Ashes of Singularity - planetary warfare on massive scale
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scaramonga




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PostPosted: Fri, 1st Apr 2016 00:49    Post subject:
Bob Barnsen wrote:

And the key from Vryder didn't seem to get revoked. Very Happy


Neither it did Very Happy Very Happy Just updated to full also Wink
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sabin1981
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PostPosted: Sat, 2nd Apr 2016 18:56    Post subject:
http://www.dsogaming.com/pc-performance-analyses/ashes-of-the-singularity-pc-performance-analysis/

Even an i7-4930k (Ivy-E hexacore Surprised) and a 980ti can't run this at a sustained 60 unless you turn settings down grinhurt Facepalm
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Apr 2016 20:41    Post subject:
Performance is definitely too ... ambitious.

Running on mainly low, but with a couple of things on high, I can get a stable 60fps on DX21 1080p - but if I turn vsync on, I get a horrid jumping every few frames. I get the same issue with ROTTR - I can only assume it's a DX12 thing.

Oh well, Progress®.


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Nui
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PostPosted: Sat, 2nd Apr 2016 20:54    Post subject:
sabin1981 wrote:
Even an i7-4930k (Ivy-E hexacore Surprised) and a 980ti can't run this at a sustained 60 unless you turn settings down grinhurt Facepalm

If developers wouldn't showcase the highest possible settings, I wouldn't mind that Smile
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tonizito
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Posts: 51393
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 2nd Apr 2016 21:06    Post subject:
First game I see in a while in which AMD gets better DX11 performance than nvidia:




and in DX12 the furyX manages 30% over the 980ti:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Morphineus
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PostPosted: Sat, 2nd Apr 2016 21:14    Post subject:
Shit seems like the only thing this game is made for is benchmarks... hardly anyone talks about the game itself

Which isn't too special after I played it... not bad, but eh I guess it's all about the dx12 Razz


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h0rnyfavn
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PostPosted: Sat, 2nd Apr 2016 21:19    Post subject:
AotS is Crysis of strategy genre but without OMG graphics So, yeah, essentially it's just a benchmark Laughing


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sabin1981
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PostPosted: Sat, 2nd Apr 2016 21:23    Post subject:
The game is getting panned in reviews due to its lack of meaty SP, something Brad Wardell is less than happy about, so yeah.. it really does seem like it's largely just a benchmark suite that showcases the first "DX12" game -- and poorly at that. Seemingly it's designed first and foremost as a multiplayer RTS, with a very basic and haphazard SP to "teach" the game.
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h0rnyfavn
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Posts: 13880

PostPosted: Sat, 2nd Apr 2016 21:27    Post subject:
@sabin1981
Quote:
showcases the first "DX12" game


I would even say to showcase a very specific feature of dx12 (dat async stuff) Laughing


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Guyver




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PostPosted: Sun, 3rd Apr 2016 17:37    Post subject:
sabin1981 wrote:
The game is getting panned in reviews due to its lack of meaty SP, something Brad Wardell is less than happy about, so yeah.. it really does seem like it's largely just a benchmark suite that showcases the first "DX12" game -- and poorly at that. Seemingly it's designed first and foremost as a multiplayer RTS, with a very basic and haphazard SP to "teach" the game.


the problem as i can see by playing, its the shallow type of gameplay it offers: seems a watered down supreme commander 2 (yeah, the 2nd one. ).
the structured resource harvesting is quite nice, but isn't sufficient to make great the game.
units are quite forgettable: autobuild like all the "massive unit" games and you keep an eye closer on the dreadnoughts... the upgrades/xp on those is very nice and fun, but on the other hand the levels are too few; maybe they thought you could potentially build dozens of them and balanced like that, who knows.
then you get few call-in abilities, with the right building done, but it's just not enough to spice up the game...

is it so hard to think and upgrade something like supreme commander with new mechanics? everyone is failing on doing so...


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qqq




Posts: 1518

PostPosted: Sun, 3rd Apr 2016 17:57    Post subject:
Guyver wrote:


is it so hard to think and upgrade something like supreme commander with new mechanics? everyone is failing on doing so...


So sad to think the RTS genre peaked almost ten years ago with this title. There are a few reasons i guess:

* SupCom apeared because Chris Taylor had a vision. That all rts's are in fact tactical games because of their small scale and scope so he will make a game that dwarves eveything in existence.

