Dark Souls 3
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 17th Apr 2016 18:12    Post subject:
The Nameless King boss , hollly shieeeeeeeeeeet , i think i tried over 40 times Sad


out of sig inspiration for the moment Okay
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Apr 2016 18:16    Post subject:
Just did that 100-priests boss fight. What a joke.
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Is there any secret in that room though, or just a dead end?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 17th Apr 2016 18:31    Post subject:
 Spoiler:
 
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zellar




Posts: 1553

PostPosted: Sun, 17th Apr 2016 18:36    Post subject:
Has there been any updates to the game? Or is FROM SOFTWARE done with it?.....OOOPS....just saw the update which is to be ready for the 18th...yee Haww


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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riptide77




Posts: 2114

PostPosted: Sun, 17th Apr 2016 18:40    Post subject:
There's one due next week on Monday. Check the Steam announcements.


-=the wandering pillow stuffer=-


Last edited by riptide77 on Sun, 17th Apr 2016 18:41; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Apr 2016 18:40    Post subject:
@JBeckman
Thanks, will check later then, if i don't forget. grinhurt

----

That update 1.04 will come out tomorrow:
Quote:
- Performance adjustment for Greatsword
- Battle performance adjustment for Dancer’s Enchanted Swords, Winged Twin Knight Axes
- Performance adjustment for Soul Greatsword, and Farron Flashsword
- Fix for issue where multiple items become impossible to use at Road of Sacrifices, Farron Keep, Cathedral of the Deep after clearing the game
- General balance adjustments and bug fixes

http://fextralife.com/dark-souls-3-1-04-patch-notes/
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tolanri




Posts: 3589

PostPosted: Sun, 17th Apr 2016 18:48    Post subject:
So many scrubs playing. I was invading as Rosaria member in that cathedral area. I got summoned to some host that once he saw me, ran for his life to the nearest bonfire to summon two phantoms to protect him

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But in general it seems to prioritize invasions to players that have help with them... About once in about 20 invasions I invaded world without any phantoms, so no wonder I was invaded only once or twice during my ~20 hours of playtime as I am playing solo mostly and just helping others beat bosses/clear areas...
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paxsali
Banned



Posts: 18352

PostPosted: Sun, 17th Apr 2016 19:44    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:34; edited 1 time in total
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 17th Apr 2016 19:49    Post subject:
paxsali wrote:
What's the strategy with the Abyss Watchers?

First they fuck you, then they beat themselves up, then they fight you...

... I feel like a kid who's going through it's parents divorce. Laughing


those clones attack whoever is closest to them or who attacked them last , i usually wait to have 2 closes and the boss then run away and leave them to beat themselves up a bit to save estus (you will need them for phase 2 )
And the strategy is keep medium range and roll to right Very Happy don't be close to them but not too far either Very Happy


out of sig inspiration for the moment Okay
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lolozaur




Posts: 26310

PostPosted: Sun, 17th Apr 2016 20:18    Post subject:
lothric castle

 Spoiler:
 
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Sun, 17th Apr 2016 20:20    Post subject:
paxsali wrote:
What's the strategy with the Abyss Watchers?

First they fuck you, then they beat themselves up, then they fight you...

... I feel like a kid who's going through it's parents divorce. Laughing


Just get away if you're not comfortable being in the middle of that gangbang and observe them until they kill each others, and go for the main one after that. And phase 2 is obvious, dodge/block til he drop.
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 17th Apr 2016 20:36    Post subject:
lolozaur wrote:
lothric castle

 Spoiler:
 


Short answer No

 Spoiler:
 


out of sig inspiration for the moment Okay


Last edited by vegitayo on Sun, 17th Apr 2016 20:36; edited 1 time in total
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Sun, 17th Apr 2016 20:36    Post subject:
lolozaur wrote:
lothric castle

 Spoiler:
 


You'll get a chance to kill them later. I don't recall what they drop.
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Radicalus




Posts: 6422

PostPosted: Sun, 17th Apr 2016 20:39    Post subject:
paxsali wrote:
What's the strategy with the Abyss Watchers?

