Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 30th Mar 2016 14:33    Post subject:
bart5986 wrote:
h0rnyfavn wrote:
bart5986 wrote:
nicely



That's pretty vague.. resolution? Settings? Fps? Smile


1080p, very high settings and 40-60fps.

The latest patch definitely improved fps.


Drone sim, definitely, it runs perfectly.

Persistent Universe, not so much. And ANYONE who says otherwise right now is a lying piece of shit.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 30th Mar 2016 14:35    Post subject:
I didn't even bother trying the PU, not after seeing how repulsive it was in Area18 with *no* ships flying around. I reckon I'd be down in single digits in PU >_>_>_>
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 30th Mar 2016 14:43    Post subject:
sabin1981 wrote:
I didn't even bother trying the PU, not after seeing how repulsive it was in Area18 with *no* ships flying around. I reckon I'd be down in single digits in PU >_>_>_>


On my modest system, it never gets above 30fps, unless there is noone else around. Then it might hit 40.

It's a shame, because I actually like the way the PU might have been - if it were to ever be finished. I especially like the detective mission where you search a closed-down commercial space station, to see what happened to some woman's husband. It shows that the transition from space sim to FPS would actually work - if they bothered to fix everything that was wrong.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 30th Mar 2016 14:46    Post subject:
Honestly, I think that's why I'm always so frustrated and annoyed at the game.. because I can see the potential and I can see how this would be one of, if not the, greatest space sim of all time. Could be. In all likelihood won't be because the development process is a joke and it seems to consist of the same cycle; tease features, sell more ships, release a bugfix patch, fanboys cream, tease features, rinse repeat.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 30th Mar 2016 15:00    Post subject:
Makes me want to go play Freespace 2 for the umpteenth time...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 30th Mar 2016 15:06    Post subject:
Just tried Swarm, perf is all over the place Facepalm It'll be 60 (on low >_>_>_>) at one point, then randomly stutter and hitch down to mid 20s. Meh. I don't know why I keep tormenting myself with this Laughing
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vurt




Posts: 13841
Location: Sweden
PostPosted: Wed, 30th Mar 2016 15:07    Post subject:
Is this out for all backers? I stopped subscribing to the spam-like emails ages ago. Kind of lost interest when the game more seemed like some kind of online-shop for 3D models of spaceships, it wasnt really why i was backing this.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 30th Mar 2016 15:08    Post subject:
vurt wrote:
Is this out for all backers? I stopped subscribing to the spam-like emails ages ago. Kind of lost interest when the game more seemed like some kind of online-shop for 3D models of spaceships, it wasnt really why i was backing this.


It's only playable if you have a ship "package", I'm not sure how that works out for KS backers but you should have at least a basic ship -- and yes, right now the "game" really is nothing more than a retail store selling pretty 3D models with the promise of "one day" being able to fly them in the game.
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vurt




Posts: 13841
Location: Sweden
PostPosted: Wed, 30th Mar 2016 15:13    Post subject:
So nothing more than a giant scam so far, basically. Evil or Very Mad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 30th Mar 2016 15:15    Post subject:
Pretty much, yup, because what we're seeing now - after five years (yes fanboys, sit down and shush) of work - is laughable. To be fair, I am selling it short a bit as right now there's a racing mode, a wave-based combat mode against AI, a death-match against a small number of human players, and now the "baby" PU which is basically a tiny star system with a couple of stations you can land on and take randomised "fix it" missions which have you fly to a satellite, EVA out of the ship, fix, then get back in.

There's definitely a "game" there but it's incredibly rudimentary, buggy as all hell, crashes constantly, and runs abysmally.
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ijozic




Posts: 202

PostPosted: Wed, 30th Mar 2016 22:27    Post subject:
Just tried a bit of the latest alpha at a friends' place using my KS account. I was already pretty sure that the MMO game will never be completed as the scope and the list of features will be impossible to finish, let alone tuned to also be an enjoyable game. But, I was still shocked by what I saw. This is perhaps a tech demo at most and not a really good one at that. The menus are terrible, the configuration options as well; even the dogfight felt bad. It's like the guys doing the game have a list of features they need to add, but have no common vision of what the game should be like. It's like the producer has no vision as well.

