Doom 4
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Kanint




Posts: 2356

PostPosted: Tue, 17th May 2016 22:25    Post subject:
I don't think that the Glory kills ruin the game (some people do), but I have a few nitpicks with them:
- The music slows down during the glory kill. I dislike that, I want it to keep pumping.
- The glory kill happens too early in the life of the demon. They still take 2 sometime 3 shoots to go down while "dazed". I think it should be at the very end of their health.
- The invincibility during the animation. I know they do this because the player cannot move during it, but I think you should remain vulnerable and simply plan carefully when to do a glory kill.
You already gain HP and save ammo from the glory kill. No need to be invincible.

Still, like I said, I don't think they ruin the game or anything.
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Divvy




Posts: 1452

PostPosted: Tue, 17th May 2016 22:31    Post subject:
Maybe I'm wrong, but it feels like the staggering depends on how much damage you deal in a given amount of time-frame, rather than a percentage of max health. I've had enemies go down without ever staggering if I've been getting several bad hits with the shotgun.

Question about the secrets: Are there illusionary walls, or walls you have to "ungh" to open up without any prompts?
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randir14




Posts: 4950

PostPosted: Tue, 17th May 2016 22:59    Post subject:
Divvy wrote:

Question about the secrets: Are there illusionary walls, or walls you have to "ungh" to open up without any prompts?


Only when playing the classic levels. In the regular game all the secrets are opened with buttons or levers, or are found simply by exploring tunnels and stuff.
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KillerCrocker




Posts: 20501

PostPosted: Tue, 17th May 2016 23:37    Post subject:
I found glory kills to be less frequent in 2nd half of the game. They almost becamse gimmick to require health and ammo. A tactical way of shooting rocket near enemy legs rather than exploding him


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Horrordee
Soderator



Posts: 8867
Location: England
PostPosted: Wed, 18th May 2016 00:54    Post subject:
Dewdz I know I am a console boy these days but this is totes a 9/10 game for me.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th May 2016 01:01    Post subject:
Horrordee wrote:
Dewdz I know I am a console boy these days but this is totes a 9/10 game for me.


If they fix the performance snafus, it's a 9 from me too
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Kanint




Posts: 2356

PostPosted: Wed, 18th May 2016 03:30    Post subject:
Anyone else tried the customization options in SnapMap? Trying to modify anything (pattern, color) about the equipment/guns makes the selected object glow. Like, glow-in-the-dark.
This is very confusing. Also, I can tell the difference between two items that share the same number, but a different title. They look exactly the same, despite having different prices.
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SpykeZ




Posts: 23710

PostPosted: Wed, 18th May 2016 04:52    Post subject:
AMD's driver update gave me quite the FPS hike on my 290x Shocked


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evlncrn8




Posts: 187

PostPosted: Wed, 18th May 2016 07:46    Post subject:
they claim a 35% fps increase on some cards... makes you wonder..
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Kanint




Posts: 2356

PostPosted: Wed, 18th May 2016 07:58    Post subject:
evlncrn8 wrote:
they claim a 35% fps increase on some cards... makes you wonder..

Confirmed 35% and far more in some cases.
I've heard users of the 200 and 7000 series report increases, but not all of them. Seems to depend on people.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Wed, 18th May 2016 09:31    Post subject:
JBeckman wrote:
JackQ wrote:
Hm... How do I fix the "devolper tools" error? I am not running teamviewe and I still getting the message that I can't play MP becuase of the "tools " and also achivemnts are disable... in SP.


 Spoiler:
 

Thanks,worked,But I am the start of the game again,though last time I didn't progress that much.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Divvy




Posts: 1452

PostPosted: Wed, 18th May 2016 12:52    Post subject:
Such a satisfying game. Very Happy

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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th May 2016 13:01    Post subject:
I just found some weapons really lacking against later and bigger enemies: Rocket Launcher and the Assault Rifle. They were only fine against the small newb enemies.

My most used weapons were the Super Shotty and the Gauss Rifle. 2-3 Headshots from the Gauss Rifle gibbed every big enemy. Very Happy
And the shotty was just fun to use in close range.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 18th May 2016 13:03    Post subject:
what do you mean?!
rocket launcher x3 guided salvo is my #1 goto weapon for big buys
the heavy rifle mini rockets is my #2 for slow enemies
Very Happy

@Divvy you're playing at low difficulty I Am Disappoint


Lutzifer wrote:
and yes, mine is only average
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Divvy




Posts: 1452

PostPosted: Wed, 18th May 2016 13:03    Post subject:
StrEagle wrote:
@Divvy you're playing at low difficulty I Am Disappoint


Ultra Violence. The game doesn't let me pick higher.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Wed, 18th May 2016 13:30    Post subject:
It's in red but yes you can select the nightmare difficulty although ultra nightmare is locked until the game has been finished once. Smile
(Selecting nightmare difficulty will make you unable to lower the difficulty for that save slot.)
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Krogoth




Posts: 69

PostPosted: Wed, 18th May 2016 15:45    Post subject:
Ffs, second time in 3 days the game corrupts my save game!
Once with cloud sync on once without it.

Getting tired of starting over.

All progress gone, all unlocks gone, all classic maps and even keybinds...
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Wed, 18th May 2016 15:49    Post subject:
Krogoth wrote:
Ffs, second time in 3 days the game corrupts my save game!
Once with cloud sync on once without it.

Getting tired of starting over.

All progress gone, all unlocks gone, all classic maps and even keybinds...


Yeah I back up game saves manually since a few years because of problems like that.
(When possible cloud saving is generally disabled.)

