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Posted: Mon, 16th May 2016 23:23 Post subject: |
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ixigia wrote: | I'll copy-paste Bob's news here, since we have a thread already (the Humps cannot into merging sadly)
Bob Barnsen wrote: | Pillars of Eternity II is in production - acknowledges Feargus Urquhart, Obsidian’s CEO
Quote: | During the Digital Dragons 2016 conference that is happening now in Kraków, we got a chance to meet amazing developers from all around the world. We also sat down with Feargus Urquhart, the CEO of Obsidian Entertainment, known for his work on Fallout series, Planescape Torment, Icewind Dale or the critically acclaimed Pillars of Eternity. Obsidian also has another project in development – Tyranny – but Feargus said that they’re not ready to talk about it in more detail. However, during our interview with Obsidian’s CEO, we found out that the studio is already working on Pillars of Eternity II.
We were talking about the general idea of crowdfunding Obsidian’s games, Feargus said that they thought about crowdfunding Tyranny, but decided to do it on their own. However, they’re most probably going to turn to Kickstarter to crowdfund Pillars of Eternity II, and that’s when Feargus shared what they’re currently involved on:
Obviously, as you’ve probably guessed, we’re starting to move forward on [Pillars of] Eternity II. That is probably something that we want to look at [in terms of crowdfunding]. I think people felt like we delivered on our promise, and then that felt like we could go with Eternity II and people would support us again, because they trust us.
When we asked him about an official announcement of Pillars of Eternity II, that’s what he had to say:
Eternity II is not announced, [but] it seems silly for me not to acknowledge it, though. If someone asks “Are you working on it?”, I respond “Well, wouldn’t you work on it?”. So then they say “So you must be working on it”, and then I’m like “Well, yeah”. |
http://www.gamepressure.com/e.asp?ID=712 |
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Oh my bad. Thought there was nothing yet. 
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Posted: Tue, 17th May 2016 03:54 Post subject: |
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The article also mentions Tim Cain and Leonard Boyarsky are working on something new.
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Posted: Tue, 17th May 2016 07:24 Post subject: |
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I'd love PoE if not for the terrible combat system. That's pretty much all they need to change for me to get excited about a sequel.
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Posted: Wed, 18th Jan 2017 21:09 Post subject: |
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Posted: Wed, 18th Jan 2017 23:07 Post subject: |
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Posted: Fri, 20th Jan 2017 06:27 Post subject: |
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Nice, though a new Fallout by them would have been nice too.
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JBeckman
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Posted: Wed, 25th Jan 2017 23:17 Post subject: |
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Posted: Thu, 26th Jan 2017 06:49 Post subject: |
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@Immunity
What annoyed you about the combat system? I read it several times in the past, that people didn't like the combat system.
But to me it was pretty good and enjoyable for such a game.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 26th Jan 2017 07:14 Post subject: |
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Bob Barnsen wrote: | @Immunity
What annoyed you about the combat system? I read it several times in the past, that people didn't like the combat system.
But to me it was pretty good and enjoyable for such a game. |
A combination of things really -
First off, the AI teammate scripts were completely useless, with no easy way to edit them. The presets were either too broad and wasted all the skills too quickly, or just basic auto-attack shit. This resulted in having to micro-managing EVERY single fucking action, EVERY single fight. Fine for the major fights, but a huge pain in the ass for every single minor fight.
Secondly, the entire "Engage"/"Disengage" system (and aggro management as a whole). Point three feeds into this....
Thirdly, the incredibly short range at which even ranged spells like magic missile could be cast. This often resulted in spell-casters running up way too close to the action, and in turn being "Engaged" only to be one or two shot by free "Disengagement" attacks when trying to step away.
I would often block the entryway into a room with my tank, position the casters behind him, only to have the caster run up before casting and in turn get wedged between the entryway and my tank. And of course, since the tank could only engage 3 mobs and there were 5 hitting him (an arbitrary fucking number, yes I know it was "upgradable"), the other 2 would insta-gib the caster.
Basically, WAY too much fucking micromanagement for simplistic shit that should be a non-issue.
Never had these problems in Neverwinter Nights, Dragon Age, or Tyranny. Have them every single time I try getting back into PoE.
Also not a big fan of the limited camping supplies system. All it does is gimp casters - you're always afraid to use your spells (which is the entire reason your class exists), because you're always saving them for the next "big boss" or "big pack of monsters" that may or may not ever come. It forces you to basically memorize all the encounters instead of playing casters naturally.
I can never be free, because the shackles I wear can't be touched or be seen.
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Posted: Thu, 26th Jan 2017 07:23 Post subject: |
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Immunity wrote: | Bob Barnsen wrote: | @Immunity
What annoyed you about the combat system? I read it several times in the past, that people didn't like the combat system.
