on-the-Tundra-and-Orbit-expansions-for-Anno-2205
Quote:
Hi Annoholics,

Let’s talk about the DLC packages which will be part of the Season pass. The downloadable expansion will increase the scope of the biggest Anno game of all time even further and will test your strategic skills! Don’t forget that the Season Pass is part of the Anno 2205 Collector’s Edition (to be released across Europe, Middle East and Asian regions only) and Gold Edition!

1. Tundra Expansion


In the Tundra expansion, you will expand your corporation’s dominion with the new Tundra sector Vanha Plains. Make sure you enjoy all aspects of this new environment: roam the marshes, cross the fjords or observe the muskoxen. You won’t have to walk the wide plains on foot, of course: you can travel the new sector in style, using your new high-tech aircraft.

With the Vanha Plains being the most challenging sector project so far, there is also much for you to do: For instance, you can try to solve the mystery of the forgotten ECO sanctuaries! Or you could help new character Esther Nylund to disarm a deadly fever. The latter also gives you the opportunity to re-use the virus’ components to create new game play options. And let’s not forget about the exclusive Tundra production chains you can set up to supply production everywhere on Earth.

Here’s a quick summary:
  • Big continental sector enlarges corporation
  • New Tundra environment offers diversity
  • New command aircraft strengthens vehicle gameplay
  • Biggest sector project so far adds story, quests and game play features
  • New Character enriches the world of Anno 2205
  • New building type enhances production everywhere on Earth
  • New production chains to cultivate the Tundra plains


2. Orbit Expansion


The Moon is not enough: In the Orbit expansion, your corporation will extend into outer space!

Within the new orbital sector you will build your very own space station. Recruit the bravest men and women amongst your employees and settle them in orbit. You can construct research modules to individually upgrade and tweak your space station. Controlling such a station will benefit your corporation: Once you have ensured supply for your scientists, they will create powerful global research effects boosting all of your sectors.

Here’s a quick summary:
  • Unlock the new orbital sector
  • Create your own orbital space station
  • Build powerful research modules in space
  • Supply your scientists in orbit
  • Global science effects to boost all sectors


We will let you know about the release dates for each expansion in the future!


http://www.rockpapershotgun.com/2015/11/25/anno-2205-free-dlc/
Quote:
The first of several planned free ‘DLC’ bits is Wildwater Bay, a large new planetside session, and will come in January. The paid first expansion, Tundra, is due at the end of February, and will be followed by the Orbit expansion. I’ll explain more.

Right! Wildwater Bay, Ubi say, will bring a new temperate Earth session. It’ll be “the biggest session in the game so far, with a large continental area and several islands”, with new coastal and mountain slots. It’ll also add “a new sector project … where you can solve the riddle of the abandoned underwater cities and meet ghosts from the past.” Oh dear. Did something bad happen to the world of Anno 2070: Deep Ocean?

Also on the free front, they briefly mention “an upcoming patch that will focus on performance and optimization”.
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DaLexy




Posts: 3039
Location: Germany
PostPosted: Thu, 26th Nov 2015 01:21    Post subject:
And as usual the game is just complete when you buy this dlc stuff like anno 2070 -.-

Im so sick of this shit.... Good part is, that the game is crap anyways.


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scaramonga




Posts: 9800

PostPosted: Thu, 26th Nov 2015 02:23    Post subject:
...and so the cash cow begins...
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JBeckman
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Location: Sweden
PostPosted: Thu, 17th Dec 2015 11:55    Post subject:
Updated

Quote:


ANNO 2205: Hotfix December 2015 - Version 1.2.2342.44944

Fixed an issue on “Cape Ambar” and “Walbruck Basin” that caused a massive drop in logistics/public needs under certain circumstances.
Rebalanced workforce and energy modules (maximum maintenance reduction is now 99% instead of 80%).
Fixed an invisible banner in the transfer route wizard that led to some routes and sector buttons not being selectable.


+++++++++++++++++++++

+++ Patchnotes: 1.2 +++

Bugfixes:
Fixed several states where the player's Command Ship could get lost.
Fixed a bug that caused a black screen on startup.
Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
Fixed a bug where residences disappeared while being promoted from Executives to Investors.
Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
Fixed several random crashes when switching corporations or loading sectors.
The statue on Viridian Coves can no longer be destroyed by attack drones.
Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.
Construction preview now shows correct logistics values when placing a production building.
Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
Fixed a bug where the logistics preview showed incorrect values when constructing a building.
Onscreen feedback of energy buildings like Fusion Reactor and Gas Power Station now reflects the proper energy sector balance.
Adjusted the voting screen thresholds to properly reflect the actual results.
Adjusted several Infotips.

Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
Audio: The Shield Generator now always plays a sound when being built/destroyed.

All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.


New Features:
Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
Construction preview now lists all gains and costs for every building.
Effects granted by modules can now be seen within the module object menu.
Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.


