Pretty good sign the game will be the same mess like Atilla
How is an industry standardly used DRM shit any indicative of the quality of the product? So let me get it right, if they had a perfect product, no bugs, smartest AI ever, etc., the publisher execs would be like "oh we hæv bæst gæm ever, no need for any prœtection"?
People are just blowing off steam because they are powerless before The Big D.
Pretty good sign the game will be the same mess like Atilla
How is an industry standardly used DRM shit any indicative of the quality of the product? So let me get it right, if they had a perfect product, no bugs, smartest AI ever, etc., the publisher execs would be like "oh we hæv bæst gæm ever, no need for any prœtection"?
for me its a sign they dotn believe in their product to sell on its own quality .... and with games like TW which is usually broken on launch and properly patched and filled with DLC couple years later its a weird choice ... especially when the used before next best thing as a protection (iirc Atilla was uncracked for couple months)
BTW: was there any modding scene on Rome2/attila?
Attila to me seemed like a good TW game after a long streak of stuff I didn't like, so yeah, I'm interested in this. And btw, agree that whether or nor they use Denuvo shouldn't be any indication of their confidence in the game
Pretty good sign the game will be the same mess like Atilla
How is an industry standardly used DRM shit any indicative of the quality of the product? So let me get it right, if they had a perfect product, no bugs, smartest AI ever, etc., the publisher execs would be like "oh we hæv bæst gæm ever, no need for any prœtection"?
for me its a sign they dotn believe in their product to sell on its own quality .... and with games like TW which is usually broken on launch and properly patched and filled with DLC couple years later its a weird choice ... especially when the used before next best thing as a protection (iirc Atilla was uncracked for couple months)
BTW: was there any modding scene on Rome2/attila?
You really have a naive look of the industry, don't you? Publishers, such as Sega, don't look at the world as you think they do. There is a buzz that this Denuvo works, and they are just jumping on the bandwagon. Like Starforce and paul.dll before it. It has very little to do with the developers and their "belief" in the ability of "sell on its own quality". In fact, I can guarantee developers do not like these DRM solutions, but are forced by management after contractual shit with publisher.
WUT I just said that for me its warning sign "there is a problem somewhere" , didnt said a shit about devs or publishers --- so dont put words in my mouth ....
In the end I just don't trust the guys who created the securom rootkit to actually buy the stuff protected by their new "not-DRM" with marketing of "we are the saviours of PC gaming" especially when th PC Gaming was on the rise prior them to even have their renamed company.
And yeah I agree in these big corporates its the suits who chooses the condom.
As for the "naive" look at the industry... have friends in all kind of places of the industry (i am happ in a little different industry and not in corporate).. and what i can say fuck publishers
Starforce at most cases was actually better for pirates,as there was known exploit that let you disconnect the CD/DVD drive and play.
In this,you can stil expliot the shareing,but it very,very limited,
I still hope it might be finally cracked in the next 2 months,as there is some nice finding from the people who trying to crack it(reportedly,most likely most crackers working underground).
Starforce at most cases was actually better for pirates,as there was known exploit that let you disconnect the CD/DVD drive and play.
In this,you can stil expliot the shareing,but it very,very limited,
I still hope it might be finally cracked in the next 2 months,as there is some nice finding from the people who trying to crack it(reportedly,most likely most crackers working underground).
I'm not even talking about piracy at this point because I don't care. That whole Starforce issue was it installing a poorly designed system level driver for protection. Basically, a rootkit. Dunovo or however the hell you spell it does not do that.
well securom also installed "rootkit" like stuff on the system and it was discovered after quite a time of it being on the market and judging by the fact that denuvo is created by securom people I wouldn't be too sure on what it really does
I've just read on one of the Polish sites (too lazy to find an English source ) that the dev's said the Chaos Lords DLC will be free to "buy" for a week after the release. So not only as a preorder bonus.
Yeah it's mentioned at the start of that video. Free for anyone that buys the game in the first week after release. I guess they aren't getting enough pre-orders.
Oh, FFS, this is cringeworthy (from the recent dev blog):
Spoiler:
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
For this reason, we scrutinized most of the campaign systems and focused them. Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems, time elapsing in the campaign (and generals dying of old age), and features such as corruption and imperium.
On the other hand, we didn't want to dumb down the game, so complexity has been added back into the game in other areas. Total War: WARHAMMER has the deepest character customization options yet, with many skills, items and followers that can be utilized to create powerful lords and heroes. There is also massive differentiation between the different races, and each of the playable races will feel as if you are playing a different game, as all of the races come with a unique gameplay feature created exclusively for them, while unit rosters, buildings and technology trees are more diverse and asymmetric than we ever had before.
So, they intend to compensate the lack of depth and complexity by allowing players to play Barbie sim with their generals? Fuck off...
The Total War team are staring at a ten year development cycle. Few games companies – Bungie and Blizzard aside – have committed so much time to a single project. That shows how much confidence the Creative Assembly and Sega have in Total War: Warhammer – that they expect gamers to buy this game three times at full price, along with DLC.
