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Grale
Banned
Posts: 3327
Location: Invert
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Posted: Wed, 6th Apr 2016 10:51 Post subject: |
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Last edited by AmpegV4 on Mon, 23rd Feb 2026 09:33; edited 1 time in total
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tonizito
VIP Member
Posts: 51822
Location: Portugal, the shithole of Europe.
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Posted: Wed, 6th Apr 2016 15:09 Post subject: |
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I dont get it, Oculus had MONEY to fucking burn. HTC has massive experience in product release.... both launches are a fucking failure....
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Posted: Wed, 6th Apr 2016 16:08 Post subject: |
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Morphineus
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Posts: 24884
Location: Sweden
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Posted: Wed, 6th Apr 2016 19:25 Post subject: |
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What a great time to own a Vive... Steam is littered with shitty tech demo games that are overpriced. Reminds me a lot off the crappy games they were peddling with the motion sensor hype and the Wii.
Sad part is that even if you don't own a VR kit they still recommend you the games and plaster their whole store front with it. Would have been better to have an option to enable or disable those games (not that bothered by the VR banner though, I get they need to advertise their new hardware).
Hope this doesn't last too long and you see more worthwhile games/software for it. To be fair there are a few already... just that a lot of crap is flooding in now.
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Morphineus
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Posts: 24884
Location: Sweden
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Posted: Wed, 6th Apr 2016 19:42 Post subject: |
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| Bob Barnsen wrote: | It's a new tech, of course you can't expect that many good games after a few days. |
I don't, I expect them to have less shit games on there
But yeah, I know... You can't really expect those things these days when you look at the stuff they have on greenlight and such.
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Posted: Thu, 7th Apr 2016 01:37 Post subject: |
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So any news on isodemos?
There's a few games that are worth buying I think but most of the shovelware crap isn't worth what they're asking for.
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Grale
Banned
Posts: 3327
Location: Invert
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Posted: Thu, 7th Apr 2016 09:43 Post subject: |
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Last edited by AmpegV4 on Mon, 23rd Feb 2026 09:33; edited 1 time in total
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Posted: Thu, 7th Apr 2016 22:52 Post subject: |
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http://blog.htcvive.com/us/2016/04/vive-shipment-updates/
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Vive Shipment Updates
Vive Team • 04.07.16
Vive Virtual Reality Headset
In an effort to shed light on recent shipping issues reported since shipments began Monday, we would like to address several questions that have been asked in various forums. We understand that multiple issues have arisen in the past two days and we are working hard to resolve them as quickly and efficiently as possible. We appreciate your patience as we identify these issues and work to solve them. This post will serve as the bulletin board for known issues and their solutions. We will update it as frequently as we can in order to keep you informed on our progress.
When is my expected delivery date?
Your Vive system will be shipped in the month noted in your order confirmation email. When your purchase has been completed and your order has been shipped, you will receive a separate shipment notification email, which includes a tracking number.
Are orders being processed and shipped for PayPal users, but not credit cards?
Both credit card and PayPal orders are currently shipping. There is no difference in order fulfillment based on the payment method used.
Are orders processed and shipped in the order received?
We have a first in, first out policy for Vive order fulfillment. There were a small number of orders at the beginning of April that were processed out of sequential order. However, we have corrected the situation and all future shipments will be sent in the order in which they were received.
I paid for express shipping, but I received economy shipping. Why?
We will be issuing a refund of the shipping cost difference to all customers who paid for express shipping but received economy shipping. We apologize for any inconvenience.
Is HTC communicating with customers affected by order processing issues?
We are contacting customers affected by order processing issues through multiple channels – directly with customers and through updates on the blog here.
What do I do if my order has been delayed?
Vive order fulfillment is on track without delays, so you don’t need to do a thing. Pre-orders began shipping on April 5th, as originally communicated. You can check your order confirmation email to find out when your order will be shipped.
I was charged, but didn’t receive my tracking information. Why?
PayPal payments are made immediately at the time you order, but shipment occurs according to the order in which all orders were received. Credit card payments will place a temporary hold on the funds until your Vive has been shipped. Either way, you will receive an order confirmation email first, and a separate shipment notification email with tracking information when your order has been shipped.
How do I get my bundled content?
Your bundled content will arrive via an email containing a redemption code within 24 hours of your Vive shipping.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Fri, 8th Apr 2016 12:43 Post subject: |
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This is one of the reasons I cancelled my pre-order - that plus the fact that I broke my sacred rule: "Never buy something no-one has tested before you".