I'm starting to worry if the SP part will ever be completed and if so, will it be a half-decent game. I knew I should have asked for my money back when I saw the FPS boarding part announced, but I kept telling myself it's the MMO feature. After all this time, this is ALL they have? Wow.
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Breezer_




Posts: 10812
Location: Finland
PostPosted: Thu, 31st Mar 2016 00:27    Post subject:
Very successfull kickstarter for Chris Roberts, i bet he has nice life with all the money Laughing
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reb0rn




Posts: 177

PostPosted: Thu, 31st Mar 2016 01:58    Post subject:
What piss me most is their local forum and thousands of zealots screaming for some uber new gizmo to be added.... they are like kids of 4 age old with no realistic knowledge what can be done

and then chris r. come and promise it

ffs is it so hard to do a basic single player game, then add basic multiplayer and only after that try to add more if possible! don`t play god if you know shit
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dannofdawn




Posts: 2227

PostPosted: Thu, 31st Mar 2016 03:59    Post subject:
reb0rn wrote:
What piss me most is their local forum and thousands of zealots screaming for some uber new gizmo to be added.... they are like kids of 4 age old with no realistic knowledge what can be done

and then chris r. come and promise it

ffs is it so hard to do a basic single player game, then add basic multiplayer and only after that try to add more if possible! don`t play god if you know shit


Go play Elite then. The point of SC is the ambitions, the will to dream big. That was the pitch. No one should have backed if you didn't at least understood the scoop of this project. It wasn't just a modern up to date space sim, it was AAA quality with the highest fidelity gameplay and graphic possible.

I've backed money fully aware it could all go down the drain, I don't expect the impossible fully realized, but I expect the devs to actually TRY to make the impossible possible. That's what I want to see. Again if they compromised, we get Elite Dangerous, and that's not what I backed. So far they have kept the promise, that is why my faith haven't wavered.
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reb0rn




Posts: 177

PostPosted: Thu, 31st Mar 2016 04:05    Post subject:
You and ppl like you know shit what is possible and what not!
You spoiled brats who give the extra to see some mega galactic game are insane as same as Chris R., 90+% just wanted anouther wing commander

when I see them cry they wana realistic space flight, space walk, fps, etc it make me sick, I suppose you better payed to space shuttle game creator to have realistic sim!
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 09:23    Post subject:
reb0rn wrote:
You and ppl like you know shit what is possible and what not!
You spoiled brats who give the extra to see some mega galactic game are insane as same as Chris R., 90+% just wanted anouther wing commander

when I see them cry they wana realistic space flight, space walk, fps, etc it make me sick, I suppose you better payed to space shuttle game creator to have realistic sim!


At least you seem calm about the whole thing Wink
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 09:26    Post subject:
As for SC 2.1+ - I've been very impressed by the technology, especially the seamless transition from local physics in-ship to the global physics in space.

Then again, it's an alpha - and a very early one at that. I don't expect this to release until late 2017 at the earliest.

I don't know about you, but I don't think I've ever played an early alpha of an ambitious game that didn't have serious issues.

Maybe a Blizzard game, though they're rarely too ambitious.

Menu issues in an alpha? Unheard of!
Performance issues in an alpha? Unheard of!

You know? Wink

Why don't you wait until beta - where what you're saying would have actual weight.
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red_avatar




Posts: 4567

PostPosted: Thu, 31st Mar 2016 10:11    Post subject:
Casus wrote:
reb0rn wrote:
You and ppl like you know shit what is possible and what not!
You spoiled brats who give the extra to see some mega galactic game are insane as same as Chris R., 90+% just wanted anouther wing commander

when I see them cry they wana realistic space flight, space walk, fps, etc it make me sick, I suppose you better payed to space shuttle game creator to have realistic sim!


