Mount&Blade II: Bannerlord [Early Access]
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Overlord123




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PostPosted: Mon, 17th Aug 2015 11:17    Post subject:
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prudislav
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PostPosted: Sun, 6th Mar 2016 15:42    Post subject:
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DCB




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PostPosted: Sun, 6th Mar 2016 17:16    Post subject:
Jesus, that video quality is terrible. It's like it has a drunk filter over the top.
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m3th0d2008




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PostPosted: Sun, 6th Mar 2016 23:03    Post subject:
God fucking dammit... I want this now... the wait is slowly starting to annoy and killing me. Sad


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saddamhussein




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PostPosted: Sun, 6th Mar 2016 23:09    Post subject:
Seeing there are loading times when switching to battle... Are the battle-maps pre-made static maps which would start to repeat themselves after a few fights? Or dynamically created based on location on the world map, like in the total war games?
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dannofdawn




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PostPosted: Sun, 6th Mar 2016 23:13    Post subject:
saddamhussein wrote:
Seeing there are loading times when switching to battle... Are the battle-maps pre-made static maps which would start to repeat themselves after a few fights? Or dynamically created based on location on the world map, like in the total war games?


They were procedural that takes the over-map location into account in 1, so I expect the same in 2.
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m3th0d2008




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PostPosted: Sun, 6th Mar 2016 23:25    Post subject:
Yep, it's basicly the same as in Total War with the previous M&B titles. So I'm pretty sure it will be like that again. Just like dannofdawn said.


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ixigia
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PostPosted: Mon, 7th Mar 2016 00:19    Post subject:
m3th0d2008 wrote:
God fucking dammit... I want this now... the wait is slowly starting to annoy and killing me. Sad

Yup I know the feeling Very Happy
If anything, they've confirmed 2016 at the PCDragonage94 weekender..it's something.
Personally I'm glad to see that they embraced the trusty "if it ain't broken, don't fix it" mentality, by working mainly on the environments (much more alive now), models and animations. No awesome buttons spotted so far Everything Went Better Than Expected
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EternalBlueScreen




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PostPosted: Mon, 7th Mar 2016 00:22    Post subject:
Tiny development team? Takes forever
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Szioul




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PostPosted: Mon, 7th Mar 2016 08:00    Post subject:
Better quality presentation.
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inz




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PostPosted: Mon, 7th Mar 2016 09:48    Post subject:


They better stick with the 2016 release, gimme.
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PumpAction
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PostPosted: Mon, 7th Mar 2016 17:28    Post subject:
You better keep posting!


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Steelone




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PostPosted: Mon, 7th Mar 2016 18:45    Post subject:
So far this seems to be a very graphically enhanced version of M&B. My biggest hope is that the modding system is still as open as possible.

M&B would have been nowhere near as successful without the modding capability.
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PredOborG




Posts: 1934
Location: BG
PostPosted: Mon, 7th Mar 2016 19:25    Post subject:


This is the same link as Szioul but it starts from where the game presentation begins.

I am also excited for this game but somehow I never finished any of the previous M&B's. Have probably ~150 hours in With Fire and Sword and ~100 in Warband and ~20 in the original but can't get myself to finish them Sad Maybe this time it will be different.

EDIT: Okay, cant put the exact time here... Well, it starts from 3:04:00
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inz




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PostPosted: Tue, 8th Mar 2016 08:17    Post subject:
Steelone wrote:
So far this seems to be a very graphically enhanced version of M&B. My biggest hope is that the modding system is still as open as possible.

M&B would have been nowhere near as successful without the modding capability.


The map editor at least is massively improved now, which means adding new scenes via mods will be greatly simplified.




The city we saw in the PCG presentation looked really good, too - the castle sitting on the hilltop overseeing the rest of the settlement was badass, vertical element was largely missing from the earlier games. Can't wait to see how the sieges will play out in sprawling towns such as that now.
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Bob Barnsen




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PostPosted: Mon, 13th Jun 2016 21:24    Post subject:



Doesn't look too bad.


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Nodrim




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PostPosted: Mon, 13th Jun 2016 21:31    Post subject:
Looks very promising.
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Sexie




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PostPosted: Mon, 13th Jun 2016 22:45    Post subject:
Looks cool!


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EternalBlueScreen




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PostPosted: Tue, 14th Jun 2016 00:32    Post subject:
Looks clunky asf, will still buy. Smile
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Interinactive
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PostPosted: Tue, 14th Jun 2016 02:34    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 23:12; edited 1 time in total
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dannofdawn




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PostPosted: Tue, 14th Jun 2016 06:41    Post subject:
Still no release date?
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Bob Barnsen




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PostPosted: Fri, 17th Jun 2016 01:07    Post subject:
Modding has been a part of Mount & Blade 2 since the start of development
Quote:
“So in Warband we had mod support as well, which was quite restricted to the basic things we had because we were a very small team before,” says Korneel Guns, a programmer on the team. “But even there people were able to make very, very cool mods, from Star Wars to Game of Thrones to Lord of the Rings - anything you could imagine.

“Now with Bannerlord we’ve put mods at the front of our development since the start. We have made our own engine and will release our entire engine to the modders, along with the source code of the game. So they will be able to make whatever they want with the game.”

This announcement came at E3, and is exactly what you want to hear as a fan of the series. It’s such an open game with so many variables that modding it is an immediate want of anyone that plays it. Giving out the source code means folks will be creating some properly incredible stuff with it too - though it may take some time.

http://www.pcgamesn.com/mount-blade-ii-bannerlord/mount-and-blade-2-mods

-----

Very nice.
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m3th0d2008




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PostPosted: Fri, 17th Jun 2016 01:26    Post subject:
This will be my personal GotY. Fuck the rest. This is all I need.


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Interinactive
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PostPosted: Fri, 17th Jun 2016 01:37    Post subject:
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ixigia
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PostPosted: Fri, 17th Jun 2016 02:09    Post subject:
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r3dshift




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PostPosted: Fri, 17th Jun 2016 02:37    Post subject:
m3th0d2008 wrote:
This will be my personal GotY.

Question is, which year it's gonna be.

Troll Face


Frant wrote:
Shitass games are ruining piracy.
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m3th0d2008




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PostPosted: Fri, 17th Jun 2016 05:48    Post subject:
r3dshift wrote:
m3th0d2008 wrote:
This will be my personal GotY.

Question is, which year it's gonna be.

Troll Face


True Crying or Very sad

They said that they aim for autumn or something though, iirc. One can hope Sad


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DCB




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PostPosted: Fri, 17th Jun 2016 05:53    Post subject:
Wow, offering up the source for their brand new in-house engine is pretty damn cool of them. I only ever saw the original from afar, but I've been watching this one with interest. I'm keen to see how it turns out.
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dannofdawn




Posts: 2227

PostPosted: Fri, 17th Jun 2016 05:57    Post subject:
Honestly it looks as clunky, rubbish, unpolished, and ugly as the first one.

But even that was amazing. My only real question is, just what exactly is new in this one that really warrants a sequel.
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Interinactive
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PostPosted: Fri, 17th Jun 2016 06:02    Post subject:
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