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Posted: Fri, 1st Apr 2016 00:49 Post subject: |
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Posted: Sat, 2nd Apr 2016 18:56 Post subject: |
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 2nd Apr 2016 20:41 Post subject: |
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Performance is definitely too ... ambitious.
Running on mainly low, but with a couple of things on high, I can get a stable 60fps on DX21 1080p - but if I turn vsync on, I get a horrid jumping every few frames. I get the same issue with ROTTR - I can only assume it's a DX12 thing.
Oh well, Progress®.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sat, 2nd Apr 2016 20:54 Post subject: |
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tonizito
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Posts: 51393
Location: Portugal, the shithole of Europe.
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Posted: Sat, 2nd Apr 2016 21:06 Post subject: |
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First game I see in a while in which AMD gets better DX11 performance than nvidia:
and in DX12 the furyX manages 30% over the 980ti:

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Sat, 2nd Apr 2016 21:14 Post subject: |
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Shit seems like the only thing this game is made for is benchmarks... hardly anyone talks about the game itself
Which isn't too special after I played it... not bad, but eh I guess it's all about the dx12 
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Posted: Sat, 2nd Apr 2016 21:19 Post subject: |
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AotS is Crysis of strategy genre but without OMG graphics So, yeah, essentially it's just a benchmark 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 2nd Apr 2016 21:23 Post subject: |
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The game is getting panned in reviews due to its lack of meaty SP, something Brad Wardell is less than happy about, so yeah.. it really does seem like it's largely just a benchmark suite that showcases the first "DX12" game -- and poorly at that. Seemingly it's designed first and foremost as a multiplayer RTS, with a very basic and haphazard SP to "teach" the game.
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Posted: Sat, 2nd Apr 2016 21:27 Post subject: |
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@sabin1981 Quote: | showcases the first "DX12" game |
I would even say to showcase a very specific feature of dx12 (dat async stuff) 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Sun, 3rd Apr 2016 17:37 Post subject: |
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sabin1981 wrote: | The game is getting panned in reviews due to its lack of meaty SP, something Brad Wardell is less than happy about, so yeah.. it really does seem like it's largely just a benchmark suite that showcases the first "DX12" game -- and poorly at that. Seemingly it's designed first and foremost as a multiplayer RTS, with a very basic and haphazard SP to "teach" the game. |
the problem as i can see by playing, its the shallow type of gameplay it offers: seems a watered down supreme commander 2 (yeah, the 2nd one. ).
the structured resource harvesting is quite nice, but isn't sufficient to make great the game.
units are quite forgettable: autobuild like all the "massive unit" games and you keep an eye closer on the dreadnoughts... the upgrades/xp on those is very nice and fun, but on the other hand the levels are too few; maybe they thought you could potentially build dozens of them and balanced like that, who knows.
then you get few call-in abilities, with the right building done, but it's just not enough to spice up the game...
is it so hard to think and upgrade something like supreme commander with new mechanics? everyone is failing on doing so...
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Posted: Sun, 3rd Apr 2016 17:57 Post subject: |
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Guyver wrote: |
is it so hard to think and upgrade something like supreme commander with new mechanics? everyone is failing on doing so... |
So sad to think the RTS genre peaked almost ten years ago with this title. There are a few reasons i guess:
* SupCom apeared because Chris Taylor had a vision. That all rts's are in fact tactical games because of their small scale and scope so he will make a game that dwarves eveything in existence.
* It was a gamer's game, trully hardcore in every fiber and molecule. It wasn't made for focus groups, mass market or console derps.
* Had strong and powerfull financial backing from THQ. Some 20 million dollars.
* Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch.
Wardell in adition that he's a retard, he cheaped out on everything in this game and has a nerfed view of what makes these games great and the entirety of his game here seems to just be a bunch of systems slaped together to play in multiplayer. He doesnt even understand what people mean when they talk about a proper singleplayer campaign. Brad Wardell is the worst thing that happened to this game
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Posted: Sun, 3rd Apr 2016 18:06 Post subject: |
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qqq wrote: | * Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch. |
I disagree.