At least you seem calm about the whole thing Wink


I can understand his frustrations though. I backed for $40 myself at the start expecting a nice space sim. I didn't sign up for the giant clusterfuck it has become. I have no interest in all the extra crap they added because I know it will, at BEST, end up as a completely unbalanced mess and at worst, won't ever get released in a playable state.
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 10:18    Post subject:
red_avatar wrote:
Casus wrote:
reb0rn wrote:
You and ppl like you know shit what is possible and what not!
You spoiled brats who give the extra to see some mega galactic game are insane as same as Chris R., 90+% just wanted anouther wing commander

when I see them cry they wana realistic space flight, space walk, fps, etc it make me sick, I suppose you better payed to space shuttle game creator to have realistic sim!


At least you seem calm about the whole thing Wink


I can understand his frustrations though. I backed for $40 myself at the start expecting a nice space sim. I didn't sign up for the giant clusterfuck it has become. I have no interest in all the extra crap they added because I know it will, at BEST, end up as a completely unbalanced mess and at worst, won't ever get released in a playable state.


Certainly, if that's what you're convinced it will be - then I can understand being frustrated, at least to an extent.

That said, I've bought many crappy games over the years - and I've certainly backed my share of underwhelming early access titles and what not.

I guess I'm not that excitable.

Personally, I'm pretty sure Star Citizen will be released eventually - and though I have absolutely no reason to believe every single feature they've talked about will be in there, I still think it will be more than if they'd gone the safe way.

I also backed Elite Dangerous - which seems to be the kind of thing you're after. A safe slightly upgraded version of Elite in a multiplayer setting with a pretty face.

I grew bored with that after a few dozen hours.

To me, there's room for taking a chance.

With all that said, it's incredibly ignorant to look at the alpha of Star Citizen as some kind of representation of the final product. I guess that's the problem with open development, when you have people who simply don't understand the meaning of the concept.

Most of the time has been spent on developing the core technology - and it's only recently they've gotten to a place where they can release actual content in a more timely matter. This is why we're seeing relatively significant upgrades every month now.

If you're honestly interested in getting something in return for your 40 dollars (which is apparently a huge source of frustration for you) - then I suggest waiting 6-12 months and take a look at it then.

It will STILL be alpha at that time, but there should be a lot more content to check out. Maybe that will help you feel better about your investment.
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Glore




Posts: 45

PostPosted: Thu, 31st Mar 2016 10:40    Post subject:
Just to clarify:
The kickstarter ended Nov 2012 and actual development began in Feb 2013. What they have done in 3 years, where they for the most part have been a really small studio, is not laughable to me atleast, it's pretty astonishing to be honest.

And the bad performance in the PU are because the game still uses most of the default cryengine networking code, the current networking code will update all players on the server with what every other player/ai and objects are doing which will lead to poor performance because the gameclient will still process that information even if you are 150km away from the action.

They are refactoring the network code to not sync everything to everyone, that will give most people a performance boost.

(all of the above info can be found on their website or yt channel if you really cared about the game and/or are interested in it's development).
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 10:43    Post subject:
It's pretty clear that most people here don't actually care about anything but validating their negative opinion based on near zero actual insight into the reality of the development of SC.

Still, there could be a few exceptions Wink
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 31st Mar 2016 11:09    Post subject:
Glore wrote:
Just to clarify:
The kickstarter ended Nov 2012 and actual development began in Feb 2013. What they have done in 3 years, where they for the most part have been a really small studio, is not laughable to me atleast, it's pretty astonishing to be honest.

And the bad performance in the PU are because the game still uses most of the default cryengine networking code, the current networking code will update all players on the server with what every other player/ai and objects are doing which will lead to poor performance because the gameclient will still process that information even if you are 150km away from the action.

They are refactoring the network code to not sync everything to everyone, that will give most people a performance boost.

(all of the above info can be found on their website or yt channel if you really cared about the game and/or are interested in it's development).


Naive. Very naive, and an example of the sort of person that RSI like to attract.

Before you can even get on Kickstarter, you need to have a working prototype. SC was in development roughly 2 years BEFORE the kickstarter project was launched. That means the game has been in development for longer than 5 years.