We caught up with three of the team entrusted by the Creative Assembly with making that dream work. They were Ian Roxborough, the game director; Jim Whitston, the campaign designer; and Scott Pitkethly, the lead battle programmer.
VG247: So, the game is finished now?
Roxborough: Yeah, and to be honest, we’re at the end of polishing. We’re just stabilizing and just, that’s it. It’s fixing every last thing we can, and just making sure it’s a really good, stable release.
VG247: Given the problems recent Total War games have had at launch, you must be spending a lot of time polishing. Is this going to be the most stable Total War game ever?
Roxborough: It’s a been a big focus of ours from the beginning, to really make sure that we release a really good, solid game, and get the brand fully on track, and learn from previous mistakes and really be hot on that. We’ve made a lot of changes to the processes and the pipelines to increase that, and we’ve been very self-controlled and very aware of that. It’s always been a big focus to just say, “Look, let’s not push the boat out to the point where we go over the edge, and just really stay on focus.”
Oh, FFS, this is cringeworthy (from the recent dev blog):
Spoiler:
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
For this reason, we scrutinized most of the campaign systems and focused them. Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems, time elapsing in the campaign (and generals dying of old age), and features such as corruption and imperium.
On the other hand, we didn't want to dumb down the game, so complexity has been added back into the game in other areas. Total War: WARHAMMER has the deepest character customization options yet, with many skills, items and followers that can be utilized to create powerful lords and heroes. There is also massive differentiation between the different races, and each of the playable races will feel as if you are playing a different game, as all of the races come with a unique gameplay feature created exclusively for them, while unit rosters, buildings and technology trees are more diverse and asymmetric than we ever had before.
So, they intend to compensate the lack of depth and complexity by allowing players to play Barbie sim with their generals? Fuck off...
Good to hear it. Fucking hated squalor, corruption and imperium, they are far too obscure to be interesting, they are just annoying. Although ideally, it would be better to just better implement that kind of mechanics, I rather CA just focus on more interesting aspects, like the battles, and strategic planning in the campaign.
Oh, FFS, this is cringeworthy (from the recent dev blog):
Spoiler:
When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. While strategy games are already a genre of games that typically have quite a bit of complexity associated with it, we did strive to make Total War: WARHAMMER more intuitive to understand than its predecessors.
For this reason, we scrutinized most of the campaign systems and focused them. Veteran Total War players were quick to notice the absence of some features, such as negative building properties including squalor and sanitation problems, time elapsing in the campaign (and generals dying of old age), and features such as corruption and imperium.
On the other hand, we didn't want to dumb down the game, so complexity has been added back into the game in other areas. Total War: WARHAMMER has the deepest character customization options yet, with many skills, items and followers that can be utilized to create powerful lords and heroes. There is also massive differentiation between the different races, and each of the playable races will feel as if you are playing a different game, as all of the races come with a unique gameplay feature created exclusively for them, while unit rosters, buildings and technology trees are more diverse and asymmetric than we ever had before.
So, they intend to compensate the lack of depth and complexity by allowing players to play Barbie sim with their generals? Fuck off...
i saw a giant smash his hammer on 15soldiers, and NOTHING happened ... fancy animations, zero game impact, as this game will be all fancy pictures but zero enjoyable gameplay
and saying a 10 year dev cycle is a bullshit way to say, u going to get a 10 year old engine vaselined to the max squezing every last bit of money out of it , bet u they arent even developing the next engine yet, there is still milk to be milked
No Knights of the Blazing Sun in the game at launch, DLC, I'm calling it now...
Anyone going to grab this game Day 1 / or maybe wait and see depending on the reception it gets? The Rome 2 engine scares me because it was complete shit, it had problems with scaling and no units seemed like they had any weight to them. They claim it has been improved (64bit), but that doesn't make it a good engine in any way.
I will never forgive them for Rome 2. I swore then that they would get no more money from me.
Fucking liars, spouting their shit all over prior to release, making it seem like they got the best game ever on their hands, until everyone finds out they're full of shit.
I'll wait and see if maybe it's worth a download.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
I will never forgive them for Rome 2. I swore then that they would get no more money from me.
Fucking liars, spouting their shit all over prior to release, making it seem like they got the best game ever on their hands, until everyone finds out they're full of shit.
I'll wait and see if maybe it's worth a download.
The launch of Attila was not that bad. I'm also hesitant to believe CA, but what I've seen of the game so far looks great. And I'm bored with Earth, so the new setting is really intriguing.
Also, you can wait for a download, but it's gonne be Denuvo'd...
Personally, I would wait till 31st May in hopes that the price may go down a bit after release. Chaos is still included with first week purchase of the game, but EUR 36 is simply too much.
I wonder if buying the game later at a reduced price and using the steamID patcher will unlock the Chaos race. After all, it seems to be hardcoded in the base game, only needs to be unlocked. And if that's the case, then it's most probably doable, right?
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