There are not as many new RTS games as like 10-15 years ago. But just last year several somewhat good games popped up:
- Homeworld: Deserts of Kharak
- Act of Aggression
- Grey Goo
- Age of Empires II HD: The African Kingdoms
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Sun, 3rd Apr 2016 18:09 Post subject: |
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the most promising is that grey goo, aiming directly to Esports.
tbf is not even that bad.
still haven't played Deserts of Kharak: being on the desert was a huge turn down for a space lover like me. 
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Posted: Sun, 3rd Apr 2016 18:12 Post subject: |
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Bob Barnsen wrote: | qqq wrote: | * Almost no one makes RTS's anymore. You can't put them on retardsoles and can't play them with a retardtroller from the chouch. |
I disagree.
There are not as many new RTS games as like 10-15 years ago. But just last year several somewhat good games popped up:
- Homeworld: Deserts of Kharak
- Act of Aggression
- Grey Goo
- Age of Empires II HD: The African Kingdoms |
That is included in "almost". Three games and a cheap addon when 15 years ago this was the largest genre on PC, with more than a hundred titles per year. Its depressing how it is now.
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Nodrim
Posts: 9578
Location: Romania
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Posted: Fri, 8th Apr 2016 20:40 Post subject: |
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I wonder how a game can look so visually unappealing and still run like crap. This is Ashes of the Singularity for me: three nodes discovered on the map, a few buildings, a small group of units and struggling to reach 40fps. If the game was so great to be worth the hassle I will give it a (small) pass, but it's so dull and uninspired. Only by taking a look at the units which are all hovercrafts (wtf?!) or aircrafts and I can tell there wasn't much imagination put into it. The gameplay is ok, but doesn't have too much to stand out aside of the hulking units and the artillery which works better than in most of the games because of the huge maps.
I doubt the campaign can redeem this game, it's hardly the case for strategy games that lack the production value of an AAA.
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Posted: Sat, 9th Apr 2016 02:34 Post subject: |
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DX12 and millions of units flying above me, fuck, trillions, all at 60fps, minimum. Then again, I have a GTX570 wired up to the power grid, via a bypass circuit.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 26th Apr 2016 21:39 Post subject: |
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http://www.gamasutra.com/view/news/270965/Postmortem_Stardock_and_Oxide_Games_Ashes_of_the_Singularity.php
Quote: | What went right?
1. The engine worked
2. The benchmark
3. Procedurally generated maps
4. The multi-core AI system worked
5. Working with AMD & Microsoft
6. The scripting system
7. Building a multiplayer ladder
8. Design & AI were developed in tandem
What went wrong?
1. Too small a budget
2. Non-dedicated lead designer for most of the project
3. We didn’t recognize the growing desire for story in RTS games
4. The hardware requirements had a significant impact on our sales reach
5. Steam Early Access hurts initial impressions
6. Not budgeting terrain eye candy
7. Allowing the media to define the game as a “spiritual successor to Supreme Commander”
Conclusions
As we see the Ashes of the Singularity user base grow, we are feeling good about its prospects long-term. Obviously, with a time machine, knowing that the Nitrous engine was going to be able to deliver far beyond our most optimistic hopes, I’d have made sure that the game had come out with a lot more content by giving it a bigger budget.
One of the benefits of the modern digital distribution process is that games are living things. They continue to get updated and evolve long after release. With the game’s success we can continue funding it to build up its richness in terms of content and features knowing that the underlying engine will happily use it.
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Posted: Wed, 27th Apr 2016 09:09 Post subject: |
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You didn't need market research to realise that game was a dud at birth.
Brad Wardell already admitted he wasn't into game design after the Elemental debacle. The fact that he needs to relearn the lesson now tells me he's got a massive ego problem.
Just hire a dedicated designer with talent, and you won't need market research to profit.
Games need to be fun is essentially the lesson to be (re)learned here. It's not rocket science.
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Posted: Wed, 27th Apr 2016 11:46 Post subject: |
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He cheaped out on the game even more than i thought. It seems he spent a total of two million dollars on the game. Jesus Christ, kickstarter games make more than that. He cheaped out on everything it seems, maps, content, graphic design, etc.