Changes:
We redesigned the trade route wizard to allow better access to this feature.
Erasing upgraded residences now also grants a construction refund.
Conflict zone mission reminder intervals increased to 1h15min.


Optimizations:
Loading processes are now faster and consume less memory.
Implemented performance optimizations for Intel HD Graphics.
Enhanced reflections (can be toggled in graphics settings).
Seas now also have reflections.
We beautified the sea foam.
Several other performance optimizations.


+++++++++++++++++++++

Anno 2205: Hotfix November 2015 - Version 1.1.2166.40001

Stability issues:
- Fixed an issue causing a crash sometimes when shifting between the sector view and the Strategy Map.
- Fixed an issue causing a crash that occurs after changing the resolution in the options menu in some cases.
- Fixed an issue causing a crash before the epilepsy warning in some very rare cases.
- Fixed several further issues which could eventually lead to stability problems.


Functionality issues:
- Fixed a bug causing some players to be disconnected from the "World Market" and "Council" online features after several hours of playing.
- Fixed a bug that prevented players from claiming the “Business Angel” Club Reward if they had previously claimed resources transferred from the Anno 2205 Asteroid Miner

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prudislav
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PostPosted: Wed, 17th Feb 2016 12:00    Post subject:
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pillermann




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PostPosted: Wed, 17th Feb 2016 16:18    Post subject:
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dethy




Posts: 3071
Location: Conclave of Shadows
PostPosted: Wed, 17th Feb 2016 16:44    Post subject:
Cool, looking forward to it. Recent patches (maybe even drivers ...) seemed to fix some of the performance issues I've been having.


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prudislav
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Posts: 29148
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PostPosted: Mon, 29th Feb 2016 17:53    Post subject:
Patch v1.4 +Tundra DLC out .... now with
 Spoiler:
 


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Tue, 1st Mar 2016 07:41; edited 2 times in total
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DaLexy




Posts: 3039
Location: Germany
PostPosted: Mon, 29th Feb 2016 20:36    Post subject:
Aww Yeah


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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Mon, 29th Feb 2016 22:39    Post subject:
This is both hilarious and tragic when you think about it, so blatantly scraping the bottom of the barrel, Ubisoft and their final act of desperation: Denuvo DLC Laughing

I'm sure they're blaming themselves as we speak.
Yves: "We could have fooled so many people if we had implemented the tampeherp since day1..and instead they tried the isodemo first, they were disgusted by it, and no one bought the game...we can't let this happen anymore!"

We're always putting customers and quality first ~ Ubisoft, next interview
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prudislav
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PostPosted: Mon, 29th Feb 2016 22:58    Post subject:
pretty much ... this need some ixi-magic picture Very Happy
But on other hand now we have a game which didn't have denuvo before and now it has .... so it might be interesting way to do some testing on how the protection affects the game


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Mon, 29th Feb 2016 23:41; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Mon, 29th Feb 2016 23:38    Post subject:
prudislav wrote:

But on other hand now we have a game with didn't have denuvo before and it has .... so it might be interesting way to do some testing how the protection affects the game


So true. Maybe they have just fucked themselves in the foot? Now wouldn't that be funny Wink

Ubi helps crack Denuvo Laughing
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vagonite




Posts: 132

PostPosted: Mon, 29th Feb 2016 23:56    Post subject:
Wow, SteamSpy indicated there are only 51,683 owners of the game, no doubt they track how popular it may have been on torrent sites as well. It certainly didn't do well in reviews or sales.

As far as UBI is concerned, with such low sales volumn, they have nothing to lose by putting Denuvo in there as well. I think Denuvo will eventually be going in all PC games if it remains difficult to crack and game companies can afford it.

Even if a game sell really well without Denuvo, companies will always wonder if it wouldn't have sell better with it.
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scaramonga




Posts: 9800

PostPosted: Tue, 1st Mar 2016 00:17    Post subject:
People reporting performance problems after DLC. Good old Denuvo Wink
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Game90




Posts: 231

PostPosted: Tue, 1st Mar 2016 03:59    Post subject:
Lmao 2205 is a complete shit game that's why there's only 51k owners


TheBugulous wrote:
There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!!
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prudislav
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PostPosted: Tue, 1st Mar 2016 07:41    Post subject:
vagonite wrote:
Wow, SteamSpy indicated there are only 51,683 owners of the game

well game is mostly tied to uplay not to steam and also reazil boxes activates to uplay , but yeah i dont see the sale beingmuch better ... but its understandable , its shit game compared to previous ones ad now at least on steam riddled with 3 layers of DRM
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Tue, 1st Mar 2016 16:01    Post subject:
scaramonga wrote:
People reporting performance problems after DLC. Good old Denuvo Wink

Source?

But... let me tell something.

1. UbiSoft have made some bad selection of critical functions to protect, so this f*cks up the performance?
2. Bad coded games + Denuvo = crap. Batman Arkham Knight, Just Cause 3... now TotalBiscuit reported that even Far Cry Primal runs like shit. So no excuse, because is build on the old very known Dunia 2...