But to me it was pretty good and enjoyable for such a game. |
A combination of things really -
First off, the AI teammate scripts were completely useless, with no easy way to edit them. The presets were either too broad and wasted all the skills too quickly, or just basic auto-attack shit. This resulted in having to micro-managing EVERY single fucking action, EVERY single fight. Fine for the major fights, but a huge pain in the ass for every single minor fight.
Secondly, the entire "Engage"/"Disengage" system (and aggro management as a whole). Point three feeds into this....
Thirdly, the incredibly short range at which even ranged spells like magic missile could be cast. This often resulted in spell-casters running up way too close to the action, and in turn being "Engaged" only to be one or two shot by free "Disengagement" attacks when trying to step away.
I would often block the entryway into a room with my tank, position the casters behind him, only to have the caster run up before casting and in turn get wedged between the entryway and my tank. And of course, since the tank could only engage 3 mobs and there were 5 hitting him (an arbitrary fucking number, yes I know it was "upgradable"), the other 2 would insta-gib the caster.
Basically, WAY too much fucking micromanagement for simplistic shit that should be a non-issue.
Never had these problems in Neverwinter Nights, Dragon Age, or Tyranny. Have them every single time I try getting back into PoE.
Also not a big fan of the limited camping supplies system. All it does is gimp casters - you're always afraid to use your spells (which is the entire reason your class exists), because you're always saving them for the next "big boss" or "big pack of monsters" that may or may not ever come. It forces you to basically memorize all the encounters instead of playing casters naturally. |
I had exactly the same issues with PoE - and I've been unable to progress beyond act 1 because of it.
I despise how I constantly have to fight the combat system instead of the enemies.
Also, I do NOT enjoy micromanaging every single fight in a real-time combat system.
That's why PoE should have been turn-based. It's so obvious that it hurts.
Either that, or Obsidian should hire at least 1 person with actual talent when it comes to coding.
Also, 9 out of 10 changes from D&D to this PoE crap were for the worse, and yes, that includes the "camping supply" implementation.
It does nothing for challenge - but adds a layer of inconvenience - because you have to go back if you're ever in real trouble, which you will of course do - because there's nothing preventing you from doing it.
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prudislav
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Posted: Thu, 26th Jan 2017 08:26 Post subject: |
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JBeckman
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Posted: Thu, 26th Jan 2017 09:07 Post subject: |
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Fig this time eh? Well I think Obsidian was one of the studios behind that so I guess that makes sense although I'd be more pleased if they wouldn't be required to use crowd funding though I have no idea how Pillar and Tyranny sold.
EDIT: So Pillar netted some ~4 million from KS / PayPal alone and people weren't entirely pleased by the results and now they're aiming for 1.1 million for the sequel, guessing they are funding part of the game themselves.
(Forgot what the original goal for Pillars 1 was though, probably something similar and then go crazy with extra tiers and rewards...)
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Roach_666
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Posted: Thu, 26th Jan 2017 09:18 Post subject: |
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Posted: Thu, 26th Jan 2017 09:19 Post subject: |
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Meh, I'll buy it in the store, if reviews are decent enough (or isodemo it first).
If it was Tyranny 2, on the other hand...
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Posted: Thu, 26th Jan 2017 09:21 Post subject: |
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I hope there's a real city this time. The one in PoE was just a bunch of empty space with almost nothing to do. Give us something like Athkatla from BG2.
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Posted: Thu, 26th Jan 2017 09:52 Post subject: |
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JBeckman wrote: | So Pillar netted some ~4 million from KS / PayPal alone and people weren't entirely pleased by the results and now they're aiming for 1.1 million for the sequel, guessing they are funding part of the game themselves. |
The goal of the original POE Kickstarter was also 1.1 million. With Obsidian's monthly burn rate and the poor performance of Tyranny (~150-200K sales), I am pretty sure they are chasing 3-5 million for POE2, they just don't want to scare people off by setting the goal that high, nor miss out on the money if they fail to get that high.
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Nodrim
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Posted: Thu, 26th Jan 2017 11:44 Post subject: |
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Meh, Pallegina is returning. She was such a boring character. Gief Hiravias, Grieving Mother or Durance!
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Posted: Thu, 26th Jan 2017 13:35 Post subject: |
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Sad to hear about Tyranny, really really liked that game. On the other hand, I mostly disliked PoE1 - partially due to the characters. Dunno what to expect from this.
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Nodrim
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Posted: Thu, 26th Jan 2017 13:40 Post subject: |
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I don't know why people are so upset about characters, sure Pallegina and the mage weren't interesting, but the 3 I mentioned above are great and Eder is also pretty cool.
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Posted: Thu, 26th Jan 2017 13:59 Post subject: |
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Edér, Grieving Mother and Durance were really great, I hope they return in some form or bring in new characters with the same level of quality.