And one other thing, the man never plays a singleplayer campaign in a game, and he says he was strongly against having one in Ashes. And he thinks most singleplayer campaigns in games are short tutorials that learns you the way the game plays. Jesus Christ. He's not into multiplayer, he's not into singleplayer campaigns. He seems to think skirmish is the meat of the game. The sandbox gameplay, as he put it. Thats so fucking lame and boring.
This guy spent his entire life just going against the computer AI in games, more than 20 years of playing like this. When reviews docked points for how sterile and lacking the game is, he had some sort of arrogant, superior attitude, like they didn't get the game. So alright, since they want story and characters like in Starcraft so bad, he's gonna oblige them. He misses the point in so many areas, its mind boggling.
And he sent gamespot an email a couple weeks ago saying they should change the reviewer because he has some personal agenda against him because some GG stuff. And he said in that email his game has received universally positive reviews and he knows Ashes is an objectively excelent game. 
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Posted: Wed, 27th Apr 2016 11:52 Post subject: |
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Well, Wardell was never much of a gamer.
He's small-time developer with delusions of grandeur.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 27th Apr 2016 12:41 Post subject: |
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wow what a dick
I had fun with the game, nothing amazing ... too many cut corners in lot of places , but just some dose of dun 
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Posted: Wed, 27th Apr 2016 20:34 Post subject: |
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Posted: Wed, 27th Apr 2016 21:15 Post subject: |
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sabathius___ wrote: |
WTF?! "Growing desire for story in RTS games"???
Isn't story one of the most important things in RTS games? How many successful RTS games without story was made? How they could be so short sighted?
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its not even story in the traditional sense. You don't "need" to make it like starcraft. You don't "need" to have scripts and cutscenes and movies. Cause thats what Wardell understands from this. Age of Empires, Rise of Nations, Dark Crusade, Supreme Commander and so on. They don't have a Warcraft 3/Starcraft style of narative depth. They're loose, or non existent in RoN's case. I mean its not like cutscenes and characters matter a great deal in a strategy game. But they do have structured missions, objectives, design. They're substantial. Well done. A singleplayer campaign that has a structure, where designers worked on it to look and play a certain way.
SupCom for example is at the opposite end of Starcraft from a narative point of view. Its very basic. Very simplistic. But the missions themselves are well done. How they open up. The objectives. The progression. He said Ashes has the same campaign depth as SupCom and Total Annihilation.
He said with his own words he never played in his life the campaign in Starcraft, in Homeworld, in Company of Heroes. Its just embarassing to read him. Not to mention that he thinks he invented strategic zoom in GalCiv 2. People told him that Homeworld did it in the previous millenium. And other games before GalCiv 2 in 2006. He also said SupCom doesn't calculate projectiles individually and in real time. There were SupCom modders in his sites forums that told him yes it does, they modded the game, they know the code, they know what it does. He lives in his own little world.
He convinced me to ignore everything from Stardock in the future
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Posted: Fri, 10th Jun 2016 17:44 Post subject: |
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Ashes of the Singularity – Update 1.2 adds newly enhanced Campaign, new units, global chat and more
Quote: | Stardock and Oxide Games have released update 1.2 for Ashes of the Singularity. The update is adding the newly enhanced campaign which is complete with full voiceover for all dialogue, new missions, and new cutscenes. In addition to the campaign, v1.2 has the new “Substrate Eradicator” and “PHC Athena” units, single-player Hall of Fame, Global Chat channel, substantial UI and AI improvements, and more. |
http://www.dsogaming.com/news/ashes-singularity-update-1-2-adds-newly-enhanced-campaign-new-units-global-chat/
Ashes.of.the.Singularity.Update.v1.2-CODEX
1509 MB
Quote: | This patch requires atleast
Ashes.of.the.Singularity-CODEX
Ashes.of.the.Singularity.Update.v1.11-CODEX
Ashes.of.the.Singularity.Update.v1.12.incl.DLC-CODEX |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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