For this game it's. ->

C:\Users\USERNAME\Saved Games\id Software\DOOM\base

Just copy the "savegame" folder to a new subfolder. Smile
(I just use "z" as it's easy enough.)

(Borderless mode makes it fairly easy to alt-tab after a important checkpoint or new level has been made available or anything really although fullscreen might offer superior performance and could even be required for proper multi-GPU support when that's fixed.)
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 18th May 2016 16:55    Post subject:
My gameplay video for those who want to see the game running at 4k/60fps with a GTX 1080. There are more gameplay videos from other games at 4k/60 in the channel, as well as the GTX 1080 review link in the video description. You'll need Chrome to watch it at 2160p/60.



Bear in mind that Shadowplay is not properly support in DOOM (had to enable desktop capture and alt-tab) and it takes a huge impact on performance (7-8 fps) when recording, that's why you will see an average of 50fps in the overlay. The game does run at 60fps at 4k when playing without recording.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 18th May 2016 18:15    Post subject:
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KillerCrocker




Posts: 20501

PostPosted: Wed, 18th May 2016 18:17    Post subject:
Lol new amd drivers did not helped.
back to my fix...


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Radicalus




Posts: 6422

PostPosted: Wed, 18th May 2016 19:34    Post subject:
After reading your comments here about the game, I went ahead and bought it.

All I can say is ... it's fucking fun.

Playing on Nightmare. If you stop for even one second - ded. I LOVE that. Finally an FPS not made for consoleturds.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Wed, 18th May 2016 19:42    Post subject:
The game did came for consoles too though.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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4treyu




Posts: 23123

PostPosted: Wed, 18th May 2016 19:44    Post subject:
JackQ wrote:
The game did came for consoles too though.


He means it was not made for them, regardless Razz
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LeoNatan
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Posts: 73196
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PostPosted: Wed, 18th May 2016 19:52    Post subject:
prudislav wrote:

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LeoNatan
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Posts: 73196
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PostPosted: Wed, 18th May 2016 19:55    Post subject:
Radicalus wrote:
Finally an FPS not made for consoleturds.

Let's not kid ourselves here. It works on a PC, but it is definitely made for the consoletities retards. The finish moves, the glowing everything by default, the guns wheel, the multiplayer, the multiplayer gun limit, the "level" "editor", the lack of modding, etc.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Wed, 18th May 2016 20:20    Post subject:
I personally suspecting that the 'D' having role in the lack of Mod tools,and instead,focusing on SnapMap,but consoles's controls having large role in at as well.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 18th May 2016 20:34    Post subject:
Doom Tech Analysis: The Best-Looking 60fps Console Shooter?



Without a doubt.

I also like that the art direction of the levels (but not the enemies) is sort of an evolution of Doom 3.


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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Wed, 18th May 2016 20:53    Post subject:
JackQ wrote:
I personally suspecting that the 'D' having role in the lack of Mod tools,and instead,focusing on SnapMap,but consoles's controls having large role in at as well.


In terms of intrusiveness when it comes to hacking and such Denuvo is actually one of the better copy protections as it only really is there to prevent the game itself from being cracked so you can do pretty much everything else to the games code besides stripping off said DRM. Smile

This seems to be used a lot on the Cheat-Engine forums where other copy protections will block injections and debuggers although developers can of course also combine Denuvo with other methods such as encrypting the game files from being easily extracted and using stuff like hash checking for disallowing modified content to be loaded to name some things. Smile

EDIT: As for modding IDTech 5 and 6 there is a unpacker available for Doom 4 already but without a SDK you won't get anywhere and without something like a server farm then even with a SDK you won't be able to generate the MegaTexture technique the game is using so custom assets is pretty much out.
(EDIT: Doom 4 Resource Explorer - http://www.moddb.com/games/doom-4/downloads/doom-resources-explorer-v04 )

Earlier IDTech engines also had their own stand-alone core .dll files that you could even code yourself with the provided tools which is no longer doable with IDTech5 and 6 thus preventing altering the game code.
(Not so much for Doom 3 though some projects exist although it featured heavily in Quake 2 and 3 giving rise to numerous total conversion type mods.)

IDTech4 also allowed you to rewrite the shaders in a easy to understand almost plain text language which for Doom 3 resulted in for example the Sikkmod shader pack and before that you had tweaks like parallax mapping adjustments for the normal map shader and reflections for the specular map allowing for shiny gun models to name some examples.
(Here all I can find is pre-compiled shader files - for Vulkan to be precise, haven't found the OpenGL ones strangely enough. - so no shader mods for IDtech5 and 6 either.)


EDIT: IDTech5 turns 10 years old next year, will id Software keep to their tradition of providing the source code for it? We'll see.
(Would be the code from Rage if so but I think there were some "issues" with their new Zenimax / Bethesda owners when they did this for Doom 3 and the limited SDK for the BFG edition.)


Last edited by JBeckman on Wed, 18th May 2016 21:07; edited 3 times in total
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 18th May 2016 21:00    Post subject:
Agreed! Absolutely love the Doom4 SP levels from start-to-finish although compared to 3 it seems half as long but yeah the eye-candy is quite epic. With decently customizable weapons and attribute updates to yourself (semi MMORPG-like), challenges/trials, good amount of Doom lore/dex narratives, and a good variety of monsters and bosses (well, mostly the same ones we all love) I'd say this will go down as an exceptional evolution to the Doom series.

Edit: I am however QUITE concerned this won't be remotely as moddable as all Dooms in the past (much like the industry locking down things).


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