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Posted: Wed, 9th Mar 2016 14:40 Post subject: |
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JBeckman
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Posts: 34968
Location: Sweden
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Posted: Wed, 9th Mar 2016 14:45 Post subject: |
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It's a actual safe house in the second highest-level zone, forgot what the district was called but you can see the safe house name on the first screen there so just zooming out on the map screen and clicking on the safe house(s) should eventually show which one it was.
Developers have a real bad habit of placing encounters, little events and full missions in street crossings that you have to pass on your way to these hideouts so if you're careless you'll aggro all sorts of encounters from low level "rikers" to the tougher "cleaners" and finally the "last man battalion" PMC dudes and those are a real hassle to deal with since I'm barely level 10 and as I said one or two hits and you're dead and it's back to the previous safe house and you'll have to do the run again.
(They're roughly 500m apart from one another so it's not too much of a hassle.)
Thankfully the AI is both blind and deaf so "sneaking" even if not entirely supported is doable by just crouching and staying a little bit away from the armed looking NPC's.
(Until you run straight into a encounter or mission and the fuckers spawn all around you, better be able to run if that happens if the area is a higher level one.)
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Posted: Wed, 9th Mar 2016 15:58 Post subject: |
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moosenoodles wrote: |
Sharpness at 0 :O |
well that's just a personal preference, not a performance setting. I like the tiny bit of bluriness as extra AA.
I've also checked CPU usage. i5 4670k at 4.6ghz consistent 60-80% usage across all cores, and at times 1 or 2 cores above 90% usage, so no wonder older CPU's can choke.
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Wed, 9th Mar 2016 16:18 Post subject: |
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Did anyone who has it on SSD experienced faster travels? I didn't.
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Posted: Wed, 9th Mar 2016 16:19 Post subject: |
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Danyutz wrote: | Did anyone who has it on SSD experienced faster travels? I didn't. |
Yes Dan.
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Wed, 9th Mar 2016 16:20 Post subject: |
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Danyutz wrote: | Did anyone who has it on SSD experienced faster travels? I didn't. |
Everyone always travels like 20 seconds, i am on my way for 45
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Wed, 9th Mar 2016 16:20 Post subject: |
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Posted: Wed, 9th Mar 2016 16:23 Post subject: |
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@Drowning_witch
Quote: | CPU usage. i5 4670k at 4.6ghz consistent 60-80% usage across all cores, and at times 1 or 2 cores above 90% usage |
*checking out videos\screenshots* if only the game had great graphics to justify this CPU raping... ubisoft optimization..
Drowning_witch wrote: |
so far, 14 hours in, lvl 10, yes no variety in enemies. there's 3-4 different types from what I gather.
regular dude with smg/sniper/shotie, dude with shield, dude with flamethrover, boss with flamethrower.
that's all I can recall. |
that's really disappointing 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Wed, 9th Mar 2016 16:24 Post subject: |
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Sadly, it does have great graphics.
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Wed, 9th Mar 2016 16:31 Post subject: |
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harry_theone wrote: | Sadly, it does have great graphics. |
You consider it great (taking into account syst. req.)? To each his own I guess. I saw games with better graphics that ran better.
Danyutz wrote: |
Throwing dirt with no reason?  |
Why no reason? I don't think the game performs well all things considered. If you think otherwise, well, it's ur right. And I wouldn't consider it throwing dirt. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Wed, 9th Mar 2016 16:41 Post subject: |
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Posted: Wed, 9th Mar 2016 16:56 Post subject: |
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game looks quite amazing in motion at times. and i am happy with the performance, but yes, it could be better at times. cpu usage by the AI is a bit too much and some of the particle/fog effects are too gpu hungry.
gameplay wise, it definitely hurts the game that it can't decide if it's an sp or an MMO. at times you get super immersed in the setting, then you run into an MMO trope, and notice the artificial facade of the open world. it's quite empty, with a few repeating encounters and a lot of walking/fast travel between missions.
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JBeckman
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Posts: 34968
Location: Sweden
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Posted: Wed, 9th Mar 2016 18:08 Post subject: |
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Really you are all getting loading texture stuff? I don't see it here on my 970. Never seen a stick figure or missing textures or loading in lod's.. card ram at 3.1 to 3.6gb. Stream on 100
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Posted: Wed, 9th Mar 2016 18:29 Post subject: |
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i've seen a few textures on buses load in late, but nothing drastic like idtech 5. can see it in the benchmark as well, when it passes a white van, the graffiti on it loads very late.
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Wed, 9th Mar 2016 18:29 Post subject: |
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Posted: Wed, 9th Mar 2016 18:29 Post subject: |
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Posted: Wed, 9th Mar 2016 18:47 Post subject: |
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freiwald wrote: | Bob Barnsen wrote: |
Funny how differently similar PC systems can work.
Seems i get the most problems though man with my setup. :O
When is Sabin coming back? He must take the curse from me.  |
he is back! and also playing division! why did he left us here alone  |
He wanted to stay at home and catch up on some games, and he had other home things to sort out before returning to the hump 
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Posted: Wed, 9th Mar 2016 18:59 Post subject: |
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gotta give credit to ubi. they sold a 60 dollar warframe 
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Wed, 9th Mar 2016 19:05 Post subject: |
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Went through some of the older footage for the game, besides various visual "adjustments" I noticed there's some other gameplay elements that have been altered as well.
This for example:
http://www.ag.ru/games/tom-clancys-the-division/screenshots/511130
Supply lines, stats for bases such as morale, contamination and personel.
Wonder how much cut content there is for this game really?
(One district and two islands were also cut from the final game I believe, long island and stanton island and I forgot what the district was.)
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Wed, 9th Mar 2016 19:12 Post subject: |
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I wouldnt call the supply lines cut content, it was heavily changed to a central command base which gets upgraded, instead of smaller ones that you micromanage. You still have all the safehouses, and I think those bases wouldnt have been that much more different anyway.
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Danyutz
Posts: 4417
Location: Redplanet
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Posted: Wed, 9th Mar 2016 19:19 Post subject: |
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dat chromatic abbomination 
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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Wed, 9th Mar 2016 19:39 Post subject: |
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My only technical issue is with data streaming, apparently a mechanical HDD can't cope fast enough with biggest open areas like Madison Square Park and introduces some stuttering/pop in.
Last edited by Ricky78 on Wed, 9th Mar 2016 19:44; edited 1 time in total
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Ricky78
Posts: 400
Location: Pizza's country
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