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Posted: Fri, 8th Apr 2016 12:53 Post subject: |
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Last edited by OrignalSpaceJockey on Tue, 21st Apr 2026 11:37; edited 1 time in total
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konkol84
Posts: 3729
Location: Po(o)land
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Posted: Fri, 8th Apr 2016 18:34 Post subject: |
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Last edited by OrignalSpaceJockey on Tue, 21st Apr 2026 11:37; edited 1 time in total
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Posted: Fri, 8th Apr 2016 19:44 Post subject: |
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i´d buy it in a heartbeat but thank god i´m too poor to spend my money on a first-gen device.the future of these VR things is a bright one and i´m pretty sure that after the initial wave of shit/shoveware for VR,there will be many gems and better devices in the future.
in this moment,i am euphoric.not because of some phony device but because my medication kicks in 
| paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sat, 9th Apr 2016 18:48 Post subject: |
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Went to EGX Rezzed today, and while the official Vive test was filled up for the day, there was an indie booth that demoed it, and the line was barely 30 minutes long, so I gave it a go. It was an alien-fruit-vendor kinda game, and while the game itself was basic and repetitive as all hell, the tech itself was pretty amazing. Everything immediately fell into place, it was very comfortable, although the controlers were just a tiny bit jittery, but still perfectly usable.
No way in hell does it worth the price, but maybe in a year or two it will be a viable peripheral with reasonable pricing. Until then, the early adopters will work out the kinks for us. 
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tonizito
VIP Member
Posts: 51822
Location: Portugal, the shithole of Europe.
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Posted: Sat, 9th Apr 2016 18:52 Post subject: |
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| zmed wrote: | Went to EGX Rezzed today, and while the official Vive test was filled up for the day, there was an indie booth that demoed it, and the line was barely 30 minutes long, so I gave it a go. It was an alien-fruit-vendor kinda game, and while the game itself was basic and repetitive as all hell, the tech itself was pretty amazing. Everything immediately fell into place, it was very comfortable, although the controlers were just a tiny bit jittery, but still perfectly usable.
No way in hell does it worth the price, but maybe in a year or two it will be a viable peripheral with reasonable pricing. Until then, the early adopters will work out the kinks for us.  | Did you ask for consent before doing anything? 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 74845
Location: Israel
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Posted: Sat, 9th Apr 2016 18:55 Post subject: |
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Why are the hand just floating? I don't see why a body can't just be there. Riddick did it 12 years ago. This just breaks immersion, something that is supposed to be at the top of the list for a VR "experience".
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Posted: Sat, 9th Apr 2016 19:06 Post subject: |
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Last edited by OrignalSpaceJockey on Tue, 21st Apr 2026 11:37; edited 1 time in total
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LeoNatan
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Location: Israel
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Posted: Sat, 9th Apr 2016 19:19 Post subject: |
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| OrignalSpaceJockey wrote: | @LeoNatan I agree.
I haven't seen any "arms" in any of the Vive-games... Weird.. Why is that? |
It has always boggled my mind why "body" awareness is so rarely implemented into fps games. It always takes me out of the experience looking down and seeing the character is floating around. In recent years, even worse offenders are the full-body shadow-casing hoverers. Games have already proven this works well. Riddick, FEAR, Thief 3, Alien Isolation, etc. No reason but laziness.
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Posted: Sat, 9th Apr 2016 19:27 Post subject: |
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They don't render the arms because your wrists and elbows aren't tracked so the movement of the ingame arms wouldn't match your real ones and that is even more immersion breaking than floating hands.
There have been people experimenting with this and using inverse kinematics for arm movement doesn't 100% match your real arms and it just feels wrong.
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LeoNatan
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Posts: 74845
Location: Israel
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Posted: Sat, 9th Apr 2016 19:34 Post subject: |
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I don't think it would be that immersion breaking. If the wrist is tracked (which is what the two remotes do, among other things), it should be possible to approximate the position good enough. Also, since you do not see your own body, the immersion breaking from small inaccuracies is quite limited, I think. Certainly much more so than having floating libs. For a Rayman game, this would be cool. Not so much for an FPS.
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Posted: Sat, 9th Apr 2016 19:49 Post subject: |
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Yeah you're right about wrist being tracked by the controller. I think it would have to be elbow and shoulder then. I'm not talking from experience but this has been discussed multiple times on reddit and the conclussion was that it just feels wrong if it doesn't match your real arms.
You can put your arms in alot of different positions without moving the controller or your head, which are the only things being tracked.
Apparently even virtual hands feel kinda weird and alot of games just render the vive controllers or virtual objects you're holding for that reason.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 74845
Location: Israel
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Posted: Sat, 9th Apr 2016 20:31 Post subject: |
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So we are stuck in uncanny valley limbo, where some are bothered by 98% accurate limbs and others are bothered by flying character body with satellite hands.
I wish there would be an option, like in the old shooters, where you could select if you want to see the gun or not.
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