Also I really hope they will improve on the loading and game saving times, those were really horrible towards the end.
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Posted: Thu, 26th Jan 2017 14:01 Post subject: |
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Turn-based combat and a less stale character progression system would go a long way. PoE was great in several ways, so it wouldn't take much.
As for the story, I could take it or leave it. Wasn't that interesting - but it didn't turn me off, either. That said, never finished it.
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Posted: Thu, 26th Jan 2017 14:05 Post subject: |
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Honestly..I couldn't care less about PoE2 after the disappointing (setting\story\quests\writing-wise) first game. ... They should focus on Tyranny addons\Tyranny-2 imho
Is this clown, what's his name,Sawyer, on board? I hope he isn't
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Nodrim
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Posted: Thu, 26th Jan 2017 14:33 Post subject: |
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Pillars is Sawyer's project. But let's give him some credit tho, he managed to pull of something really good with New Vegas. Maybe the criticism he got lately will make him focus less on balancing and more on something else. I hope Sawyer is not going to write characters, the most boring character of Pillars was his, Pallegina. More important for this project is to have Avellone on board, even if it's just to write one character.
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Posted: Thu, 26th Jan 2017 14:52 Post subject: |
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Nodrim wrote: |
Meh, Pallegina is returning. She was such a boring character. Gief Hiravias, Grieving Mother or Durance! |
Aye, Durance was the best. But dunno if CA is going to be involved this time around, maybe they have him do the writing if he's not busy.
Durance had the best story in POE. His story should have been the main quest of POE. The game could have been set earlier in the timeline where the PC is one of Durance's other guys going off to set up the bomb or something, and act 1 can end with the bomb going off, act 2 can then be the aftermath or so with the loss of connection to your god, and so on, so in act 3 when they do the big reveal, you're actually invested in it because you know for sure the gods exist and it's not like in POE where the effect is just, well ok who cares, because they weren't really a major part of the game.
So the expansion can be you going after the gods for revenge or not or something like that.
h0rnyfavn wrote: | Honestly..I couldn't care less about PoE2 after the disappointing (setting\story\quests\writing-wise) first game. ... They should focus on Tyranny addons\Tyranny-2 imho
Is this clown, what's his name,Sawyer, on board? I hope he isn't |
Same. The way the plot unfolded in POE turned me off from the world. I mean it was a great world, and a nice reveal, but how it was handled was sloppy and what would have been a big WHOA turned into a meh. More time on getting the world/story delivered properly, less time spent on being anally retentive enough to balance classes in a single player RPG.
If anything, being able to roll powerhouse classes was one of the appeals of the infinity engine games. None of these everyone is equal shite.
I want Tyranny 2. That game was a return to form IMO. Even if it was low budget. So give more budget towards that series instead please.
Gustave the Steel
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Posted: Thu, 26th Jan 2017 15:11 Post subject: |
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h0rnyfavn wrote: | Honestly..I couldn't care less about PoE2 after the disappointing (setting\story\quests\writing-wise) first game. ... They should focus on Tyranny addons\Tyranny-2 imho
Is this clown, what's his name,Sawyer, on board? I hope he isn't |
Gotta say i agree, i ended up bored with the first game, couldn't even finish. Add the fact that the gameplay was pretty much "give someone a shield an guns to everyone else" and i lost interest pretty fast
Tyranny on the other hand has great lore, atmosphere, but it's so tiny. If they made Tyranny the size of PoE it could be an instant classic.
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Posted: Thu, 26th Jan 2017 17:15 Post subject: |
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Finished the game two times so I'm definitely excited for the sequel. I don't even need that many changes - just fix some nuances, like dropping the many, smallish, boring locations in favor of less, but better made ones - PoE's scale was alright, in theory, but it was used in a wrong way - there was a lot of stuff, but sadly, a large part of it felt somewhat superficial. The city didn't feel big, deep or engaging enough (I want another Athkatla, dammit!) and neither did the villages (dungeons were mostly cool tho). Do that, flesh out the combat system (I already loved it, but it could definitely use some additional work), make the writing more consistent and I'm happy. I actually liked how the original game's story was done - the fact that it kinda had three storylines merged into one and it only made full sense once you fit all the pieces. It required much more attention than a typical RPG plot does nowadays. Also, aside from there being too much combat, White March was a step in the right direction in many ways, so I'm pretty confident they'll do alright.
I agree, though, that world-building in Tyranny was a level above PoE, at least, maybe more than that. That game's world was just freaking fantastic. Some of the systems (and characters) less so, however. And the scale was just not big enough, sadly. I'd really like to see a much bigger sequel for that too. Also, Tyranny's budget probably wasn't all that big, so it might not be that much of a flop for a (so far) single platform game.
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