Now you have to understand, the regular, non-zealots who backed the game are pissed about a number of things, but only one thing in particular; the obvious greed and manipulation of the gullible.

Anyone can promise a game. A good team could produce a good space-sim. Frontier created a very barebones game, and arguably is still being developed, which really means it isn't actually finished. But, it IS playable, and it does have a fully working sim running in the background. Performance is exceptional, and nothing is especially broken (apart from a few missions).

On the other hand, SC has been in development for probably the same amount of time. It has raised way, way more than Frontier, promised the earth, and in 5 years of development has produced nothing but a brief arcade game, and a tech demo which doesn't run on anything affordable.

Squadron 42 has not even had a smidgen of a demo, unless you include the incredibly limited training level.

Simply put, too much was promised, and not enough has been done. It doesn't matter what PR shite they pull, with their weekly videos of smug faces telling you how your 100million has been spent, oh but can we have some more please, here's some concept art you can buy for another $2000. If you can't show a working, functional model of something you've been working on for such a long time, more and more people are going to become dispondent.

And as for Smart, and the goons? That's entirely RSI's doing - instead of being open and honest about the project, they've tried to cover up all negativity instead by deleting posts, openly refuting provable issues, and making anyone who disses the project out to be clueless.

Another game had this issue - Project Cars. And we all know how THAT turned out. And they followed the same PR techniques. That's how SC will be remembered. For a half-finished game, released in permanent beta, with constant 'updates', full of bugs and missing content promised 5 years ago - all while Star Citizen II will be announced, and can we have another $100million because our coffee machine has broken down.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 11:16    Post subject:
Kaltern wrote:
Glore wrote:
Just to clarify:
The kickstarter ended Nov 2012 and actual development began in Feb 2013. What they have done in 3 years, where they for the most part have been a really small studio, is not laughable to me atleast, it's pretty astonishing to be honest.

And the bad performance in the PU are because the game still uses most of the default cryengine networking code, the current networking code will update all players on the server with what every other player/ai and objects are doing which will lead to poor performance because the gameclient will still process that information even if you are 150km away from the action.

They are refactoring the network code to not sync everything to everyone, that will give most people a performance boost.

(all of the above info can be found on their website or yt channel if you really cared about the game and/or are interested in it's development).


Naive. Very naive, and an example of the sort of person that RSI like to attract.

Before you can even get on Kickstarter, you need to have a working prototype. SC was in development roughly 2 years BEFORE the kickstarter project was launched. That means the game has been in development for longer than 5 years.

Now you have to understand, the regular, non-zealots who backed the game are pissed about a number of things, but only one thing in particular; the obvious greed and manipulation of the gullible.

Anyone can promise a game. A good team could produce a good space-sim. Frontier created a very barebones game, and arguably is still being developed, which really means it isn't actually finished. But, it IS playable, and it does have a fully working sim running in the background. Performance is exceptional, and nothing is especially broken (apart from a few missions).

On the other hand, SC has been in development for probably the same amount of time. It has raised way, way more than Frontier, promised the earth, and in 5 years of development has produced nothing but a brief arcade game, and a tech demo which doesn't run on anything affordable.

Squadron 42 has not even had a smidgen of a demo, unless you include the incredibly limited training level.

Simply put, too much was promised, and not enough has been done. It doesn't matter what PR shite they pull, with their weekly videos of smug faces telling you how your 100million has been spent, oh but can we have some more please, here's some concept art you can buy for another $2000. If you can't show a working, functional model of something you've been working on for such a long time, more and more people are going to become dispondent.

And as for Smart, and the goons? That's entirely RSI's doing - instead of being open and honest about the project, they've tried to cover up all negativity instead by deleting posts, openly refuting provable issues, and making anyone who disses the project out to be clueless.

Another game had this issue - Project Cars. And we all know how THAT turned out. And they followed the same PR techniques. That's how DC will be remembered. For a half-finished game, released in permanent beta, with constant 'updates', full of bugs and missing content promised 5 years ago - all while Star Citizen II will be announced, and can we have another $100million because our coffee machine has broken down.


