Rise of the Tomb Raider
Page 95 of 111 Goto page Previous  1, 2, 3 ... 94, 95, 96 ... 109, 110, 111  Next
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 17:33    Post subject:
Well I'm not the only one, now I just need to see if it only affects AMD users.
http://steamcommunity.com/app/391220/discussions/0/405694115202867954/#c405694115202880066

SLI might be messed up though, different flag/bits requirements for D3D12?
http://steamcommunity.com/app/391220/discussions/0/405694115202911910/

EDIT: No SLI for DX12 for now. (Affects Crossfire too?)


Last edited by JBeckman on Fri, 11th Mar 2016 17:36; edited 1 time in total
Back to top
high3r




Posts: 67
Location: Budapest
PostPosted: Fri, 11th Mar 2016 17:35    Post subject:
980ti on latest driver and Steam version yet no VXAO option.
Back to top
tolanri




Posts: 3589

PostPosted: Fri, 11th Mar 2016 17:35    Post subject:
what's a good fps counter for dx12? Rivaturner, dxtory, fraps or steam overlay dont display overlay.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
Back to top
Janz




Posts: 13999

PostPosted: Fri, 11th Mar 2016 17:37    Post subject:
steam overlay works fine here, but fps are horrible in dx12 (havent installed a recent driver though)
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 17:37    Post subject:
high3r wrote:
980ti on latest driver and Steam version yet no VXAO option.


Are you looking for a checkbox or could it be a added setting to the ambient occlusion option?

I can't really check myself as I have a AMD GPU but if it's not a checkbox it should be with the AO settings logically.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 17:38    Post subject:
tolanri wrote:
what's a good fps counter for dx12? Rivaturner, dxtory, fraps or steam overlay dont display overlay.


Only EVGA Precision X and the Steam Overlay itself (And Origin for their games but that doesn't apply here.) supports D3D12 monitoring currently, Afterburner does not (low priority) and neither does ReShade (Even lower priority it seems.)
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Mar 2016 17:39    Post subject:
@JBeckman

Quote:
DX12 absolutely murders my framerate





I expected as much..The Way It's Meant To Be Anally Probed Laughing

Unfortunately I didn't have the game installed so I'm downloading it atm..ETA 20-25min..


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 17:41    Post subject:
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Mar 2016 17:46    Post subject:
I think we should give it a name or something.. Gimpworks Law?

As in any game nvidia touches with their dirty hands runs like ass...

What's funny.. I wonder how many gimpworks games run bad on AMD and most nvidias gpus and how many Gaming Evolved games run bad on NVidia (are there any? lol).

I remember TR2013 had some problems but nvidia fixed them pretty quickly.. I had a titan back then..


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
Divvy




Posts: 1452

PostPosted: Fri, 11th Mar 2016 18:13    Post subject:
Tested the DX12 update a bit. Set the resolution to 800x600 to remove GPU limitation and loaded up a location in Geothermal Valley. Got 97fps and 118fps for DX11 and DX12 respectively. On DX11, CPU usage was barely over 50% total, with the game fully loading four cores. On DX12, CPU usage was 90%+ total with the game loading all eight virtual cores. So in essence, DX12 allowed Hyperthreading to be leveraged and that's about it. Would probably be very good for 6-8core CPU's. I don't expect quadcores to benefit much since the DX11 renderer can seemingly already fully leverage four cores.

2600K @ 5.2ghz
16gb 2133mhz CL9
GTX 980 Ti @ ~1470/4000
Back to top
MinderMast




Posts: 6172

PostPosted: Fri, 11th Mar 2016 18:19    Post subject:
The first time I launched it in DX12 it ran like shit (half my usual framerate at least) and looked the part as well. Something was borked. I switched between exclusive and borderless window and it seemed to have righted itself.

I haven't run any benchmarks, but I had some specific areas I wanted to check out in-game.
Average framerate on the whole saw a slight increase (5 fps or so in a quick test), and the GPU utilisation is very good now. It was a little choppy with DX11, and with DX12 it's completely flat 99%. It feels smoother due to it as well.

I checked a spot with some bottleneck (85% GPU utilization with DX11) and it was much improved with DX12. Even gained 10+ FPS from it.

So on the whole it's a noticeable improvement for me, for consistency in performance if not for gigantic leaps all over the place, which is what I really expected from this.

This is on a 980Ti though, so with people reporting bad performance with AMD, I wonder if it's about Nvidia striking back for their other bad DX12 benches Very Happy
This being Nixxes, I am sure if there is some issue with AMD GPUs they will resolve it soon enough.
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Mar 2016 18:30    Post subject:
i7 3770k @ 4.5, 16GB 1600,amd fury 3840 @1120/560, the game is installed on HDD

1920x1080, Very High Preset (HBAO+ OFF)




There was some stuttering here and there at exactly the same time. affecting min fps.

Sometimes max fps was noticeably higher (~80+ fps , Syria)


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
tolanri




Posts: 3589

PostPosted: Fri, 11th Mar 2016 18:47    Post subject:
R9 390 (no OC - 1010MHz Core 1500MHz Memory), i5 2500K@4.6GHz, 16GB DDR3 @ 1600MHz (CL9)

Very high preset, SMAA, AO set to "On".

Newest AMD drivers (16.3)

DX12 1080p:



DX11 1080p:



DX12 1440p



DX11 1440p



Last edited by tolanri on Fri, 11th Mar 2016 19:07; edited 3 times in total
Back to top
Divvy




Posts: 1452

PostPosted: Fri, 11th Mar 2016 18:48    Post subject:
Same settings.