At the other side - Plants vs. Zombies GW2 and even SW Battlefront runs perfectly fine with Denuvo 2... but yeah they are using the amazing Frostbite 3.



So what do you think? Bad implementation or bad written games + Denvo = epic fail?


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dethy




Posts: 3071
Location: Conclave of Shadows
PostPosted: Tue, 1st Mar 2016 16:07    Post subject:
Bad engines. Say what you want about EA's but their game engines run very well with Denuvo.


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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Tue, 1st Mar 2016 16:09    Post subject:
Yes, that what I said. PVS GW2 runs damn pretty good.


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dethy




Posts: 3071
Location: Conclave of Shadows
PostPosted: Tue, 1st Mar 2016 16:18    Post subject:
Also, people are forgetting that the last Anno 2070 that came out, ran like crap too on highest settings. Devs did like to push graphics up.


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Derpsole: Nintendo Switch, Derpstation 5 Pro
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scaramonga




Posts: 9800

PostPosted: Tue, 1st Mar 2016 18:07    Post subject:
z0ne wrote:

Source?


Steam forums Smile

Also, I don't know what setup this guy is running, but watch that frame rate tank...

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DraySpittle




Posts: 1104

PostPosted: Wed, 2nd Mar 2016 07:15    Post subject:
It's always had bad performance for me tho.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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scaramonga




Posts: 9800

PostPosted: Wed, 2nd Mar 2016 07:58    Post subject:
Been playing it tonight (downloaded yarr without DLC), and its actually a beautiful looking game, but way way too easy, even on hard difficulty, and runs a dream on my setup (well it would Very Happy ) Razz (must be the G Sync) <<<--- no stutter fest here Cool Face

It's a shame really, as this could have been something special, as the game itself just oozes quality. Ended up playing it for over 4 hours, and can say I really enjoyed it (apart from the 'can't lose' factor), and more so that I never gave a penny to Ubi for it Wink
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Thu, 7th Apr 2016 13:22    Post subject:
Quote:

v.1.5

*** Veteran Update ***

New Features:

Veteran Mode: A harder and more challenging difficulty mode for experienced players has been added. A one-time update to include the new difficulty settings is prompted for existing corporations.
Administration Costs: Heavy populated Sectors now lead to higher administration costs, which increase the upkeep of Transfer Routes and decrease the tax income.
Buildings Quicklist: A new management menu that lists all buildings in this sector has been added to the minimap. You can jump to each by clicking in the list or using a shortcut (default "J").
Consumption Stop: It is now possible to stop your employees from consuming a specific good by selecting it in the residence menu.
Expansion Fee: Distribution centers now get more expensive every time one is constructed.
New assignment types: NPCs now offer Escort and Distribution assignments.
Timed assignments: For a greater challenge, assignments can now be set to be fulfilled within a time limit.
New Ornaments: A bus stop and a lantern can now be built in temperate sectors.
Veteran Statue: A heroic ornament becomes available for anyone who manages to employ 1 million Investors on Veteran difficulty.

New difficulty settings: Some options were added to the advanced settings that can be enabled to increase the difficulty.
- Trader prices and refill: Adjust the amount and cost of goods offered at NPC traders.
- Destructible ships: Ships that are destroyed in a crisis sector get replaced with rookie crews.
- Inactive cost: Pausing a facility only halves its maintenance cost.
- Demolish cost: Using the demolish tool costs resources.
- Assignment rewards: NPCs can get very stingy with their rewards.

Balancing Changes:

Metropolis Factor: Tax income reduced by 0.2% per 10,000 residents of one population level (up to a maximum of 23%)
Corporation Headquarter: Increased HQ module effectiveness by 25%
Rare Materials: The average amount of Iridium given out for all optional assignments has been increased by 50%

Interface Changes:

Added the Veteran Mode to the pre-defined difficulty settings during the corporation creation
Updated the advanced difficulty settings during the corporation creation
The administration costs for the new Metropolis Factor are now included in the credits balance tooltip
Added a Buildings Quick View and a button to toggle it next to the Minimap button
The News popup in the title screen now contains more information on the content of free updates
Added a button to stop and resume consumption of goods in the residence menu

Improvements & Bugfixes:

Improved start up and loading times
Fixed performance issues caused by a large number of placed ornaments
Smoothen the transition effect when switching between the Strategic Map and a Sector
Fixed a bug that caused the Minimap Filter Checkbox to stay open
Corrected the values shown in the Overtake Screen for the Sector "Vanha Plains"
Coastal and mountain sites are now correctly translated for all languages
Fixed a bug that caused sounds to be played during Crisis Sectors when the game sound was muted

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difm




Posts: 6618

PostPosted: Thu, 7th Apr 2016 14:18    Post subject:
"Consumption Stop: It is now possible to stop your employees from consuming a specific good by selecting it in the residence menu. "

How do they balance it? Just stopping a consumption must surely come with a trade-off.


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