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Foobyte
Posts: 472
Location: Germany
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Danyutz
Posts: 4412
Location: Redplanet
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Posted: Thu, 7th Apr 2016 19:59 Post subject: |
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Bob Barnsen wrote: | Why the fuck would anybody waste their time with crafting now, if you get a guaranteed HE item from named mobs? |
What if they dumped the stats on HE drops? More quantity, less quality.
Edit: they posted this on Faceboobs
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no9999
Posts: 3437
Location: Behind you...
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Posted: Thu, 7th Apr 2016 23:02 Post subject: |
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Posted: Sat, 9th Apr 2016 01:39 Post subject: |
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It seems like they've at least sped the material conversion up now, so not like you press the button... wait 3 seconds... press back... go again etc.
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konkol84
Posts: 3650
Location: Po(o)land
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Posted: Sat, 9th Apr 2016 10:16 Post subject: |
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How hard is it to automate it in game ffs same like mass junk deconstruction
Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Nintendo Switch | Steam Deck
\[T]/
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Danyutz
Posts: 4412
Location: Redplanet
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Posted: Sat, 9th Apr 2016 11:26 Post subject: |
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harry_theone
Posts: 11172
Location: The Land of Thread Reports
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Posted: Sat, 9th Apr 2016 17:24 Post subject: |
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Striker and Sentry looks very sexy men!!
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Danyutz
Posts: 4412
Location: Redplanet
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Posted: Sun, 10th Apr 2016 15:01 Post subject: |
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Friendly advice, if you ever meet Foobyte as a rogue, turn back and run, fast.
I like cars
Last edited by Danyutz on Sun, 10th Apr 2016 16:14; edited 1 time in total
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Foobyte
Posts: 472
Location: Germany
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harry_theone
Posts: 11172
Location: The Land of Thread Reports
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JBeckman
VIP Member
Posts: 34608
Location: Sweden
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Posted: Tue, 12th Apr 2016 09:16 Post subject: |
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Looks like the 1.1 update is out now.
EDIT: readme.txt
Quote: |
NEW FEATURES
Falcon Lost
• Falcon Lost is a new mission available in the Stuyvesant area
• You must be level 30, and have completed the mission "General Assembly" to access this mission
• The encounter is balanced for 4 players with high level gear
Gear Sets
• Gear set equipment can be found by completing the most challenging activities in Manhattan
• Collecting and wearing gear sets grant powerful stat bonuses and talents
• Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
o “Tactician's Authority” – enhances electronics and support capabilities
o “Striker's Battlegear” – provide bonuses for assault capabilities
o “Sentry's Call” – enhances marksman capabilities
o “Path of the Nomad” – provides bonuses for lone wanderers
Trading
• Items dropped by enemies can be shared with other players
• Trade items by dropping them as loot from your inventory, so players in your group can pick them up
• You can only share items for during the first 2 hours after you have acquired them
• Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
• Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
• Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
• Assignments come in different categories:
o Combat
o Dark Zone
o Crafting
• Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete.
Dark Zone Supply Drops
• Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
• Supply drops will occur multiple times over the course the day
• The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
• These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
• Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
• The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
• Other agents’ Gear Scores are displayed next to their health bars
• Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator camera
• The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
• Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New exotic weapons
• Added three new exotic weapons:
o Warlord: Assault Rifle
o Historian: Marksman Rifle
o Valkyria: Submachine gun
GAME CHANGES
Gameplay
• Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
• Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Crafting
• Increased crafting conversion costs for components at the crafting station:
o 10 Greens = 1 Blue
o 15 Blues = 1 Orange
o 10 High End materials to craft = 1 lvl 31 High End item
User Interface
• Added gamepad deadzone calibration in settings menu (all platforms)
BUG FIXES
• Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
• Fixed a bug where players could exit the Dark Zone on East 43rd street
• Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
• Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
• Fixed an exploit where players could shoot through corners of covers
• Fixed a number of locations where NPCs could shoot through walls
• Fixed an exploit where players could ignore the fire rate of certain weapons
• Fixed some locations where players would get stuck in Queen Tunnel Camp mission
• Fixed various prop collisions so that players no longer become stuck
• Fixed a bug where the final cut scenes would unlock before the final missions were completed
• Fixed a bug where the Water Supply side mission would not activate
• Fixed an issue where the Morphine Supply side mission sometimes would not complete
• Players no longer receive too much XP for completing the Morphine Supply side mission
• The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
• Fixed some bugs where deployable skills would not activate under certain circumstances
• Fixed a bug where voice chat volume indicators would overlap in the group UI frame
• Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
• Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
• Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
• Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
• Corrected the colors for the appearance items in the Mission rewards list
• NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
• Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
• Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
• Several clipping issues have been fixed with various appearance items
• Some tooltips have been updated with more clear information
PC
• Added new resolution scaling and lighting options
• Added support for reporting players on PC. Players can now type in chat /report <Player Name>
• Improvements to resolution detection and switching between display modes
• Fixed some issues with camera movement while using Tobii Eye Tracker
• Fixed screen look for minimap when using Tobii Eye Tracker
• Fixed several issues with Logitech peripherals
• Fixed several graphic issues due to dual monitor display
• Fixed an issue where players could move UI elements out of the visible screen area
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no9999
Posts: 3437
Location: Behind you...
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no9999
Posts: 3437
Location: Behind you...
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Posted: Tue, 12th Apr 2016 14:12 Post subject: |
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Yep, just downloaded 3,5GB for me. Will test it later.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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no9999
Posts: 3437
Location: Behind you...
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Posted: Wed, 13th Apr 2016 12:48 Post subject: |
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Wed, 13th Apr 2016 13:23 Post subject: |
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Yeah i managed to get to last wave then we all died.. fking nonsense mission its a joke they recoomend 140 but when the average team has 170 and up and still get ass kicked on just hard i wonder how much u need on challenge? all 4 on 200 ? lmao...
Yeah i also get those damn loading screens it seems u cant just fucking complete this with randoms? wtf were they thinking... not worth waste the time and when u wont complete shit.
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Posted: Wed, 13th Apr 2016 13:24 Post subject: |
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Is it really just wave after wave? What about the location itself? Isn't it new or something?
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Posted: Wed, 13th Apr 2016 13:49 Post subject: |
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It's just a big room with with an APC at the other end, guarded by two automatic turrets.
You have to defeat 15 waves of lvl 32 ones rushing your face with shotguns or spamming grenades. While also trying to place explosives once in a while the APC.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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