I find it interesting that you're comparing Star Citizen to Elite Dangerous as if they had similar scopes.

It's almost like you're completely dismissing the obvious implication of the ambition of Star Citizen.

If you understood the scope of the game - and you were a fair person - you'd be able to admit that a game of such scope could never - EVER - be "fully playable" after 1-3 years in full development. Yes, they've actually been building the company all this time - and they haven't been in full development with a full team for that long.

Yes, there was a prototype in place for the kickstarter - but that was made by a TINY team way before they knew what kind of scope would be possible.

What you're asking for is a 12 million dollar game with a 111+ million dollar budget.

That's not only highly irrational - it's also counter to your own interests.

It's as if you actually want a small unambitious game - despite the massive potential inherent in the significant budget.

CIG, themselves, made a public poll after the success of the campaign - and they asked all the backers how to proceed in terms of funding - and the VAST majority (I think it was above 90%) wanted them to CONTINUE funding and EXPAND the scope of the game.

What you're asking is that they should ignore what the overwhelming majority wanted - and release a barebones game without the technology necessary to support the actual vision?

To me, that's ludicrous.

Elite Dangerous is tiny in terms of scope - and there's absolutely no way they'll be able to expand it to ANYTHING like Star Citizen. Not only that, but the playerbase is very small - and the amount of money they're asking for - for each modest expansion is almost full price.

That's better than paying 30-40$ for everything? Just because you have to wait a few years?

Again, ludicrous.
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red_avatar




Posts: 4567

PostPosted: Thu, 31st Mar 2016 11:27    Post subject:
It's certainly not a huge source of frustration for me - the drama surrounding this project has given me plenty of entertainment so far Laughing - but my points still stand - they tried to expand far too much and in the process created something that would take a miracle to end up working well.

When you consider that MMOs with enormous budgets need 5+ years of balancing and patches to get to a level even close to what he promises, and get to use monthly subscription fees in the process, it's not that hard to see how unrealistic all the expectations are.

Not to mention that the game will be 8-10 years in development by the time it will be done if you can go by their current speed of development and that's a Duke Nukem Forever kind of development time.

Also, Elite is nothing like Wing Commander except that both are set in space and feature combat - how you can even compare the two is beyond me. Privateer, an off-shoot of WC running on the same engine is a lot more like elite but the focus of WC was on a story, missions, fighting in squadrons, etc. Elite is about trading, exploration, etc. It's like saying Minecraft and Call of Duty are very similar because they're both in first person and both let you kill zombies.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 31st Mar 2016 11:29    Post subject:
One day I'll learn to never unignore people just to see what they said Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 11:31    Post subject:
red_avatar wrote:
It's certainly not a huge source of frustration for me - the drama surrounding this project has given me plenty of entertainment so far Laughing - but my points still stand - they tried to expand far too much and in the process created something that would take a miracle to end up working well.

When you consider that MMOs with enormous budgets need 5+ years of balancing and patches to get to a level even close to what he promises, and get to use monthly subscription fees in the process, it's not that hard to see how unrealistic all the expectations are.

Not to mention that the game will be 8-10 years in development by the time it will be done if you can go by their current speed of development and that's a Duke Nukem Forever kind of development time.

Also, Elite is NOTHING like Wing Commander - how you can even compare the two is beyond me. Privateer, an off-shoot of WC running on the same engine is a lot more like elite but the focus of WC was on a story, missions, fighting in squadrons, etc. Elite is about trading, exploration, etc. It's like saying Minecraft and Call of Duty are very similar because they're both in first person and both let you kill zombies.


I don't believe I've even mentioned Wing Commander.

I mentioned Privateer - which was very much like Elite - and very much like Star Citizen. Yes, it was made with the WC technology - but it wasn't Wing Commander. It was called Wing Commander Privateer to profit from the massive success of Wing Commander.

Why do you think that all the things they're talking about will be in the game? It's supremely obvious that a lot of that will have to change and be reduced in scope for launch.