First they fuck you, then they beat themselves up, then they fight you...

... I feel like a kid who's going through it's parents divorce. Laughing


First phase: wail on enemy, when he is alone. Play safe, when there's two of them. When third spawns, kill off first, then second.
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Immunity




Posts: 5626

PostPosted: Sun, 17th Apr 2016 20:46    Post subject:
Meseder wrote:
Sometimes you get reminded how shallow and simplistic DS combat really is - just circle around with the shield, wait for your turn and smash LB:


From what I've seen in other videos, this tactic more or less spans the majority of the game.

I doubt I'll ever understand the praise that's lauded upon this series - it's so lackluster in the story and RPG department that the only thing its got going for it is the endless stream of trash mobs followed by "difficult" (gimmicky pattern) boss battles.

And playing it, well, it'd be the equivalent of paying $60 for a coked up escort to come kick you in the balls while wearing spiked heels - if you're a masochist and that's your thing, go for it. The rest of us however... Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Sun, 17th Apr 2016 20:53    Post subject:
vegitayo wrote:
lolozaur wrote:
lothric castle

 Spoiler:
 


Short answer No

 Spoiler:
 


huh? You missed something. The dragons are controlled by that gooey mass crap that certain enemies have. Somewhere there is such a mass sticking out of the dragon, kill it and you kill the dragon and the dragon vanishes.
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Meseder




Posts: 170

PostPosted: Sun, 17th Apr 2016 21:37    Post subject:
Immunity wrote:
Meseder wrote:
Sometimes you get reminded how shallow and simplistic DS combat really is - just circle around with the shield, wait for your turn and smash LB:


From what I've seen in other videos, this tactic more or less spans the majority of the game.

I doubt I'll ever understand the praise that's lauded upon this series - it's so lackluster in the story and RPG department that the only thing its got going for it is the endless stream of trash mobs followed by "difficult" (gimmicky pattern) boss battles.

And playing it, well, it'd be the equivalent of paying $60 for a coked up escort to come kick you in the balls while wearing spiked heels - if you're a masochist and that's your thing, go for it. The rest of us however... Very Happy


The combat in DS games is very simple and repetitive, there are no specific skills to use or combos to do, but what makes it unique is how it all comes together. It feels surprisingly satisfying to hit enemies with your favorite weapon, because the sound effects and animations are so good that you forget how plain and shallow the whole game actually is - eventually it's all about timing and patience. There's nothing else like it out there and that's why it has become so popular. Like Blizzard with WoW, they got it right, but for how much longer?

I consider DS1 as one of the best games ever made, because back in 2012 it felt so damn different and unique - there was something very magical about its world and lore. DS2 turned out to be more of the same, the magic was gone and I had to force myself to finish it. There was nothing special about its simplicity anymore, so after beating two Souls games, I have no desire to start it all over again with DS3, especially after seeing playthrough videos of players raging and cursing during a boss fight for 30th time or more. Fuck that. Personally, I'm done with it.

They say it's the final game of the series, which is hard to believe, considering its massive commercial success, but if it somehow does continue, it needs a serious break. You can't reinvent the wheel, but what you can do is to replace medievil setting with something else, something fresh and just add more new stuff, because you just can't ride the same wave forever.
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tet666




Posts: 5090

PostPosted: Sun, 17th Apr 2016 21:53    Post subject:
Yeah whatever Dude DS 3 is still a genuinely good game and probably the best in the series it's at least a lot better then DS2 which wasn't even made from the same team as DS 1 and 3.

Saying you don't want to play it cause you saw some nubs failing at the game in some videos also makes you sound like a huge pussy tbh...
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The_Zeel




Posts: 14922

PostPosted: Sun, 17th Apr 2016 21:55    Post subject:
Immunity wrote:
Meseder wrote:
Sometimes you get reminded how shallow and simplistic DS combat really is - just circle around with the shield, wait for your turn and smash LB:


From what I've seen in other videos, this tactic more or less spans the majority of the game.

