Oculus Rift
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Silent_Lurker




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PostPosted: Fri, 19th Feb 2016 20:38    Post subject:
http://rly.sexy/virtual-reality-gta-v-with-hand-tracking-for-weapons/




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KillerCrocker




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PostPosted: Fri, 19th Feb 2016 20:44    Post subject:
Looks like its played in 320x240 for 90fps in 3d Laughing


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tonizito
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PostPosted: Mon, 22nd Feb 2016 01:34    Post subject:
http://www.cnet.com/news/facebook-is-about-to-put-the-social-in-virtual-reality/


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Grale
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PostPosted: Thu, 10th Mar 2016 14:26    Post subject:
Glasses that is the question?

Since I hit 45 last year, my eyes have decided to fucker me over and remind me I'm getting old ;(

Basically I need glasses if I am doing any close intricate work. Anything closer than 10cms becomes blurred. I don't wear glasses any other time.

Will I need my glasses using oculus, or will the lenses compensate for the distance. If I put my phone screen up to my eyes to replicate the the rift the text is completely blurred.

Any old gits like me know the answer Smile


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Boneleech




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PostPosted: Thu, 10th Mar 2016 14:50    Post subject:
You will need glasses
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vurt




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PostPosted: Thu, 10th Mar 2016 15:25    Post subject:
Yeah same for me, after i hit 43 i now dont see as well at close distance. I had the DK2, didnt need glasses, it came with 2 different lenses so i used the lenses that is for far sighted.. for near sighted its worse i read, then you might need glasses.

obviously lenses who exactly fits your vision can be made by an optician too.. can't be that expensive i believe.
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red_avatar




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PostPosted: Thu, 10th Mar 2016 17:37    Post subject:
I bought Google glasses for my nephew and was surprised to see that WITH glasses, it won't work even though my glasses fit. The image doesn't line up at all. Without glasses, it works very well - far better than I expected for €20. My phone (Note 4) must have a pretty good gyroscope because even looking around doesn't feel disorienting which is something some people complain about.
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Grale
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PostPosted: Fri, 11th Mar 2016 17:36    Post subject:
vurt wrote:
Yeah same for me, after i hit 43 i now dont see as well at close distance. I had the DK2, didnt need glasses, it came with 2 different lenses so i used the lenses that is for far sighted.. for near sighted its worse i read, then you might need glasses.

obviously lenses who exactly fits your vision can be made by an optician too.. can't be that expensive i believe.


Well this looks promising for us oldies suffering from presbyopia.

https://forums.oculus.com/viewtopic.php?t=6409

https://www.reddit.com/r/oculus/comments/2e6yqd/any_handson_experience_with_presbyopia_agerelated/

I hope this is correct. I had the DK2 last year and never noticed any issues.
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Fri, 11th Mar 2016 19:54    Post subject:
Interesting news.

Elite: Dangerous will have Rift support. While that is marginally interesting in itself, it's the next bit that I find worrying.

Quote:
Any existing and future players who wish to permanently migrate to the Oculus Store will be able to get a free code from the Frontier Store (as they do with Steam keys currently).


Now, unless this is old news, or I'm reading this wrong, the only way you can play E: D using the Rift is to play the Rift Store version.

So reading between the lines, does this mean that ONLY games available from the Rift Store can be used with the Rift, and if your chosen game isn't on there (such as ETS2), then you can't play it? Is this how they're locking you in to their API?


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lpmafiota




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PostPosted: Fri, 11th Mar 2016 20:56    Post subject:
Kaltern wrote:
Interesting news.

Elite: Dangerous will have Rift support. While that is marginally interesting in itself, it's the next bit that I find worrying.

Quote:
Any existing and future players who wish to permanently migrate to the Oculus Store will be able to get a free code from the Frontier Store (as they do with Steam keys currently).


Now, unless this is old news, or I'm reading this wrong, the only way you can play E: D using the Rift is to play the Rift Store version.

So reading between the lines, does this mean that ONLY games available from the Rift Store can be used with the Rift, and if your chosen game isn't on there (such as ETS2), then you can't play it? Is this how they're locking you in to their API?


According to the Ars Technica article ( http://arstechnica.com/gaming/2016/03/confirmed-elite-dangerous-will-have-official-native-oculus-rift-support/ ):
Braben confirmed to Ars that all three different buying options will include full Rift 1.0 support as well as full SteamVR support for the HTC Vive (though there might be an odd edge case with using SteamVR and the Vive with the Oculus store version of the game).
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Kaltern




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PostPosted: Fri, 11th Mar 2016 21:07    Post subject:
Good, I'm slightly reassured...Smile


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Bob Barnsen




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PostPosted: Wed, 16th Mar 2016 17:47    Post subject:
All 30 Oculus Rift launch titles revealed - each with a "comfort" level

http://www.eurogamer.net/articles/2016-03-16-all-30-oculus-rift-launch-titles-revealed-each-with-a-comfort-level



50$ for The Climb is a pretty hefty price for such a simplistic game.
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KillerCrocker




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PostPosted: Wed, 16th Mar 2016 18:12    Post subject:
Most of these are way too expensive for what they are


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dodger2020




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PostPosted: Wed, 16th Mar 2016 18:42    Post subject:
Bob Barnsen wrote:
All 30 Oculus Rift launch titles revealed - each with a "comfort" level

http://www.eurogamer.net/articles/2016-03-16-all-30-oculus-rift-launch-titles-revealed-each-with-a-comfort-level



50$ for The Climb is a pretty hefty price for such a simplistic game.