That's the nature of game development, and it's certainly the nature of something as bold as Star Citizen.

But even if they end up cutting 90% of the promised features - the game will still be massive in scope and content.

Now that Erin has been in charge of production for a while - and if you read between the lines during interviews - it's pretty clear that he's going to cut down on the vision for sake of reality.

You need to be able to distinguish between what Chris Roberts WANTS in the game - and what's actually going to be feasible.

He's just dreaming out loud - that's his style. It's what he's aiming for - much like he did with Wing Commander, Privateer and Freelancer.

None of those games came close to his original vision - and yet they were all fantastic. Well, I think so.


Last edited by Casus on Thu, 31st Mar 2016 11:33; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 11:32    Post subject:
Kaltern wrote:
One day I'll learn to never unignore people just to see what they said Laughing


You should try that with CIG Wink
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 31st Mar 2016 11:36    Post subject:
red_avatar wrote:
Also, Elite is nothing like Wing Commander except that both are set in space and feature combat - how you can even compare the two is beyond me. Privateer, an off-shoot of WC running on the same engine is a lot more like elite but the focus of WC was on a story, missions, fighting in squadrons, etc. Elite is about trading, exploration, etc. It's like saying Minecraft and Call of Duty are very similar because they're both in first person and both let you kill zombies.


You misunderstand. I wasn't comparing the two games as the same thing - I'm comparing the development promises. Braben promised a reasonable goal, with achievable aims - and while he didn't meet all of them, most he did, and those he didn't are being worked on. While I am not at all happy with the solo online only travesty, at least people who wanted the game mainly understood they were not getting a space opera.

Roberts, on the other hand, promised everything he ever wanted to do. And when funding went through the roof, he started adding things he DIDN'T originally plan, just to keep the money rolling in. We all know it's never going to happen.

What he should have done is create the PU part of the game, with the basics that were promised, and add the other crap later. But that won't ever happen, because then people would be actually buying the game (and therefore be entitles to a refund), rather than 'pledge' to help build the game (which we all know is bollocks).

Rabid fanbois, and serial argumentitives, will defend the game to the death, because they know if they didn't, then they would have to come to terms with the fact it is not going to work. People are even talking about 'keeping the faith'. Faith is a religious term. Star Citizen is not a religion - yet that is exactly how some people view it, and that Roberts is somehow a holy figure.

Get a fucking life.


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Casus




Posts: 4429

PostPosted: Thu, 31st Mar 2016 11:38    Post subject:
Kaltern wrote:
red_avatar wrote:
Also, Elite is nothing like Wing Commander except that both are set in space and feature combat - how you can even compare the two is beyond me. Privateer, an off-shoot of WC running on the same engine is a lot more like elite but the focus of WC was on a story, missions, fighting in squadrons, etc. Elite is about trading, exploration, etc. It's like saying Minecraft and Call of Duty are very similar because they're both in first person and both let you kill zombies.


You misunderstand. I wasn't comparing the two games as the same thing - I'm comparing the development promises. Braben promised a reasonable goal, with achievable aims - and while he didn't meet all of them, most he did, and those he didn't are being worked on. While I am not at all happy with the solo online only travesty, at least people who wanted the game mainly understood they were not getting a space opera.

Roberts, on the other hand, promised everything he ever wanted to do. And when funding went through the roof, he started adding things he DIDN'T originally plan, just to keep the money rolling in. We all know it's never going to happen.

What he should have done is create the PU part of the game, with the basics that were promised, and add the other crap later. But that won't ever happen, because then people would be actually buying the game (and therefore be entitles to a refund), rather than 'pledge' to help build the game (which we all know is bollocks).

Rabid fanbois, and serial argumentitives, will defend the game to the death, because they know if they didn't, then they would have to come to terms with the fact it is not going to work. People are even talking about 'keeping the faith'. Faith is a religious term. Star Citizen is not a religion - yet that is exactly how some people view it, and that Roberts is somehow a holy figure.

Get a fucking life.


He wasn't talking to you, dude.
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 31st Mar 2016 11:47    Post subject:


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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