Last edited by Divvy on Fri, 11th Mar 2016 18:49; edited 1 time in total
Back to top
Ricky78




Posts: 400
Location: Pizza's country
PostPosted: Fri, 11th Mar 2016 18:48    Post subject:
i5 760 @3,52GHz + R9 290X: just a quick test at Soviet Base, I didn't notice an appreciable performance difference but with DX12 there is some stuttering when I enter in new areas.

EDIT: I tried the benchmark and final results are basically the same.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 20:53    Post subject:
A small update is out fixing VXGI so it now works. Smile
(A .dll was missing.)
Back to top
freiwald




Posts: 6968

PostPosted: Fri, 11th Mar 2016 21:43    Post subject:
stige will not be happy about this news. didn't he said that dx12 on amd cards will have a MASSIVE performance boost like never seen before?! much much more then on nvidia cards... and now this. it must hurt his little heart. Crying or Very sad
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Mar 2016 21:44    Post subject:
@freiwald

It's gimpworks "dx12" . as expected Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
freiwald




Posts: 6968

PostPosted: Fri, 11th Mar 2016 21:47    Post subject:
sure sure. Very Happy but aren't most games these days optimized and paid by nvidia? so it will be the same in most AAA Games in the near feature like this. Very Happy
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Mar 2016 21:52    Post subject:
@freiwald

true, true.... gimpworks + a shitload of money is how Huang has been screwing up progress and PC gaming industry for years Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Mar 2016 22:40    Post subject:
Another little update was released, adds the pipe_cache.bin file which might be a shader cache or some such, perhaps to speed up loading times?
Back to top
tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 11th Mar 2016 22:56    Post subject:
JBeckman wrote:
Another little update was released, adds the pipe_cache.bin file which might be a shader cache or some such, perhaps to speed up loading times?

Holy shit, I'd never thought I'd see the day but it seems to be happening...
Rise.of.the.Tomb.Raider.Repackv2-STEAM

Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
demde




Posts: 6536
Location: Lake Karachay
PostPosted: Sat, 12th Mar 2016 06:02    Post subject:
Anyone managed to run sweetfx on DX12?
Seems it has like 5-6 FPS and a bit more stability increase in performance for my old card, but maybe this is because sweetfx is not loading.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Back to top
Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 12th Mar 2016 07:36    Post subject:
I seem to be getting better performance on DX12 than on DX11. The frames are more stable in DX12, but the visuals somehow don't seem as sharp as DX11. I can't really place my finger on it, but some effects (Tesselation?) seems like it's not rendered properly. Also, FRAPS gets disabled in DX12.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 12th Mar 2016 08:51    Post subject:
demde wrote:
Anyone managed to run sweetfx on DX12?
Seems it has like 5-6 FPS and a bit more stability increase in performance for my old card, but maybe this is because sweetfx is not loading.


Impossible at the moment and Crosire dislikes Windows 10 so further support is on-hold, Vulkan might get supported soon though.

http://reshade.me/forum/general-discussion/1790-directx-12
Back to top
demde




Posts: 6536
Location: Lake Karachay
PostPosted: Sat, 12th Mar 2016 08:59    Post subject:
JBeckman wrote:
demde wrote:
Anyone managed to run sweetfx on DX12?
Seems it has like 5-6 FPS and a bit more stability increase in performance for my old card, but maybe this is because sweetfx is not loading.


Impossible at the moment and Crosire dislikes Windows 10 so further support is on-hold, Vulkan might get supported soon though.

http://reshade.me/forum/general-discussion/1790-directx-12

That's sad. So no DX12 for me then.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 12th Mar 2016 11:35    Post subject:
demde wrote:
JBeckman wrote:
demde wrote:
Anyone managed to run sweetfx on DX12?
Seems it has like 5-6 FPS and a bit more stability increase in performance for my old card, but maybe this is because sweetfx is not loading.


Impossible at the moment and Crosire dislikes Windows 10 so further support is on-hold, Vulkan might get supported soon though.

http://reshade.me/forum/general-discussion/1790-directx-12

That's sad. So no DX12 for me then.

That sucks indeed. No DX12 for me in games too for now. As i doubt it will look and perform better than on DX11 with a nice Reshade preset.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Nodrim




Posts: 9582
Location: Romania
PostPosted: Sat, 12th Mar 2016 16:47    Post subject:
freiwald wrote:
stige will not be happy about this news. didn't he said that dx12 on amd cards will have a MASSIVE performance boost like never seen before?! much much more then on nvidia cards... and now this. it must hurt his little heart. Crying or Very sad


When you have nvidia commercials in a game's patch notes things are pretty clear...
Back to top
MinderMast




Posts: 6172

PostPosted: Sat, 12th Mar 2016 18:25    Post subject:
Lack of ReShade support is my primary concern with DX12 going forward. I use it for 3D LUTs everywhere, and in this particular case in-game SMAA is pretty crap, so I use that as well. As DX12 gets more mainstream, hopefully support will be there sooner rather than later.

Either way, many people (including me) are getting random crashes in ROTTR with DX12, so it looks like it's not good to anyone at the moment.
Back to top
spajdr




Posts: 1842
Location: Czechia
PostPosted: Sat, 12th Mar 2016 21:13    Post subject:
Don't forget to bombard crosire to add DX12 support on reshade forum, he needs to get convicted that DX12 is the only way
Back to top
Page 95 of 111 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 94, 95, 96 ... 109, 110, 111  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group