How the fuck can a game be considered a launch title if IT'S NOT AVAILABLE AT LAUNCH??? I was reading an article about the "30 launch title games for the Rift" and then it says some won't be out until later in the year when the touch controllers are released. How are they launch titles then? Laughing
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OrignalSpaceJockey




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PostPosted: Wed, 16th Mar 2016 18:54    Post subject:
The ones with march 28 are launch titles. Learn how to count Laughing
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dodger2020




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PostPosted: Wed, 16th Mar 2016 20:22    Post subject:
OrignalSpaceJockey wrote:
The ones with march 28 are launch titles. Learn how to count Laughing


Hell, I didn't even look at this list. I was going off a different article that I had read. It didn't have them all in a easy to count list. It was just a big list of games they tried. Oh well.
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OrignalSpaceJockey




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PostPosted: Wed, 16th Mar 2016 22:55    Post subject:
dodger2020 wrote:
OrignalSpaceJockey wrote:
The ones with march 28 are launch titles. Learn how to count Laughing


Hell, I didn't even look at this list. I was going off a different article that I had read. It didn't have them all in a easy to count list. It was just a big list of games they tried. Oh well.


Sorry if I sounded rude Smile
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 17th Mar 2016 10:40    Post subject:
So the Sony VR system is going to be just $399 in the US, and to be released in October.

Kinda says it all really, it's not as 'advanced' as the Vive and Rift, but I bet it provides a very good VR experience. I just wish it was PC compatible somehow.

Edit:

Quote:
Price: $399 (£282) excluding tax/£350 including VAT

Release date: October 2016

Computer required: PlayStation 4

Built-in sensors: Accelerometer, gyroscope

Controls: DualShock 4 gamepad, PlayStation Move hand batons, PlayStation 4 motion-sensing camera - none of which are included in the price

Resolution: 1,920 by 1,080 pixels

Field of view: 100 degrees

Refresh rate: 120Hz


Fucking hate consoles even more now Sad


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Ankh




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PostPosted: Thu, 17th Mar 2016 10:49    Post subject:
So the official release is the 28th - its mid march now..i wonder if the will be able to ship out the hardware fast enough for anyone to get it the 28th


shitloads of new stuff in my pc. Cant keep track of it all.
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OrignalSpaceJockey




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Location: Sweden
PostPosted: Thu, 17th Mar 2016 12:07    Post subject:
Ankh wrote:
So the official release is the 28th - its mid march now..i wonder if the will be able to ship out the hardware fast enough for anyone to get it the 28th


Everyone on the Oculus official forums (including me) are frustrated that there is no info about this whatsoever.
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garus
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PostPosted: Thu, 17th Mar 2016 12:51    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Thu, 17th Mar 2016 13:00    Post subject:
garus wrote:
How the fuck are consoles supposed to pull of 120fps at 1080p Laughing

In before wii-u graphics


It is not 120fps.
As I understand, screen is 120hz but games are suppose to hold solid 60 and just show it on 120hz screen or something like that.
I bet there will be some 120fps games too.

And it's coming with breaker box with cpu/gpu or whatever additional power to help ps4


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Bob Barnsen




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PostPosted: Thu, 17th Mar 2016 13:03    Post subject:
60 FPS will get upscaled to 120 FPS.
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OrignalSpaceJockey




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PostPosted: Thu, 17th Mar 2016 14:13    Post subject:
Yeah. The little box will do the upscaling
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Shocktrooper




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PostPosted: Thu, 17th Mar 2016 14:20    Post subject:
Doesn't this create input lag?
It needs to process at least 2 frames to interpolate a new frame before it can send it back to the player.
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Przepraszam
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PostPosted: Thu, 17th Mar 2016 14:35    Post subject:
God, I wish oculus would just give shipping update. We are less than two weeks away from launch and still nothing. I'm hoping with all the cancellation that have been going around my order moved from May to April.


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OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Thu, 17th Mar 2016 16:32    Post subject:
Przepraszam wrote:
God, I wish oculus would just give shipping update. We are less than two weeks away from launch and still nothing. I'm hoping with all the cancellation that have been going around my order moved from May to April.


Yeah would be nice with an update. They said "make sure you have funds available mid march". And it is mid march now.. Any day now Smile
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red_avatar




Posts: 4567

PostPosted: Thu, 17th Mar 2016 17:02    Post subject:
I canceled my Vive pre-order yesterday because a few elements were bugging me:

- I have a Samsung Note 4 with a pretty good screen (2560x1440) which has a higher resolution than either Vive or the Rift. Even then, with a higher-end headset with big lenses, the pixels are pretty darn big and the image is remarkably fuzzy. Reading text is nearly impossible unless it's pretty big and that's a big turn off for me. I expected the image to be sharper than this. The screen-door effect is barely visible but having everything look blurry is less forgiving. Basically, I think that we need to wait for 4K displays before we can have the detail we'd ideally want in games. Right now, it looks like you're playing a PS2 game in terms of resolution.

- I started to realize how heavily fragmented the market will become and as much as I love the Vive's motion sensors, if few games are created to support it, it's just a €300 addition I don't really get to fully use.

- I mainly got the Vive with the idea of watching 3D movies, etc. and right now my Note 4 will allow for this as well AND while being 100% wireless.

- €975 is just too much for a 1st gen product which will quickly be replaced by better hardware
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OrignalSpaceJockey




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Location: Sweden
PostPosted: Thu, 17th Mar 2016 17:09    Post subject:
Hope more people will cancel their Vive pre-orders so I get bumped to april instead of may
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Bob Barnsen




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PostPosted: Thu, 17th Mar 2016 17:39    Post subject:
Aww Yeah

I would bet more people are cancelling their Rift preorders, to get a Vive instead.


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