* It was a gamer's game, trully hardcore in every fiber and molecule. It wasn't made for focus groups, mass market or console derps.

* Had strong and powerfull financial backing from THQ. Some 20 million dollars.

* Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch.

Wardell in adition that he's a retard, he cheaped out on everything in this game and has a nerfed view of what makes these games great and the entirety of his game here seems to just be a bunch of systems slaped together to play in multiplayer. He doesnt even understand what people mean when they talk about a proper singleplayer campaign. Brad Wardell is the worst thing that happened to this game
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 3rd Apr 2016 18:06    Post subject:
qqq wrote:
* Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch.

I disagree.
There are not as many new RTS games as like 10-15 years ago. But just last year several somewhat good games popped up:
- Homeworld: Deserts of Kharak
- Act of Aggression
- Grey Goo
- Age of Empires II HD: The African Kingdoms
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 3rd Apr 2016 18:09    Post subject:
the most promising is that grey goo, aiming directly to Esports.
tbf is not even that bad.

still haven't played Deserts of Kharak: being on the desert was a huge turn down for a space lover like me. Sad


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qqq




Posts: 1518

PostPosted: Sun, 3rd Apr 2016 18:12    Post subject:
Bob Barnsen wrote:
qqq wrote:
* Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch.

I disagree.
There are not as many new RTS games as like 10-15 years ago. But just last year several somewhat good games popped up:
- Homeworld: Deserts of Kharak
- Act of Aggression
- Grey Goo
- Age of Empires II HD: The African Kingdoms


That is included in "almost". Three games and a cheap addon when 15 years ago this was the largest genre on PC, with more than a hundred titles per year. Its depressing how it is now.
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 3rd Apr 2016 18:14    Post subject:
It sure is man. Sad

I grew up with Dune 2 on the Amiga and later C&C1 on the PC. It was the time when i got hooked to the genre back then.

@Guyver
I played the new Homeworld for a bit, because it was a classical RTS. Sadly to me the campaign felt rather boring and i stopped playing it midway.
Still, better to have more somewhat good RTS games, than none at all. Very Happy
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Fri, 8th Apr 2016 20:40    Post subject:
I wonder how a game can look so visually unappealing and still run like crap. This is Ashes of the Singularity for me: three nodes discovered on the map, a few buildings, a small group of units and struggling to reach 40fps. If the game was so great to be worth the hassle I will give it a (small) pass, but it's so dull and uninspired. Only by taking a look at the units which are all hovercrafts (wtf?!) or aircrafts and I can tell there wasn't much imagination put into it. The gameplay is ok, but doesn't have too much to stand out aside of the hulking units and the artillery which works better than in most of the games because of the huge maps.
I doubt the campaign can redeem this game, it's hardly the case for strategy games that lack the production value of an AAA.
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scaramonga




Posts: 9800

PostPosted: Sat, 9th Apr 2016 02:34    Post subject:
DX12 and millions of units flying above me, fuck, trillions, all at 60fps, minimum. Then again, I have a GTX570 wired up to the power grid, via a bypass circuit.
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prudislav
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PostPosted: Tue, 26th Apr 2016 21:39    Post subject:
http://www.gamasutra.com/view/news/270965/Postmortem_Stardock_and_Oxide_Games_Ashes_of_the_Singularity.php
Quote:
What went right?
    1. The engine worked
    2. The benchmark
    3. Procedurally generated maps
    4. The multi-core AI system worked
    5. Working with AMD & Microsoft
    6. The scripting system
    7. Building a multiplayer ladder
    8. Design & AI were developed in tandem


What went wrong?
    1. Too small a budget
    2. Non-dedicated lead designer for most of the project
    3. We didn’t recognize the growing desire for story in RTS games
    4. The hardware requirements had a significant impact on our sales reach
    5. Steam Early Access hurts initial impressions
    6. Not budgeting terrain eye candy
    7. Allowing the media to define the game as a “spiritual successor to Supreme Commander”


Conclusions

As we see the Ashes of the Singularity user base grow, we are feeling good about its prospects long-term. Obviously, with a time machine, knowing that the Nitrous engine was going to be able to deliver far beyond our most optimistic hopes, I’d have made sure that the game had come out with a lot more content by giving it a bigger budget.