I doubt I'll ever understand the praise that's lauded upon this series - it's so lackluster in the story and RPG department that the only thing its got going for it is the endless stream of trash mobs followed by "difficult" (gimmicky pattern) boss battles.

And playing it, well, it'd be the equivalent of paying $60 for a coked up escort to come kick you in the balls while wearing spiked heels - if you're a masochist and that's your thing, go for it. The rest of us however... Very Happy


by "the rest of us" i guess you mean yourself and the other casual gamers who need ubishit level handholding.
well suit yourself. Cool Face
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tolanri




Posts: 3589

PostPosted: Sun, 17th Apr 2016 21:59    Post subject:
Meseder wrote:
They say it's the final game of the series


Personally, I hope that's not true. I still can't get enough of Souls. I wish I could play Demon Souls or Bloodborne, and it's probably only reason why I would ever consider getting PS4 at this time.

Meseder wrote:
You can't reinvent the wheel, but what you can do is to replace medievil setting with something else, something fresh and just add more new stuff, because you just can't ride the same wave forever.


Same could be said about most other popular (action RPG) games, like Elder Scrolls or Fallout. They keep releasing recycled gameplay, which, in my opinion, is much more worthy of change than Souls series. Yet people still keep buying and playing it. There's saying don't fix what isn't broken. As long as games are popular, or better yet gain on the popularity (growth), they won't change much.

PS: Also please name at least one game within the genre that has better (deeper, less simplistic and/or repetetive) combat than Souls series. I'd like to know what you personally would want to see.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Apr 2016 22:02    Post subject:
What i dislike is the constant re-use of animations and enemy types since Demons Souls.
Best example: The enemies at the beginning of each game with their fast weapon combo attack.
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blackeyedboy




Posts: 10092
Location: Transylvania
PostPosted: Sun, 17th Apr 2016 22:10    Post subject:
tet666 wrote:
Yeah whatever Dude DS 3 is still a genuinely good game and probably the best in the series it's at least a lot better then DS2 which wasn't even made from the same team as DS 1 and 3.

Saying you don't want to play it cause you saw some nubs failing at the game in some videos also makes you sound like a huge pussy tbh...


Facepalm

Some people are fucking tired of repeating same shit over and over not because it's difficult per se, but because the mechanism behind it artificially increases difficulty.

The PC version is still a shit console port in terms of controls. I died 4 or 5 times simply because the camera decided to spin on it's own into some opposite direction I was facing (with auto-center camera turned-off). This is not difficult, this is lame.

I still like the game, I will still play it (mainly for the world they crafted) but can't be arsed to admire it with soe much testosterone passion as some people. I also am one of those people that see Dark Souls (1) as a masterful piece of art, despite it's technical flaws. But these half-ass console controls ported on PC weight heavily on the negative side for me.

Oh, you dared to criticize Dark Souls 3? You must be a pussy! GTFO and GIT GUD! Please... Rolling Eyes


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Meseder




Posts: 170

PostPosted: Sun, 17th Apr 2016 22:11    Post subject:
tet666 wrote:
Yeah whatever Dude DS 3 is still a genuinely good game and probably the best in the series it's at least a lot better then DS2 which wasn't even made from the same team as DS 1 and 3.

Saying you don't want to play it cause you saw some nubs failing at the game in some videos also makes you sound like a huge pussy tbh...


Wow, you're such a brave gamer. What are you, 12?
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PredOborG




Posts: 1934
Location: BG
PostPosted: Sun, 17th Apr 2016 22:17    Post subject:
Meseder wrote:
eventually it's all about timing and patience. There's nothing else like it out there and that's why it has become so popular.


There ARE lots of games with such combat, to name some old ones: Severance- Blade of Darkness, Gothic, Enclave, Rune. But Dark Souls series have more depth and feel more rewarding. Probably the multiplayer also plays big part in the success.
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tolanri




Posts: 3589

PostPosted: Sun, 17th Apr 2016 22:18    Post subject:
Bob Barnsen wrote:
What i dislike is the constant re-use of animations and enemy types since Demons Souls.
Best example: The enemies at the beginning of each game with their fast weapon combo attack.