One of the benefits of the modern digital distribution process is that games are living things. They continue to get updated and evolve long after release. With the game’s success we can continue funding it to build up its richness in terms of content and features knowing that the underlying engine will happily use it.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 26th Apr 2016 21:56    Post subject:
prudislav wrote:
Quote:
As we see the Ashes of the Singularity user base grow, we are feeling good about its prospects long-term. Obviously, with a time machine, knowing that the Nitrous engine was going to be able to deliver far beyond our most optimistic hopes, I’d have made sure that the game had come out with a lot more content by giving it a bigger budget.





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Krogoth




Posts: 69

PostPosted: Wed, 27th Apr 2016 09:04    Post subject:
Bob Barnsen wrote:
It sure is man. Sad

I grew up with Dune 2 on the Amiga and later C&C1 on the PC. It was the time when i got hooked to the genre back then.

@Guyver
I played the new Homeworld for a bit, because it was a classical RTS. Sadly to me the campaign felt rather boring and i stopped playing it midway.
Still, better to have more somewhat good RTS games, than none at all. Very Happy


I spent 2 days playing Dune II Legacy. It's still so much fun.
The new shortcuts and multi unit select really make it playable again.
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Casus




Posts: 4429

PostPosted: Wed, 27th Apr 2016 09:09    Post subject:
You didn't need market research to realise that game was a dud at birth.

Brad Wardell already admitted he wasn't into game design after the Elemental debacle. The fact that he needs to relearn the lesson now tells me he's got a massive ego problem.

Just hire a dedicated designer with talent, and you won't need market research to profit.

Games need to be fun is essentially the lesson to be (re)learned here. It's not rocket science.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 27th Apr 2016 10:41    Post subject:
@Krogoth
Thanks for mentioning Dune Legacy! Didn't know about that.


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qqq




Posts: 1518

PostPosted: Wed, 27th Apr 2016 11:46    Post subject:
He cheaped out on the game even more than i thought. It seems he spent a total of two million dollars on the game. Jesus Christ, kickstarter games make more than that. He cheaped out on everything it seems, maps, content, graphic design, etc.

And one other thing, the man never plays a singleplayer campaign in a game, and he says he was strongly against having one in Ashes. And he thinks most singleplayer campaigns in games are short tutorials that learns you the way the game plays. Jesus Christ. He's not into multiplayer, he's not into singleplayer campaigns. He seems to think skirmish is the meat of the game. The sandbox gameplay, as he put it. Thats so fucking lame and boring.

This guy spent his entire life just going against the computer AI in games, more than 20 years of playing like this. When reviews docked points for how sterile and lacking the game is, he had some sort of arrogant, superior attitude, like they didn't get the game. So alright, since they want story and characters like in Starcraft so bad, he's gonna oblige them. He misses the point in so many areas, its mind boggling.

And he sent gamespot an email a couple weeks ago saying they should change the reviewer because he has some personal agenda against him because some GG stuff. And he said in that email his game has received universally positive reviews and he knows Ashes is an objectively excelent game.
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Casus




Posts: 4429

PostPosted: Wed, 27th Apr 2016 11:52    Post subject:
Well, Wardell was never much of a gamer.

He's small-time developer with delusions of grandeur.
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prudislav
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Location: The land of beer and porn
PostPosted: Wed, 27th Apr 2016 12:41    Post subject:
wow what a dick

I had fun with the game, nothing amazing ... too many cut corners in lot of places , but just some dose of dun Very Happy


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sabathius___




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PostPosted: Wed, 27th Apr 2016 20:34    Post subject:
prudislav wrote:
http://www.gamasutra.com/view/news/270965/Postmortem_Stardock_and_Oxide_Games_Ashes_of_the_Singularity.php
Quote:


[...]
3. We didn’t recognize the growing desire for story in RTS games
[...]



WTF?! "Growing desire for story in RTS games"???

Isn't story one of the most important things in RTS games? How many successful RTS games without story was made? How they could be so short sighted?



Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Casus




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PostPosted: Wed, 27th Apr 2016 20:46    Post subject:
Wardell knows best Wink
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qqq




Posts: 1518

PostPosted: Wed, 27th Apr 2016 21:15    Post subject:
sabathius___ wrote:
prudislav wrote:
http://www.gamasutra.com/view/news/270965/Postmortem_Stardock_and_Oxide_Games_Ashes_of_the_Singularity.php
Quote:


[...]
3. We didn’t recognize the growing desire for story in RTS games
[...]



WTF?! "Growing desire for story in RTS games"???

Isn't story one of the most important things in RTS games? How many successful RTS games without story was made? How they could be so short sighted?



its not even story in the traditional sense. You don't "need" to make it like starcraft. You don't "need" to have scripts and cutscenes and movies. Cause thats what Wardell understands from this. Age of Empires, Rise of Nations, Dark Crusade, Supreme Commander and so on. They don't have a Warcraft 3/Starcraft style of narative depth. They're loose, or non existent in RoN's case. I mean its not like cutscenes and characters matter a great deal in a strategy game. But they do have structured missions, objectives, design. They're substantial. Well done. A singleplayer campaign that has a structure, where designers worked on it to look and play a certain way.

SupCom for example is at the opposite end of Starcraft from a narative point of view. Its very basic. Very simplistic. But the missions themselves are well done. How they open up. The objectives. The progression. He said Ashes has the same campaign depth as SupCom and Total Annihilation.

He said with his own words he never played in his life the campaign in Starcraft, in Homeworld, in Company of Heroes. Its just embarassing to read him. Not to mention that he thinks he invented strategic zoom in GalCiv 2. People told him that Homeworld did it in the previous millenium. And other games before GalCiv 2 in 2006. He also said SupCom doesn't calculate projectiles individually and in real time. There were SupCom modders in his sites forums that told him yes it does, they modded the game, they know the code, they know what it does. He lives in his own little world.

He convinced me to ignore everything from Stardock in the future
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 10th Jun 2016 17:44    Post subject:
Ashes of the Singularity – Update 1.2 adds newly enhanced Campaign, new units, global chat and more
Quote:
Stardock and Oxide Games have released update 1.2 for Ashes of the Singularity. The update is adding the newly enhanced campaign which is complete with full voiceover for all dialogue, new missions, and new cutscenes. In addition to the campaign, v1.2 has the new “Substrate Eradicator” and “PHC Athena” units, single-player Hall of Fame, Global Chat channel, substantial UI and AI improvements, and more.

http://www.dsogaming.com/news/ashes-singularity-update-1-2-adds-newly-enhanced-campaign-new-units-global-chat/




Ashes.of.the.Singularity.Update.v1.2-CODEX
1509 MB
Quote:
This patch requires atleast
Ashes.of.the.Singularity-CODEX
Ashes.of.the.Singularity.Update.v1.11-CODEX
Ashes.of.the.Singularity.Update.v1.12.incl.DLC-CODEX
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 10th Nov 2016 01:17    Post subject:

http://store.steampowered.com/app/507490/
Release Date: 10 Nov, 2016
Quote:
New Campaign
    See Haalee's point of view and learn about the origin of the Substrate in the campaign "Memories." Experience the next chapter in the "Escalation," campaign as the PHC faces external and internal threats.


New Units
    Add to the gameplay dynamic with new units for both the PHC and the Substrate! Destroy waves of enemies with the heavily armored Hera unit for the PHC or bolster the strength of your army and recharge their defenses with the Caregiver unit for the Substrate, and more.


New Worlds
    Travel to new Crystal and Lava worlds for new and exciting scenery for truly epic battles. Wage war across landscapes of massive crystal formations or storm your enemy's base across spans of volcanic pits and burning terrain.


Bigger Maps and Global View
    Experience truly massive wars with over a dozen players at once on maps even larger than before! Face the new challenges of multi-tiered terrain and use the new Global View to manage your armies more easily.


New Buildings

    Bolster your defenses with new upgradable buildings. Unleash devastating advanced aircraft units on your enemies by building an Aviary or Advanced Sky Factory. Lay traps for your enemies or surprise them from behind enemy lines with new offensive and defensive turrets.

New Orbital Abilities
    Surprise your enemy by using your quanta to call down turrets at critical moments in battle. Defend regions or deploy turrets strategically to trap incoming units or cut off a retreat.


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