That is true, though I can't think of many enemy types that could be in the game, but I am no game designer.

There are also some other minor stuff that could be improved, like better audio effects. Hearing same footsteps, or ladder sliding poor sound FX in my third game is pretty weird. Now I wouldn't mind recycled sounds if they sounded good (like in case of Battlefield 3 -> 4).


PredOborG wrote:
Probably the multiplayer also plays big part in the success.


Right. I love to PvP in Dark Souls. It reminds me a bit of Jedi Knight. I loved to duel in that game. Similarly to DS, combat in that game was pretty simple to learn, but quite hard to master. Back in the day, I could play hundreds hours that game. Smile
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Meseder




Posts: 170

PostPosted: Sun, 17th Apr 2016 22:48    Post subject:
tolanri wrote:
PS: Also please name at least one game within the genre that has better (deeper, less simplistic and/or repetetive) combat than Souls series. I'd like to know what you personally would want to see.


DS is its own genre now... They need to make the combat more fluid, similar to Dragon's Dogma, but without party members of course. Add more skills - grabbing, throwing enemies in the air, jumping over them, more acrobatic stuff etc. Also, more serious 1 vs 1 fights with added tension instead of killing one generic trash mob after another on a way to the boss. You don't have to turn it into some kind of Devil May Cry hack n' slash bullshit, but just find the right balance. It's too damn stiff right now, there's not enough variety even after backstabbing or parrying thousands of enemies through the years. There are no puzzles, no platforming - I get that, but they need to do something new to keep evolving instead of slowly dying...

I've completed DS1, DS2 with DLC and I've simply had enough of doing the same thing all over again, nothing to do with being a "pussy." The same shit happened with Assassin's Creed or Resident Evil games - it just got too comfortable and lazy for me. And if something becomes boring, it's time to move on.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Apr 2016 22:52    Post subject:
As you can by the sales so far, DS3 is the best selling of the Souls games already.

So people are obviously more than fine with most features of the games. No need to implement more features or completely change the combat system for example.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Meseder




Posts: 170

PostPosted: Sun, 17th Apr 2016 23:07    Post subject:
Bob Barnsen wrote:
As you can by the sales so far, DS3 is the best selling of the Souls games already.

So people are obviously more than fine with most features of the games. No need to implement more features or completely change the combat system for example.


Didn't they try it already by getting rid of shields altogether in Bloodborne? So it kind of shows that they're trying to add some variety in their games and mix it up a little bit. The question is how many DS with the exact combat system, setting and gameplay are enough for gamers to say we're getting kind of bored? 5, 10?
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 17th Apr 2016 23:11    Post subject:
Stormwolf wrote:
vegitayo wrote:
lolozaur wrote:
lothric castle

 Spoiler:
 


Short answer No

 Spoiler:
 


huh? You missed something. The dragons are controlled by that gooey mass crap that certain enemies have. Somewhere there is such a mass sticking out of the dragon, kill it and you kill the dragon and the dragon vanishes.

Maybe i did something wrong Confused


out of sig inspiration for the moment Okay
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Apr 2016 23:19    Post subject:
Meseder wrote:
Bob Barnsen wrote:
As you can by the sales so far, DS3 is the best selling of the Souls games already.

So people are obviously more than fine with most features of the games. No need to implement more features or completely change the combat system for example.


Didn't they try it already by getting rid of shields altogether in Bloodborne? So it kind of shows that they're trying to add some variety in their games and mix it up a little bit. The question is how many DS with the exact combat system, setting and gameplay are enough for gamers to say we're getting kind of bored? 5, 10?

I understand your point. And some posts before i gave an example of the rehashing in this franchise since the beginning.

But to be honest i still am and get excited for new Souls games.

Let's see how the next game will be. I expect at least a few years of break though till the next one.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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